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Having 2 separate games, one for casual, the other for hardcore, wouldn't that only further put pressure on an already pressured PS to barely release a game in time as it is?
We all know sc5 was rushed, imagine how much worse things could have been if they had to make TWO games?
I agree with Idle completely. Given the time frame, the earthquake that devastated Japan, and SC5 STILL turned out to be this good?
Lets pretend for a minute that they tried to make sc5 like sc3, in the sense of having a SHIT ton of styles, SHIT ton of modes, etc. That would have meant that they would have had virtually no time at all for balance and glitch testing.
Well, the funny thing is, Sc3 ended up being an unbalanced glitchy clusterfuck. They tried to do in that game what you're suggesting and look how that ended up.
They focused on the things that truly mattered in a FG for sc5. If I want good SP content, then I play something else.
If you like older game modes, why not just play the older SC?
Points taken., no problem, and if PS had in someway communicated (maybe they did, and I wasn't there) that hey guys, given the circumstances we're putting out an abbreviated version of the game, then I would be totally cool with that. But I'm not quite sure , if they had all the time they wanted that SC5 wouldn't be just like it is. Based on some of what I'm hearing, a lot of the butchering, move list cutting and roster shortening was intentional and strategic and lack of time had nothing to do with it (It would be nice if that was the case) Then I would look forward to a more full game in SC6
On the other hand, I'm one of the fans of SC3 and I do still play it. I didn't and dont' find SC3 to be a glitchy cluster fuck. At the level I play its just fine. When you say:
"They focused on the things that truly mattered in a FG for sc5"
you are speaking from the high level/tournament type POV. Not all fans of the game agree with you. High level players and tournament types are in the minority. :-( You see for a very large segment (actually the majority) of fighting game fans, the things that truly matter in a FG include good background storylines for each character, all the standard FG modes (e.g., survival, team mode, time trial), favorite move lists and complete character rosters (where's my Zalasamel, Talim , Vader, Yoda, and Yun Sung?) and continuity. If the move was in the last iteration of the game they fully expect the move to be in the next iteration of the game. If Zalasamel was my main in SC IV, then I'm fucked in SC5.
IdleMind makes a lot of sense and some very good points. And your point about they did the best given the time frame and conditions is well taken. But it is fairly difficult to reconcile the High Level Player POV with the Loyal Casual player POV.
The Loyal Casual players far out number the High level players and the Loyal casual players actually pay for the game being made. On the other hand the High level, hard core, tournament players are the most Visible and Vocal. They are the ones that are typically voicing their opinions on forums, youtube, gameproducer's email, facebook etc. So its a lot easier for PS to know what the Highlevel, Hardcore, Tournament-Types want, than what the Loyal Casual player wants. My point is as a loyal casual player, PS went too far this time. I believe these are the most cuts in the history of the series:
1) Major cuts to movelists to the point of butchering /crippling characters IMO
2) Decimating the roster simply vanquishing (Zalasamel, Talim, Yun Sung, Vader, Yoda,etc)
3) Gutting Story mode
4) Where are movie endings/intros
5) What happened to the Galleries and the awesome Art work
6) Wallpapers anyone?
Sure non of this is really truly important in FG right? Well, its not for high level, tournament types. BUT!!!! It is important for many loyal casual types. Now if PS left them out because simply there was not enough time, (understood), so we will be looking for their return in the next release. On the removal of these items was strategic, then Namco will lose lots of loyal casual players, because at some point, enough is enough.
Gameplay with Mitsurugi is what drew me in to SC II. But since then I've scene the demolishing of
1) Time Attack Modes
2) Survival Modes
3) Team Battle Modes
4) Battle Theatre
5) Endings for Characters
6) Galleries
7) Complete Story Mode
8) Certain Weapons
9) HieHachi, Talim, Zalasamel, Cassandra,Vader, Yoda, Yun Sung, etc
10) Complete watering down of Intro Movies to the game
But now my main
Mitsurugi has been defrocked of one of the five basic Samurai stances, and several of the basic (cliche even) moves. From a high level players POV so what! these things have been removed, we've got a more balanced game don't we? There are fewer throw away moves aren't there? and we've got pretty good netcode don't we?
I'm just sayin, the vast majority of Soul Calibur customers don't even know what a
www.8wayrun.com even is. The majority of Soul Calibur customers have absolutely no intention of playing high level SC or participating in SC tournaments. They don't care anything about counting frames, or knowing all the combos or strings a particular character has. They don't even consider who has the advantage or is at disadvantage in any given SC scenario. So when the high level player types are speaking to the game producers they are not speaking for the majority of the players. And when you post:
"They focused on the things that truly mattered in a FG for sc5"
Which crowd do you believe you're really representing?