Thanks Yamaki. Great guy, as usual =)
Some players asked me on youtube to explain some moves. I´ll explain the entire video here:
Combo Video (0:08-2:32):
- 3B4, 4A+B
- FC 3B, 4A+B
- 44K, 66A+B
- CH: 4B+K, BT B+K
- 33*99B4, 66A+B
- 66B+K, 4A+B
- 44K, 4B+K
- 2[B+K], 66A+B
- A+K, 6A.B, BT B+K
- A+K, 3A.B(W), 4B+K, BT B+K
- CH: FC 3B, 66A+B4, BT B+K
*Note: This combo also works with no counter hit against some characters, like Ivy, Siegfried and NIghtmare.
- 3B(W), B+K(W), b:K, 4B:B, BT B+K
- 22*88 K.K, 4B:B, BT B+K
- 6B.A, B+K(W), b:K, 4B:B, BT B+K
- A+K, 4A:B, 2A(W), 3B(W), b:K, 4B:B, BT B+K
- A+K, 6B+K:B, B(W), b:K, 4B:B, BT B+K
- FC 3B(W), 6B.A, B+K(W), b:K, 4B:B, BT B+K
- 3B(W), 6B+K:B, 2*8A(W), b:K, 4B:B, BT B+K
- A+K, 3B(W), 6B.A, B+K(W), b:K, 4B:B, BT B+K
Skill Project (2:36-5:22)
- 2A, WR B (very useful the first move, not much the second one) - 2A is a very fast attack and Zasalamel goes to crouch position. 2A can "cut" the Nightmare Grim Stride on all combinations after using the 33*99B. The WR B is used if the enemy tries to attack.
- Sidestep, A+G or B+G (useful) - Usually, after a:ga just, the enemies perform 66K because it´s a very fast attack. You can break it with sidestep.
- 2A (very useful) - The same as the first. 2A can hit Nightmare if the enemy tries do perform 66K or another a:gA just. WR B for the same reason of the first skill.
- WR K, A+G or B+G (very useful) - WR K turns back the opponents body. After most of the lows, you can try WR K after a block, and throw. Most of the times you will back throw the enemy. Sometimes, at least, you will hit a side throw.
- jump, 4B:B, BT B+K (Useful) - usually, Nightmare players try to hit 1(A) on guard, and try a mind game with Grim Stride after it. You can jump the first attack, and perform this combo. The combo will work because of the counter hit of Grim Stride.* Caution with the Nightmare variation 1(A).K (high attack).
- 66A+B (useful) - 66A+B breaks Lizard man Crawl stance and all attack variations from it.
- WR K, A+G or B+G - You can break Relic Stance A of Mitsurugi by crouching and avoyiding the second hit. The, you can WR K and throw.
- 4A+B (useful) - It can be used as an airborne strategy against some specific attacks of other enemies.
- Sidestep, BB4, A+G or B+G (Not so useful because Mitsurugi players rarelly use this move completely) - Here you can avoyd the 66B.B of Mitsurugi with sidestep. You can perform BB4 before a throw. At least, you will hit him a side throw.
- 4A+B - Airborne strategy.
- Bad example by receiving the 28B attack property.
- 4A+B - Here you will hit Cervantes if he tries to scape with 28B after instant Geo Da Ray.
- BB4, A+G or B+G (Useful) - Here you can break the Astaroth 1(A).B/A variation. You can jump and perform the move. The back throw is not garanteed bacause Astaroth can grapple break it.
- AA (not so useful). It´s a glitch. Probably an attack hit box mistake of 1(A).A of Astaroth. It´s here only for demonstration. Better using the first option (B.B4) and break the sequence of the move.
- 4A+B - Airborne strategy.
- 1B.B.A (useful) - with this attack you can break this Astaroth "frame trap" sequence. Astaroth players usually use 6K after 66(K), because this move is very safe. If you don´t want to try a GI, you can break it with 1B.B.A. The final attack causes a recoverable or shakeable stun.
- 4B:B, BT B+K (useful) - With this attack you can stop some varations of the crane stance of Yun Seong, like Crane A, K.
- 4A+B - Airborne strategy.
- 6B+K, BT B+K (useful) - Here you can use 6B+k as an airborne strategy to stop this Yoshimitsu flying stance. 4A+B can be used too, but it´s a bad choise, because it´s so hard to get the Yoshimitsu hit box with it.
- Sidestep, BB4, A+G or B+G (very useful) - You can avoyd all variations of Ivy Serpent´s embrance Stance with sidestep, after receiveing WS 3(B) on guard.
- FC 3B, 66A+B4, BT B+K (very useful) - Here, F3B will hit Ivy first after CS 214(B), no matter what variation the enemy uses on Serpent´s Embrance Stance.
- Crouch, WR K, A+G, B+G (useful) - The same as Astaroth, Voldo can also grapple break back throws.
- Sidestep, BB4, A+G or B+G (very useful) - Voldo players usually perform this sequence. You can break it with sidestep.
- 2A, WR K, A+G or B+G (Very useful) - You can break 3(B) of Siegfried (one of the most used attacks of him) with 2A. After hiting 2A, you can try to hit WR Kand perform a throw (if it has range for this).
- just impact, 6B+K:B, 2*8A (very useful) - You can Gi asura dance Just (one of the best moves of the game). If you just impact, you can perform 6B+K:B or 4B:B and finish a combo, because of the "counter hit property" that just impact causes.
- jump, BB4, A+G or B+G (useful) - You can guard the first low explosion of Taki and jump the second one and try a mixup.
Ring Out Strategy (5:22-5:58)
- CH: 6A.B, BT 2K
- WR B4
- CH: 4B:B (here I used the frame trap 6A.B to make easier the counter hit)
- 44B4
- CH: 3A.B (the same as above)
- 4A+B (not so useful. Only to demonstrate the RO property of this attack and finish the video)
Thanks for everyboy that watched the video and put good avaliations on it. I expect it helps the Soul Calibur players.
Any doubts, you can continue asking on youtube or here. And sorry for some English mistakes =P
Seeya! =)