Cervantes - Frame Data - SC6

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  • Character Notations


    DC = Dread Charge

    DS = Dread Storm

    Horizontal Attacks

    Attack IMP DMG CHIP GRD HIT CH GB
    Bridgette Cannonball 12 12 2 -8 2 2 1~2% / no
    :A: :H: :G: cancelable
    Bridgette Cannonball 12 12,14 2,2 -6 6 6 3~4% / no
    :A::A: :H::H: NC / Jails
    Bridgette Cannonball 12 12,14, 15,20 2,2, 3,4 -12 KND KND 3~4,4~5% (7-8%) / no
    :A::A::A: :H::H::M::H: 3rd hit jails into 4th / On first 2 block (hit), Opp. has 16 (4) frames to act
    Pirate's Cross 14,19 10,30 2,6 -18 -4 -4 3~4% / no
    :aB: :H::M:
    Storm Signal 18, 24 16,14 3,3 -8 6 6 2~3% / no
    :a-small::6: :H::M: 1st hit only: +14 on hit, -16 on grd / 2nd hit only: +0 on normal hit, +6 on counter hit
    Half-Mast Wave 16 16 2 -10 -2 -2 1~2% / no
    :6::A: :H:
    Half-Mast Wave 16 16, 26 2,4 -6 KND KND 1~2,1~2% (3~4%) / no
    :6::A::A: :H::H: Does not jail / On first attack block (hit), Opp. has 12 (4) frames to act
    Half-Mast Wave ~ Dread Charge 16 16, 26 2,4 0 KND KND 1~2,1~2% (3~4%) / no
    :6::A::(A): :H::H: :SS: / Does not jail / On first attack block (hit), Opp. has 12 (4) frames to act
    Half-Mast Windmill 16 16, 12,18 2,2,3 -12 LNC LNC 1~2,7~8% (9~10%) / yes(3rd hit)
    :6::A::B: :H::M::H: NCC / 2nd hit jails into 3rd / 2nd attack can be delayed / if 3rd hit whiffs, -28 on grd, -16 on hit, -18 on counter hit
    Scissor Wave 16 16,16 3,3 -12 6 6 2~3% / no
    :3::A: :M::M: NC / sometimes -11 at tip range guard / -20 at tip range guard if 2nd hit misses
    Sever Soul 12 12 2 -6 6 6 1~2% / no
    :2::A: :SL: TC[8~] / ~FC
    Wave Break 30 22 4 -14 6 KND 3~4% / no
    :1::A: :L: TC[8~] / ~FC
    Scissor Lifter 24 10,12 2,2 -20 -6 -6 3~4% / no
    :1::aB: :L::M: NC / 2nd hit STN on counter
    Deadly Torrent ~ Dread Charge 24 10,12, 20,4 2,2,4 -8 LNC LNC 3~4,5% (8~9%) / no
    :1::aB::B: :L::M::M: :AT: (3rd hit) / :SS: (only if :AT: successful) / 2nd hit STN on counter
    Crush Keel 18 15 3 -6 -2 STN 2~3% / no
    :4::A: :H: Opp. BT (hit)
    Crush Keel 32 15 3 -2 STN STN 2~3% / no
    :4::(A): :H:
    Sever Soul 12 12 2 -6 6 6 1~2% / no
    FC :A: :SL: TC[0~4] / ~FC
    Cursed Blow 18 18 3 -16 STN(+16) STN(+16) 2~3% / no
    WR :A: :M: TC[0~14]
    Soul Wipe Riptide 26 22/24/26 5 -2 8 8 1~2% / no
    :7:*:8:*:9::A: :H: TJ[4~30] / Opp. BT (hit)
    Aft Soul Wipe 14 17 3 -6 6 6 1~2% / no
    BT :A: :H:
    Sub Laser Wave 14 15 2 -6 6 6 1~2% / no
    BT :2::A: :SL: TC[12~] / ~FC

    Vertical Attacks

    Attack IMP DMG CHIP GRD HIT CH GB
    Wild Storm 18 12 2 -8 2 2 2~3% / no
    :B: :M: :G: cancelable
    Wild Storm 18 12,10 2,2 -8 4 4 2~3,1~2% (4~5%) / no
    :B::B: :M::M: NC
    Wild Storm 18 12,10, 36 2,2,7 -12 KND KND 2~3,1~2,5-6% (8~9%) / yes(3rd hit)
    :B::B::B: :M::M::M: NCC / Opp. FrC (block)
    Storm Generate 14 8 1 -6 2 2 2~3% / no
    :b-small::2: :SM: :AT: against midair opponent / This move has the properties of a kick
    Storm Generate 14 8,7,7,15 - KND KND -
    Against midair opponent :b-small::2: :AT: +2 shots / :LH: (Land at least 9 shots) / :b-small::(2): doesn't trigger :LH:
    Storm Generate (Lethal Hit) 14 8,7,7,13 N/A LNC LNC -
    :LH: :b-small::2: :AT:
    Surprise Wave 20 20 4 -14 STN STN 4~5% / no
    :bA: :H: :GI:[41~53](:H::M::SL: non-kick horizontals) / 53 frames total
    Head Snap Kick 26 28 5 +0 KND KND 9% / yes
    :bK: :M: TJ[12~26+]
    Sail Nautilus 16 14 2 -14 2 2 2-3% / no
    :6::B: :M:
    Sail Nautilus 16 14, 30 2,6 -14 KND KND 2~3,6~7% (9~10%) / yes(2nd hit)
    :6::B::B: :M::M: NCC / 2nd hit can be delayed
    Sail Nautilus 28 25 5 -6 STN STN 5~6% / yes
    :6::(B): :M:
    Dreadnought Culverin 28 25, 10,4,3,3,2,4,6,15 5,2,1,1,1,1,1,2 -14 KND KND 5~6,9~10% (15~16%) / yes(1st hit)
    :6::(B)::A+B: :M:×8 +1 shot /NC / 2nd attack can be delayed
    Cannonball Lifter 20 28 (22) 5 (4) -14 LNC LNC 9~10(4~5)% / yes
    :3::B: :M: STN and reduced damage on tip hit
    Spike Anchor 18~19 18 3 -10 +0~1 +0~1 2~3% / no
    :2::B: :M: TC[20~] / ~FC / ~i19 and +1 vs crouching opponent
    Submerged Harpoon 24 20 4 -20 2 KND 2~3% / no
    :1::B: :L: STN on grounded opp.
    Submerged Harpoon 48 22 4 -8 6 KND 9~10% / yes
    :1::(B): :L: :AT: on grounded opp.
    Storm Nest 48 22,2,2,6 - LNC LNC -
    Against downed opponent :1::(B): :AT: +3 shots
    Bloody Corposant 14 12 2 -14 -4 -4 2~3% / no
    :4::B: :M:
    Bloody Corposant 14 12, 12 2 -12 -2 -2 2~3,1~2% (4~5%) / no
    :4::B::B: :M::M: NCC
    Bloody Corposant 14 12,12, 8,8 2,2,1,1 -14 -6 -6 2~3,1~2,1~2,1~2% (7~8%) / no
    :4::B::B::B: :M::M::M::M: NCC / Time precisely for increased damage and altered properties on the last attack
    Bloody Corposant 14 12,12, 10,10 2,2,2,2 -14 -6 -6 2~3,1~2,1~2,1~2% (7~8%) / no
    :4::B:::B::B: :M::M::M::M: NCC / W!
    Bloody Hilt Kick 14 14,18 2,3 -8 KND KND 2~3,1~2% / no
    :4::B::K: :M::H: NCC
    Geo Da Ray Rafaga 18 27,9 (32) 6 -26 LNC LNC ~9% / yes
    :2::1::4::B: :M: KND at a distance, less unsafe with late hitbox / latest hitbox deals 40 damage / sometimes able to low profile certain attacks / TJ[20~56]
    Geo Da Ray Rafaga 18 30,10 (40) 8 -26 LNC LNC 9% / yes
    :2::1::4:::B: :M: KND at a distance, less unsafe with late hitbox / sometimes able to low profile certain attacks / TJ[20~56]
    Slay Storm 14~15 18 3 -8 2~3 2~3 2~3% / no
    FC :B: :M: TC[12~] / ~FC / ~i15 and +3 at far range
    Bloody Hoist 24 24 4 -8 6 6 9% / yes
    FC :1::B: :M: TS / TC[10~14] / Opp. FrC (hit)
    Devastater 18 30 6 -10 LNC LNC 9% / yes
    WR :B: :M:
    Devastater ~ Dread Charge 18 30 6 -20 LNC LNC 9% / yes
    WR :(B): :M: :SS:
    Deck Lifter 40 24 4 -12 -5 -5 2~3% / yes
    :7::B: :M: TJ[4~30]
    Deck Lifter 40 26/28 5 -12 LNC LNC 2~3% / yes
    :8:*:9::B: :M: TJ[4~30]
    Aft Blade Storm 16 18 3 -6 4 4 2~3% / no
    BT :B: :M:
    Sub Slay Storm 18 18 3 -8 2 2 2~3% / no
    BT :2::B: :M: TC[20~] / Opp. FrC(hit) / ~FC

    Kick Attacks

    Attack IMP DMG CHIP GRD HIT CH GB
    Anchor Kick 12 14 2 -8 +0 +0 1~2% / no
    :K: :H: :G: cancelable
    Killer Windrose 24 16,24 3,4 -4 6 6 2~3% / no
    :kA: :M::H: :LH: (Opponent stunned by a GI) / TJ[8~22] / 1st hit behaves like a weak vertical weapon attack, but is GI level 2 / -3 on hit if 2nd hit misses; +7 on (right) side hit / Recovery animation can TC (unreliable)
    Killer Windrose (Lethal Hit) 24 16,28 N/A STN N/A -
    :LH: :kA: :M::H: TJ[8~22]
    Anchor Gusty Kick 16 28 5 -6 4 4 2~3% / no
    :k-small::6: :H: ~BT / W!
    Anchor Maroon Kick 22 18 3 -14 -2 -2 2% / no
    :k-small::2: :L: TC[14~] / Opp. FrC (hit) / ~FC
    Anchor Knee Kick 14 14 2 -8 6 6 2~3% / no
    :6::K: :M:
    Anchor Middle Kick 14 14 2 -4 6 6 2~3% / no
    :3::K: :M:
    Anchor Bow Kick 16 12 2 -14 -4 -4 1~2% / no
    :2::K: :L: TC[12~] / ~FC
    Vile Slide 28 25 5 -20~-12 -4~+2 STN 2~3% / no
    :1::K: :L: Advantage varies with distance
    Anchor Steep Kick 14~15 16 3 -10 -2 -2 1~2% / no
    :4::K: :H:
    Anchor Steep Kick 14~15 16, 20 3,4 -12 +0 +0 1~2,6~7% (8~9%) / yes(2nd hit)
    :4::K::K: :H::M: NCC / W! / Can buffer BT :B+K: during the attack
    Anchor Bow Kick 16 12 2 -14 -4 -4 1~2% / no
    FC :K: :L: TC[10~] / ~FC
    Anchor Revive Kick 12 16 3 -8 6 6 1~2% / no
    WR :K: :M: TC[0~26]
    Cannon Launch Kick 22 20/22/24 4 -8 2 2 2~3% / no
    :7:*:8:*:9::K: :M: TJ[4~30]
    Aft Anchor Kick 14 16 3 -8 2 2 1~2% / no
    BT :K: :H:
    Sub Anchor Bow Kick 18 16 3 -14 -2 -2 1~2% / no
    BT :2::K: :L: TC[18~] / ~FC

    Dual Button Attacks

    Attack IMP DMG CHIP GRD HIT CH GB
    Iceberg Circular 37 21,7 5 +3 LNC LNC 15% / yes
    :A+B: :M: :BA: / :LH:(Impact Counter) / TC[12~34] / TJ
    Iceberg Circular ~ Dread Charge 37 21,7 5 +2 LNC LNC 15% / yes
    :(A+B): :M: :SS: / :BA: / :LH: (Impact Counter) / TC[12~34] / TJ / sped up DC cancel with :G:, :B+K:/:(B+K): and :6: / -4 on grd if cancelled with :G: / -14 on grd if cancelled with :6:
    Iceberg Circular (Lethal Hit) 37 25,8 N/A LNC LNC -
    :LH: :A+B: :M: :BA: / TC[12~34] / TJ
    Pirate's Scheme - 40 - KND KND -
    :6::A+B: - :GI:[4~14](non-kick horizontals) /
    When :GI: successful: Shifts to :AT: that can RO! if opponent is close, becomes mid :UA: if opponent is at a distance
    Slant Cross 18 18 3 -16 STN(+14) STN(+14) 4% / no
    :3::A+B: :M: TC(8~14)
    Killer X 18 30 6 -6 KND KND 9% / yes
    :2::A+B: :M: :LH:(Attack counter vs. light attack) / ~FC / Opp. FrC (block)
    Killer X (Lethal Hit) 18 36 N/A N/A LNC -
    :LH: :2::A+B: :M:
    Genocidal Culverin 40 60 - - KND KND -
    :4::A+B: :H: +1 shot / :UA:
    Bloody Culverin 16 21 - - - - -
    :8::A+B: :H: +1 shot / :UA: / Only hits airborne opponents
    Flying Dutchman 20 10,5x6 2,1x6 -6 KND KND 12.5% / yes
    FC :A+B: :M:x7 NC
    Anchor Bow Heel 30 30 6 +2 +6 LNC 9% / yes
    :B+K: :M: :GI:[10~18](:H::M::SL: Horizontals) / Opp. FrC (hit)
    Pirate's Tactics - 40 - - KND KND -
    :6::B+K: - :GI:[4~14](non-kick verticals) / When :GI: successful: :UA:, +1 shot
    Vile Dirge 20 23 4 -8 N/A N/A 9% / yes
    :3::B+K: :M: See ":3::B+K:(hit)"
    Storm Maker 20 22,21 - N/A KND KND -
    :3::B+K:(hit) :M::M: +1 shot / :LH: (Land at least 9 shots) / :3::(B+K): doesn't trigger :LH: / See :3::B+K: for guard behaviour
    Storm Maker (Lethal Hit) 20 22,25 N/A STN STN -
    :LH: :3::B+K: :M::M:
    High Tide Anchoring 22~23 30 6 -12 KND KND 9% / yes
    :2::B+K: :M: Opp. FrC (block) / ~i23 vs crouching opponent / TC(recovery)
    High Tide Anchoring 38~39 40/0 8/0 -12 KND/STN(+22) KND/STN(+22) 15/0% / yes(SM)
    :2::(B+K): :SM:/:L: Opp. FrC (block) / i39 and higher block pushback of :SM: vs crouching / :L: quake (+22) / Ground STN vs airborne Opp. / TC(recovery)
    Eternal Curse 67 40 - - LNC LNC -
    :1::B+K: :M: :UA: / :G: cancelable / Can buffer BT :B+K: after cancelling the attack
    Dark Geo Da Ray 78 10,20,22,7 2,4,6 +4 LNC LNC 1,1,6% (8%) / yes(3rd hit)
    :4::B+K: :M:x3 :BA: (3rd hit) / ~BT / ~DS after initial teleport if :B+K: is held near wall (DS 6 ~i30, other moves after ~i58)
    Killer X Crawler 34 36 7 -14 KND KND 9% / yes
    :7:*:8:*:9::B+K: :M: TJ[14~] / Opp. FrC (block)
    Pressure Astern 36 20 4 -4 STN STN 9% / yes
    :7:*:8:*:9::(B+K): :M: TJ[14~] / Attacks behind
    Pressure Astern 14 20 4 -4 STN STN 9% / yes
    BT :B+K: :M:


    8-Way Run Moves

    Attack IMP DMG CHIP GRD HIT CH GB
    Lagging Wave 20 28 5 -10 KND KND 4% / no
    :(9):*:(6):*:(3)::A: :H:
    Lagging Wave ~ Dread Charge 20 28 5 -17 KND KND 4% / no
    :(9):*:(6):*:(3)::(A): :H: :SS:
    Bloody Hoist 24 24 4 -8 6 6 9% / yes
    :(9):*:(6):*:(3)::aB: :M: TS / TC[10~14] / Opp. FrC (hit)
    Gibbering Torpedo 24 14 2 -18 -6 -5 1~2% / no
    :(2):*:(8)::A: :L: TC[20~48 +?]
    Gibbering Torpedo 24 14, 28 2,5 -14 KND KND 1~2,1-2% (3~4%) / no
    :(2):*:(8)::A::A: :L::L: NCC / TC[20~68 +?] / 2nd hit LNC on counter
    Gibbering Torpedo ~ Dread Charge 24 14 2 -27 -12 -11 1~2% / no
    :(2):*:(8)::(A): :L: :SS: / TC[20~46]
    Gibbering Pressure 24 14, 20 2,4 +14 STN STN 1~2,12~13% (13~14%) / yes(2nd hit)
    :(2):*:(8)::A::B: :L::M: :BA: (2nd hit) / TC[20~52 +?]
    Merciless Wave 24 30 6 -2 KND KND 4% / no
    :(1):*:(4):*:(7)::A: :H:
    Merciless Wave ~ Dread Charge 24 30 6 -5 KND KND 4% / no
    :(1):*:(4):*:(7)::(A): :H: :SS:
    Merciless Needle 34 10 2 -16 STN STN 9% / yes
    :(1):*:(4):*:(7)::aB: :M:
    Merciless Needle 34 10, 14 2,2 -16 2 2 9,2~3% (11~12%) / yes(1st hit)
    :(1):*:(4):*:(7)::aB::B: :M::M: NC / 2nd hit can be delayed
    Bile Lunges 18 24,30 4 -14 6/:AT: KND/:AT: 9% / yes
    :(6)::B: :M: Shifts to :AT: on close hit / Different :AT: from behind, causes 66 damage / STN on trade / W! / RO!
    Riot Storm 26 38 7 -6 LNC LNC 15% / yes
    :(3):*:(9)::B: :M: Opp. FrC (block)
    Dread Pressure 24 22 4 -4 STN STN 2~3% / no
    :(2):*:(8)::B: :M: TS
    Dread Pressure 42 30 6 +6 STN STN 15% / yes
    :(2):*:(8)::(B): :M: :BA: / TS / :LH: (Hit opponent's side or back)
    Dread Pressure (Lethal Hit) 42 37~39 - STN STN -
    :LH: :(2):*:(8)::(B): :M:
    Bow Breaker 26 34 6 -16 KND KND 9% / yes
    :(1):*:(4):*:(7)::B: :M: TC[22~26]
    Head Scratch Kick 16 18 3 -4 2 10 2~3% / no
    :(9):*:(6):*:(3)::K: :M: Opp. FrC (counter hit)
    Anchor Side Kick 24 20 4 -10 6 KND 1-2% / no
    :(2):*:(8)::K: :M: :GI:[4~12](:H::M::SL: horizontals) / Causes KND after successful :GI:
    Anchor Side Kick 34 26 5 -10 KND KND 4% / no
    :(2):*:(8)::(K): :M: :GI:[4~12](:H::M::SL: horizontals)] / :LH: (Hit after successful :GI:)
    Anchor Side Kick (Lethal Hit) 34 31 - LNC LNC -
    :LH::(2):*:(8)::(K): :M:
    Anchor Swirl Kick 22 16 3 -12 4 4 4% / no
    :(1):*:(7)::K: :L: TC[16~] / ~FC / RO!
    Galleon Sinker 24~ 32 6 -4 to +3 KND KND 9% / yes
    :(4)::K: :M: TJ[18~31] / TC[34~] / ~FC / Opp. FrC (block) / Advantage varies with distance
    Night Raid 26 16,16,16 3,3,3 -8 STN STN 7~8% / yes(3rd hit)
    :(9):*:(6):*:(3)::A+B: :M:x3 +2 if STN was already used (in a combo) / -2 if 3rd hit misses (after 2nd hits)
    Tornado Slice 28 14,30 2,6 -6 KND KND 2~3% / no
    :(2):*:(8)::A+B: :H::M: NC
    Cross Bone Divider 44 48 9 -12 LNC LNC 9% / yes
    :(1):*:(4):*:(7)::A+B: :M:
    Cross Bone Divider 64 68 - - LNC LNC -
    :(1):*:(4):*:(7)::(A+B): :M: :UA:
    Dark Flame ~ Dread Charge - - - N/A N/A N/A -
    :(3):*:(6):*:(9)::B+K: - :SS:(~i76) / ~DS if held near wall (DS 6 ~i38, other moves after i54)
    Dark Flame ~ Dread Charge - - - N/A N/A N/A -
    :(2):*:(8)::B+K: - :SS:(~i76) / ~DS if held near wall (DS 6 ~i38, other moves after i54)
    Dark Flame ~ Dread Charge - - - N/A N/A N/A -
    :(1):*:(4):*:(7)::B+K: - :SS:(~i76) / ~DS if held near wall (DS 6 ~i38, other moves after i54)
    Sliding 20 26 5 -22 KND KND 9% / yes
    Run :K: :L: TJ / TC

    Special Moves

    Dread Charge

    Attack IMP DMG CHIP GRD HIT CH GB
    Dread Charge - - - N/A N/A N/A -
    :2::1::4: - :SS: / 30F to enter stance
    Damned Onslaught 28 12,20 2,4 +2 KND KND 2~3% / no
    DC :A: :H::H: NC / TJ[14~] / Jails
    Geo Da Ray 11~ 30,10 (40) 8 -16 LNC LNC 9% / yes
    DC :B: :M: ~DS if held near a wall
    Geo Da Ray 11~ 37,12 (50) 10 -16 LNC LNC 9% / yes
    DC :2:*:8::B: :M: ~DS if held near a wall
    Rolling Slapper 30 20,20 4,4 +2 STN KND 3~4% / yes
    DC :K: :M::M: NC / TJ / ~BT
    Tornado Swell 24 16,18,48 4 -44 LNC LNC 9% / yes
    DC :A+B: :M::M::M: TC / NC
    Shadow Flare 56 55 11 +6 KND KND 15% / yes
    DC :B+K: :M: :BA: / STN on grounded Opp. / Teleports in front
    Shadow Flare 59 55 11 +6 KND KND 15% / yes
    DC :(B+K): :M: :BA: / STN on grounded Opp. / Teleports behind
    Dread Dash - - - N/A N/A - -
    DC :6: - Dashes forward / 38 recovery frames

    Dread Storm

    Attack IMP DMG CHIP GRD HIT CH GB
    Dread Storm - - N/A N/A N/A -
    During Dread Charge :(B): against the wall or other inputs - :SS:
    Soaring Spider 14~ 38 7 -8 to +2 KND KND 4% / no
    DS :A: :M: :LH:(Run Counter) / TJ / Advantage varies with distance
    Soaring Spider (Lethal Hit) 14~ 22,22 (45) - STN STN -
    :LH: DS :A: :M: TJ
    Rolling Geo Da Ray 11~ 60 - -6 to +8 LNC LNC 50% / yes
    DS :B: :M: TJ / Advantage varies with distance
    Abduction 26~ 32 6 -8 to -10 KND KND 9% / yes
    DS :K: :L: :LH:(Hit downed opponent) / TJ / Advantage varies with distance
    Abduction (Lethal Hit) 26~ 31 - LNC LNC -
    :LH: DS :K: :L: TJ
    Dark Flame - - N/A N/A N/A -
    DS :6: - Teleports behind the opponent


    Throws

    Attack IMP DMG CHIP GRD HIT CH GB
    Sadistic Cross 18 50 N/A KND N/A -
    :A+G: :H: :6: :TH: / RO!
    Cannonball Split 18 35 N/A KND N/A -
    :4::A+G: :H: :4: :TH:
    Figurehead Break 18 65 N/A KND N/A -
    Left side throw :H: :4: or :6: :TH:
    Jolly Roger Hoist 18 55 N/A KND N/A -
    Right side throw :H: :4: or :6: :TH:
    Flush Flood 18 65 N/A KND N/A -
    Back throw :H: :4: or :6: :TH: / W! / RO!
    Dead Compass 18 0 N/A +5 N/A -
    :6::6::A+G: :H: Unbreakable :TH: / W!
    Curse of the Ancient Mariner 18 68 N/A KND N/A -
    :SC: :2::3::6::A+G: :H: :6: :TH:
    Phantasm Fleet 18 70 N/A KND N/A -
    :SC: :(1):*:(4):*:(7)::A+G: :H: :4: :TH:

    Reversal Edge Attacks

    Attack IMP DMG CHIP GRD HIT CH GB
    Shipwrecker ~16 40 8(16) -8 - - 16% / yes
    :B+G: :M: :RE:[6-30]
    Shipwrecker ~16 50 12(22) +8 - - 20% / yes
    :(B+G): :M: :RE:[6-50] / :BA:
    Accursed Corsair - 18 3 -16 -2 -2 33% / yes
    :RE: :A: :H: :LH:(2nd phase defender)
    Accursed Corsair (Lethal Hit) - 23 N/A STN STN -
    :LH: :RE: :A: :H:
    Accursed Corsair - 18, 9,14 3,3,4 -6 KND KND 33, 1% / yes(1st hit)
    :RE: :A::A: :H::H::H: :LH:(2nd phase defender) / NC / Second hit jails into third
    Accursed Corsair (Lethal Hit) - 23, 9,11 N/A KND KND -
    :LH: :RE: :A::A: :H::H::H: NC
    Accursed Corsair ~ Dread Charge - 18 3 -12 + + 33% / yes
    :RE: :(A): :H: :LH:(2nd phase defender) / :SS:
    Accursed Corsair ~ Dread Charge (Lethal Hit) - 23 N/A STN STN -
    :LH: :RE: :(A): :H: :SS:
    Damned Culverin - 18, 8,9,21 3,2,4,7 +11 KND KND 33, 1,1,4% / yes(1st&4th hit)
    :RE: :A::B: :H::H::H::H: :BA: (4th hit) / :LH:(2nd phase defender) / NC / +3 shots
    Damned Culverin (Lethal Hit) - 23, 8,12,16 N/A STN STN -
    :LH: :RE: :A::B: :H::H::H::H: :BA: / NC / +3 shots
    Wildfire Culverin - 18,18 3 N/A LNC LNC 50% / yes
    :RE: :B: :M::H: :BA: / :LH:(2nd phase defender) / NC / +1 shot
    Wildfire Culverin (Lethal Hit) - 23,23 N/A LNC LNC -
    :LH: :RE: :B: :M::H: :BA: / NC / +1 shot
    Black Storm Ignition - 18,20,11,8 (59) 3 N/A LNC LNC 50% / yes
    :SC: :RE: :(B): :M::H::M::M: :BA: / NC / +1 shot / Teleports behind
    Black Storm Ignition (Lethal Hit) - 23,24,10,8 (67) N/A LNC LNC -
    :LH: :SC: :RE: :(B): :M::H::M::M: :BA: / NC / +1 shot / Teleports behind
    Anchor Dragger - 20 4 -6 KND KND 33% / yes
    :RE: :K: :M: :LH:(2nd phase defender)
    Anchor Dragger (Lethal Hit) - 26 N/A LNC LNC -
    :LH: :RE: :K: :M:

    Gauge Attacks

    Attack IMP DMG CHIP GRD HIT CH GB
    Casa de Leviathan 16~ 80 3 -16 CE CE 10% / yes
    :A+B+K: :M: :CE:
    Soul Charge 6 0 - +0 +8 +8 -
    :4::A+B+K: :SM: :BA: / Shifts to :SC: / Invincible from frame 3~4
    Cyclops Carnage 16 24,15 4,2 +10 KND KND 12% / no
    :2::3::6::A+B+K: :M::M: :BA: (2nd hit) / Shifts to :SC: / +1 shot
    Cyclops Carnage (Cancel) 16 24 4 -7 -3 -3 4% / no
    :2::3::6::A+B+K::G: :M: Shifts to :SC:
    Storm Front Culverin 18,20, 38 54 3,3,3,4 -10 KND KND 12% / no
    :SC: :a-small::6::B: :H::M::M::M: +2 shots / NC
    Deep Sea Storm Flare 18 13,11,26, 17 2,2,4,6 +6 KND KND 9+4% / yes(3rd&4th hit)
    :SC: :B::B::B::B: :M::M::M::M: :BA: (4th hit) / NCC / Ground STN
    Head Snap Kick ~ Infernal Flare 26 30 5 -22~24 KND KND 9% / yes
    :SC: :b-small::(K): :M: Teleports in front of or behind opponent / Can buffer a special BT :B+K: during the attack which causes a different stun (uses same stun as :(6)::B:)
    Deep Sea Cannon Flare 19 30, 30 5,7 +6 KND KND 9,12% (20~21%) / yes(all hits)
    :SC: :3::B::B: :M::M: :BA: (2nd hit) / NC / Ground STN / If 2nd hit is input, 1st hit is i19 and will LNC even on tip hit
    Flash Geo Da Ray 30 29,9 7 +6 LNC LNC 9% / yes
    :SC: :2::3::6::B: :M: :BA: / ~BT
    Vile Slide 28 27 5 -20~-12 STN STN 2% / no
    :SC: :1::K: :L: Advantage varies with distance / Causes bounce vs grounded opponent
    Vile Tornado 28 27, 11,26 5,2 -16 +12 +12 5% / no
    :SC: :1::K::B: :L::H: 1st hit STN, or bounce vs grounded opponent
    Vile Tornado 28 27, 11,26 5,2 -16 KND KND 5% / no
    :SC: :1::K::B::B: :L::H::H: 1st hit STN, or bounce vs grounded opponent / 3rd hit only if 2nd hits / +1 shot
    Treacherous Double Lunge 42 26, 30 4 -12 2/:AT: KND/:AT: 9% / yes
    :SC: :(6)::(B): :M: Teleports in front of or behind opponent / Shifts to :AT: on close hit / Different :AT: from behind, causes 69 damage / STN on trade / W! / RO!
    Raging Geo Da Ray 26 41, 31 7,8 +7 LNC LNC 15, 12% / yes(all hits)
    :SC: :(3):*:(9)::B::B: :M::M: :BA: (2nd hit) / NC
    Infernal Flare ~ Dread Charge - - - N/A N/A N/A -
    :SC: :(3):*:(6):*:(9)::B+K: - :SS:(~i56) / ~DS if held near wall (DS 6 ~i18, other moves after i34)
    Infernal Flare ~ Dread Charge - - - N/A N/A N/A -
    :SC: :(2):*:(8)::B+K: - :SS:(~i56) / ~DS if held near wall (DS 6 ~i18, other moves after i34))
    Infernal Flare ~ Dread Charge - - - N/A N/A N/A -
    :SC: :(1):*:(4):*:(7)::B+K: - :SS:(~i56) / ~DS if held near wall (DS 6 ~i18, other moves after i34)
    Phantasm Fleet 18 70 N/A KND N/A -
    :SC: :(1):*:(4):*:(7)::A+G: :H: :4: :TH:
    Shrieking Sixties 43 7 -18 to -32 KND KND 1~2% / no
    :SC: DC :2:*:8::B::A: :M: :LH: (Run Counter) / Advantage varies with distance
    Shrieking Geo Da Ray 66 12 +0 to +14 LNC LNC 50% / yes
    :SC: DC :2:*:8::B::B: :M: :BA: / Advantage varies with distance
    Shrieking Ash 35 6 -8 to -10 KND KND 6~7% / yes
    :SC: DC :2:*:8::B::K: :L: :LH: (Hit downed opponent) / Advantage varies with distance
    Dark Flame - - - - - - -
    :SC: DC :2:*:8::B::6: - Teleports behind the opponent
    Furious Geo Da Ray 66 12 +0 to +16 LNC LNC 50% / yes
    :SC: DS :B: :M: :BA: / Advantage varies with distance
    Night Storm Ignition 16 34,19,14 4 - 9% / yes(2nd hit)
    :SC: :8::(A+B): :H::M::M: +1 shot / :UA: / Only hits airborne opponents / Teleports behind, followup can be blocked in certain situations (like DC :A+B:)
    Black Storm Ignition N/A 24,24,10,8 3 N/A LNC LNC 50% / yes
    :SC: :RE: :(B): :M::H::M::M: :BA: / NC / +1 shot / Teleports behind
    Curse of the Ancient Mariner 18 68 N/A KND N/A -
    :SC: :2::3::6::A+G: :H: :6: :TH:
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