Zasalamel Frame Data

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AndyrooSC

IVE WAITED FOR THIS!!!
Updated as and when patches happen
----- HORIZONTALS ----
A............... i12 / 0 hit / -8 block.
AA............ i12 / +2 hit / -6 block.
AAA.......... i12 / +10 hit / -8 block.
A6............ i14 / 0 hit / +6 CH / -4 block.
6A............ i18 / 0 hit / -10 block.
6AA.......... i18 / Opp. BT hit / +6 block.
6AB.......... i18 / +10 hit / -8 block.
3A............ i16 / 0 hit / -16 block.
3AB......... i16 / +2 hit / -16 block.
3A(B)....... i16 / KND hit / 0 block.
3AK.......... i16 / +10 hit / -8 block.
SC 3AKB..i16 / KND hit / -8 block.
2A............. i12 / +4 hit / -6 block.
1A............. i18 / -4 hit / -14 block.
SC 1AB..... i18 / +4 hit / -2 block.
4A............. i20 / +4 hit / -2 block.
JumpA..... i38 / 0 hit / -10 block.
WrA........... i18 / +4 hit / -8 block.
66A............i20 / +12 hit / -14 block.
66(A)........ i20 / +12 hit / -4 block.
22A........... i44 / +6 hit / -8 block.
44A........... i26 / 0 hit / -16 block.

----- VERTICALS ------

B................ i16 / 0 hit / -8 block.
BB............. i16 / -2 hit / -8 block.
BBB........... i16 / KND hit / -8 block.
bK............. i14 / 0 hit / -14 block.
b:K............ i14 / +6 hit / -14 block.
bA.............. i21 / 0 hit / 14 block.
6B.............. i20 / -4 hit / -16 block.
6BB........... i20 / +4 hit / -6 block.
6BK........... i20 / +12 hit / -16 block.
3B............. i20 / LNC hit / -14 block.
2B.............. i16 / +2 hit / -8 block.
1B...............i16 / -4 hit / stun CH / -20 block.
1BB TS1... i16 /+6 hit / -10 block.
1BB TS2... i16 / +16 hit / 0 block.
1BB TS3... i16 / +26 hit / +10 block.
4B.............. i16 / 0 hit / KND CH / -8 block.
4B:B.......... i16 / LNC CH only.
9B.............. i28 / +4 hit / -8 block.
46B........... i16 / KND hit / -16 block.
46:B.......... i16 / KND hit / -16 block.
46BB TS1. i16 / KND hit / -6 block.
46BB TS2. i16 / KND hit / +6 block.
46BB TS3. i16 / KND hit / +16 block.
wrB............ i20 / KND hit / -12 block.
66B............ i18 / +10 hit / LNC CH / -8 block.
22B............ i32 / LNC hit / -16 block.
SC 22BB.... i32 / LNC hit / -12 block.
11B.............i30 / -4 hit / -20 block.
44B............ i28 / KND hit / -4 block.
44(B).......... i40? / stun hit / 0 block.

--- KICKS ----

KK............... i12 / 0 hit / -16 block.
K6............... i16 / KND hit / -12 block.
6K............... i12 / +4 hit / KND CH / -12 block.
3K............... i14 / +4 hit / -8 block.
2K............... i16 / -2 hit / -14 block.
1K............... i26 / -4 hit / KND CH / -16 block.
4K............... i14 / 0 hit / -16 block.
8K............... i22 / KND hit / -10 block.
wrK............. i12 / 0 hit / -10 block.
wr KB.......... i12 / 0 hit / -14 block.
fc 3K........... i14 / +12 hit / -2 block.
66K.............. i16 / +10 hit / - 8 block.
66kB............ i18 / +4 hit / -4 on block.
22K.............. i32 / +4 hit / 0 block.
22KK............ i32 / KND hit / -2 block.
44K............... i24 / KND hit / -8 block.

--- DUAL PRESS ---

SC A+B........ i40 / +10 hit / +6 block.
A+B................i36 / stun hit /+6 block.
6A+B............. i18 / -4 on hit / -16 block.
6A+BB.............i18 / KND hit / -8 block.
6A+B(B).......... i18 / KND hit / +4 block.
2A+B............... i30 / KND hit / +2 block.
SC 2A+B......... i30 / KND hit / +2 block.
4A+B................i28 / +4 on hit / -14 block.
8A+B................ i28 / stun hit.
44A+B.............. i20 / LNC hit / -12 block.
66A+B.............. i22 / KND hit / -24 block.
66A+BB TS1...i22 / KND hit / -14 block.
66A+BB TS2...i22 / KND hit / -4 block.
66A+BB TS3... i22 / KND hit / +4 block.
B+KK................ i30? / +4 hit / +4 block.
B+KK half.........i50? / KND hit / +8 block.
B+KK full..........i998? / KND hit / +12 block.
6B+K................ i22 / +4 hit / -8 block.
6B+KA.............. i22 / +12 hit / -8 block.
2B+K............... i16 / +10 hit / -4 block.
4B+K................ i24 / LNC CH / -16 block.
8B+K.................i18 / KND hit / -24 block.
wrB+K............... i22 / -22 hit / -34 block.
66B+K...............i28 / LNC hit / -10 block.
44B+K.............. i54 / KND hit / UB.

--- REVERSAL EDGE, BACK TURNED AND OTHER ---

BT A................... i18 / ? hit / safe
BT 2A................. i16 / +4 hit / -6 block
BT BB.................. i24 / KND hit / -8 block.
BT 2B................... i18 / +2 hit / -8 block.
BT K..................... i18 / KND hit / safe
BT 2K.................. i20 / KND hit / -20 block.
BT B+K............... i16 / KND hit / +4 block
BT (B+K)...............i16 / KND hit / +12 block.

Throws........... i18
CE................i34 / aGI frame i8 /KND hit / +8 block.

RE ......... i48 / +2 block
(RE)........ i68
RE A................... stun hit/ +6 block.
RE B................... +10 hit / stun LH
RE BB TS1......... +24 hit
RE BB TS2........ +34 hit
RE BB TS3........ +44 hit
RE K................... stun hit/ +4 block.
 
Last edited:
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AndyrooSC

IVE WAITED FOR THIS!!!
updated , after the PC bot findings and added BT moves, list still incomplete in some areas.
 

Slade

[14] Master
From Discord (punishes are Geralt's):
Sabrewylf said:
Time stop frame data:
1BB on hit: (this is the attack where he hits your foot with the scythe handle)
TS1 = +6
TS2 = +16
TS3 = +26

1BB on block: (this is the attack where he hits your foot with the scythe handle)
TS1 = -10
TS2 = 0
TS3 = +10
6BB punish on block if he doesn't time stop it

66A+BB on block: (this is the attack where he jumps up and smashes the scythe into you and sideswitches on-hit)
TS1 = -14
TS2 = -4
TS3 = +4
6BB punish on block if he doesn't time stop it

46BB on block: (this is the attack where he shoulder charges with the scythe blade hanging low to the ground)
TS1 = -6
TS2 = +6
TS3 = +16
BB or CE punish on block if he doesn't time stop it

RE B on hit:
TS1 = +20
TS2 = +30
TS3 = +40

All these timestop moves are verticals.
 

SilentWall

[10] Knight
Just for a record, Zass's throw breaking data:

6A+G - Break Windows: 17 frames / Throw Break Advantage: +8
(SC)A+G - Break Windows: 12 frames / Throw Break Advantage: +8
 
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AndyrooSC

IVE WAITED FOR THIS!!!
Just for a record, Zass's throw breaking data:

6A+G - Break Windows: 17 frames / Throw Break Advantage: +8
(SC)A+G - Break Windows: 12 frames / Throw Break Advantage: +8
Whats the standard throw breaking frames?
Also dont suppose you could find out the impact frame of RE and (RE)
 

SilentWall

[10] Knight
Whats the standard throw breaking frames?
Also dont suppose you could find out the impact frame of RE and (RE)
I tested Mina, Xianghua and Astaroth's regular throw. Assume Zass's throw is the same,
A+G ~ Break Windows: 17 frames / Throw Break Advantage: 0
4A+G ~ Break Windows: 18 frames / Throw Break Advantage: 0

Do you mean the normal impact frame of RE?
 
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AndyrooSC

IVE WAITED FOR THIS!!!
I tested Mina, Xianghua and Astaroth's regular throw. Assume Zass's throw is the same,
A+G ~ Break Windows: 17 frames / Throw Break Advantage: 0
4A+G ~ Break Windows: 18 frames / Throw Break Advantage: 0

Do you mean the normal impact frame of RE?
Yeah :)