Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.
Attack | IMP | DMG | CHIP | GRD | HIT | CH | GB |
Bridgette Cannonball | 12 | 10 | 2 | -8 | 2 | 2 | 1.7% |
cancelable / 42 frames total | |||||||
Bridgette Cannonball | 12,29 | 10,12 | 2,2 | -6 | 6 | 6 | 1.7,1.7% |
NC / Jails / 56 frames total | |||||||
Bridgette Cannonball | 12,29,66,68 | 10,12, 15,20 | 2,2, 3,4 | -12 | KND | KND | 1.7,1.7, 4.5% (~7.8%) |
NC(1~2, 3~4) / 14th hit jails / 103 frames total | |||||||
Pirate's Cross | 14,20 | 10,30 | 2,6 | -18 | -4 | -4 | 1.25,2.5% (3.75%) |
OTG(2nd hit) / 59 frames total | |||||||
Storm Signal | 18, 24 | 16,14 | 3,3 | -8 | 6 | 6 | 1.7,1.7% |
NC / 1st hit only: STN(+14) on hit, -16 on grd / 2nd hit only: +0(hit), +6(counter hit) / 53 frames total | |||||||
Half-Mast Wave | 16 | 16 | 2 | -10 | -2 | -2 | 1.7% |
47 frames total | |||||||
Half-Mast Wave | 16,49 | 16, 26 | 2,4 | -6 | KND | KND | 1.7,1.7% |
Never jails / 84 frames total | |||||||
Half-Mast Wave ~ Dread Charge | 16,49 | 16, 26 | 2,4 | -1 | KND | KND | 1.7,1.7% |
/ 79 (-1 grd) to enter DC for A, B, K, A+B ; 86 (-8 grd) for DC B+K, DC 6, G cancel (-28 grd total) / 116 to neutral (-38 grd total) | |||||||
Half-Mast Windmill | 16,42,48 | 16, 12,18 | 2,2,3 | -12 | LNC | LNC | 1.7,3.8,3.8% (9.2%) |
(3rd hit) / NCC / OTG(2nd hit) / 2nd attack delayable / 3rd hit jails / If 3rd hit whiffs: -28 (grd), -17~18 (hit) / 90 frames total [w/o delay] | |||||||
Scissor Wave | 16~20 | 16,16 | 3,3 | -12 | 6 | 6 | 1.7,1.7% |
NC / -20 on grd if 2nd hit misses / 56 frames total | |||||||
Sever Soul | 12 | 12 | 2 | -6 | 6 | 6 | 1.7% |
TC[8~] / RTC / 42 frames total | |||||||
Wave Break | 30 | 22 | 4 | -14 | 6 | KND | 3~4% |
TC[7~] / RTC / OTG / 68 frames total | |||||||
Scissor Lifter | 24,46 | 10,12 | 2,2 | -20 | -6 | -6 | 1.7,1.7% |
NC / OTG / 2nd hit STN (counter) / 93 frames total | |||||||
Deadly Torrent ~ Dread Charge | 24,46,81 | 10,12, 20,4 | 2,2,4 | -8 | LNC | LNC | 1.7,1.7,5% (~8.3%) |
(3rd hit) / (only if successful) / OTG(1st,2nd) / 2nd hit STN (counter) / 112 frames total [w/o ] | |||||||
Crush Keel | 18 | 15 | 3 | -6 | -2 | STN | 2.9% |
Opp. BT (hit) / 51 frames total | |||||||
Crush Keel | 32 | 15 | 3 | -2 | STN | STN | 2.9% |
65 frames total | |||||||
Sever Soul | 12 | 12 | 2 | -6 | 6 | 6 | 1.7% |
FC | TC[0~9, 13~] / RTC / 42 frames total | ||||||
Cursed Blow | 18 | 18 | 3 | -16 | STN(+16) | STN(+16) | 2.9% |
WR | TC[0~15] / 51 frames total | ||||||
Soul Wipe Riptide | 26 | 22 | 5 | -2 | 8 | 8 | 1.7% |
TJ[3~30](Invincible to Lows 3~, airborne 9~) / Opp. BT (hit) / 52 frames total | |||||||
Soul Wipe Riptide | 26 | 24 | 5 | -2 | 8 | 8 | 1.7% |
TJ[3~30](Invincible to Lows 3~, airborne 9~) / Opp. BT (hit) / 52 frames total | |||||||
Soul Wipe Riptide | 26 | 26 | 5 | -2 | 8 | 8 | 1.7% |
TJ[3~30](Invincible to Lows 3~, airborne 7~) / Opp. BT (hit) / 52 frames total | |||||||
Aft Soul Wipe | 14 | 17 | 3 | -6 | 6 | 6 | 1.7% |
BT | 41 frames total | ||||||
Sub Laser Wave | 14 | 15 | 2 | -6 | 6 | 6 | 1.7% |
BT | TC[12~] / RTC / 40 frames total | ||||||
Attack | IMP | DMG | CHIP | GRD | HIT | CH | GB |
Attack | IMP | DMG | CHIP | GRD | HIT | CH | GB |
Wild Storm | 18 | 12 | 2 | -8 | 2 | 2 | 2.9% |
cancelable / 45 frames total | |||||||
Wild Storm | 18,37 | 12,10 | 2,2 | -8 | 4 | 4 | 2.9,1.7% (~4.6%) |
NC / 66 frames total | |||||||
Wild Storm | 18,37,64 | 12,10, 36 | 2,2,7 | -12 | KND | KND | 2.9,1.7,5% (~9.6%) |
(3rd hit) / OTG(3rd hit) / NCC / Opp. FrC (block) / 105 frames total | |||||||
Storm Generate | 14 | 8 | 1 | -6 | 2 | 2 | 2.9% |
against midair opponent / This move acts like a kick / 41 frames total | |||||||
Storm Generate | 14 | 8,7,7,15 | - | KND | KND | - | |
Against midair opponent | (Land at least 9 shots) / +2 shots / doesn't trigger | ||||||
Storm Generate (Lethal Hit) | 14 | 8,7,7,13 | N/A | LNC | LNC | - | |
Surprise Wave | 20 | 20 | 4 | -14 | STN | STN | 4.2% |
[41~53]( non-kick horizontals) / 53 frames total | |||||||
Head Snap Kick | 26~ | 28 | 5 | +0~+2 | KND | KND | 9.2% |
/ TJ[11~27] / Typically +0~+1, +2 requires very specific spacing / 54 frames total | |||||||
Sail Nautilus | 16 | 14 | 2 | -14 | 2 | 2 | 2.9% |
51 frames total | |||||||
Sail Nautilus | 16, 45+ | 14, 30 | 2,6 | -14 | KND | KND | 2.9,6.7% (~9.6%) |
(2nd hit) / NCC / 2nd hit delayable / 86 frames total [w/o delay] | |||||||
Sail Nautilus | 28 | 25 | 5 | -6 | STN | STN | 5.8% |
/ 62 frames total | |||||||
Dreadnought Culverin | 28 | 25, 10,5,5,5,8,12,30 | 5,2,1,1,1,1,1,2 | -14 | KND | KND | 5.8,9.6% (~15%) |
×8 | (1st hit) / +1 shot / NC / 2nd attack delayable / 73 damage for full combo, w/o first hit 80 damage / 139 frames total [w/o delay] | ||||||
Cannonball Lifter | 20 | 28 (22) | 5 (4) | -14 | LNC (STN) | LNC (STN) | 9.2(4.2)% |
/ STN and reduced damage on tip hit / OTG / 54 frames total [52 if it connects] | |||||||
Spike Anchor | 16~17 | 18 | 3 | -6 | +4~5 | +4~5 | 2.9% |
TC[18~] / RTC / OTG / Spikes airborne opponent / 45 frames total | |||||||
Submerged Harpoon | 24 | 20 | 4 | -12 | 2 | KND | 2.9% |
OTG / STN on grounded opp. / 64 frames total | |||||||
Submerged Harpoon | 48 | 22 | 4 | -8 | 6 | KND | 9.2% |
/ OTG / on grounded opp. / 84 frames total | |||||||
Storm Nest | 48 | 22,2,2,6 | - | LNC | LNC | - | |
Against downed opponent | +3 shots | ||||||
Bloody Corposant | 14 | 12 | 2 | -14 | -4 | -4 | 2.9% |
47 frames total | |||||||
Bloody Corposant | 14,39 | 12, 12 | 2 | -12 | -2 | -2 | 2.9,1.7% (4.6%) |
NCC / 69 frames total | |||||||
Bloody Corposant | 14,39,59,60 | 12,12, 8,8 | 2,2,1,1 | -14 | -6 | -6 | 7~8% |
NCC / Time precisely for increased damage and W!-property on last attack / 101 frames total | |||||||
Bloody Corposant | 14,39,59,60 | 12,12, 10,10 | 2,2,2,2 | -14 | -6 | -6 | 7~8% |
: | NCC / W! / 101 frames total | ||||||
Bloody Hilt Kick | 14,35 | 14,18 | 2,3 | -8 | KND | KND | 2.9,1.7% |
NCC / 74 frames total | |||||||
Geo Da Ray Rafaga | 18~ | 27,9 (32) | 6 | -26 ~ -15 | LNC | LNC | 9.2% |
/ TJ[19~56] / KND at a distance, less unsafe with late hitbox, latest hitbox deals 40 damage / 72 frames total | |||||||
Geo Da Ray Rafaga | 18~ | 30,10 (40) | 8 | -26 ~ -15 | LNC | LNC | 9.2% |
: | / TJ[19~56] / KND at a distance, less unsafe with late hitbox / 72 frames total | ||||||
Slay Storm | 14~15 | 18 | 3 | -8 | 2~3 | 2~3 | 2.9% |
FC | TC[0~2, 10~] / RTC / OTG / ~i15 and +3 at far range / 43 frames total | ||||||
Bloody Hoist | 24 | 24 | 4 | -8 | 6 | 6 | 9.2% |
FC | / TS / TC[0~2,9~15] / Opp. FrC (hit) / OTG / 57 frames total | ||||||
Devastater | 18 | 30 | 6 | -10 | LNC | LNC | 9.2% |
WR | / TC[0~6] / OTG / 50 frames total | ||||||
Devastater ~ Dread Charge | 18 | 30 | 6 | -20 | LNC | LNC | 9.2% |
WR | / / TC[0~6] / OTG / 60 frames to enter stance; -35 on grd with G cancel | ||||||
Deck Lifter | 40 | 24 | 4 | -12 | -5 | -5 | 2.9% |
/ TJ[4~30](Invincible to Lows 3~, airborne 9~) / OTG / 78 frames total | |||||||
Deck Lifter | 40 | 26 | 5 | -12 | LNC | LNC | 2.9% |
/ TJ[3~30](Invincible to Lows 3~, airborne 9~) / OTG / 78 frames total | |||||||
Deck Lifter | 40 | 28 | 5 | -12 | LNC | LNC | 2.9% |
/ TJ[3~30](Invincible to Lows 3~, airborne 9~) / OTG / 78 frames total | |||||||
Aft Blade Storm | 16 | 18 | 3 | -6 | 4 | 4 | 2.9% |
BT | 43 frames total | ||||||
Sub Slay Storm | 18 | 18 | 3 | -8 | 2 | 2 | 2.9% |
BT | TC[20~] / Opp. FrC(hit) / RTC / OTG / 46 frames total | ||||||
Attack | IMP | DMG | CHIP | GRD | HIT | CH | GB |
Attack | IMP | DMG | CHIP | GRD | HIT | CH | GB |
Anchor Kick | 12 | 14 | 2 | -8 | +0 | +0 | 1.7% |
cancelable / 41 frames total | |||||||
Killer Windrose | 24,30 | 16,24 | 3,4 | -4 | 6 | 6 | 1.7,1.2 (2.9)% |
(Opp. stunned by a GI) / TJ[8~23], TC[31~43] / OTG(1st hit) / 1st hit acts like a weak vertical weapon attack, but causes lvl 2 GI / 57 frames total | |||||||
Killer Windrose (Lethal Hit) | 24,30 | 16,28 | N/A | STN | N/A | - | |
TJ[8~23], TC[31~43] | |||||||
Anchor Gusty Kick | 16 | 28 | 5 | -6 | 4 | 4 | 2.9% |
~BT / W! / 49 frames total | |||||||
Anchor Maroon Kick | 22 | 18 | 3 | -14 | -2 | -2 | 2.08% |
TC[13~] / Opp. FrC (hit) / RTC / OTG / 51 frames total | |||||||
Anchor Knee Kick | 14 | 14 | 2 | -8 | 6 | 6 | 2.9% |
47 frames total | |||||||
Anchor Middle Kick | 14 | 14 | 2 | -4 | 6 | 6 | 2.9% |
39 frames total | |||||||
Anchor Bow Kick | 16 | 12 | 2 | -14 | -4 | -4 | 1.7% |
TC[11~] / RTC / OTG / 45 frames total | |||||||
Vile Slide | 28~ | 25 | 5 | -20~-12 | -4~+2 | STN | 2.9% |
Advantage varies with distance / OTG / 68 frames total | |||||||
Anchor Steep Kick | 14~15 | 16 | 3 | -10 | -2 | -2 | 1.7% |
45 frames total | |||||||
Anchor Steep Kick | 14,43 | 16, 20 | 3,4 | -12 | +0 | +0 | 1.7,6~7% (8~9%) |
(2nd hit) / NCC / W! / Can buffer BT during the attack / 74 frames total | |||||||
Anchor Bow Kick | 16 | 12 | 2 | -14 | -4 | -4 | 1.7% |
FC | TC[0~2,10~] / RTC / OTG / 45 frames total | ||||||
Anchor Revive Kick | 12 | 16 | 3 | -8 | 6 | 6 | 1.7% |
WR | TC[0~26] / 45 frames total | ||||||
Cannon Launch Kick | 22 | 20 | 4 | -8 | 2 | 2 | 2.9% |
TJ[3~30](Invincible to Lows 3~, airborne 7~) / 49 frames total | |||||||
Cannon Launch Kick | 22 | 22 | 4 | -8 | 2 | 2 | 2.9% |
TJ[3~30](Invincible to Lows 3~, airborne 7~) / 49 frames total | |||||||
Cannon Launch Kick | 22 | 24 | 4 | -8 | 2 | 2 | 2.9% |
TJ[3~30](Invincible to Lows 3~, airborne 7~) / 49 frames total | |||||||
Aft Anchor Kick | 14 | 16 | 3 | -8 | 2 | 2 | 1.7% |
BT | 43 frames total | ||||||
Sub Anchor Bow Kick | 18 | 16 | 3 | -14 | -2 | -2 | 1.7% |
BT | TC[18~] / RTC / OTG / 49 frames total | ||||||
Attack | IMP | DMG | CHIP | GRD | HIT | CH | GB |
Attack | IMP | DMG | CHIP | GRD | HIT | CH | GB |
Iceberg Circular | 37~38 | 21,7 | 5 | +3~4 | LNC | LNC | 15% |
(Impact Counter) / / / TC[11~35] / TJ[39~70] / OTG / 92 frames total | |||||||
Iceberg Circular ~ Dread Charge | 38 | 21,7 | 5 | +1 | LNC | LNC | 15% |
(Impact Counter) / / / / TC[11~35] / TJ[39~70] / OTG / 95 (+1 grd) for DC A, B, K, A+B; 81(+15 grd) for B+K, 6 (-15 grd), G (101 total, -5 grd) | |||||||
Iceberg Circular (Lethal Hit) | 37~38 | 25,8 | N/A | LNC | LNC | - | |
/ TC[11~35] / TJ[39~70] | |||||||
Pirate's Scheme | - | 40 | - | KND | KND | - | |
- | [3~14](non-kick horizontals) / When successful: Shifts to that can RO! if opponent is close, becomes mid if opponent is at a distance / 40 frames total if whiffed | ||||||
Slant Cross | 18 | 18 | 3 | -16 | STN(+14) | STN(+14) | 4.2% |
TC[6~15] / 56 frames total | |||||||
Killer X | 18 | 30 | 6 | -6 | KND | KND | 9.2% |
(Attack counter vs. light attack) / / TC[19~] / RTC / Opp. FrC (block) / OTG / 55 frames total | |||||||
Killer X (Lethal Hit) | 18 | 36 | N/A | N/A | LNC | - | |
55f total | |||||||
Genocidal Culverin | 40 | 60 | - | - | KND | KND | - |
/ +1 shot / Projectile / 69 frames total | |||||||
Bloody Culverin | 16 | 21 | - | - | - | - | - |
/ +1 shot / Projectile / Only hits airborne opponents / 45 frames total | |||||||
Flying Dutchman | 20~44 | 10,5x6 | 2,1x6 | -6 | KND | KND | 12.5% |
FC | x7 | / TC[0~2] / NC / 85 frames total | |||||
Anchor Bow Heel | 30 | 30 | 6 | +2 | +6 | LNC | 9.2% |
[9~19]( Horizontals) / / Opp. FrC (hit) / OTG / 59 frames total | |||||||
Pirate's Tactics | - | 40 | - | - | KND | KND | - |
- | [3~14](non-kick verticals) / When successful: , +1 shot, W!/RO! / 50 frames total if whiffed | ||||||
Vile Dirge | 20 | 23 | 4 | -8 | N/A | N/A | 9.2% |
/ See "(hit)" / 33 frames hitstun (relevant only if it trades, i.e. with a kick) / 51 frames total | |||||||
Storm Maker | 20 | 22,21 | - | N/A | KND | KND | - |
(hit) | (Land at least 9 shots) / (2nd hit) / +1 shot / doesn't trigger / See for guard behaviour | ||||||
Storm Maker (Lethal Hit) | 20 | 22,25 | N/A | STN | STN | - | |
(2nd hit) | |||||||
High Tide Anchoring | 22~23 | 30 | 6 | -12 | KND | KND | 9.2% |
/ Opp. FrC (block) / OTG / ~i23 vs crouching opponent / TC(23~56) / 62 frames total | |||||||
High Tide Anchoring | 38~39 / 42 | 40/0 | 8/0 | -12 | KND/STN(+22) | KND/STN(+22) | 15/0% |
() / Opp. FrC (block) / OTG / i39 and higher block pushback of vs crouching / quake (i42, +22), "projectile" / Ground STN vs airborne Opp. / TC(39~72) / 79 frames total | |||||||
Eternal Curse | 67~68 | 40 | - | - | LNC | LNC | - |
/ cancelable / OTG / Can buffer BT after cancelling the attack / 105 frames total | |||||||
Dark Geo Da Ray | 78~90 | 10,20,22,7 | 2,4,6 | +4 | LNC | LNC | 1,1,6% (8%) |
x3 | (3rd hit) / (3rd hit) / ~DS after initial teleport if held near wall (DS 6 ~i30, other moves after ~i58) / TJ[29~103], teleports on 29 / 128 frames total | ||||||
Killer X Crawler | 34 | 36 | 7 | -14 | KND | KND | 9.2% |
** | / TJ[13~30], TC[35~50] / Opp. FrC (block) / OTG / 67 frames total | ||||||
Pressure Astern | 36 | 20 | 4 | -4 | STN | STN | 9.2% |
** | / TJ[13~30] / Attacks behind / 61 frames total | ||||||
Pressure Astern | 14 | 20 | 4 | -4 | STN | STN | 9.2% |
BT | / 39 frames total | ||||||
Attack | IMP | DMG | CHIP | GRD | HIT | CH | GB |
Attack | IMP | DMG | CHIP | GRD | HIT | CH | GB |
Lagging Wave | 20 | 28 | 5 | -10 | KND | KND | 4.2% |
** | 54 frames total | ||||||
Lagging Wave ~ Dread Charge | 20 | 28 | 5 | -17 | KND | KND | 4.2% |
** | / 61f(-17 grd) to enter stance for DC , , , ; 68f(-24 grd) for DC , , (88 total, -44 grd); Return to neutral & are 98 total, -54 grd | ||||||
Bloody Hoist | 24 | 24 | 4 | -8 | 6 | 6 | 9.2% |
** | / TS / TC[9~15] / Opp. FrC (hit) / OTG / 57 frames total | ||||||
Gibbering Torpedo | 24 | 14 | 2 | -18 | -6 | -5 | 1.7% |
* | TC[20~39] / 59 frames total | ||||||
Gibbering Torpedo | 24,41 | 14, 28 | 2,5 | -14 | KND | KND | 1.7,1-2% (3~4%) |
* | NCC / TC[20~62] / 2nd hit LNC on counter / 74 frames total | ||||||
Gibbering Torpedo ~ Dread Charge | 24 | 14 | 2 | -27 | -15 | -14 | 1.7% |
* | / TC[20~37] / 68 frames to enter stance; -35 on hit with G cancel | ||||||
Gibbering Pressure | 24,71 | 14, 20 | 2,4 | +14 | STN | STN | 1.7,12~13% (13~14%) |
* | (2nd hit) / (2nd hit) / TC[20~46] / 96 frames total | ||||||
Merciless Wave | 24 | 30 | 6 | -2 | KND | KND | 4.2% |
** | 58 frames total | ||||||
Merciless Wave ~ Dread Charge | 24 | 30 | 6 | -5 | KND | KND | 4.2% |
** | / 61f(-5 grd) to enter stance; DC is 81 total, -25 grd; Return to neutral & are 91 total, -35 grd | ||||||
Merciless Needle | 34 | 10 | 2 | -16 | STN | STN | 9.2% |
** | / 69 frames total | ||||||
Merciless Needle | 34, 48+ | 10, 14 | 2,2 | -16 | 2 | 2 | 9.2,2.9% (11~12%) |
** | (1st hit) / NC / 2nd hit can be delayed / 85 frames total [w/o delay] | ||||||
Bile Lunges | 18 | 24,30 | 4 | -14 | 6 | KND | 9.2% |
/ Shifts to on close hit; W!,RO! / Different from behind, causes 66 damage / STN on trade / 53 frames total [w/o ] | |||||||
Riot Storm | 26 | 38 | 7 | -6 | LNC | LNC | 15% |
* | / Opp. FrC (block) / OTG / 62 frames total | ||||||
Dread Pressure | 24 | 22 | 4 | -4 | STN | STN | 2.9% |
* | TS / 57 frames total | ||||||
Dread Pressure | 42 | 30 | 6 | +6 | STN | STN | 15% |
* | (Hit opponent's side or back) / / / TS / 77 frames total | ||||||
Dread Pressure (Lethal Hit) | 42 | 37~39 | - | STN | STN | - | |
* | 77 frames total | ||||||
Bow Breaker | 26 | 34 | 6 | -16 | KND | KND | 9.2% |
** | / TC[22~27] / 67 frames total | ||||||
Head Scratch Kick | 16 | 18 | 3 | -4 | 2 | 10 | 2.9% |
** | Opp. FrC (counter hit) / 41 frames total | ||||||
Anchor Side Kick | 24 | 20 | 4 | -10 | 6 | KND | 1-2% |
* | [4~13]( horizontals) / Causes KND after successful / 55 frames total | ||||||
Anchor Side Kick | 34 | 26 | 5 | -10 | KND | KND | 4.2% |
* | [4~13]( horizontals)] / (Hit after successful ) / 65 frames total | ||||||
Anchor Side Kick (Lethal Hit) | 34 | 31 | - | LNC | LNC | - | |
* | |||||||
Anchor Swirl Kick | 22 | 16 | 3 | -12 | 4 | 4 | 4.2% |
* | TC[16~] / RTC / RO! / OTG / 57 frames total | ||||||
Galleon Sinker | 24~ | 32 | 6 | -4 to +3 | KND | KND | 9.2% |
/ TJ[18~31] / TC[30~] / RTC / Opp. FrC (block) / OTG / Advantage varies with distance / 68 frames total | |||||||
Night Raid | 26,?,35 | 16,16,16 | 3,3,3 | -8 | STN | STN | 7~8% |
** | x3 | / -1 if STN was already used (in a combo) / -6 if 3rd hit misses (after 2nd hits) / 1st hit 29 hitstun / 66 frames total | |||||
Tornado Slice | 28,32 | 14,30 | 2,6 | -6 | KND | KND | 2.9% |
* | NC / 1st hit has 29 hitstun / 67 frames total | ||||||
Cross Bone Divider | 44 | 48 | 9 | -12 | LNC | LNC | 9.2% |
** | / 81 frames total | ||||||
Cross Bone Divider | 64 | 68 | - | - | LNC | LNC | - |
** | / 101 frames total | ||||||
Dark Flame ~ Dread Charge | - | - | - | N/A | N/A | N/A | - |
8WR | - | (~i76) / TJ[6~44] / Movement occurs after f33 / ~DS if held near wall | |||||
Dark Flame ~ Dread Storm | - | - | - | N/A | N/A | N/A | - |
8WR | - | (~i54); DS can be done from f36; using DS : 57+ frames total / TJ[6~34] / Movement occurs after f33 | |||||
Sliding | 20 | 26 | 5 | -22 | KND | KND | 9.2% |
Run | / TJ / TC / OTG / 59 frames total | ||||||
Attack | IMP | DMG | CHIP | GRD | HIT | CH | GB |
Attack | IMP | DMG | CHIP | GRD | HIT | CH | GB |
Dread Charge (Cancel) | - | - | - | N/A | N/A | N/A | - |
DC | - | 20 frames recovery / Shortens DC recovery, timing difference differs between moves that enter DC | |||||
Damned Onslaught | 28 | 12,20 | 2,4 | +2 | KND | KND | 2.9% |
DC | NC / TJ[14~24] / Jails / 1st hit has 29 hitstun | ||||||
Geo Da Ray | 11~ | 30,10 (40) | 8 | -16 | LNC | LNC | 9.2% |
DC | / TJ / ~DS if held near a wall / Stops motion when attack hits/is blocked, causing same situation at all distances / Guard dmg reduced to 6.67% if DC was entered through an attack (5.0% if it was :(A:)) / 65f total [without stopping] | ||||||
Geo Da Ray | 11~ | 37,12 (50) | 10 | -16 | LNC | LNC | 9.2% |
DC * | / TJ / ~DS if held near a wall / Stops motion when attack hits/is blocked, but not on / Guard dmg reduced to 6.67% if DC was entered through an attack (5.0% if it was :(A:)) / 100 frames total [without stopping] | ||||||
Rolling Slapper | 30,40~ | 20,20 | 4,4 | +2 | STN | KND | 3~4% |
DC | / NC / TJ[25~39] / ~BT / OTG(2nd hit) / 62 frames total | ||||||
Tornado Swell | 24 | 16,18,48 | 4 | -44 | LNC | LNC | 9.2% |
DC | / TC / NC / Guard dmg reduced to ??% if DC was entered through an attack (??% if it was :(A:)) / 106 frames total | ||||||
Shadow Flare | 61 | 55 | 11 | +6 | KND | KND | 15% |
DC | / / OTG / STN on grounded or airborne Opp. / Teleports in front / Teleports on f24 / Guard dmg reduced to 12.5% if DC was entered through an attack (10.0% if it was :(A:)) / 90 frames total | ||||||
Shadow Flare | 61 | 55 | 11 | +6 | KND | KND | 15% |
DC | / / OTG / STN on grounded or airborne Opp. / Teleports behind / Teleports on f24 / Guard dmg reduced to 12.5% if DC was entered through an attack (10.0% if it was :(A:)) / 90 frames total | ||||||
Dread Dash | - | - | - | N/A | N/A | - | - |
DC | - | Dashes forward / 30 recovery frames | |||||
Attack | IMP | DMG | CHIP | GRD | HIT | CH | GB |
Attack | IMP | DMG | CHIP | GRD | HIT | CH | GB |
Dread Storm | - | - | N/A | N/A | N/A | - | |
During Dread Charge against the wall or other inputs | - | ||||||
Dread Storm (Cancel) | - | - | N/A | N/A | N/A | - | |
DS | - | 1~3 frames total | |||||
Soaring Spider | 14~ | 38 | 7 | -8 to +2 | KND | KND | 4.2% |
DS | (Run Counter) / TJ / Advantage varies with distance | ||||||
Soaring Spider (Lethal Hit) | 14~ | 22,22 (45) | - | STN | STN | - | |
DS | TJ | ||||||
Rolling Geo Da Ray | 11~ | 60 | - | -6 to +10 | LNC | LNC | 50% |
DS | / TJ / Advantage varies with distance | ||||||
Abduction | 26~ | 32 | 6 | -10 to -8 | KND | KND | 9.2% |
DS | (Hit downed opponent) / / OTG / TJ / Advantage varies with distance | ||||||
Abduction (Lethal Hit) | 26~ | 31 | - | LNC | LNC | - | |
DS | TJ | ||||||
Dark Flame | - | - | N/A | N/A | N/A | - | |
DS | - | Teleports behind the opponent; Invincible from frame 1/2? / Can be performed as soon as Cervantes touches the wall (Skips stance entry time) / ~34 frames total, vulnerable for the last 10 | |||||
Attack | IMP | DMG | CHIP | GRD | HIT | CH | GB |
Attack | IMP | DMG | CHIP | GRD | HIT | CH | GB |
Sadistic Cross | 18 | 50 | N/A | KND | N/A | - | |
/ RO! / 10 chip when broken / 54 frames total [whiff] | |||||||
Cannonball Split | 18 | 35 | N/A | KND | N/A | - | |
/ 10 chip when broken / 54 frames total [whiff] | |||||||
Figurehead Break | 18 | 65 | N/A | KND | N/A | - | |
Left side throw | or / 10 chip when broken / 54 frames total [whiff] | ||||||
Jolly Roger Hoist | 18 | 55 | N/A | KND | N/A | - | |
Right side throw | or / 10 chip when broken / 54 frames total [whiff] | ||||||
Flush Flood | 18 | 65 | N/A | KND | N/A | - | |
Back throw | or / W! / RO! / 10 chip when broken / 54 frames total [whiff] | ||||||
Dead Compass | 18 | 0 | N/A | +5 | N/A | - | |
** | Unbreakable / W! / 54 frames total [whiff] | ||||||
Curse of the Ancient Mariner | 18 | 68 | N/A | KND | N/A | - | |
/ +8 on break / 10 chip when broken / 54 frames total [whiff] | |||||||
Phantasm Fleet | 18 | 70 | N/A | KND | N/A | - | |
** | / +8 on break / 10 chip when broken / 54 frames total [whiff] | ||||||
Attack | IMP | DMG | CHIP | GRD | HIT | CH | GB |
Attack | IMP | DMG | CHIP | GRD | HIT | CH | GB |
Shipwrecker | 46 | 40 | 8(16) | -8 | - | - | 16% |
[6-30] / KND vs airborne / 35 recovery frames, 81 total [if not attacked] | |||||||
Shipwrecker | 66 | 50 | 12(22) | +8 | - | - | 20% |
[6-50] / / / KND vs airborne / 35 recovery frames, 101 total [if not attacked] | |||||||
Accursed Corsair | - | 18 | 3 | -16 | -2 | -2 | 33% |
(2nd phase defender) / [2nd phase defender only] / -30 against enemy option | |||||||
Accursed Corsair (Lethal Hit) | - | 23 | N/A | STN | STN | - | |
Accursed Corsair | - | 18, 9,14 | 3,3,4 | -6 | KND | KND | 33, 1% |
(2nd phase defender) / (1st hit)[2nd phase defender only] / NC / 3rd hit jails | |||||||
Accursed Corsair (Lethal Hit) | - | 23, 9,11 | N/A | KND | KND | - | |
NC | |||||||
Accursed Corsair ~ Dread Charge | - | 18 | 3 | -12 | + | + | 33% |
(2nd phase defender) / / [2nd phase defender only] | |||||||
Accursed Corsair ~ Dread Charge (Lethal Hit) | - | 23 | N/A | STN | STN | - | |
Damned Culverin | - | 18, 8,9,21 | 3,2,4,7 | +11 | KND | KND | 33, 1,1,4% |
(2nd phase defender) / (4th hit) / (1st hit,4th hit)[1st hit 2nd phase defender only] / NC / 3rd, 4th hits jail / +3 shots / Projectiles (2~4) | |||||||
Damned Culverin (Lethal Hit) | - | 23, 8,12,16 | N/A | STN | STN | - | |
/ NC / +3 shots | |||||||
Wildfire Culverin | - | 18,18 | 3 | N/A | LNC | LNC | 50% |
(2nd phase defender) / / / NC / +1 shot / -25 against enemy * option | |||||||
Wildfire Culverin (Lethal Hit) | - | 23,23 | N/A | LNC | LNC | - | |
/ NC / +1 shot | |||||||
Black Storm Ignition | - | 18,20,11,8 (59) | 3 | N/A | LNC | LNC | 50% |
(2nd phase defender) / / / NC / +1 shot / Teleports behind / -25 against enemy * option | |||||||
Black Storm Ignition (Lethal Hit) | - | 23,24,10,8 (67) | N/A | LNC | LNC | - | |
/ NC / +1 shot / Teleports behind / For , last hit whiffs against many characters | |||||||
Anchor Dragger | - | 20 | 4 | -6 | KND | KND | 33% |
(2nd phase defender) / [2nd phase defender only] / -14 against enemy option | |||||||
Anchor Dragger (Lethal Hit) | - | 26 | N/A | LNC | LNC | - | |
Attack | IMP | DMG | CHIP | GRD | HIT | CH | GB |
Attack | IMP | DMG | CHIP | GRD | HIT | CH | GB |
Casa de Leviathan | 16~20 | 80 | 3 | -16~ | CE | CE | 10.4% |
, / / Invincible frame 15~16 / +2 shots / STN on trade / Advantage varies with distance / 60 frames total [w/o ] | |||||||
Soul Charge | 6 | 0 | - | +0 | +8 | +8 | - |
, Shifts to / / Invincible from frame 4 / 50 frames total | |||||||
Cyclops Carnage | 16,34 | 24,15 | 4,2 | +10 | KND | KND | ~12% |
, Shifts to / (2nd hit) / +1 shot / Invincible frame 15~16 / 76 frames total | |||||||
Cyclops Carnage (Cancel) | 16 | 24 | 4 | -7 | -3 | -3 | 4.2% |
, Shifts to / Invincible frame 15~16 / 48 frames total | |||||||
Storm Front Culverin | 18,24,38,51 | 54 | 3,3,3,4 | -10 | KND | KND | ~12% |
NC (even if 2nd hit misses) / +2 shots / 80 frames total | |||||||
Deep Sea Storm Flare | 18,37,64,115 | 13,11,26, 17 | 2,2,4,6 | +6 | KND, STN | KND, STN | 9%, 4% |
(4th hit) / (3rd,4th hits) / NCC / Ground STN / OTG(3rd,4th hits) / 142 frames total | |||||||
Head Snap Kick ~ Infernal Flare | 26 | 30 | 5 | -22~24 | KND | KND | 9.2% |
/ TJ[11~27, 48~67] / Teleports forward after attack / Can follow with a special BT during the attack which causes a different stun (uses same stun as ) / 76 frames total | |||||||
Head Snap Kick ~ Infernal Flare ~ Pressure Astern | 26, 80 | 30,16 | 5,3 | -3 | STN | STN | 9.2,9.2% |
(all hits) / TJ[11~27, 48~65] / 2nd attack hits behind / 2nd hit causes a different stun than regular BT (uses same stun as ) / 104 frames total | |||||||
Deep Sea Cannon Flare | 19, 78 | 30(24), 39 | 5,7 | +6 | LNC, STN | LNC, STN | 9.2,12% (20~21%) |
(2nd hit) / (all hits) / NC / OTG(all hits) / Ground STN / If 2nd hit is input, 1st hit is i19 and will LNC even on tip hit (tip hit still does less damage) / 111 frames total | |||||||
Flash Geo Da Ray | 30~36 | 29,9 | 7 | +6 | LNC | LNC | 9.2% |
/ / ~BT / OTG / Lands on hit/grd s.t. advantage is always the same / 80 frames total [whiff] | |||||||
Vile Slide | 28 | 27 | 5 | -20~-12 | STN | STN | 2% |
OTG / Advantage varies with distance / Causes bounce vs grounded opponent / 68f total | |||||||
Vile Tornado | 28,55 | 27, 11 | 5,2 | -16 | +12 | +12 | 5% |
OTG / 1st hit STN, or bounce vs grounded opponent / 91f total | |||||||
Vile Tornado | 28,55,? | 27, 11,26 | 5,2 | -16 | KND | KND | 5% |
(3rd hit) / OTG / 1st hit STN, or bounce vs grounded opponent / 3rd hit only if 2nd hits / +1 shot | |||||||
Treacherous Double Lunge | 42 | 26, 30 | 4 | -12 | 2 | KND | 9.2% |
/ Teleports forward, invincible from ~i14 / Shifts to on close hit / Different from behind, causes 69 damage / STN on trade / W! / RO! | |||||||
Raging Geo Da Ray | 26 | 41, 31 | 7,8 | +7 | LNC | LNC | 15, 12% |
* | (2nd hit) / (all hits) / NC / OTG(all hits) | ||||||
Infernal Flare ~ Dread Charge | - | - | - | N/A | N/A | N/A | - |
8WR | - | (~i56) / TJ[6~24] / Movement occurs after f13 / ~DS if held near wall | |||||
Infernal Flare ~ Dread Storm | - | - | - | N/A | N/A | N/A | - |
8WR | - | (~i34); DS can be done from f16; using DS : 35+ frames total / TJ[6~14] / Movement occurs after f13 | |||||
Phantasm Fleet | 18 | 70 | N/A | KND | N/A | - | |
** | / +8 on break / 10 chip when broken / 54 frames total [whiff] | ||||||
Shrieking Sixties | 43 | 7 | -32 to -18 | KND | KND | 1.7% | |
DC * | (Run Counter) / Advantage varies with distance | ||||||
Shrieking Geo Da Ray | 66 | 12 | +0 to +14 | LNC | LNC | 50% | |
DC * | / / Advantage varies with distance | ||||||
Shrieking Ash | 35 | 6 | -10 to -8 | KND | KND | 6~7% | |
DC * | (Hit downed opponent) / / OTG / Advantage varies with distance | ||||||
Dark Flame | - | - | - | - | - | - | - |
DC * | - | Teleports behind the opponent | |||||
Furious Geo Da Ray | 11~ | 66 | 12 | +0 to +16 | LNC | LNC | 50% |
DS | / / Advantage varies with distance | ||||||
Night Storm Ignition | 16 | 34,19,14 | 4 | -30 | 9.2% | ||
(1st hit) / (2nd hit) / OTG(2nd hit) / +1 shot / 1st hit only hits airborne opponents, followup on hit only / Teleports behind, followup can be blocked in certain situations | |||||||
Black Storm Ignition | N/A | 24,24,10,8 | 3 | N/A | LNC | LNC | 50% |
(2nd phase defender) / / / NC / +1 shot / Teleports behind | |||||||
Curse of the Ancient Mariner | 18 | 68 | N/A | KND | N/A | - | |
/ +8 on break / 10 chip when broken / 54 frames total [whiff] | |||||||
Attack | IMP | DMG | CHIP | GRD | HIT | CH | GB |