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Soo did the patch perhaps change 2a+b? I was trying to do the b+k be combo that uses the at angle 2a+b and no matter what I try they aren't relaunching back turned. Am I missing something or did this Change?
however something has happened, because if you do do a certain wall combo, 2A+B sometimes missesIt has nothing to do with angles. Just 2a+b as they / after they hit the ground and you can get 2 in a combo.
hehe, dont worry mage, your not a v dummy as I call it, I mean with a character like V you can mix up to your hearts content especially when you have meterBBB is a NC. I would spam it against you if you didn't punish me hard for it :P
dude if she gets banned im gunning for you lol.Midscreen combo - no wallsplats
snip.
If you hit the opponent with this and they have full health, then get them with 6B+K 1K on wakeup, they have a grand total of 5 HP remaining and you still have frame advantage. If you get 6B+K 3A, its a KO.
I'll test it at some point, but if you got hit by that, you're probably gonna wakeup blocking, lol.
Really? I found using 2A+B at all in this combo made the hitstun kick in before 8A+B completes.
Combo and 2 50/50 resets including an (almost) instant kill:
N/O Backgrab, 44A BE (2 orb hits), 6B+K, 6B, Backgrab, 3B, AAB, 2A+B,* 2B+K BE, AAB, 8A+B.
146 damage (50% meter) The 8A+B ender forces them to take a 6B+K mixup, meaning they then have to guess for survival.
* If you don't have the meter, 6A+B slight charge, 44K instead.
Resets:
N/O Backgrab, 44A BE (2 orb hits), 6B+K, 6B, slight delay (Reset) Backgrab, 44A BE (2 orb hits), 6B+K, 6B, Backgrab, 3B, AAB, 2A+B, 2B+K BE, AAB, 8A+B.
228 damage. (75% meter)
*If you delay the final backgrab slightly and it pays off, you have a deathcombo.
N/O Backgrab, 44A BE (2 orb hits), 6B+K, 6B, slight delay (Reset) 44A BE (2 orb hits), 6B+K, 6B, Backgrab, 3B, AAB, 2A+B, 2B+K BE, AAB, 8A+B.*
216 damage (75% meter)
*This doesn't instant kill on its own, but what you can do is delay the backgrab after the 2nd 44A BE and the scaling will reset, turning it into a death combo for two resets, not one.
The funny thing about the execution barrier is that it's char specific, it's like super easy to do on Natsu for whatever reason, lol.It can be escaped by Asta, Voldo and ZWEI. Also, the backgrab infinite will time you out long before you even get close to 240, and it has an execution barrier on top of that, its just not practical bro. =/
Midscreen combo - no wallsplats
Works on all characters
100% meter
196-202 damage
Enormous forward RO potential
Free 6B+K mixup afterwards
Hit confirmable from a safe mid step killer in 6B+K mixups
Final Syn:*
*I'm so pleased with the damage and viability of this discovery, that I'm putting my name to this combo. I need to stop finding reasons for a ban Viola movement, lol.
(This combo if done properly does not get interrupted by hitstun deterioration, but the windows at the end are very small, however it is all COMPLETELY GARUNTEED DAMAGE, which I have tested extensively. Be warned however, you need to have good execution to do this, but it is viable in a match.)
If you hit the opponent with this and they have full health, then get them with 6B+K 1K on wakeup, they have a grand total of 5 HP remaining and you still have frame advantage. If you get 6B+K 3A, its a KO.
I thought he mentioned that the reason was because 8A+B gives really good SET 6B+K rushdown, while ORB 66A+BB leaves you in ORB stance so it gives kind of poor rushdown by comparison, and since the combo is so long the difference in damage is probably not very significant.This is prolly a stupid question but...after the last B+K BE why not end this combo with AAB, 66B, 66A+B instead of 8A+B?