(This is about 99.9% complete so far)*(Any questions about the terminolgy PM me)
Voldo Data in completion for the wiki: (my complete personal frame data for Voldo)
Horizontal Attacks
A - i14
G = -4
H = +2
CH = +4
AA - i14
G = -6
H = +4
CH = +4
NC
aB - i22
G = -24
H = -14
CH = -14
aBB - i22
G = -16
H = -6
CH = -6/ KND
NCC (~BS on CH of 2nd hit)
aBBB - i22
G = -14
H = -4
CH = -4/ CSTN
NCC (last 2 hits NC)
6A - i17
G = -12
H = +2
CH = +2
3A - i17
G = -16
H = +2
CH = SHK(+9)
TC {9-17}
2A - i14
G = -6
H = +4
CH = +8
~FC; TC {9-14}
1A - i27
G = -16~-15
H = KND
CH = KND
~FC; TC {21-27}
4A - i20
G = +0
H = +10
CH = +10
~BS
FC 2A - i13
G = -6
H = +4
CH = +8
~FC; TC {1-8}
WR A - i19
G = -4
H = +8
CH = STN(+14)
TC {1-14} (spins opponent on CH)
JMP A - i25
G = -7
H = +5
CH = +5
TJ {7-25} (opponent ~BT on hit)
BS A - i11
G = -7
H = -1
CH = +1
BS AA - i11
G = -6
H = +4
CH = +4
NC
BS 6A - i14
G = -13
H = -3
CH = -3
BS 6AB - i14
G = -16
H = -4
CH = -4
NC
BS 6ABB - i14
G = -15
H = CSTN
CH = CSTN
~FF; NCC
BS 3A - i20
G = -6
H = +8
CH = SHK(+8)
BS 2A - i14
G = -6
H = +4
CH = +8
~BFC; TC {9-14}
BS 1A - i22
G = -16~-15
H = KND
CH = KND
~FC; STC; TC {5-22}
BS 4A - i15
G = -1
H = +9
CH = +9
~FF
BFC 2A - i13
G = -6
H = +4
CH = +8
~BFC; TC {1-8}
BWR A - i19
G = -8
H = +8
CH = +8
TC {1-14}
Vertical Attacks
B - i16
G = -5
H = -1
CH = +1
BB - i16
G = -6
H = +4
CH = +4
NC
6B - i14
G = -16
H = -4
CH = CSTN
6BB - i14
G = -10
H = +6
CH = +6
~BS; NCC
3B - i21
G = -18
H = mLNC~KND
CH = mLNC~KND
TC {14-18}
3BB - i21
G = -14
H = KND/ -8
CH = KND/ -8
NC; TC
2B - i17
G = -8
H = +0
CH = +0
~FC
1B - i26
G = -17
H = -7
CH = -7
~FC; TC {7-26}; AT
AT = +10 (on DWN opponents only)
4B - i19
G = -12
H = -2
CH = -2
4BA - i19
G = -8
H = +6
CH = +6
~BS; NC; DL
FC 2B - i17
G = -8
H = +0
CH = +0
~FC; slight~TC {1-3}
FC 3B - i18
G = -16
H = KND
CH = KND
~BS; TC {1-18}
WR B - i20
G = -16
H = mLNC~KND
CH = mLNC~KND
TC {1-14}
WR {B} - i20
G = -4
H = LNC(21)
CH = LNC(21)
~MCH*~MCF; TC
JMP B - i24
G = -9
H = +3
CH = +3
TJ {7-24}
BS B - i15
G = -4
H = +0
CH = +2
BS BB - i15
G = -6
H = +4
CH = +4
NC
BS 6B - i17
G = -8
H = KND
CH = KND
(opponent ~FC on grd)
BS 6{B} - i17
G = -21
H = KND
CH = KND
~MCH (opponent ~FC on grd)
BS 3B - i19
G = -11
H = LNC(19)
CH = LNC(26)
slight~TC {9-10}
(bounds midair opponents, can be JF-Ukemi'd)
BS 2B - i25
G = -22
H = KND
CH = KND
TJ {7-20}; TC {21-25}
BS 2BK - i25
G = (DWN) -21/ (WR) -37
H = KND
CH = KND
~DWN(fd-ff); NC; TJ; TC
BS 2B{K} - i25
G = (DWN) safe/ (WR) +1
H = KND
CH = KND
~DWN(fd-ff); TJ; TC; GB
(gives a GSTN(+22) on DWN opponents)
BS 1B - i26
G = -17
H = -7
CH = -7
~FC; TC {7-26}; AT
AT = +10 (on DWN opponents only)
BS 4B - i19
G = -12
H = -2
CH = -2
~FF
BS 4BA - i19
G = -8
H = +6
CH = +6
NC (spins opponent on hit)
BS 4BAA - i19
G = -18
H = -6
CH = -6
~FF; NCC (opponent ~BT on CH)
BFC 2B - i21
G = -8
H = KND (slide away)
CH = KND (slide close)
~BFC; TC {1-10}; TJ {11-21}
BWR B - i21
G = -13
H = STN(+17)~KND
CH = STN(+17)~KND
TC {1-14}
Kick Attacks
K - i13
G = -8
H = +2
CH = +2
6K - i20
G = -6
H = +6
CH = KND
TC {5-12}; TJ {16-20}
3K - i15
G = -12
H = +2
CH = +2
TC {11-15}
2K - i15
G = -14
H = -4
CH = +2
~FC; slight~TC {14-15}
1K - i19
G = -10
H = LNC(19)
CH = LNC(19)
TC {13-19}
1{K} - i19
G = -8
H = CSTN
CH = CSTN
~BS; TC
4K - i16
G = -14
H = +0
CH = CSTN
TC {8-16}
4{K} - i16
G = -4
H = +10
CH = CSTN
~LFH; TC
FC 2K - i15
G = -14
H = -4
CH = +2
~FC; slight~TC {1-3}{at i15}
WR K - i18
G = -12
H = -2
CH = -2
NC; TC {6-18}
WR {K} - i18
G = -4
H = +6
CH = +6
~BS; NC; TC
JMP K - i21
G = (DWN) -16/ (WR) -33
H = CSTN
CH = CSTN
~DWN(fd-ff); TJ {7-21}
BS K - i13
G = -4
H = +2
CH = +2
BS 6K - i20
G = -7
H = CSTN
CH = STN(+18)~KND
BS 3K - i15
G = -8
H = +6
CH = +6
BS 2K - i15
G = -14
H = -4
CH = +2
~BFC
BS 1K - i17
G = -8
H = CSTN
CH = CSTN
TC {11-17}
BS 4K - i18
G = -16
H = mLNC~KND
CH = mLNC~KND
(TJ's after hit)
BS 4KA - i18
G = (DWN) -16/ (WR) -33
H = KND/ CSTN
CH = KND/ CSTN
~DWN(fu-hf); NC; TJ
BFC 2K - i15
G = -14
H = -4
CH = +2
~BFC; slight~TC {1-3}
BWR K - i19
G = -2
H = +8
CH = +8
TC {1-13}; TJ {14-19}
Simultaneous Press
A+B - i19
G = -7
H = STN(+17)~KND
CH = STN(+17)~KND
NC; TC {9-19}
2A+B - i26
G = -16
H = KND
CH = STN(+20)~KND
(opponent ~FC on grd)
2A+B236 - i26
G = +20~safe
H = KND
CH = STN(+56)~KND
~CR (opponent ~FC on grd)
2A+B236A+B+K - i26
G = -7>
H = KND
CH = STN(+27)~KND
(opponent ~FC on grd, taunt cancel)
2A+B236G - i26
G = -4>
H = KND
CH = STN(+30)~KND
~FC (opponent ~FC on grd, cancel)
4A+B - i27
G = -19
H = -9
CH = -9
NC
FC 3A+B - i20
G = -3/ -2~+2 (far range)
H = KND
CH = KND
GB; TFS; TC {1-14}; TJ {19-20}
FC 3{A+B} - i38
G = U!
H = KND
CH = KND
TFS; TC {1-32}; TJ {37-38}
B+K - i16~i?
G = -6
H = +3
CH = +3
DL {1-?}
{B+K}(1st hit) - i34
G = -3
H = +5
CH = +5
{B+K}(2nd hit) - i34
G = -4
H = +4
CH = +4
NC
{B+K}(full) - i34
G = -11
H = +7
CH = +7
NC
2B+K - i36
G = -36
H = -36
CH = -36
~MCF; TC [7-36]
A+K - i6
G = -90
H = -90
CH = -90
Auto-Evade {6-56}
A+K6A+K - i6
G = -55
H = -55
CH = -55
AE {6-19}; TC {28-55}
A+K6{A+K} - i6
G = -55
H = -55
CH = -55
~MCF; AE; TC {28-55}
A+K2*8A+K - i6
G = -60
H = -60
CH = -60
AE {6-19}; TSS
A+K2*8A+K{2}*{8} - i6
G = -73
H = -73
CH = -73
~MCH; AE; TSS; TC {47-73}
A+K4A+K - i6
G = -66
H = -66
CH = -66
AE {6-19}; TBS
A+K4{A+K} - i6
G = -58
H = -58
CH = -58
~CR; AE; TBS; TC {at i62~}
6A+K - i34
G = -34
H = -34
CH = -34
TC {7-34}
6{A+K} - i34
G = -34
H = -34
CH = -34
~MCF; TC
2*8A+K - i39
G = -39
H = -39
CH = -39
TSS
2*8A+K{2}*{8} - i52
G = -52
H = -52
CH = -52
~MCH; TSS; TC {26-52}
4A+K - i45
G = -45
H = -45
CH = -45
TBS
4{A+K} - i37
G = -37
H = -37
CH = -37
~CR; TBS; TC {at i41~}
FC 1*2*3A+K - i16
G = -20~-11
H = -10~-1
CH = -10~-1
~FC; TC {1-10}; TJ {11-16}
FC 1*2*3{A+K} - i16
G = -14~-5
H = -4~+5
CH = -4~+5
~MCF; TC; TJ
FC 1*2*3{A+K}~MCF B+K - i16
G = -8
H = SLNC(38)
CH = SLNC(38)
~MCF; TC; TJ; DL(2nd hit){1-14}
(NC at far range only)
BS A+B - 21
G = -8
H = KND
CH = KND
~FF; IMP {5-14}
(repels H & M Horizontal attacks
and non-stab Vertical M attacks)
BS 2A+B - i21
G = -15/ -14~-11 (far range)
H = CSTN
CH = CSTN
~Spaz; TC {11-21}
BS 2A+BG - i21
G = -7/ -6~-3 (far range)
H = CSTN
CH = CSTN
~MCH; TC
BS 2A+B{2} - i21
G = (DWN) -16/ (WR) -32
H = KND
CH = KND
~DWN(fd-hf*fd-ff); TC; DL
(can NC without delay depending on range)
BS 4A+B - i34
G = -19
H = -9
CH = -9
~FF; NC
BS B+K - i24
G = -14
H = +8
CH = STN(+27)~KND
~FF; TJ {6-19}
(attacks behind and infront simultaneously)
BS 2B+K - i34
G = +16~safe
H = KND(13)
CH = KND(13)
~MCH; TC {7-34}
BS 2*8A+K - i39
G = -39
H = -39
CH = -39
TSS
BS 2*8A+K{2}*{8} - i52
G = -52
H = -52
CH = -52
~MCF; TSS; TC {26-52}
8-Way Run Attacks
66*33*99A - i23
G = (XSTN) -18/ (DWN) -29/ (WR) -47
H = KND
CH = CSTN
~DWN(fd-hf); TC {9-16}; TJ {19-23}
66*33*99{A} - i23
G = -12
H = KND
CH = STN(+24)
~LFH; TC; TJ
22*88A - i21
G = -18
H = +3
CH = +3
TC {10-21}
44*11*77A - i21
G = -12
H = CSTN
CH = CSTN
66*33*99B - i16
G = -12
H = +4
CH = STN(+16)~KND
6:6B - i16
G = -12
H = STN(+18)~KND
CH = CSTN
JF
6:6{B} - i16
G = -12
H = KND
CH = KND
NC; JF
(on midair or DWN opponents only)
22*88B - i33
G = -2
H = CSTN
CH = CSTN
~BS; slight~TSS
(opponent ~FC on grd)
11*77B - i25
G = -18
H = -8
CH = -8
11*77BB - i25
G = -18
H = -8
CH = -8
NCC
11*77BBB - i25
G = -18
H = -8
CH = -8
STNC (stun combo)
11*77BBBK - i25
G = (DWN) -18/ (WR) -34
H = CSTN
CH = CSTN
~DWN(fd-ff*fd-hf); TJ
(kick gives sliding KND on midair opponents)
(11BK*11BBK*11BBBK)(standing for WR attacks)
44B - i25
G = -14
H = -4
CH = KND
44{B} - i25
G = +10
H = +19
CH = KND/ STN(+42)
~MCH; NCC
(gives a GSTN(+82) on midair opponents)
66*33*99K - i20
G = -9
H = +9
CH = KND
~BFC; NC; TJ {10-20}
22*88K - i29
G = -10
H = KND
CH = KND
slight~TSS; TJ {23-29}
(good pushback on grd)
11*77K - i22
G = -16
H = -2
CH = +2
~FC; TC {19-22}
(opponent ~FC on hit)
44K - i31
G = (DWN) -15/ (WR) -25
H = CSTN
CH = CSTN
~DWN(fu-ff); TJ {7-31}
44{K} - i31
G = +2
H = CSTN
CH = CSTN
~MCF; TJ
66A+B - i21
G = -19
H = KND
CH = KND
NC; TC {11-18}
(hold down for tornado~CSTN & sparks on CH)
66A+BK - i21
G = +3
H = KND
CH = KND
NC; TC; TJ
22*88A+B - i82
G = -82
H = -82
CH = -82
TSS; SP (taunt)
44A+K - i52
G = U!
H = KND
CH = KND
(can be G~cancelled)
RUN K - i62/ i21
G = -22
H = KND
CH = KND
TFS;DL; TJ {47-62} (or) {6-21}
BS 66*33*99A - i18
G = -15~-13
H = KND
CH = KND
NC
BS 22*88A - i21
G = -13
H = +3
CH = CSTN
TC {11-21}
BS 44*11*77A - i21
G = -7
H = STN(+21)~KND
CH = STN(+21)~KND
~FF(on grd); TC {5-8}; TJ {15-21}
BS 66B - i20
G = -6
H = +6
CH = CSTN
slight~TC {19-20}
(opponent ~FC on grd)
BS 33*99B - i21
G = -16
H = -4
CH = -4
TFS
BS 33*99BB - i21
G = -12
H = CSTN
CH = CSTN
NC; TFS
BS 22*88B - i22
G = -6
H = LNC(25)
CH = LNC(25)
~FF (opponent ~FC on grd)
BS 44*11*77B - i25
G = -14
H = -4
CH = KND
BS 44*11*77{B} - i25
G = -21
H = -11
CH = KND
~MCF
BS 66*33*99K - i16
G = -16
H = KND
CH = KND
(booty)
BS 22*88K - i35
G = -22~-21
H = CSTN
CH = CSTN
TC {12-35}
BS 22*88KK - i35
G = -8/ (whiff) -45~-44
H = LNC(25)
CH = LNC(25)
NC; TC
BS 22*88K{K} - i35
G = -4/ (whiff) -41~-40
H = LNC(21)
CH = LNC(21)
~MCF; NC; TC
BS 11*77K - i22
G = -16
H = -2
CH = +2
~BFC; TC {10-22}
BS 44K - i26
G = (DWN) -24/ (WR) -40
H = (DWN) -15/ (WR) -31
CH = KND
~DWN(fd-ff); STC; TC {8-26}
BS 44KB+K - i26
G = (ff-DWN~whiff) -81/ (ff-WR~whiff) -95/ (hf-DWN) safe/ (hf-WR) -27
H = (ff-DWN) -26/ (ff-WR) -40/ (hf-DWN) safe/ (hf-WR) -17
CH = KND
~DWN(fu-ff); STC; TC
Throws
A+G - i17
H = KND
D = 50d.
A~break
B+G - i17
H = KND
D = 55d.
B~break
(left) T - i17
H = KND
D = 55d.
A*B~break
(right) T - i17
H = KND
D = 60d.
A*B~break
(back) T - i17
H = KND
D = 65d.
A*B~break
BS A+G - i18
H = KND
D = 50d.
TSS; A~break
BS B+G - i18
H = KND
D = 54d.
TSS; B~break
BS 66A+G - i19
H = KND
D = (men) 65d./ (women) 65d.
A~break
("Drill" on women)
("Ass-quake" on men)
Stances
Fortune Spasm
2A+B*MCH A+B~Spaz (Fortune Spasm) - iSP
G = -30~-42
H = -20~-32
CH = -20~-32
TJ; DL {1-76} (stick controls Delay and angle of attack)
(~BS on grd and hit, can go into ~FF depending on the angle of attack)
Spaz K*{2} - iSP
G = (DWN) -16/ (WR) -32
H = KND
CH = KND
~DWN (fd-hf*fd-ff); TC
(Spaz {2} can be Delayed)
Caliostro Rush
236~CR (Caliostro Rush) - i2
G = (ST) -2/ (~N) -9~-66
H = (ST) -2/ (~N) -9~-66
CH = (ST) -2/ (~N) -9~-66
~CR; TFS; DL; TC {at i6~}
CR A - i14
G = -16
H = -6
CH = -6
TC {4-8}
CR AA - i14
G = -20
H = CSTN
CH = CSTN
NC; TC; DL
CR B - i15
G = -26
H = -12
CH = KND
~FC; TFS; TC {4-15}
CR K - i22
G = (DWN) safe/ (WR) -24
H = KND
CH = KND
~DWN(fd-ff); TC {4-8}
(standing for WR attacks)
CR A+B - i19
G = -3/ -2~+2 (far range)
H = KND
CH = KND
GB; TFS; TC {4-13}; TJ {18-19}
CR {A+B} - i37
G = U!
H = KND
CH = KND
TFS; TC {4-31}; TJ {36-37}
CR B+K - i23
G = -3
H = +7
CH = LNC(30)
~MCF; TC {4-11}
CR A+K - i25
G = -25
H = -25
CH = -25
~BCR; TC {4-25}
CR A+G - i28
H = KND
D = 50d.
TFS; TC {4-6}; TJ {10-28}
(~BS on hit, A~break)
CR B+G - i28
H = KND
D = 50d.
TFS; TC {4-6}; TJ {10-28}
(~MCF on hit, B~break)
Blind Caliostro Rush
BS 236~BCR (Blind Caliostro Rush) - i2
G = (ST) -2/ (~N) -25~-?
H = (ST) -2/ (~N) -25~-?
CH = (ST) -2/ (~N) -25~-?
~BCR; TFS; TC {at i6~}
BCR A - i18
G = -8
H = +8
CH = +8
~BS; TC {4-13}
BCR B - i20
G = -13
H = STN(+17)~KND
CH = STN(+17)~KND
~BS; TC {4-13}
BCR K - i18
G = -2
H = CSTN
CH = CSTN
~BS; TC {4-12}; TJ {13-18}
BCR B+K - i44
G = -44
H = -44
CH = -44
~MCH; TC {4-10}{23-44}
BCR A+K - i25
G = -25
H = -25
CH = -25
~CR; TC {4-25}
BCR A+G - i28
H = KND
D = 50d.
TFS; TC {4-6}; TJ {10-28}
(~BS on hit, A~break)
BCR B+G - i28
H = KND
D = 50d.
TFS; TC {4-6}; TJ {10-28}
(~MCF on hit, B~break)
BCR Throw (whiff) - i28
H = +11
D = none
TFS; TC {4-6}; TJ {10-28}
(whiffs at tip range, hits opponent lightly)
Mantis Crawl (Head First)
MCH A - i26
G = -16
H = KND
CH = KND
~BS; TC {1-26}
MCH B - i31
G = -19
H = KND
CH = KND
~FF; TC {1-10}{20-24}; TJ {25-31}
MCH K - i24
G = -4
H = KND
CH = CSTN
~BS; TC {1-11}; TJ {13-24}
(opponent ~FC on grd)
MCH A+B - i12
G = -16
H = ~Spaz
CH = CSTN
TC {1-12}
(~BS on grd, ~FS on hit)
MCH A+B{2} - i47
G = (DWN) -16/ (WR) -32
H = KND
CH = KND
~DWN(fd-ff*fd-hf); TC {1-47}; DL
MCH a+bG - i12
G = -2
H = +8
CH = CSTN
~MCH; TC {1-12}
MCH B+K - i15
G = -8
H = SLNC(38)
CH = SLNC(38)
~MCH; TC {1-15}; DL {1-14}
MCH {B+K} - i30
G = -8
H = SLNC(38)
CH = SLNC(38)
~MCH; TC {1-30}; IMP {24-29}
(IMP's all M Vertical-Type attacks)
GI: SLNC(38) (parry)
JI: (+8)~MCH (repel)
MCH 4*5*6A+K - i21
G = -8
H = STN(+15)~KND
CH = STN(+15)~KND
~MCH; TC {1-10}; TJ {11-21}
MCH 66 - i13
G = -3
H = KND
CH = KND
TFS; TC {1-13}
(~MCH on grd, ~MCF on hit or corssover)
MCH 2*8 - i18
G = -18
H = -18
CH = -18
~LFH; TSS; TC {1-18}
Mantis Crawl (Feet First)
MCF A - i43
G = +2
H = STN(+14)~KND
CH = STN(+14)~KND
TC {1-32}
MCF B - i18
G = -27
H = KND
CH = KND
~BS; TC {1-10} (TJ after hit)
(opponent ~FC on grd)
MCF K - i58
G = -58
H = -58
CH = -58
TBS; TC {1-11}{27-51}; TJ {13-27}
MCF A+B - i12
G = (whiff) -48/ (connect) -16
H = (whiff) -48/ (connect) ~Spaz
CH = (whiff) -48/ (connect) CSTN
TC {1-41} (~FS on hit)
MCF a+bG - i12
G = (whiff) -33/ (connect) -2
H = (whiff) -33/ (connect) +8
CH = (whiff) -33)/ (connect) CSTN
~MCF; TC {1-33}
MCF B+K - i15
G = -8
H = SLNC(38)
CH = SLNC(38)
~MCF; TC {1-15}; DL {1-14}
MCF {B+K} - i30
G = -8
H = SLNC(38)
CH = SLNC(38)
~MCF; TC {1-30}; IMP {24-29}
(IMP's all M Vertical-Type attacks)
GI: SLNC(38) (parry)
JI: (+8)~MCF (repel)
MCF 4*5*6A+K - i21
G = -8
H = STN(+15)~KND
CH = STN(+15)~KND
~MCF; TC {1-10}; TJ {11-21}
MCF 66 - i13
G = (whiff) -36
H = KND
CH = KND
TFS; TC {1-36}
(~MCF on grd, ~MCH on hit or crossover)
MCF 2*8 - i18
G = -18
H = -18
CH = -18
~LFF; TSS; TC {1-18}
Landfish (Head First)
LFH A - i24
G = +0
H = +9
CH = KND
~LFH; TC {1-24}
LFH B - i27
G = +12
H = STN(+32)~KND
CH = STN(+19)~KND
~LFH; TC {1-27}
(opponent ~FC on grd)
LFH K - i56
G = -56
H = -56
CH = -56
TBS; TC {1-11}{24-49}; TJ {13-23}
LFH A+B - i77
G = U!
H = STN(+19)~KND
CH = STN(+19)~KND
~LFH; TC {1-77}
LFH B+K - i19
G = (DWN) safe/ (WR) -27
H = (DWN) safe/ (WR) -17
CH = (DWN) safe/ (WR) -17/ KND
~DWN(fu-hf); NC; TC {1-19}
(gives a KND on CH of last hit only or in stun combos)
LFH A+K - i24
G = -10
H = +0
CH = +0~draw
~LFF; STC {1-24}
LFH 2*8 - i19
G = -19
H = -19
CH = -19
~MCH; TSS; TC {1-19}
LFH Gasp - iSP
G = add~(-30)
H = add~(-30)
CH = add~(-30)
~LFH; TC {1-30}
(effects Voldo after 3 consecutive LFH A or LFH B attacks)
Landfish (Feet First)
LFF K - i24
G = -4
H = KND
CH = KND
~BS; TC {1-11}; TJ {13-24}
(opponent ~FC on grd)
LFF B+K - i24
G = (DWN~whiff) -81/ (WR~whiff) -95
H = (DWN) -26/ (WR) -40
CH = (DWN) -26)/ (WR) -40
~DWN(fu-ff); TC {1-24}
LFF A+K - i34
G = +0
H = +9
CH = +9
~LFH; STC {1-34}
LFF 2*8 - i19
G = -19
H = -19
CH = -19
~MCF; TSS; TC {1-19}
LFF Gasp - iSP
G = add~(-30)
H = add~(-30)
CH = add~(-30)
~LFH; TC {1-30}
(effects Voldo after 3 consecutive LFF A or LFF B attacks)
END