1) her long range "linear" pokes track like a bitch
No they don't: CL 6A+B has no tracking, WP 6B has no tracking, WP 6B+K has no tracking, WP FC 3B has no tracking, WP 22B has no tracking.
2) I can agree with you on this one. Mostly dependant on CH, yes, but isn't most characters combos dependent on CH anyway? seems kinda moot to bring that up.
Not really - look at Amy, Kilik or Sophitia, they can easily get their damage on NH. Very important to outline the differance imho.
3) I'm not comparing her throws to other characters throws, just comparing them to her basic throws, which have much higher damage.
Yes - that is the point of any command throw, what's your point? (Ignoring Asta 63214:B+G - but the tiny break window is the point of that.)
4) As far as I can tell, I have NEVER been able to catch her with a mid when shes trying that low sweep kick. And BTW, I'm not talking about vertical mids, they should always hit in this scenario, I'm talking about horizontal mids, such as Sieg's 3A.
You could say the same about Voldo's BS 1A - STC safe fast KND low vs. Sieg. Simple answer is don't use 3A if you think they'll throw it out, its your job as a player to beat evasion tactics - more 3(B). Though I am curious why you used Sieg as an exaple when 3A is his ONLY horizontal mid out of stance, lol.
5) I'm not sure about the command (I don't use her), but the move I'm thinking of is I believe [SW 6A+B], it's the move where she is in sword stance and she slowly lunges forward with a mid stab, that turns into an "attack throw". This move, I swear to god is insta-duck. The move itself is slow, the it ducks practically as soon as you hit the button LOL. Say for example were both at neutral frame advantage (none), I (Sieg) do 6A, which is a fairly fast high horizontal, Ivy does [SW 6A+B] (might be wrong command) at the same exact moment as my attack, guess what, She "insta-ducks" my attack and gets her attack throw counter bullshit. There are other examples with even faster horizontal highs against other characters, but I'm not gonna get into it right now. Now granted, the move is easily sidestepped, but that doesn't mean it isn't bullshit.
Fixed the notation for you. =)
Is Sieg 3B bullkshit then? Because with the example you described, any TC starting on or before frame 15 would beat 6A_6[A] and Sieg 3B starts on frame 4. SW 6A+B is perfectly balanced, in fact its a bad move: Its slow as fuck, you could GI this on reaction easily if you wanted to, has no tracking, heavy whiff recovery and piss poor range compared to CL 6A+B (And I don't know where you get your info from, but I promise the TC is not super early on SW 6A+B). Other examples of slow moves that would beat the above situation include: Cassandra 1A, Mitsurugi 33B and Kilik 2A+K. All would have you on your ass and deal noticable damage.
6) "for the most part safe", and "hard to punish, but not overly safe", to me those 2 sentences mean the same thing, or similar anyway. Sounds like we agree here.
You can't call her mostly safe, because many of her tools in terms of frames (which is the defenition of safe/unsafe) are technically unsafe, but they are a complete nightmare to punish and can be made 'safe' through range. I only pulled you up on this, because safety and safety through range are two differant things.
7) How exactly is a move "unsafe" if the push-back is high enough that you don't have a move that reaches that far, to retaliate? Push-back makes moves safe (with exceptions).
Just because a move is unsafe on frames doesn't mean you're free and clear to keep attacking if pushback spares you punishment, allow me to explain:
Ivy vs. Sieg - Ivy uses WP 6B+K8 at close range, which Sieg blocks - I get nothing here BUT I do get A 20SOMETHING FRAME OPENING WHERE SHE CAN DO ABSOLUTELY NOTHING. So take advantage. (It can also be GI'd on reaction. =/)
8) She can't punish well?? are you kidding me?? What's that move where she knee's you then brings out her whip to send you to the ground? That move pretty much punishes almost everything Sieg has. Even when I'm using CASS, aside from AA's and BB's, there isn't much that I have that is faster than that fucking bullshit Knee to whip you to the ground move. Granted, the knee has low range, but it's insanely fast.
Umm - do you know what punishing is? because 1KB only KND's on CH. Take a look at a full list of Ivy's punishers:
SW standing:
i13 = 1K
i13 - K
i13 - 6B8K
i14 - 6B
i15 - BB
i15 - 2K
i16 - 6K
SW crouching
i13 - 6B8K
i14- 6B
i15 - WS K
i15 - FCK
i16 - 6K
i17 - WS B
CL standing
i13 - K
i14 - AA
i15 - 2K
i16 - 6K
CL crouching
i15 - WSK
i15 - FC K
i16 - 6K
i19 - WS B
WP standing
i13 - K
i15 - 2K
i16 - 3A/6K
WP crouching
i15 - WSK
i15 - FC K
i16 - 6K
i20 - WS B
Note:
- i13 K is negative on hit in each stance
- In CL and WP it's also possible to do 8kB glitch, which is the same as SW 8B+K,K but comes out 1 frame slower, so it's i14. It's very difficult to do consistently and has a lot of risk involved (comes out as 8B if you miss it)
Now does that look like a top punisher to you? Because it looks like a bad punisher to me. Defenitely the biggest hole in her game, another reason why its important to outline CH characters, because they generally suck at punishing due to punishes being NH.
9) Okay I used the wrong "too". Sue me for bad grammar when this is all over.
Lol.
10) This I did not know. But the fact still remains: 6 players, 6 Ivy's.
Yes, because 6 Ivy players decided to have a round robin among themselves for fun - round robins are tournaments, but c'mon - if they only let in Ivy players you can't really use it to discredit her, y'know?
Yes I have heard of Keev. He is an awesome player, no doubt. He is the exception, not the rule. I said NM rarely wins, I didn't say NEVER. You can't look at one exception and say "I told you so", when in reality the majority of NM players at tournaments never place very high.
Which is entirely thier own fault: One player is all you need to disprove the rule that whoever cannot win in tournaments - Keev proved it was perfectly possible with NM, I put it to you that anyone who says NM CANNOT win in competitive play is simply in need of more practice. If Keev can do it with an identical set of tools, anyone can - they just need to put the extra work in, which of course most players aren't prepared to do. =/