I_N
[08] Mercenary
The idea is to post here some moves you use on a regular basis, even though they are not universally accepted staples + reasons for using them (pretty animation does not count). Sharing experience and knowledge concerning lesser-known aspects of Sophie moveset may prove quite beneficial, I think.
My list of underrated moves includes 44A (CH), iFC236K and 4K (I use the unpopular 3A a lot, too, but it's, basically, a 66A variant, so I don't think I should add it to the list). I find those three extremely effective when put to proper use.
44A (CH): Looks are deceptive, indeed. Frame data can be a bit deceptive, too. Strangely, it's one of the most effective moves I've ever seen hit-wise, and one of my personal favourites since SCIII. Yes, it's slow (i25), but it's a safe (-6 on block) retreating move with an extremely deceptive animation (it has a much larger hitbox than it seems to have - both horizontally and directly in front of you), so your opponent will definitely bump straight into that CH launcher more often than you think. By itself, it's not a big deal in terms of damage dealt (18 normal), so stay alert and apply your favourite follow-up :)
iFC236K: Sure enough, other 236 options totally outshine this little gem. I still think it's a very good move in its own right. Consider the facts: insanely long range, some tracking (not much, admittedly); at i14 (!) it's a fastest Sophie long-range option; it's really safe due to its range (-17 on block, but I see no particular reason to use it in close combat); it deals solid damage (30 normal) and ROs nicely... I mean, what's not to like? Well, yes, it's a high, but it's a damn quick high! In fact, personally, I find it more useful than 66A+B. If you don't use it, give it a try, it's well worth it.
4K: 4K is generally considered a bad move. Reasons? It's slow (i20), a high and does minimal damage (10). Hard to argue here. I really like the 4K's properties, though: it TCs nicely [5-12], reliably aGis all lows [4-11] and stuns on CH (and you will get a lot of CHs with 4K, trust me). As expected, 4K really shines against characters and opponents that tend to use some predictable/readable (not necessarily slow) mid-range lows. Amy is one obvious example. A pity it wasn't present in SCIII Sophie moveset: a nice Hwang-killer, I think (I refer to his amazing 3AA(B), of course) :)
My list of underrated moves includes 44A (CH), iFC236K and 4K (I use the unpopular 3A a lot, too, but it's, basically, a 66A variant, so I don't think I should add it to the list). I find those three extremely effective when put to proper use.
44A (CH): Looks are deceptive, indeed. Frame data can be a bit deceptive, too. Strangely, it's one of the most effective moves I've ever seen hit-wise, and one of my personal favourites since SCIII. Yes, it's slow (i25), but it's a safe (-6 on block) retreating move with an extremely deceptive animation (it has a much larger hitbox than it seems to have - both horizontally and directly in front of you), so your opponent will definitely bump straight into that CH launcher more often than you think. By itself, it's not a big deal in terms of damage dealt (18 normal), so stay alert and apply your favourite follow-up :)
iFC236K: Sure enough, other 236 options totally outshine this little gem. I still think it's a very good move in its own right. Consider the facts: insanely long range, some tracking (not much, admittedly); at i14 (!) it's a fastest Sophie long-range option; it's really safe due to its range (-17 on block, but I see no particular reason to use it in close combat); it deals solid damage (30 normal) and ROs nicely... I mean, what's not to like? Well, yes, it's a high, but it's a damn quick high! In fact, personally, I find it more useful than 66A+B. If you don't use it, give it a try, it's well worth it.
4K: 4K is generally considered a bad move. Reasons? It's slow (i20), a high and does minimal damage (10). Hard to argue here. I really like the 4K's properties, though: it TCs nicely [5-12], reliably aGis all lows [4-11] and stuns on CH (and you will get a lot of CHs with 4K, trust me). As expected, 4K really shines against characters and opponents that tend to use some predictable/readable (not necessarily slow) mid-range lows. Amy is one obvious example. A pity it wasn't present in SCIII Sophie moveset: a nice Hwang-killer, I think (I refer to his amazing 3AA(B), of course) :)