Voldo Frame Data

Makes sense... so it's range dependant, I'm assuming +2 is at its most advantage...

CR A+B
G = -3~+2
H = KND
CH = KND
TC/ TJ/ GB

Awwwwwwright...
 
The wiki is right about 22_88B. This move is decent. It's -2on block, with a nice tech trap or a gauranteed BS 3B on hit.
 
22_88B advantage on block?

whhhhhaaaaaaa?

The ONLY FRAME TRAP I thought Voldo had was 66A+B, K, at +3....and max range CR/FC 3A+B, which is +2 or +1...if that.

CNP, check your findings, I'm pretty sure you are WRONG.
 
Voldos BT B is listed as i15, Cervys WS A is i17.

After 22B Voldos BT B clashes with Cervys WS A i17, so its gotta be -2 on Block.

Voldos BT K is i13, it clashes with all i15 Moves of Cervy after 22B.
 
My bad. I didn't realize it forces crouch, and I just left the training dummy to standing AA. I'll edit that shit.

Still, not a bad move.
 
Slow but powerful mid, juggles on CH, I BELIEVE stuns on NH, great SG damage, and only -2 on block?

Not a bad move at all.
 
I didn't think 22B juggled on CH, -2 on grd may not be bad, but if it isn't 0 or greater it doesn't count as a frame trap worth noting... it puts the opponent in FC on grd and turns all of their FC 2A's into i11 moves... If you hit them at tip range on grd the best thing to do is walk away and hope they whiff... The only thing I didn't really test thuroughly is when Voldo's moves TC, TSS, & TJ... But I did add in when his A+K will auto-evade... Voldo's 44{B}~MCHT leaves him with enough frame advantage that his MCHT 6A+K, MCHT A+BG, and MCHT 66 are interruptable only by iMCF, or not even...
 
No, it doesn't juggle on counter hit. If they like to 2A after you do this, BS A+B works. Risky, though.
 
Tested this some time ago:
2A+B236G = -4 on grd
2A+B236A+B+K(+G) = -7 on grd
The difference between the two is one leaves you standing while the first cancel leaves you in FC position and safer by 3 frames...
 
hi im new here but not new to soul calibur, im reallly fammiliar with most of this but i dnt understand the i behind certain things like- i21, i seen it on calibur forums. whats it mean?
 
(This is about 99.9% complete so far)*(Any questions about the terminolgy PM me)
Voldo Data in completion for the wiki: (my complete personal frame data for Voldo)
Horizontal Attacks
A - i14
G = -4
H = +2
CH = +4

AA - i14
G = -6
H = +4
CH = +4
NC

aB - i22
G = -24
H = -14
CH = -14

aBB - i22
G = -16
H = -6
CH = -6/ KND
NCC (~BS on CH of 2nd hit)

aBBB - i22
G = -14
H = -4
CH = -4/ CSTN
NCC (last 2 hits NC)

6A - i17
G = -12
H = +2
CH = +2

3A - i17
G = -16
H = +2
CH = SHK(+9)
TC {9-17}

2A - i14
G = -6
H = +4
CH = +8
~FC; TC {9-14}

1A - i27
G = -16~-15
H = KND
CH = KND
~FC; TC {21-27}

4A - i20
G = +0
H = +10
CH = +10
~BS

FC 2A - i13
G = -6
H = +4
CH = +8
~FC; TC {1-8}

WR A - i19
G = -4
H = +8
CH = STN(+14)
TC {1-14} (spins opponent on CH)

JMP A - i25
G = -7
H = +5
CH = +5
TJ {7-25} (opponent ~BT on hit)

BS A - i11
G = -7
H = -1
CH = +1

BS AA - i11
G = -6
H = +4
CH = +4
NC

BS 6A - i14
G = -13
H = -3
CH = -3

BS 6AB - i14
G = -16
H = -4
CH = -4
NC

BS 6ABB - i14
G = -15
H = CSTN
CH = CSTN
~FF; NCC

BS 3A - i20
G = -6
H = +8
CH = SHK(+8)

BS 2A - i14
G = -6
H = +4
CH = +8
~BFC; TC {9-14}

BS 1A - i22
G = -16~-15
H = KND
CH = KND
~FC; STC; TC {5-22}

BS 4A - i15
G = -1
H = +9
CH = +9
~FF

BFC 2A - i13
G = -6
H = +4
CH = +8
~BFC; TC {1-8}

BWR A - i19
G = -8
H = +8
CH = +8
TC {1-14}

Vertical Attacks
B - i16
G = -5
H = -1
CH = +1

BB - i16
G = -6
H = +4
CH = +4
NC

6B - i14
G = -16
H = -4
CH = CSTN

6BB - i14
G = -10
H = +6
CH = +6
~BS; NCC

3B - i21
G = -18
H = mLNC~KND
CH = mLNC~KND
TC {14-18}

3BB - i21
G = -14
H = KND/ -8
CH = KND/ -8
NC; TC

2B - i17
G = -8
H = +0
CH = +0
~FC

1B - i26
G = -17
H = -7
CH = -7
~FC; TC {7-26}; AT
AT = +10 (on DWN opponents only)

4B - i19
G = -12
H = -2
CH = -2

4BA - i19
G = -8
H = +6
CH = +6
~BS; NC; DL

FC 2B - i17
G = -8
H = +0
CH = +0
~FC; slight~TC {1-3}

FC 3B - i18
G = -16
H = KND
CH = KND
~BS; TC {1-18}

WR B - i20
G = -16
H = mLNC~KND
CH = mLNC~KND
TC {1-14}

WR {B} - i20
G = -4
H = LNC(21)
CH = LNC(21)
~MCH*~MCF; TC

JMP B - i24
G = -9
H = +3
CH = +3
TJ {7-24}

BS B - i15
G = -4
H = +0
CH = +2

BS BB - i15
G = -6
H = +4
CH = +4
NC

BS 6B - i17
G = -8
H = KND
CH = KND
(opponent ~FC on grd)

BS 6{B} - i17
G = -21
H = KND
CH = KND
~MCH (opponent ~FC on grd)

BS 3B - i19
G = -11
H = LNC(19)
CH = LNC(26)
slight~TC {9-10}
(bounds midair opponents, can be JF-Ukemi'd)

BS 2B - i25
G = -22
H = KND
CH = KND
TJ {7-20}; TC {21-25}

BS 2BK - i25
G = (DWN) -21/ (WR) -37
H = KND
CH = KND
~DWN(fd-ff); NC; TJ; TC

BS 2B{K} - i25
G = (DWN) safe/ (WR) +1
H = KND
CH = KND
~DWN(fd-ff); TJ; TC; GB
(gives a GSTN(+22) on DWN opponents)

BS 1B - i26
G = -17
H = -7
CH = -7
~FC; TC {7-26}; AT
AT = +10 (on DWN opponents only)

BS 4B - i19
G = -12
H = -2
CH = -2
~FF

BS 4BA - i19
G = -8
H = +6
CH = +6
NC (spins opponent on hit)

BS 4BAA - i19
G = -18
H = -6
CH = -6
~FF; NCC (opponent ~BT on CH)

BFC 2B - i21
G = -8
H = KND (slide away)
CH = KND (slide close)
~BFC; TC {1-10}; TJ {11-21}

BWR B - i21
G = -13
H = STN(+17)~KND
CH = STN(+17)~KND
TC {1-14}

Kick Attacks
K - i13
G = -8
H = +2
CH = +2

6K - i20
G = -6
H = +6
CH = KND
TC {5-12}; TJ {16-20}

3K - i15
G = -12
H = +2
CH = +2
TC {11-15}

2K - i15
G = -14
H = -4
CH = +2
~FC; slight~TC {14-15}

1K - i19
G = -10
H = LNC(19)
CH = LNC(19)
TC {13-19}

1{K} - i19
G = -8
H = CSTN
CH = CSTN
~BS; TC

4K - i16
G = -14
H = +0
CH = CSTN
TC {8-16}

4{K} - i16
G = -4
H = +10
CH = CSTN
~LFH; TC

FC 2K - i15
G = -14
H = -4
CH = +2
~FC; slight~TC {1-3}{at i15}

WR K - i18
G = -12
H = -2
CH = -2
NC; TC {6-18}

WR {K} - i18
G = -4
H = +6
CH = +6
~BS; NC; TC

JMP K - i21
G = (DWN) -16/ (WR) -33
H = CSTN
CH = CSTN
~DWN(fd-ff); TJ {7-21}

BS K - i13
G = -4
H = +2
CH = +2

BS 6K - i20
G = -7
H = CSTN
CH = STN(+18)~KND

BS 3K - i15
G = -8
H = +6
CH = +6

BS 2K - i15
G = -14
H = -4
CH = +2
~BFC

BS 1K - i17
G = -8
H = CSTN
CH = CSTN
TC {11-17}

BS 4K - i18
G = -16
H = mLNC~KND
CH = mLNC~KND
(TJ's after hit)

BS 4KA - i18
G = (DWN) -16/ (WR) -33
H = KND/ CSTN
CH = KND/ CSTN
~DWN(fu-hf); NC; TJ

BFC 2K - i15
G = -14
H = -4
CH = +2
~BFC; slight~TC {1-3}

BWR K - i19
G = -2
H = +8
CH = +8
TC {1-13}; TJ {14-19}

Simultaneous Press
A+B - i19
G = -7
H = STN(+17)~KND
CH = STN(+17)~KND
NC; TC {9-19}

2A+B - i26
G = -16
H = KND
CH = STN(+20)~KND
(opponent ~FC on grd)

2A+B236 - i26
G = +20~safe
H = KND
CH = STN(+56)~KND
~CR (opponent ~FC on grd)

2A+B236A+B+K - i26
G = -7>
H = KND
CH = STN(+27)~KND
(opponent ~FC on grd, taunt cancel)

2A+B236G - i26
G = -4>
H = KND
CH = STN(+30)~KND
~FC (opponent ~FC on grd, cancel)

4A+B - i27
G = -19
H = -9
CH = -9
NC

FC 3A+B - i20
G = -3/ -2~+2 (far range)
H = KND
CH = KND
GB; TFS; TC {1-14}; TJ {19-20}

FC 3{A+B} - i38
G = U!
H = KND
CH = KND
TFS; TC {1-32}; TJ {37-38}

B+K - i16~i?
G = -6
H = +3
CH = +3
DL {1-?}

{B+K}(1st hit) - i34
G = -3
H = +5
CH = +5

{B+K}(2nd hit) - i34
G = -4
H = +4
CH = +4
NC

{B+K}(full) - i34
G = -11
H = +7
CH = +7
NC

2B+K - i36
G = -36
H = -36
CH = -36
~MCF; TC [7-36]

A+K - i6
G = -90
H = -90
CH = -90
Auto-Evade {6-56}

A+K6A+K - i6
G = -55
H = -55
CH = -55
AE {6-19}; TC {28-55}

A+K6{A+K} - i6
G = -55
H = -55
CH = -55
~MCF; AE; TC {28-55}

A+K2*8A+K - i6
G = -60
H = -60
CH = -60
AE {6-19}; TSS

A+K2*8A+K{2}*{8} - i6
G = -73
H = -73
CH = -73
~MCH; AE; TSS; TC {47-73}

A+K4A+K - i6
G = -66
H = -66
CH = -66
AE {6-19}; TBS

A+K4{A+K} - i6
G = -58
H = -58
CH = -58
~CR; AE; TBS; TC {at i62~}

6A+K - i34
G = -34
H = -34
CH = -34
TC {7-34}

6{A+K} - i34
G = -34
H = -34
CH = -34
~MCF; TC

2*8A+K - i39
G = -39
H = -39
CH = -39
TSS

2*8A+K{2}*{8} - i52
G = -52
H = -52
CH = -52
~MCH; TSS; TC {26-52}

4A+K - i45
G = -45
H = -45
CH = -45
TBS

4{A+K} - i37
G = -37
H = -37
CH = -37
~CR; TBS; TC {at i41~}

FC 1*2*3A+K - i16
G = -20~-11
H = -10~-1
CH = -10~-1
~FC; TC {1-10}; TJ {11-16}

FC 1*2*3{A+K} - i16
G = -14~-5
H = -4~+5
CH = -4~+5
~MCF; TC; TJ

FC 1*2*3{A+K}~MCF B+K - i16
G = -8
H = SLNC(38)
CH = SLNC(38)
~MCF; TC; TJ; DL(2nd hit){1-14}
(NC at far range only)

BS A+B - 21
G = -8
H = KND
CH = KND
~FF; IMP {5-14}
(repels H & M Horizontal attacks
and non-stab Vertical M attacks)

BS 2A+B - i21
G = -15/ -14~-11 (far range)
H = CSTN
CH = CSTN
~Spaz; TC {11-21}

BS 2A+BG - i21
G = -7/ -6~-3 (far range)
H = CSTN
CH = CSTN
~MCH; TC

BS 2A+B{2} - i21
G = (DWN) -16/ (WR) -32
H = KND
CH = KND
~DWN(fd-hf*fd-ff); TC; DL
(can NC without delay depending on range)

BS 4A+B - i34
G = -19
H = -9
CH = -9
~FF; NC

BS B+K - i24
G = -14
H = +8
CH = STN(+27)~KND
~FF; TJ {6-19}
(attacks behind and infront simultaneously)

BS 2B+K - i34
G = +16~safe
H = KND(13)
CH = KND(13)
~MCH; TC {7-34}

BS 2*8A+K - i39
G = -39
H = -39
CH = -39
TSS

BS 2*8A+K{2}*{8} - i52
G = -52
H = -52
CH = -52
~MCF; TSS; TC {26-52}

8-Way Run Attacks
66*33*99A - i23
G = (XSTN) -18/ (DWN) -29/ (WR) -47
H = KND
CH = CSTN
~DWN(fd-hf); TC {9-16}; TJ {19-23}

66*33*99{A} - i23
G = -12
H = KND
CH = STN(+24)
~LFH; TC; TJ

22*88A - i21
G = -18
H = +3
CH = +3
TC {10-21}

44*11*77A - i21
G = -12
H = CSTN
CH = CSTN

66*33*99B - i16
G = -12
H = +4
CH = STN(+16)~KND

6:6B - i16
G = -12
H = STN(+18)~KND
CH = CSTN
JF

6:6{B} - i16
G = -12
H = KND
CH = KND
NC; JF
(on midair or DWN opponents only)

22*88B - i33
G = -2
H = CSTN
CH = CSTN
~BS; slight~TSS
(opponent ~FC on grd)

11*77B - i25
G = -18
H = -8
CH = -8

11*77BB - i25
G = -18
H = -8
CH = -8
NCC

11*77BBB - i25
G = -18
H = -8
CH = -8
STNC (stun combo)

11*77BBBK - i25
G = (DWN) -18/ (WR) -34
H = CSTN
CH = CSTN
~DWN(fd-ff*fd-hf); TJ
(kick gives sliding KND on midair opponents)
(11BK*11BBK*11BBBK)(standing for WR attacks)

44B - i25
G = -14
H = -4
CH = KND

44{B} - i25
G = +10
H = +19
CH = KND/ STN(+42)
~MCH; NCC
(gives a GSTN(+82) on midair opponents)

66*33*99K - i20
G = -9
H = +9
CH = KND
~BFC; NC; TJ {10-20}

22*88K - i29
G = -10
H = KND
CH = KND
slight~TSS; TJ {23-29}
(good pushback on grd)

11*77K - i22
G = -16
H = -2
CH = +2
~FC; TC {19-22}
(opponent ~FC on hit)

44K - i31
G = (DWN) -15/ (WR) -25
H = CSTN
CH = CSTN
~DWN(fu-ff); TJ {7-31}

44{K} - i31
G = +2
H = CSTN
CH = CSTN
~MCF; TJ

66A+B - i21
G = -19
H = KND
CH = KND
NC; TC {11-18}
(hold down for tornado~CSTN & sparks on CH)

66A+BK - i21
G = +3
H = KND
CH = KND
NC; TC; TJ

22*88A+B - i82
G = -82
H = -82
CH = -82
TSS; SP (taunt)

44A+K - i52
G = U!
H = KND
CH = KND
(can be G~cancelled)

RUN K - i62/ i21
G = -22
H = KND
CH = KND
TFS;DL; TJ {47-62} (or) {6-21}

BS 66*33*99A - i18
G = -15~-13
H = KND
CH = KND
NC

BS 22*88A - i21
G = -13
H = +3
CH = CSTN
TC {11-21}

BS 44*11*77A - i21
G = -7
H = STN(+21)~KND
CH = STN(+21)~KND
~FF(on grd); TC {5-8}; TJ {15-21}

BS 66B - i20
G = -6
H = +6
CH = CSTN
slight~TC {19-20}
(opponent ~FC on grd)

BS 33*99B - i21
G = -16
H = -4
CH = -4
TFS

BS 33*99BB - i21
G = -12
H = CSTN
CH = CSTN
NC; TFS

BS 22*88B - i22
G = -6
H = LNC(25)
CH = LNC(25)
~FF (opponent ~FC on grd)

BS 44*11*77B - i25
G = -14
H = -4
CH = KND

BS 44*11*77{B} - i25
G = -21
H = -11
CH = KND
~MCF

BS 66*33*99K - i16
G = -16
H = KND
CH = KND
(booty)

BS 22*88K - i35
G = -22~-21
H = CSTN
CH = CSTN
TC {12-35}

BS 22*88KK - i35
G = -8/ (whiff) -45~-44
H = LNC(25)
CH = LNC(25)
NC; TC

BS 22*88K{K} - i35
G = -4/ (whiff) -41~-40
H = LNC(21)
CH = LNC(21)
~MCF; NC; TC

BS 11*77K - i22
G = -16
H = -2
CH = +2
~BFC; TC {10-22}

BS 44K - i26
G = (DWN) -24/ (WR) -40
H = (DWN) -15/ (WR) -31
CH = KND
~DWN(fd-ff); STC; TC {8-26}

BS 44KB+K - i26
G = (ff-DWN~whiff) -81/ (ff-WR~whiff) -95/ (hf-DWN) safe/ (hf-WR) -27
H = (ff-DWN) -26/ (ff-WR) -40/ (hf-DWN) safe/ (hf-WR) -17
CH = KND
~DWN(fu-ff); STC; TC

Throws
A+G - i17
H = KND
D = 50d.
A~break

B+G - i17
H = KND
D = 55d.
B~break

(left) T - i17
H = KND
D = 55d.
A*B~break

(right) T - i17
H = KND
D = 60d.
A*B~break

(back) T - i17
H = KND
D = 65d.
A*B~break

BS A+G - i18
H = KND
D = 50d.
TSS; A~break

BS B+G - i18
H = KND
D = 54d.
TSS; B~break

BS 66A+G - i19
H = KND
D = (men) 65d./ (women) 65d.
A~break
("Drill" on women)
("Ass-quake" on men)

Stances
Fortune Spasm
2A+B*MCH A+B~Spaz (Fortune Spasm) - iSP
G = -30~-42
H = -20~-32
CH = -20~-32
TJ; DL {1-76} (stick controls Delay and angle of attack)
(~BS on grd and hit, can go into ~FF depending on the angle of attack)

Spaz K*{2} - iSP
G = (DWN) -16/ (WR) -32
H = KND
CH = KND
~DWN (fd-hf*fd-ff); TC
(Spaz {2} can be Delayed)

Caliostro Rush
236~CR (Caliostro Rush) - i2
G = (ST) -2/ (~N) -9~-66
H = (ST) -2/ (~N) -9~-66
CH = (ST) -2/ (~N) -9~-66
~CR; TFS; DL; TC {at i6~}

CR A - i14
G = -16
H = -6
CH = -6
TC {4-8}

CR AA - i14
G = -20
H = CSTN
CH = CSTN
NC; TC; DL

CR B - i15
G = -26
H = -12
CH = KND
~FC; TFS; TC {4-15}

CR K - i22
G = (DWN) safe/ (WR) -24
H = KND
CH = KND
~DWN(fd-ff); TC {4-8}
(standing for WR attacks)

CR A+B - i19
G = -3/ -2~+2 (far range)
H = KND
CH = KND
GB; TFS; TC {4-13}; TJ {18-19}

CR {A+B} - i37
G = U!
H = KND
CH = KND
TFS; TC {4-31}; TJ {36-37}

CR B+K - i23
G = -3
H = +7
CH = LNC(30)
~MCF; TC {4-11}

CR A+K - i25
G = -25
H = -25
CH = -25
~BCR; TC {4-25}

CR A+G - i28
H = KND
D = 50d.
TFS; TC {4-6}; TJ {10-28}
(~BS on hit, A~break)

CR B+G - i28
H = KND
D = 50d.
TFS; TC {4-6}; TJ {10-28}
(~MCF on hit, B~break)

Blind Caliostro Rush
BS 236~BCR (Blind Caliostro Rush) - i2
G = (ST) -2/ (~N) -25~-?
H = (ST) -2/ (~N) -25~-?
CH = (ST) -2/ (~N) -25~-?
~BCR; TFS; TC {at i6~}

BCR A - i18
G = -8
H = +8
CH = +8
~BS; TC {4-13}

BCR B - i20
G = -13
H = STN(+17)~KND
CH = STN(+17)~KND
~BS; TC {4-13}

BCR K - i18
G = -2
H = CSTN
CH = CSTN
~BS; TC {4-12}; TJ {13-18}

BCR B+K - i44
G = -44
H = -44
CH = -44
~MCH; TC {4-10}{23-44}

BCR A+K - i25
G = -25
H = -25
CH = -25
~CR; TC {4-25}

BCR A+G - i28
H = KND
D = 50d.
TFS; TC {4-6}; TJ {10-28}
(~BS on hit, A~break)

BCR B+G - i28
H = KND
D = 50d.
TFS; TC {4-6}; TJ {10-28}
(~MCF on hit, B~break)

BCR Throw (whiff) - i28
H = +11
D = none
TFS; TC {4-6}; TJ {10-28}
(whiffs at tip range, hits opponent lightly)

Mantis Crawl (Head First)
MCH A - i26
G = -16
H = KND
CH = KND
~BS; TC {1-26}

MCH B - i31
G = -19
H = KND
CH = KND
~FF; TC {1-10}{20-24}; TJ {25-31}

MCH K - i24
G = -4
H = KND
CH = CSTN
~BS; TC {1-11}; TJ {13-24}
(opponent ~FC on grd)

MCH A+B - i12
G = -16
H = ~Spaz
CH = CSTN
TC {1-12}
(~BS on grd, ~FS on hit)

MCH A+B{2} - i47
G = (DWN) -16/ (WR) -32
H = KND
CH = KND
~DWN(fd-ff*fd-hf); TC {1-47}; DL

MCH a+bG - i12
G = -2
H = +8
CH = CSTN
~MCH; TC {1-12}

MCH B+K - i15
G = -8
H = SLNC(38)
CH = SLNC(38)
~MCH; TC {1-15}; DL {1-14}

MCH {B+K} - i30
G = -8
H = SLNC(38)
CH = SLNC(38)
~MCH; TC {1-30}; IMP {24-29}
(IMP's all M Vertical-Type attacks)
GI: SLNC(38) (parry)
JI: (+8)~MCH (repel)

MCH 4*5*6A+K - i21
G = -8
H = STN(+15)~KND
CH = STN(+15)~KND
~MCH; TC {1-10}; TJ {11-21}

MCH 66 - i13
G = -3
H = KND
CH = KND
TFS; TC {1-13}
(~MCH on grd, ~MCF on hit or corssover)

MCH 2*8 - i18
G = -18
H = -18
CH = -18
~LFH; TSS; TC {1-18}

Mantis Crawl (Feet First)
MCF A - i43
G = +2
H = STN(+14)~KND
CH = STN(+14)~KND
TC {1-32}

MCF B - i18
G = -27
H = KND
CH = KND
~BS; TC {1-10} (TJ after hit)
(opponent ~FC on grd)

MCF K - i58
G = -58
H = -58
CH = -58
TBS; TC {1-11}{27-51}; TJ {13-27}

MCF A+B - i12
G = (whiff) -48/ (connect) -16
H = (whiff) -48/ (connect) ~Spaz
CH = (whiff) -48/ (connect) CSTN
TC {1-41} (~FS on hit)

MCF a+bG - i12
G = (whiff) -33/ (connect) -2
H = (whiff) -33/ (connect) +8
CH = (whiff) -33)/ (connect) CSTN
~MCF; TC {1-33}

MCF B+K - i15
G = -8
H = SLNC(38)
CH = SLNC(38)
~MCF; TC {1-15}; DL {1-14}

MCF {B+K} - i30
G = -8
H = SLNC(38)
CH = SLNC(38)
~MCF; TC {1-30}; IMP {24-29}
(IMP's all M Vertical-Type attacks)
GI: SLNC(38) (parry)
JI: (+8)~MCF (repel)

MCF 4*5*6A+K - i21
G = -8
H = STN(+15)~KND
CH = STN(+15)~KND
~MCF; TC {1-10}; TJ {11-21}

MCF 66 - i13
G = (whiff) -36
H = KND
CH = KND
TFS; TC {1-36}
(~MCF on grd, ~MCH on hit or crossover)

MCF 2*8 - i18
G = -18
H = -18
CH = -18
~LFF; TSS; TC {1-18}

Landfish (Head First)
LFH A - i24
G = +0
H = +9
CH = KND
~LFH; TC {1-24}

LFH B - i27
G = +12
H = STN(+32)~KND
CH = STN(+19)~KND
~LFH; TC {1-27}
(opponent ~FC on grd)

LFH K - i56
G = -56
H = -56
CH = -56
TBS; TC {1-11}{24-49}; TJ {13-23}

LFH A+B - i77
G = U!
H = STN(+19)~KND
CH = STN(+19)~KND
~LFH; TC {1-77}

LFH B+K - i19
G = (DWN) safe/ (WR) -27
H = (DWN) safe/ (WR) -17
CH = (DWN) safe/ (WR) -17/ KND
~DWN(fu-hf); NC; TC {1-19}
(gives a KND on CH of last hit only or in stun combos)

LFH A+K - i24
G = -10
H = +0
CH = +0~draw
~LFF; STC {1-24}

LFH 2*8 - i19
G = -19
H = -19
CH = -19
~MCH; TSS; TC {1-19}

LFH Gasp - iSP
G = add~(-30)
H = add~(-30)
CH = add~(-30)
~LFH; TC {1-30}
(effects Voldo after 3 consecutive LFH A or LFH B attacks)

Landfish (Feet First)
LFF K - i24
G = -4
H = KND
CH = KND
~BS; TC {1-11}; TJ {13-24}
(opponent ~FC on grd)

LFF B+K - i24
G = (DWN~whiff) -81/ (WR~whiff) -95
H = (DWN) -26/ (WR) -40
CH = (DWN) -26)/ (WR) -40
~DWN(fu-ff); TC {1-24}

LFF A+K - i34
G = +0
H = +9
CH = +9
~LFH; STC {1-34}

LFF 2*8 - i19
G = -19
H = -19
CH = -19
~MCF; TSS; TC {1-19}

LFF Gasp - iSP
G = add~(-30)
H = add~(-30)
CH = add~(-30)
~LFH; TC {1-30}
(effects Voldo after 3 consecutive LFF A or LFF B attacks)

END
 
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