What does MED A+B, A_B do?

MED A+B, A_B does a unblockable dive towards opponent. REF A+B, A_B is auto evade unblockable that flies into the air, divebombs and lands on head. If you hit a JF K( or B, i forget) when he hits his head he pops up and, I think gains a little life. Also the REF auto-evade does good damage, and the MED auto-evade damage is just medium. Risky moves no matter what.
 
REF A+B is an auto evade move that can turn into a nice unblockable. when you use this and your opponent attacks you, you must hit either A, B, or K, depending on what the opponent used to hit you with. Should your timing be right and you guessed correctly, youl fly into the air, divebomb ontop of their head with an UB, and deal some nice damage. A split second after he hits the ground, hit K, and he should pop back up and imitate a small Acrobatic bliss. Getting the timing near right will land you the same HP that a near JF acrobatic bliss gets, while getting the timing perfect will grant you the 60 points of healing with the all move AI. Defnitely risky, but I use it alot since I love it so much n_n

EDIT! Sorry for having it have said MED A+B, my bad. I fixed it though.
 
REF A+B A_B_K: K - It's a great addition to Yoshi's moves of madness. Correct and punctual use of this move would make a great addition to any Yoshi player's style... I like to bait people with a INT [K] on block, then do REF A+B A_B_K: K. It's fun to use against Lizardman's Crawl Stance too... I haven't been able to use Yoshi's MED A+B K, I'm pretty sure it only counters verticals (I'm probably mistaken) and I usually get low kicked or 2A'd in MED... After the unblockable drill, if you hit K he does a Kangaroo Kick (1K) and if it hits (which is a poor chance since it likes to whiff big-time) you can do any combo involving the Kangaroo Kick like usual, easiest to remember being 8A+K, SDGF A_Followups... Both moves are very skillful in execution...
 
Yoshi's A+B in med counters verticals and 2A for most characters. Its not like your going to be hit by any Highs while in Med anyways, but I do wish it would turn into all mids instead of just verts.
 
If an opponent attacks with a vertical into MED A+B, Yoshi's UB follow-up after the aGI can be stepped. Use at your own risk.
 
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