Anyone know how to do WR B quickly? I realized you could do it after a GI but's I can't do it consistently.
iWR B is i30, hold guard and down, when you see Zwei crouch release both guard and down and hit B quickly for iWR B... You get +24 after a GI so its more of a re-GI whiff punish, it can be a good tactic but I like 66A+B too...
As for your combos:
33B{BE}, 66BA and 22*88A, 1K{BE}, {B}, A+B
They are all AC'able, 33B{BE} can combo into CE near the wall, or you can dash into 2K if you're fast/ close enough for about 81d. 22*88A, 1K{BE}, A+B is about 69d. but you need to be close and hit them at the right angle so its fairly inconsistent on top of 22*88A being unsafe in general. 22*88A, 1{B} is about 38d. and allows for 1{B} setups/ rushdown. 22*88A, B+K is a combo and tech trap against F/B/L/R if 22*88A hits at the right angle, I believe the opponent needs to have thier head at your feet for the right angle...
If you're really quick about it you can do 33B{BE} dash into 3AA(slight delay) which does about 96d. but its tough to get and can be AC'd to the back.
If the opponent doesn't AC at all, 33B{BE}, 4A+B combos for about 100 to 104 damage.
On a separate note, I found that if you delay the 2nd hit of 4B{BE} past 15 frames it will not combo!
The 2nd hit is i1 after blocking 4B, practice the delay with record command in training (Zwei vs Zwei) and play it back, if the BE knee clashes with B/ 4K/ 2K (all i15) then you have the timing (but keep practicing)... If either of those options hit before the knee you've taken too long, you'll notice it won't combo if you let 4B hit you...