What you LIKE about SCV.

WindupSkeleton

[14] Master
Controversy ahoy!

I see all those threads talking about improvements and suggestions and fixes and all that, but not many people take the time to say what they like about the game.

With so much negativity, I'm sure we could all use a bit of a break from constant complaints, and so this thread is NOT to justify your issues - legitimate or whiny as they may or may not be.

It's simply a place to say what you like about the game. Easy.

Arguments will, for all the good it may or may not do, be reported - Again, this is NOT the thread for listing what you didn't like, or berating someone if they liked a feature you didn't. There are, roughly, 6 million other threads for that.
 
Despite taking more breaks than SCIV out of saltyness, I will say SCV urges me to do more work unlike SCIV.

I actually love the meter management game with the guard gauge. I always say to myself that if you have more meter than your opponent and your opponent's gauge is red, the match should be to your favor.

The game imho just feels balance for now. However, I'm still not happy on receiving a patch for whiffing and glitching issues that are bad.

Regardless, I still play this game because even though it's simple and easy it still retains the same old essence of what SC series is about mind games. Even though I main Yoshi and Leixia, playing with other characters I normally never play actually is fun.


This game despite the lack of the single player modes is tons of fun. If I'm not fighting, I'm playing dress-up(CAS is dynamite). I learn fashion through a community and learn to get better at the game. So even if I am weary from playing this game day in and day out, I just can't stop.

What's even better is soon as things get better in my life, I may have to start planning to travel the world. Who knows? All I know is I may have more offline session with some buddies who like this game inthe near future. On top of that, doing online session with peeps here just has me all ecstatic all over. I really do love this game. Maybe it's because I'm playing with an inquisitive, optimistic, and tenacious drive to improve.

Pardon my ramble.
 
I really enjoy the movement in this game. It feels fluid and I feel like I have complete freedom on the stage. I can't seem to find any other fighter which has anything close to this game's movement and that's quite big for me. I think SC's movement has spoiled me for other FGs
 
I like the netcode. I've been playing SC4 lately because I'm an obsessed borderline creepy fanfic person who can't stop thinking about Taki and I wanted to throw my controller through the TV after the fiftieth 1A that I couldn't block.

I like the improvements to CaS, even though there's more they could've done, the patterns and stickers are really nice.

I like that the movelists have been reduced to only moves that are actually useful. Gives them more time to focus on other aspects of the game if they're not busy animating and balancing moves that no one will use anyway.
 
Definitely movement and pacing of the game. The online has supplied me with the salitiest of tears that I wish had I wept during SCIV and SCIII.
 
Balance, uniqueness amongst the cast, netcode, music, character editor, the gameplay upgrades & sidegrades, Quick Step, and the meter system.
 
- Just Guarding, although it has flaws
- Cervantes is more like old school Cervy than he was in SC4
- Edge Master's back; I think he should be in every SC
- Playable online that's made everyone a better player overall
- Movement feels more like SC1 & 3 than SC4 did.
 
Viola's style and her style! :p By that I mean her design and her fighting style.

The fact that CaS returned.

CaS special accessories. :v

Dampierre, even though he can be a pain to use.

Online play. I didn't play it much in SC4 because I have that on Xbox and Live is pay. >_> But it's worthwhile on PS3 - and people, that aren't super badass pros, are still playing a year later.

Brave Edges. Don't like CE's because they take you out of the fight for a time. Brave Edges, on the other hand, flow perfectly.
 
The action seems a lot faster paced than in the earlier games. It makes for wilder, crazier matches rather than mechanical and methodical. It has a good overall aesthetic, too. And the announcer sounds a hundred times better than that annoying voice in SC4.
 
I like the netcode. I've been playing SC4 lately because I'm an obsessed borderline creepy fanfic person who can't stop thinking about Taki and I wanted to throw my controller through the TV after the fiftieth 1A that I couldn't block.

The first step to solving a problem is admitting you have one. I for example have a fear of warm fur coats.
 
What I love about this game is the balance for one. I feel that for how long the current version of the game has been played (a little less than a year ago), no characters have yet to be proven unviable. For the characters that haven't won a major, i don't think they need to be proved viable, but proved unviable. I feel like the reason why they aren't winning majors is because there are few people who play those characters ad i feel like they aren't top players. I feel like in order for a character to be proved unviable, a player must win with a character and over time start to slowly place lower and lower as more is learned about that character so that matchup inexperience can't be considered to be the reason why that player is wining. the game hasn't been out long enough to do that. However, every character has placed at a major post patch at least once to my knowledge. that shows the possible potential i those characters.

Another thing that I love is how meter is added. I come from a 2D background starting off with SF4 and have dicked around in a bunch of 2D games. Meter was pretty much always used in all of them. I really think that it makes things a little more interesting. When i heard about it at first i thought it was kinda weird and i wasnt really sure how i felt about it but it ended up being one of my favorite game mechanics.
 
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