Bridgette Cannonball |
12 |
10 |
2 |
-8 |
2 |
2 |
1.7% |
 |
 |
cancelable / 42 frames total |
Bridgette Cannonball |
12,29 |
10,12 |
2,2 |
-6 |
6 |
6 |
1.7,1.7% |
  |
  |
NC / Jails / 56 frames total |
Bridgette Cannonball |
12,29,66,68 |
10,12, 15,20 |
2,2, 3,4 |
-12 |
KND |
KND |
1.7,1.7, 4.5% (~7.8%) |
   |
    |
NC(1~2, 3~4) / 14th hit jails / 103 frames total |
Pirate's Cross |
14,20 |
10,30 |
2,6 |
-18 |
-4 |
-4 |
1.25,2.5% (3.75%) |
 |
  |
OTG(2nd hit) / 59 frames total |
Storm Signal |
18, 24 |
16,14 |
3,3 |
-8 |
6 |
6 |
1.7,1.7% |
  |
  |
NC / 1st hit only: STN(+14) on hit, -16 on grd / 2nd hit only: +0(hit), +6(counter hit) / 53 frames total |
Half-Mast Wave |
16 |
16 |
2 |
-10 |
-2 |
-2 |
1.7% |
  |
 |
47 frames total |
Half-Mast Wave |
16,49 |
16, 26 |
2,4 |
-6 |
KND |
KND |
1.7,1.7% |
   |
  |
Never jails / 84 frames total |
Half-Mast Wave ~ Dread Charge |
16,49 |
16, 26 |
2,4 |
-1 |
KND |
KND |
1.7,1.7% |
   |
  |
/ 79 (-1 grd) to enter DC for A, B, K, A+B ; 86 (-8 grd) for DC B+K, DC 6, G cancel (-28 grd total) / 116 to neutral (-38 grd total) |
Half-Mast Windmill |
16,42,48 |
16, 12,18 |
2,2,3 |
-12 |
LNC |
LNC |
1.7,3.8,3.8% (9.2%) |
   |
   |
(3rd hit) / NCC / OTG(2nd hit) / 2nd attack delayable / 3rd hit jails / If 3rd hit whiffs: -28 (grd), -17~18 (hit) / 90 frames total [w/o delay] |
Scissor Wave |
16~20 |
16,16 |
3,3 |
-12 |
6 |
6 |
1.7,1.7% |
  |
  |
NC / -20 on grd if 2nd hit misses / 56 frames total |
Sever Soul |
12 |
12 |
2 |
-6 |
6 |
6 |
1.7% |
  |
 |
TC[8~] / RTC / 42 frames total |
Wave Break |
30 |
22 |
4 |
-14 |
6 |
KND |
3~4% |
  |
 |
TC[7~] / RTC / OTG / 68 frames total |
Scissor Lifter |
24,46 |
10,12 |
2,2 |
-20 |
-6 |
-6 |
1.7,1.7% |
  |
  |
NC / OTG / 2nd hit STN (counter) / 93 frames total |
Deadly Torrent ~ Dread Charge |
24,46,81 |
10,12, 20,4 |
2,2,4 |
-8 |
LNC |
LNC |
1.7,1.7,5% (~8.3%) |
   |
   |
(3rd hit) / (only if successful) / OTG(1st,2nd) / 2nd hit STN (counter) / 112 frames total [w/o ] |
Crush Keel |
18 |
15 |
3 |
-6 |
-2 |
STN |
2.9% |
  |
 |
Opp. BT (hit) / 51 frames total |
Crush Keel |
32 |
15 |
3 |
-2 |
STN |
STN |
2.9% |
  |
 |
65 frames total |
Sever Soul |
12 |
12 |
2 |
-6 |
6 |
6 |
1.7% |
FC  |
 |
TC[0~9, 13~] / RTC / 42 frames total |
Cursed Blow |
18 |
18 |
3 |
-16 |
STN(+16) |
STN(+16) |
2.9% |
WR  |
 |
TC[0~15] / 51 frames total |
Soul Wipe Riptide |
26 |
22 |
5 |
-2 |
8 |
8 |
1.7% |
  |
 |
TJ[3~30](Invincible to Lows 3~, airborne 9~) / Opp. BT (hit) / 52 frames total |
Soul Wipe Riptide |
26 |
24 |
5 |
-2 |
8 |
8 |
1.7% |
  |
 |
TJ[3~30](Invincible to Lows 3~, airborne 9~) / Opp. BT (hit) / 52 frames total |
Soul Wipe Riptide |
26 |
26 |
5 |
-2 |
8 |
8 |
1.7% |
  |
 |
TJ[3~30](Invincible to Lows 3~, airborne 7~) / Opp. BT (hit) / 52 frames total |
Aft Soul Wipe |
14 |
17 |
3 |
-6 |
6 |
6 |
1.7% |
BT  |
 |
41 frames total |
Sub Laser Wave |
14 |
15 |
2 |
-6 |
6 |
6 |
1.7% |
BT   |
 |
TC[12~] / RTC / 40 frames total |
Wild Storm |
18 |
12 |
2 |
-8 |
2 |
2 |
2.9% |
 |
 |
cancelable / 45 frames total |
Wild Storm |
18,37 |
12,10 |
2,2 |
-8 |
4 |
4 |
2.9,1.7% (~4.6%) |
  |
  |
NC / 66 frames total |
Wild Storm |
18,37,64 |
12,10, 36 |
2,2,7 |
-12 |
KND |
KND |
2.9,1.7,5% (~9.6%) |
   |
   |
(3rd hit) / OTG(3rd hit) / NCC / Opp. FrC (block) / 105 frames total |
Storm Generate |
14 |
8 |
1 |
-6 |
2 |
2 |
2.9% |
  |
 |
against midair opponent / This move acts like a kick / 41 frames total |
Storm Generate |
14 |
8,7,7,15 |
|
- |
KND |
KND |
- |
Against midair opponent   |
 |
(Land at least 9 shots) / +2 shots /  doesn't trigger  |
Storm Generate (Lethal Hit) |
14 |
8,7,7,13 |
|
N/A |
LNC |
LNC |
- |
  |
 |
|
Surprise Wave |
20 |
20 |
4 |
-14 |
STN |
STN |
4.2% |
 |
 |
[41~53](  non-kick horizontals) / 53 frames total |
Head Snap Kick |
26~ |
28 |
5 |
+0~+2 |
KND |
KND |
9.2% |
 |
 |
/ TJ[11~27] / Typically +0~+1, +2 requires very specific spacing / 54 frames total |
Sail Nautilus |
16 |
14 |
2 |
-14 |
2 |
2 |
2.9% |
  |
 |
51 frames total |
Sail Nautilus |
16, 45+ |
14, 30 |
2,6 |
-14 |
KND |
KND |
2.9,6.7% (~9.6%) |
   |
  |
(2nd hit) / NCC / 2nd hit delayable / 86 frames total [w/o delay] |
Sail Nautilus |
28 |
25 |
5 |
-6 |
STN |
STN |
5.8% |
  |
 |
/ 62 frames total |
Dreadnought Culverin |
28 |
25, 10,5,5,5,8,12,30 |
5,2,1,1,1,1,1,2 |
-14 |
KND |
KND |
5.8,9.6% (~15%) |
   |
×8 |
(1st hit) / +1 shot / NC / 2nd attack delayable / 73 damage for full combo, w/o first hit 80 damage / 139 frames total [w/o delay] |
Cannonball Lifter |
20 |
28 (22) |
5 (4) |
-14 |
LNC (STN) |
LNC (STN) |
9.2(4.2)% |
  |
 |
/ STN and reduced damage on tip hit / OTG / 54 frames total [52 if it connects] |
Spike Anchor |
16~17 |
18 |
3 |
-6 |
+4~5 |
+4~5 |
2.9% |
  |
 |
TC[18~] / RTC / OTG / Spikes airborne opponent / 45 frames total |
Submerged Harpoon |
24 |
20 |
4 |
-12 |
2 |
KND |
2.9% |
  |
 |
OTG / STN on grounded opp. / 64 frames total |
Submerged Harpoon |
48 |
22 |
4 |
-8 |
6 |
KND |
9.2% |
  |
 |
/ OTG / on grounded opp. / 84 frames total |
Storm Nest |
48 |
22,2,2,6 |
|
- |
LNC |
LNC |
- |
Against downed opponent   |
 |
+3 shots |
Bloody Corposant |
14 |
12 |
2 |
-14 |
-4 |
-4 |
2.9% |
  |
 |
47 frames total |
Bloody Corposant |
14,39 |
12, 12 |
2 |
-12 |
-2 |
-2 |
2.9,1.7% (4.6%) |
   |
  |
NCC / 69 frames total |
Bloody Corposant |
14,39,59,60 |
12,12, 8,8 |
2,2,1,1 |
-14 |
-6 |
-6 |
7~8% |
    |
    |
NCC / Time precisely for increased damage and W!-property on last attack / 101 frames total |
Bloody Corposant |
14,39,59,60 |
12,12, 10,10 |
2,2,2,2 |
-14 |
-6 |
-6 |
7~8% |
 :  |
    |
NCC / W! / 101 frames total |
Bloody Hilt Kick |
14,35 |
14,18 |
2,3 |
-8 |
KND |
KND |
2.9,1.7% |
   |
  |
NCC / 74 frames total |
Geo Da Ray Rafaga |
18~ |
27,9 (32) |
6 |
-26 ~ -15 |
LNC |
LNC |
9.2% |
    |
 |
/ TJ[19~56] / KND at a distance, less unsafe with late hitbox, latest hitbox deals 40 damage / 72 frames total |
Geo Da Ray Rafaga |
18~ |
30,10 (40) |
8 |
-26 ~ -15 |
LNC |
LNC |
9.2% |
  : |
 |
/ TJ[19~56] / KND at a distance, less unsafe with late hitbox / 72 frames total |
Slay Storm |
14~15 |
18 |
3 |
-8 |
2~3 |
2~3 |
2.9% |
FC  |
 |
TC[0~2, 10~] / RTC / OTG / ~i15 and +3 at far range / 43 frames total |
Bloody Hoist |
24 |
24 |
4 |
-8 |
6 |
6 |
9.2% |
FC   |
 |
/ TS / TC[0~2,9~15] / Opp. FrC (hit) / OTG / 57 frames total |
Devastater |
18 |
30 |
6 |
-10 |
LNC |
LNC |
9.2% |
WR  |
 |
/ TC[0~6] / OTG / 50 frames total |
Devastater ~ Dread Charge |
18 |
30 |
6 |
-20 |
LNC |
LNC |
9.2% |
WR  |
 |
/ / TC[0~6] / OTG / 60 frames to enter stance; -35 on grd with G cancel |
Deck Lifter |
40 |
24 |
4 |
-12 |
-5 |
-5 |
2.9% |
  |
 |
/ TJ[4~30](Invincible to Lows 3~, airborne 9~) / OTG / 78 frames total |
Deck Lifter |
40 |
26 |
5 |
-12 |
LNC |
LNC |
2.9% |
  |
 |
/ TJ[3~30](Invincible to Lows 3~, airborne 9~) / OTG / 78 frames total |
Deck Lifter |
40 |
28 |
5 |
-12 |
LNC |
LNC |
2.9% |
  |
 |
/ TJ[3~30](Invincible to Lows 3~, airborne 9~) / OTG / 78 frames total |
Aft Blade Storm |
16 |
18 |
3 |
-6 |
4 |
4 |
2.9% |
BT  |
 |
43 frames total |
Sub Slay Storm |
18 |
18 |
3 |
-8 |
2 |
2 |
2.9% |
BT   |
 |
TC[20~] / Opp. FrC(hit) / RTC / OTG / 46 frames total |
Anchor Kick |
12 |
14 |
2 |
-8 |
+0 |
+0 |
1.7% |
 |
 |
cancelable / 41 frames total |
Killer Windrose |
24,30 |
16,24 |
3,4 |
-4 |
6 |
6 |
1.7,1.2 (2.9)% |
 |
  |
(Opp. stunned by a GI) / TJ[8~23], TC[31~43] / OTG(1st hit) / 1st hit acts like a weak vertical weapon attack, but causes lvl 2 GI / 57 frames total |
Killer Windrose (Lethal Hit) |
24,30 |
16,28 |
|
N/A |
STN |
N/A |
- |
 |
  |
TJ[8~23], TC[31~43] |
Anchor Gusty Kick |
16 |
28 |
5 |
-6 |
4 |
4 |
2.9% |
  |
 |
~BT / W! / 49 frames total |
Anchor Maroon Kick |
22 |
18 |
3 |
-14 |
-2 |
-2 |
2.08% |
  |
 |
TC[13~] / Opp. FrC (hit) / RTC / OTG / 51 frames total |
Anchor Knee Kick |
14 |
14 |
2 |
-8 |
6 |
6 |
2.9% |
  |
 |
47 frames total |
Anchor Middle Kick |
14 |
14 |
2 |
-4 |
6 |
6 |
2.9% |
  |
 |
39 frames total |
Anchor Bow Kick |
16 |
12 |
2 |
-14 |
-4 |
-4 |
1.7% |
  |
 |
TC[11~] / RTC / OTG / 45 frames total |
Vile Slide |
28~ |
25 |
5 |
-20~-12 |
-4~+2 |
STN |
2.9% |
  |
 |
Advantage varies with distance / OTG / 68 frames total |
Anchor Steep Kick |
14~15 |
16 |
3 |
-10 |
-2 |
-2 |
1.7% |
  |
 |
45 frames total |
Anchor Steep Kick |
14,43 |
16, 20 |
3,4 |
-12 |
+0 |
+0 |
1.7,6~7% (8~9%) |
   |
  |
(2nd hit) / NCC / W! / Can buffer BT during the attack / 74 frames total |
Anchor Bow Kick |
16 |
12 |
2 |
-14 |
-4 |
-4 |
1.7% |
FC  |
 |
TC[0~2,10~] / RTC / OTG / 45 frames total |
Anchor Revive Kick |
12 |
16 |
3 |
-8 |
6 |
6 |
1.7% |
WR  |
 |
TC[0~26] / 45 frames total |
Cannon Launch Kick |
22 |
20 |
4 |
-8 |
2 |
2 |
2.9% |
  |
 |
TJ[3~30](Invincible to Lows 3~, airborne 7~) / 49 frames total |
Cannon Launch Kick |
22 |
22 |
4 |
-8 |
2 |
2 |
2.9% |
  |
 |
TJ[3~30](Invincible to Lows 3~, airborne 7~) / 49 frames total |
Cannon Launch Kick |
22 |
24 |
4 |
-8 |
2 |
2 |
2.9% |
  |
 |
TJ[3~30](Invincible to Lows 3~, airborne 7~) / 49 frames total |
Aft Anchor Kick |
14 |
16 |
3 |
-8 |
2 |
2 |
1.7% |
BT  |
 |
43 frames total |
Sub Anchor Bow Kick |
18 |
16 |
3 |
-14 |
-2 |
-2 |
1.7% |
BT   |
 |
TC[18~] / RTC / OTG / 49 frames total |
Iceberg Circular |
37~38 |
21,7 |
5 |
+3~4 |
LNC |
LNC |
15% |
 |
 |
(Impact Counter) / / / TC[11~35] / TJ[39~70] / OTG / 92 frames total |
Iceberg Circular ~ Dread Charge |
38 |
21,7 |
5 |
+1 |
LNC |
LNC |
15% |
 |
 |
(Impact Counter) / / / / TC[11~35] / TJ[39~70] / OTG / 95 (+1 grd) for DC A, B, K, A+B; 81(+15 grd) for B+K, 6 (-15 grd), G (101 total, -5 grd) |
Iceberg Circular (Lethal Hit) |
37~38 |
25,8 |
|
N/A |
LNC |
LNC |
- |
 |
 |
/ TC[11~35] / TJ[39~70] |
Pirate's Scheme |
- |
40 |
|
- |
KND |
KND |
- |
  |
- |
[3~14](non-kick horizontals) / When successful: Shifts to that can RO! if opponent is close, becomes mid if opponent is at a distance / 40 frames total if whiffed |
Slant Cross |
18 |
18 |
3 |
-16 |
STN(+14) |
STN(+14) |
4.2% |
  |
 |
TC[6~15] / 56 frames total |
Killer X |
18 |
30 |
6 |
-6 |
KND |
KND |
9.2% |
  |
 |
(Attack counter vs. light attack) / / TC[19~] / RTC / Opp. FrC (block) / OTG / 55 frames total |
Killer X (Lethal Hit) |
18 |
36 |
|
N/A |
N/A |
LNC |
- |
  |
 |
55f total |
Genocidal Culverin |
40 |
60 |
- |
- |
KND |
KND |
- |
  |
 |
/ +1 shot / Projectile / 69 frames total |
Bloody Culverin |
16 |
21 |
- |
- |
- |
- |
- |
  |
 |
/ +1 shot / Projectile / Only hits airborne opponents / 45 frames total |
Flying Dutchman |
20~44 |
10,5x6 |
2,1x6 |
-6 |
KND |
KND |
12.5% |
FC  |
x7 |
/ TC[0~2] / NC / 85 frames total |
Anchor Bow Heel |
30 |
30 |
6 |
+2 |
+6 |
LNC |
9.2% |
 |
 |
[9~19](  Horizontals) / / Opp. FrC (hit) / OTG / 59 frames total |
Pirate's Tactics |
- |
40 |
- |
- |
KND |
KND |
- |
  |
- |
[3~14](non-kick verticals) / When successful: , +1 shot, W!/RO! / 50 frames total if whiffed |
Vile Dirge |
20 |
23 |
4 |
-8 |
N/A |
N/A |
9.2% |
  |
 |
/ See " (hit)" / 33 frames hitstun (relevant only if it trades, i.e. with a kick) / 51 frames total |
Storm Maker |
20 |
22,21 |
- |
N/A |
KND |
KND |
- |
 (hit) |
  |
(Land at least 9 shots) / (2nd hit) / +1 shot /  doesn't trigger / See  for guard behaviour |
Storm Maker (Lethal Hit) |
20 |
22,25 |
|
N/A |
STN |
STN |
- |
  |
  |
(2nd hit) |
High Tide Anchoring |
22~23 |
30 |
6 |
-12 |
KND |
KND |
9.2% |
  |
 |
/ Opp. FrC (block) / OTG / ~i23 vs crouching opponent / TC(23~56) / 62 frames total |
High Tide Anchoring |
38~39 / 42 |
40/0 |
8/0 |
-12 |
KND/STN(+22) |
KND/STN(+22) |
15/0% |
  |
 |
( ) / Opp. FrC (block) / OTG / i39 and higher block pushback of vs crouching / quake (i42, +22), "projectile" / Ground STN vs airborne Opp. / TC(39~72) / 79 frames total |
Eternal Curse |
67~68 |
40 |
- |
- |
LNC |
LNC |
- |
  |
 |
/ cancelable / OTG / Can buffer BT after cancelling the attack / 105 frames total |
Dark Geo Da Ray |
78~90 |
10,20,22,7 |
2,4,6 |
+4 |
LNC |
LNC |
1,1,6% (8%) |
  |
x3 |
(3rd hit) / (3rd hit) / ~DS after initial teleport if held near wall (DS 6 ~i30, other moves after ~i58) / TJ[29~103], teleports on 29 / 128 frames total |
Killer X Crawler |
34 |
36 |
7 |
-14 |
KND |
KND |
9.2% |
* *  |
 |
/ TJ[13~30], TC[35~50] / Opp. FrC (block) / OTG / 67 frames total |
Pressure Astern |
36 |
20 |
4 |
-4 |
STN |
STN |
9.2% |
* *  |
 |
/ TJ[13~30] / Attacks behind / 61 frames total |
Pressure Astern |
14 |
20 |
4 |
-4 |
STN |
STN |
9.2% |
BT  |
 |
/ 39 frames total |
Lagging Wave |
20 |
28 |
5 |
-10 |
KND |
KND |
4.2% |
* *  |
 |
54 frames total |
Lagging Wave ~ Dread Charge |
20 |
28 |
5 |
-17 |
KND |
KND |
4.2% |
* *  |
 |
/ 61f(-17 grd) to enter stance for DC , , , ; 68f(-24 grd) for DC , , (88 total, -44 grd); Return to neutral & are 98 total, -54 grd |
Bloody Hoist |
24 |
24 |
4 |
-8 |
6 |
6 |
9.2% |
* *  |
 |
/ TS / TC[9~15] / Opp. FrC (hit) / OTG / 57 frames total |
Gibbering Torpedo |
24 |
14 |
2 |
-18 |
-6 |
-5 |
1.7% |
*  |
 |
TC[20~39] / 59 frames total |
Gibbering Torpedo |
24,41 |
14, 28 |
2,5 |
-14 |
KND |
KND |
1.7,1-2% (3~4%) |
*   |
  |
NCC / TC[20~62] / 2nd hit LNC on counter / 74 frames total |
Gibbering Torpedo ~ Dread Charge |
24 |
14 |
2 |
-27 |
-15 |
-14 |
1.7% |
*  |
 |
/ TC[20~37] / 68 frames to enter stance; -35 on hit with G cancel |
Gibbering Pressure |
24,71 |
14, 20 |
2,4 |
+14 |
STN |
STN |
1.7,12~13% (13~14%) |
*   |
  |
(2nd hit) / (2nd hit) / TC[20~46] / 96 frames total |
Merciless Wave |
24 |
30 |
6 |
-2 |
KND |
KND |
4.2% |
* *  |
 |
58 frames total |
Merciless Wave ~ Dread Charge |
24 |
30 |
6 |
-5 |
KND |
KND |
4.2% |
* *  |
 |
/ 61f(-5 grd) to enter stance; DC is 81 total, -25 grd; Return to neutral & are 91 total, -35 grd |
Merciless Needle |
34 |
10 |
2 |
-16 |
STN |
STN |
9.2% |
* *  |
 |
/ 69 frames total |
Merciless Needle |
34, 48+ |
10, 14 |
2,2 |
-16 |
2 |
2 |
9.2,2.9% (11~12%) |
* *   |
  |
(1st hit) / NC / 2nd hit can be delayed / 85 frames total [w/o delay] |
Bile Lunges |
18 |
24,30 |
4 |
-14 |
6 |
KND |
9.2% |
  |
 |
/ Shifts to on close hit; W!,RO! / Different from behind, causes 66 damage / STN on trade / 53 frames total [w/o ] |
Riot Storm |
26 |
38 |
7 |
-6 |
LNC |
LNC |
15% |
*  |
 |
/ Opp. FrC (block) / OTG / 62 frames total |
Dread Pressure |
24 |
22 |
4 |
-4 |
STN |
STN |
2.9% |
*  |
 |
TS / 57 frames total |
Dread Pressure |
42 |
30 |
6 |
+6 |
STN |
STN |
15% |
*  |
 |
(Hit opponent's side or back) / / / TS / 77 frames total |
Dread Pressure (Lethal Hit) |
42 |
37~39 |
|
- |
STN |
STN |
- |
*  |
 |
77 frames total |
Bow Breaker |
26 |
34 |
6 |
-16 |
KND |
KND |
9.2% |
* *  |
 |
/ TC[22~27] / 67 frames total |
Head Scratch Kick |
16 |
18 |
3 |
-4 |
2 |
10 |
2.9% |
* *  |
 |
Opp. FrC (counter hit) / 41 frames total |
Anchor Side Kick |
24 |
20 |
4 |
-10 |
6 |
KND |
1-2% |
*  |
 |
[4~13](  horizontals) / Causes KND after successful / 55 frames total |
Anchor Side Kick |
34 |
26 |
5 |
-10 |
KND |
KND |
4.2% |
*  |
 |
[4~13](  horizontals)] / (Hit after successful ) / 65 frames total |
Anchor Side Kick (Lethal Hit) |
34 |
31 |
|
- |
LNC |
LNC |
- |
 *  |
 |
|
Anchor Swirl Kick |
22 |
16 |
3 |
-12 |
4 |
4 |
4.2% |
*  |
 |
TC[16~] / RTC / RO! / OTG / 57 frames total |
Galleon Sinker |
24~ |
32 |
6 |
-4 to +3 |
KND |
KND |
9.2% |
  |
 |
/ TJ[18~31] / TC[30~] / RTC / Opp. FrC (block) / OTG / Advantage varies with distance / 68 frames total |
Night Raid |
26,?,35 |
16,16,16 |
3,3,3 |
-8 |
STN |
STN |
7~8% |
* *  |
x3 |
/ -1 if STN was already used (in a combo) / -6 if 3rd hit misses (after 2nd hits) / 1st hit 29 hitstun / 66 frames total |
Tornado Slice |
28,32 |
14,30 |
2,6 |
-6 |
KND |
KND |
2.9% |
*  |
  |
NC / 1st hit has 29 hitstun / 67 frames total |
Cross Bone Divider |
44 |
48 |
9 |
-12 |
LNC |
LNC |
9.2% |
* *  |
 |
/ 81 frames total |
Cross Bone Divider |
64 |
68 |
- |
- |
LNC |
LNC |
- |
* *  |
 |
/ 101 frames total |
Dark Flame ~ Dread Charge |
- |
- |
- |
N/A |
N/A |
N/A |
- |
8WR  |
- |
(~i76) / TJ[6~44] / Movement occurs after f33 / ~DS if held near wall |
Dark Flame ~ Dread Storm |
- |
- |
- |
N/A |
N/A |
N/A |
- |
8WR  |
- |
(~i54); DS can be done from f36; using DS : 57+ frames total / TJ[6~34] / Movement occurs after f33 |
Sliding |
20 |
26 |
5 |
-22 |
KND |
KND |
9.2% |
Run  |
 |
/ TJ / TC / OTG / 59 frames total |
Dread Charge (Cancel) |
- |
- |
- |
N/A |
N/A |
N/A |
- |
DC  |
- |
20 frames recovery / Shortens DC recovery, timing difference differs between moves that enter DC |
Damned Onslaught |
28 |
12,20 |
2,4 |
+2 |
KND |
KND |
2.9% |
DC  |
  |
NC / TJ[14~24] / Jails / 1st hit has 29 hitstun |
Geo Da Ray |
11~ |
30,10 (40) |
8 |
-16 |
LNC |
LNC |
9.2% |
DC  |
 |
/ TJ / ~DS if held near a wall / Stops motion when attack hits/is blocked, causing same situation at all distances / Guard dmg reduced to 6.67% if DC was entered through an attack (5.0% if it was  :(A:)) / 65f total [without stopping] |
Geo Da Ray |
11~ |
37,12 (50) |
10 |
-16 |
LNC |
LNC |
9.2% |
DC *  |
 |
/ TJ / ~DS if held near a wall / Stops motion when attack hits/is blocked, but not on / Guard dmg reduced to 6.67% if DC was entered through an attack (5.0% if it was  :(A:)) / 100 frames total [without stopping] |
Rolling Slapper |
30,40~ |
20,20 |
4,4 |
+2 |
STN |
KND |
3~4% |
DC  |
  |
/ NC / TJ[25~39] / ~BT / OTG(2nd hit) / 62 frames total |
Tornado Swell |
24 |
16,18,48 |
4 |
-44 |
LNC |
LNC |
9.2% |
DC  |
   |
/ TC / NC / Guard dmg reduced to ??% if DC was entered through an attack (??% if it was  :(A:)) / 106 frames total |
Shadow Flare |
61 |
55 |
11 |
+6 |
KND |
KND |
15% |
DC  |
 |
/ / OTG / STN on grounded or airborne Opp. / Teleports in front / Teleports on f24 / Guard dmg reduced to 12.5% if DC was entered through an attack (10.0% if it was  :(A:)) / 90 frames total |
Shadow Flare |
61 |
55 |
11 |
+6 |
KND |
KND |
15% |
DC  |
 |
/ / OTG / STN on grounded or airborne Opp. / Teleports behind / Teleports on f24 / Guard dmg reduced to 12.5% if DC was entered through an attack (10.0% if it was  :(A:)) / 90 frames total |
Dread Dash |
- |
- |
- |
N/A |
N/A |
- |
- |
DC  |
- |
Dashes forward / 30 recovery frames |
Sadistic Cross |
18 |
50 |
|
N/A |
KND |
N/A |
- |
 |
 |
/ RO! / 10 chip when broken / 54 frames total [whiff] |
Cannonball Split |
18 |
35 |
|
N/A |
KND |
N/A |
- |
  |
 |
/ 10 chip when broken / 54 frames total [whiff] |
Figurehead Break |
18 |
65 |
|
N/A |
KND |
N/A |
- |
Left side throw |
 |
or / 10 chip when broken / 54 frames total [whiff] |
Jolly Roger Hoist |
18 |
55 |
|
N/A |
KND |
N/A |
- |
Right side throw |
 |
or / 10 chip when broken / 54 frames total [whiff] |
Flush Flood |
18 |
65 |
|
N/A |
KND |
N/A |
- |
Back throw |
 |
or / W! / RO! / 10 chip when broken / 54 frames total [whiff] |
Dead Compass |
18 |
0 |
|
N/A |
+5 |
N/A |
- |
* *  |
 |
Unbreakable / W! / 54 frames total [whiff] |
Curse of the Ancient Mariner |
18 |
68 |
|
N/A |
KND |
N/A |
- |
    |
 |
/ +8 on break / 10 chip when broken / 54 frames total [whiff] |
Phantasm Fleet |
18 |
70 |
|
N/A |
KND |
N/A |
- |
* *  |
 |
/ +8 on break / 10 chip when broken / 54 frames total [whiff] |
Shipwrecker |
46 |
40 |
8(16) |
-8 |
- |
- |
16% |
 |
 |
[6-30] / KND vs airborne / 35 recovery frames, 81 total [if not attacked] |
Shipwrecker |
66 |
50 |
12(22) |
+8 |
- |
- |
20% |
 |
 |
[6-50] / / / KND vs airborne / 35 recovery frames, 101 total [if not attacked] |
Accursed Corsair |
- |
18 |
3 |
-16 |
-2 |
-2 |
33% |
 |
 |
(2nd phase defender) / [2nd phase defender only] / -30 against enemy option |
Accursed Corsair (Lethal Hit) |
- |
23 |
|
N/A |
STN |
STN |
- |
 |
 |
|
Accursed Corsair |
- |
18, 9,14 |
3,3,4 |
-6 |
KND |
KND |
33, 1% |
  |
   |
(2nd phase defender) / (1st hit)[2nd phase defender only] / NC / 3rd hit jails |
Accursed Corsair (Lethal Hit) |
- |
23, 9,11 |
|
N/A |
KND |
KND |
- |
  |
   |
NC |
Accursed Corsair ~ Dread Charge |
- |
18 |
3 |
-12 |
+ |
+ |
33% |
 |
 |
(2nd phase defender) / / [2nd phase defender only] |
Accursed Corsair ~ Dread Charge (Lethal Hit) |
- |
23 |
|
N/A |
STN |
STN |
- |
 |
 |
 |
Damned Culverin |
- |
18, 8,9,21 |
3,2,4,7 |
+11 |
KND |
KND |
33, 1,1,4% |
  |
    |
(2nd phase defender) / (4th hit) / (1st hit,4th hit)[1st hit 2nd phase defender only] / NC / 3rd, 4th hits jail / +3 shots / Projectiles (2~4) |
Damned Culverin (Lethal Hit) |
- |
23, 8,12,16 |
|
N/A |
STN |
STN |
- |
  |
    |
/ NC / +3 shots |
Wildfire Culverin |
- |
18,18 |
3 |
N/A |
LNC |
LNC |
50% |
 |
  |
(2nd phase defender) / / / NC / +1 shot / -25 against enemy * option |
Wildfire Culverin (Lethal Hit) |
- |
23,23 |
|
N/A |
LNC |
LNC |
- |
 |
  |
/ NC / +1 shot |
Black Storm Ignition |
- |
18,20,11,8 (59) |
3 |
N/A |
LNC |
LNC |
50% |
 |
    |
(2nd phase defender) / / / NC / +1 shot / Teleports behind / -25 against enemy * option |
Black Storm Ignition (Lethal Hit) |
- |
23,24,10,8 (67) |
|
N/A |
LNC |
LNC |
- |
 |
    |
/ NC / +1 shot / Teleports behind / For , last hit whiffs against many characters |
Anchor Dragger |
- |
20 |
4 |
-6 |
KND |
KND |
33% |
 |
 |
(2nd phase defender) / [2nd phase defender only] / -14 against enemy option |
Anchor Dragger (Lethal Hit) |
- |
26 |
|
N/A |
LNC |
LNC |
- |
 |
 |
|
Casa de Leviathan |
16~20 |
80 |
3 |
-16~ |
CE |
CE |
10.4% |
 |
 |
, / / Invincible frame 15~16 / +2 shots / STN on trade / Advantage varies with distance / 60 frames total [w/o ] |
Soul Charge |
6 |
0 |
- |
+0 |
+8 |
+8 |
- |
  |
 |
, Shifts to / / Invincible from frame 4 / 50 frames total |
Cyclops Carnage |
16,34 |
24,15 |
4,2 |
+10 |
KND |
KND |
~12% |
    |
  |
, Shifts to / (2nd hit) / +1 shot / Invincible frame 15~16 / 76 frames total |
Cyclops Carnage (Cancel) |
16 |
24 |
4 |
-7 |
-3 |
-3 |
4.2% |
     |
 |
, Shifts to / Invincible frame 15~16 / 48 frames total |
Storm Front Culverin |
18,24,38,51 |
54 |
3,3,3,4 |
-10 |
KND |
KND |
~12% |
   |
    |
NC (even if 2nd hit misses) / +2 shots / 80 frames total |
Deep Sea Storm Flare |
18,37,64,115 |
13,11,26, 17 |
2,2,4,6 |
+6 |
KND, STN |
KND, STN |
9%, 4% |
    |
    |
(4th hit) / (3rd,4th hits) / NCC / Ground STN / OTG(3rd,4th hits) / 142 frames total |
Head Snap Kick ~ Infernal Flare |
26 |
30 |
5 |
-22~24 |
KND |
KND |
9.2% |
  |
 |
/ TJ[11~27, 48~67] / Teleports forward after attack / Can follow with a special BT during the attack which causes a different stun (uses same stun as  ) / 76 frames total |
Head Snap Kick ~ Infernal Flare ~ Pressure Astern |
26, 80 |
30,16 |
5,3 |
-3 |
STN |
STN |
9.2,9.2% |
   |
  |
(all hits) / TJ[11~27, 48~65] / 2nd attack hits behind / 2nd hit causes a different stun than regular BT (uses same stun as  ) / 104 frames total |
Deep Sea Cannon Flare |
19, 78 |
30(24), 39 |
5,7 |
+6 |
LNC, STN |
LNC, STN |
9.2,12% (20~21%) |
   |
  |
(2nd hit) / (all hits) / NC / OTG(all hits) / Ground STN / If 2nd hit is input, 1st hit is i19 and will LNC even on tip hit (tip hit still does less damage) / 111 frames total |
Flash Geo Da Ray |
30~36 |
29,9 |
7 |
+6 |
LNC |
LNC |
9.2% |
    |
 |
/ / ~BT / OTG / Lands on hit/grd s.t. advantage is always the same / 80 frames total [whiff] |
Vile Slide |
28 |
27 |
5 |
-20~-12 |
STN |
STN |
2% |
  |
 |
OTG / Advantage varies with distance / Causes bounce vs grounded opponent / 68f total |
Vile Tornado |
28,55 |
27, 11 |
5,2 |
-16 |
+12 |
+12 |
5% |
   |
  |
OTG / 1st hit STN, or bounce vs grounded opponent / 91f total |
Vile Tornado |
28,55,? |
27, 11,26 |
5,2 |
-16 |
KND |
KND |
5% |
    |
   |
(3rd hit) / OTG / 1st hit STN, or bounce vs grounded opponent / 3rd hit only if 2nd hits / +1 shot |
Treacherous Double Lunge |
42 |
26, 30 |
4 |
-12 |
2 |
KND |
9.2% |
  |
 |
/ Teleports forward, invincible from ~i14 / Shifts to on close hit / Different from behind, causes 69 damage / STN on trade / W! / RO! |
Raging Geo Da Ray |
26 |
41, 31 |
7,8 |
+7 |
LNC |
LNC |
15, 12% |
*   |
  |
(2nd hit) / (all hits) / NC / OTG(all hits) |
Infernal Flare ~ Dread Charge |
- |
- |
- |
N/A |
N/A |
N/A |
- |
8WR  |
- |
(~i56) / TJ[6~24] / Movement occurs after f13 / ~DS if held near wall |
Infernal Flare ~ Dread Storm |
- |
- |
- |
N/A |
N/A |
N/A |
- |
8WR  |
- |
(~i34); DS can be done from f16; using DS : 35+ frames total / TJ[6~14] / Movement occurs after f13 |
Phantasm Fleet |
18 |
70 |
|
N/A |
KND |
N/A |
- |
* *  |
 |
/ +8 on break / 10 chip when broken / 54 frames total [whiff] |
Shrieking Sixties |
|
43 |
7 |
-32 to -18 |
KND |
KND |
1.7% |
DC *   |
 |
(Run Counter) / Advantage varies with distance |
Shrieking Geo Da Ray |
|
66 |
12 |
+0 to +14 |
LNC |
LNC |
50% |
DC *   |
 |
/ / Advantage varies with distance |
Shrieking Ash |
|
35 |
6 |
-10 to -8 |
KND |
KND |
6~7% |
DC *   |
 |
(Hit downed opponent) / / OTG / Advantage varies with distance |
Dark Flame |
- |
- |
- |
- |
- |
- |
- |
DC *   |
- |
Teleports behind the opponent |
Furious Geo Da Ray |
11~ |
66 |
12 |
+0 to +16 |
LNC |
LNC |
50% |
DS  |
 |
/ / Advantage varies with distance |
Night Storm Ignition |
16 |
34,19,14 |
4 |
-30 |
|
|
9.2% |
  |
   |
(1st hit) / (2nd hit) / OTG(2nd hit) / +1 shot / 1st hit only hits airborne opponents, followup on hit only / Teleports behind, followup can be blocked in certain situations |
Black Storm Ignition |
N/A |
24,24,10,8 |
3 |
N/A |
LNC |
LNC |
50% |
 |
    |
(2nd phase defender) / / / NC / +1 shot / Teleports behind |
Curse of the Ancient Mariner |
18 |
68 |
|
N/A |
KND |
N/A |
- |
    |
 |
/ +8 on break / 10 chip when broken / 54 frames total [whiff] |