damn-I-Suck
[12] Conqueror
After playing 5 for a long time now, I say 4 is the best.
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After playing 5 for a long time now, I say 4 is the best.
Lol you know people will like one game over the over simply because of moveset skins. Or it's taht whole GI thing I don't give a shit about.Dude, you haven't even been playing it for even half a year... Do you know how long that is in fighting game time? That's like, 1/40 of Street Fighter 2's lifespan, and technology is STILL being invented for that game. XD
Now it's 2 mistakes and you're dead. This doesn't allow for very many mind games to happen, nor does it allow for much adaptation within battles.
I don't understand why so many people see it this way. I think it's actually the other way around, SCV went further into the fantasy/anime direction, to the point of having ridiculous designs like Zwei.I'm just glad they changed the SC4 art-style to what SC5 has. To me, SC4 looked like WoW had invaded a fighting game.
I agree to a degree but some of the characters designs actually improved from SCIV to SCV. Sieg, Nightmare, Raphael, Tira, Maxi, and Hilde since she came back looking as gorgeous as ever. To me all the vets came back looking better, minus Mitsurugi. Sieg doesn't look like some exaggerated protagonist anymore. Nightmare's design is extremely close to SCII's. Raphael, it just simply looks better to me in SCV, SCIV's design of Raph kind of annoyed me, and Tira's design actually looks pretty cool to me in this game. For the new people though... ugh... they needed better designs, minus Viola and normal Pyrrha; Omega shouldn't exist.I don't understand why so many people see it this way. I think it's actually the other way around, SCV went further into the fantasy/anime direction, to the point of having ridiculous designs like Zwei.
Boohoo. Stop your pouting already.I don't understand why so many people see it this way. I think it's actually the other way around, SCV went further into the fantasy/anime direction, to the point of having ridiculous designs like Zwei.
What's so bad about just guard? It's quite similar to 'Just Impact'. I also don't see what's so bad about critical edges. They're just another attack just like everything else.I'd say SoulCalibur IV. Just guard and critical edge makes this game unpleasant for me.
You can still impact, I also don't understand how CE ruins the flow of the game. They have start up times like everything else.In my opinion, guard impact was more intuitive. Critical edge ruins the flow of the game and is a buggy concept that works with or against you.
It's metered guard impact. CE ruins the flow with it's cutscenes, and it's usually as fast as basic attacks. Again this is an opinion.You can still impact, I also don't understand how CE ruins the flow of the game. They have start up times like everything else.
O.o really cuz i could do GI quite often and just done JG one time by acident, a think people like the others ones cuz they don t look like a spin off of the seriesWhat's so bad about just guard? It's quite similar to 'Just Impact'. I also don't see what's so bad about critical edges. They're just another attack just like everything else.
I can understand that view about CE. The GI though is better than it's ever been. Larger window, does all attack levels, and larger window for attack after a successful GI.It's metered guard impact. CE ruins the flow with it's cutscenes, and it's usually as fast as basic attacks. Again this is an opinion.
'Just Impact' was a special type of GI in SCIV were you GI'd the exact hit frame and it appeared red instead of green. It did major damage to soul gauges and left an attack window similar to SCV's GI.O.o really cuz i could do GI quite often and just done JG one time by acident, a think people like the other one cuz they don t look like a spin off of the series
It's still metered. Obviously it would be ridiculous if it wasn't. I just prefer SCIV's parry system. Don't get me wrong, I can JG, but it doesn't come naturally.I can understand that view about CE. The GI though is better than it's ever been. Larger window, does all attack levels, and larger window for attack after a successful GI.