Cervantes - Frame Data - SC6

Jaxel

Administrator

Character Notations​


DC = Dread Charge

DS = Dread Storm

Horizontal Attacks​

Attack IMP DMG CHIP GRD HIT CH GB
Bridgette Cannonball 12 10 2 -8 2 2 1.7%
:A: :H: :G: cancelable / 42 frames total
Bridgette Cannonball 12,29 10,12 2,2 -6 6 6 1.7,1.7%
:A::A: :H::H: NC / Jails / 56 frames total
Bridgette Cannonball 12,29,66,68 10,12, 15,20 2,2, 3,4 -12 KND KND 1.7,1.7, 4.5% (~7.8%)
:A::A::A: :H::H::M::H: NC(1~2, 3~4) / 14th hit jails / 103 frames total
Pirate's Cross 14,20 10,30 2,6 -18 -4 -4 1.25,2.5% (3.75%)
:aB: :H::M: OTG(2nd hit) / 59 frames total
Storm Signal 18, 24 16,14 3,3 -8 6 6 1.7,1.7%
:a-small::6: :H::M: NC / 1st hit only: STN(+14) on hit, -16 on grd / 2nd hit only: +0(hit), +6(counter hit) / 53 frames total
Half-Mast Wave 16 16 2 -10 -2 -2 1.7%
:6::A: :H: 47 frames total
Half-Mast Wave 16,49 16, 26 2,4 -6 KND KND 1.7,1.7%
:6::A::A: :H::H: Never jails / 84 frames total
Half-Mast Wave ~ Dread Charge 16,49 16, 26 2,4 -1 KND KND 1.7,1.7%
:6::A::(A): :H::H: :SS: / 79 (-1 grd) to enter DC for A, B, K, A+B ; 86 (-8 grd) for DC B+K, DC 6, G cancel (-28 grd total) / 116 to neutral (-38 grd total)
Half-Mast Windmill 16,42,48 16, 12,18 2,2,3 -12 LNC LNC 1.7,3.8,3.8% (9.2%)
:6::A::B: :H::M::H: :GC:(3rd hit) / NCC / OTG(2nd hit) / 2nd attack delayable / 3rd hit jails / If 3rd hit whiffs: -28 (grd), -17~18 (hit) / 90 frames total [w/o delay]
Scissor Wave 16~20 16,16 3,3 -12 6 6 1.7,1.7%
:3::A: :M::M: NC / -20 on grd if 2nd hit misses / 56 frames total
Sever Soul 12 12 2 -6 6 6 1.7%
:2::A: :SL: TC[8~] / RTC / 42 frames total
Wave Break 30 22 4 -14 6 KND 3~4%
:1::A: :L: TC[7~] / RTC / OTG / 68 frames total
Scissor Lifter 24,46 10,12 2,2 -20 -6 -6 1.7,1.7%
:1::aB: :L::M: NC / OTG / 2nd hit STN (counter) / 93 frames total
Deadly Torrent ~ Dread Charge 24,46,81 10,12, 20,4 2,2,4 -8 LNC LNC 1.7,1.7,5% (~8.3%)
:1::aB::B: :L::M::M: :AT: (3rd hit) / :SS: (only if :AT: successful) / OTG(1st,2nd) / 2nd hit STN (counter) / 112 frames total [w/o :AT:]
Crush Keel 18 15 3 -6 -2 STN 2.9%
:4::A: :H: Opp. BT (hit) / 51 frames total
Crush Keel 32 15 3 -2 STN STN 2.9%
:4::(A): :H: 65 frames total
Sever Soul 12 12 2 -6 6 6 1.7%
FC :A: :SL: TC[0~9, 13~] / RTC / 42 frames total
Cursed Blow 18 18 3 -16 STN(+16) STN(+16) 2.9%
WR :A: :M: TC[0~15] / 51 frames total
Soul Wipe Riptide 26 22 5 -2 8 8 1.7%
:7::A: :H: TJ[3~30](Invincible to Lows 3~, airborne 9~) / Opp. BT (hit) / 52 frames total
Soul Wipe Riptide 26 24 5 -2 8 8 1.7%
:8::A: :H: TJ[3~30](Invincible to Lows 3~, airborne 9~) / Opp. BT (hit) / 52 frames total
Soul Wipe Riptide 26 26 5 -2 8 8 1.7%
:9::A: :H: TJ[3~30](Invincible to Lows 3~, airborne 7~) / Opp. BT (hit) / 52 frames total
Aft Soul Wipe 14 17 3 -6 6 6 1.7%
BT :A: :H: 41 frames total
Sub Laser Wave 14 15 2 -6 6 6 1.7%
BT :2::A: :SL: TC[12~] / RTC / 40 frames total

Vertical Attacks​

Attack IMP DMG CHIP GRD HIT CH GB
Wild Storm 18 12 2 -8 2 2 2.9%
:B: :M: :G: cancelable / 45 frames total
Wild Storm 18,37 12,10 2,2 -8 4 4 2.9,1.7% (~4.6%)
:B::B: :M::M: NC / 66 frames total
Wild Storm 18,37,64 12,10, 36 2,2,7 -12 KND KND 2.9,1.7,5% (~9.6%)
:B::B::B: :M::M::M: :GC:(3rd hit) / OTG(3rd hit) / NCC / Opp. FrC (block) / 105 frames total
Storm Generate 14 8 1 -6 2 2 2.9%
:b-small::2: :SM: :AT: against midair opponent / This move acts like a kick / 41 frames total
Storm Generate 14 8,7,7,15 - KND KND -
Against midair opponent :b-small::2: :AT: :LH: (Land at least 9 shots) / +2 shots / :b-small::(2): doesn't trigger :LH:
Storm Generate (Lethal Hit) 14 8,7,7,13 N/A LNC LNC -
:LH: :b-small::2: :AT:
Surprise Wave 20 20 4 -14 STN STN 4.2%
:bA: :H: :GI:[41~53](:H::M::SL: non-kick horizontals) / 53 frames total
Head Snap Kick 26~ 28 5 +0~+2 KND KND 9.2%
:bK: :M: :GC: / TJ[11~27] / Typically +0~+1, +2 requires very specific spacing / 54 frames total
Sail Nautilus 16 14 2 -14 2 2 2.9%
:6::B: :M: 51 frames total
Sail Nautilus 16, 45+ 14, 30 2,6 -14 KND KND 2.9,6.7% (~9.6%)
:6::B::B: :M::M: :GC:(2nd hit) / NCC / 2nd hit delayable / 86 frames total [w/o delay]
Sail Nautilus 28 25 5 -6 STN STN 5.8%
:6::(B): :M: :GC: / 62 frames total
Dreadnought Culverin 28 25, 10,5,5,5,8,12,30 5,2,1,1,1,1,1,2 -14 KND KND 5.8,9.6% (~15%)
:6::(B)::A+B: :M:×8 :GC:(1st hit) / +1 shot / NC / 2nd attack delayable / 73 damage for full combo, w/o first hit 80 damage / 139 frames total [w/o delay]
Cannonball Lifter 20 28 (22) 5 (4) -14 LNC (STN) LNC (STN) 9.2(4.2)%
:3::B: :M: :GC: / STN and reduced damage on tip hit / OTG / 54 frames total [52 if it connects]
Spike Anchor 16~17 18 3 -6 +4~5 +4~5 2.9%
:2::B: :M: TC[18~] / RTC / OTG / Spikes airborne opponent / 45 frames total
Submerged Harpoon 24 20 4 -12 2 KND 2.9%
:1::B: :L: OTG / STN on grounded opp. / 64 frames total
Submerged Harpoon 48 22 4 -8 6 KND 9.2%
:1::(B): :L: :GC: / OTG / :AT: on grounded opp. / 84 frames total
Storm Nest 48 22,2,2,6 - LNC LNC -
Against downed opponent :1::(B): :AT: +3 shots
Bloody Corposant 14 12 2 -14 -4 -4 2.9%
:4::B: :M: 47 frames total
Bloody Corposant 14,39 12, 12 2 -12 -2 -2 2.9,1.7% (4.6%)
:4::B::B: :M::M: NCC / 69 frames total
Bloody Corposant 14,39,59,60 12,12, 8,8 2,2,1,1 -14 -6 -6 7~8%
:4::B::B::B: :M::M::M::M: NCC / Time precisely for increased damage and W!-property on last attack / 101 frames total
Bloody Corposant 14,39,59,60 12,12, 10,10 2,2,2,2 -14 -6 -6 7~8%
:4::B:::B::B: :M::M::M::M: NCC / W! / 101 frames total
Bloody Hilt Kick 14,35 14,18 2,3 -8 KND KND 2.9,1.7%
:4::B::K: :M::H: NCC / 74 frames total
Geo Da Ray Rafaga 18~ 27,9 (32) 6 -26 ~ -15 LNC LNC 9.2%
:2::1::4::B: :M: :GC: / TJ[19~56] / KND at a distance, less unsafe with late hitbox, latest hitbox deals 40 damage / 72 frames total
Geo Da Ray Rafaga 18~ 30,10 (40) 8 -26 ~ -15 LNC LNC 9.2%
:2::1::4:::B: :M: :GC: / TJ[19~56] / KND at a distance, less unsafe with late hitbox / 72 frames total
Slay Storm 14~15 18 3 -8 2~3 2~3 2.9%
FC :B: :M: TC[0~2, 10~] / RTC / OTG / ~i15 and +3 at far range / 43 frames total
Bloody Hoist 24 24 4 -8 6 6 9.2%
FC :1::B: :M: :GC: / TS / TC[0~2,9~15] / Opp. FrC (hit) / OTG / 57 frames total
Devastater 18 30 6 -10 LNC LNC 9.2%
WR :B: :M: :GC: / TC[0~6] / OTG / 50 frames total
Devastater ~ Dread Charge 18 30 6 -20 LNC LNC 9.2%
WR :(B): :M: :SS: / :GC: / TC[0~6] / OTG / 60 frames to enter stance; -35 on grd with G cancel
Deck Lifter 40 24 4 -12 -5 -5 2.9%
:7::B: :M: :GC: / TJ[4~30](Invincible to Lows 3~, airborne 9~) / OTG / 78 frames total
Deck Lifter 40 26 5 -12 LNC LNC 2.9%
:8::B: :M: :GC: / TJ[3~30](Invincible to Lows 3~, airborne 9~) / OTG / 78 frames total
Deck Lifter 40 28 5 -12 LNC LNC 2.9%
:9::B: :M: :GC: / TJ[3~30](Invincible to Lows 3~, airborne 9~) / OTG / 78 frames total
Aft Blade Storm 16 18 3 -6 4 4 2.9%
BT :B: :M: 43 frames total
Sub Slay Storm 18 18 3 -8 2 2 2.9%
BT :2::B: :M: TC[20~] / Opp. FrC(hit) / RTC / OTG / 46 frames total

Kick Attacks​

Attack IMP DMG CHIP GRD HIT CH GB
Anchor Kick 12 14 2 -8 +0 +0 1.7%
:K: :H: :G: cancelable / 41 frames total
Killer Windrose 24,30 16,24 3,4 -4 6 6 1.7,1.2 (2.9)%
:kA: :M::H: :LH: (Opp. stunned by a GI) / TJ[8~23], TC[31~43] / OTG(1st hit) / 1st hit acts like a weak vertical weapon attack, but causes lvl 2 GI / 57 frames total
Killer Windrose (Lethal Hit) 24,30 16,28 N/A STN N/A -
:LH: :kA: :M::H: TJ[8~23], TC[31~43]
Anchor Gusty Kick 16 28 5 -6 4 4 2.9%
:k-small::6: :H: ~BT / W! / 49 frames total
Anchor Maroon Kick 22 18 3 -14 -2 -2 2.08%
:k-small::2: :L: TC[13~] / Opp. FrC (hit) / RTC / OTG / 51 frames total
Anchor Knee Kick 14 14 2 -8 6 6 2.9%
:6::K: :M: 47 frames total
Anchor Middle Kick 14 14 2 -4 6 6 2.9%
:3::K: :M: 39 frames total
Anchor Bow Kick 16 12 2 -14 -4 -4 1.7%
:2::K: :L: TC[11~] / RTC / OTG / 45 frames total
Vile Slide 28~ 25 5 -20~-12 -4~+2 STN 2.9%
:1::K: :L: Advantage varies with distance / OTG / 68 frames total
Anchor Steep Kick 14~15 16 3 -10 -2 -2 1.7%
:4::K: :H: 45 frames total
Anchor Steep Kick 14,43 16, 20 3,4 -12 +0 +0 1.7,6~7% (8~9%)
:4::K::K: :H::M: :GC:(2nd hit) / NCC / W! / Can buffer BT :B+K: during the attack / 74 frames total
Anchor Bow Kick 16 12 2 -14 -4 -4 1.7%
FC :K: :L: TC[0~2,10~] / RTC / OTG / 45 frames total
Anchor Revive Kick 12 16 3 -8 6 6 1.7%
WR :K: :M: TC[0~26] / 45 frames total
Cannon Launch Kick 22 20 4 -8 2 2 2.9%
:7::K: :M: TJ[3~30](Invincible to Lows 3~, airborne 7~) / 49 frames total
Cannon Launch Kick 22 22 4 -8 2 2 2.9%
:8::K: :M: TJ[3~30](Invincible to Lows 3~, airborne 7~) / 49 frames total
Cannon Launch Kick 22 24 4 -8 2 2 2.9%
:9::K: :M: TJ[3~30](Invincible to Lows 3~, airborne 7~) / 49 frames total
Aft Anchor Kick 14 16 3 -8 2 2 1.7%
BT :K: :H: 43 frames total
Sub Anchor Bow Kick 18 16 3 -14 -2 -2 1.7%
BT :2::K: :L: TC[18~] / RTC / OTG / 49 frames total

Dual Button Attacks​

Attack IMP DMG CHIP GRD HIT CH GB
Iceberg Circular 37~38 21,7 5 +3~4 LNC LNC 15%
:A+B: :M: :LH:(Impact Counter) / :BA: / :GC: / TC[11~35] / TJ[39~70] / OTG / 92 frames total
Iceberg Circular ~ Dread Charge 38 21,7 5 +1 LNC LNC 15%
:(A+B): :M: :LH: (Impact Counter) / :BA: / :GC: / :SS: / TC[11~35] / TJ[39~70] / OTG / 95 (+1 grd) for DC A, B, K, A+B; 81(+15 grd) for B+K, 6 (-15 grd), G (101 total, -5 grd)
Iceberg Circular (Lethal Hit) 37~38 25,8 N/A LNC LNC -
:LH: :A+B: :M: :BA: / TC[11~35] / TJ[39~70]
Pirate's Scheme - 40 - KND KND -
:6::A+B: - :GI:[3~14](non-kick horizontals) / When :GI: successful: Shifts to :AT: that can RO! if opponent is close, becomes mid :UA: if opponent is at a distance / 40 frames total if whiffed
Slant Cross 18 18 3 -16 STN(+14) STN(+14) 4.2%
:3::A+B: :M: TC[6~15] / 56 frames total
Killer X 18 30 6 -6 KND KND 9.2%
:2::A+B: :M: :LH:(Attack counter vs. light attack) / :GC: / TC[19~] / RTC / Opp. FrC (block) / OTG / 55 frames total
Killer X (Lethal Hit) 18 36 N/A N/A LNC -
:LH: :2::A+B: :M: 55f total
Genocidal Culverin 40 60 - - KND KND -
:4::A+B: :H: :UA: / +1 shot / Projectile / 69 frames total
Bloody Culverin 16 21 - - - - -
:8::A+B: :H: :UA: / +1 shot / Projectile / Only hits airborne opponents / 45 frames total
Flying Dutchman 20~44 10,5x6 2,1x6 -6 KND KND 12.5%
FC :A+B: :M:x7 :GC: / TC[0~2] / NC / 85 frames total
Anchor Bow Heel 30 30 6 +2 +6 LNC 9.2%
:B+K: :M: :GI:[9~19](:H::M::SL: Horizontals) / :GC: / Opp. FrC (hit) / OTG / 59 frames total
Pirate's Tactics - 40 - - KND KND -
:6::B+K: - :GI:[3~14](non-kick verticals) / When :GI: successful: :UA:, +1 shot, W!/RO! / 50 frames total if whiffed
Vile Dirge 20 23 4 -8 N/A N/A 9.2%
:3::B+K: :M: :GC: / See ":3::B+K:(hit)" / 33 frames hitstun (relevant only if it trades, i.e. with a kick) / 51 frames total
Storm Maker 20 22,21 - N/A KND KND -
:3::B+K:(hit) :M::M: :LH: (Land at least 9 shots) / :UA:(2nd hit) / +1 shot / :3::(B+K): doesn't trigger :LH: / See :3::B+K: for guard behaviour
Storm Maker (Lethal Hit) 20 22,25 N/A STN STN -
:LH: :3::B+K: :M::M: :UA:(2nd hit)
High Tide Anchoring 22~23 30 6 -12 KND KND 9.2%
:2::B+K: :M: :GC: / Opp. FrC (block) / OTG / ~i23 vs crouching opponent / TC(23~56) / 62 frames total
High Tide Anchoring 38~39 / 42 40/0 8/0 -12 KND/STN(+22) KND/STN(+22) 15/0%
:2::(B+K): :SM: :GC:(:SM:) / Opp. FrC (block) / OTG / i39 and higher block pushback of :SM: vs crouching / :L: quake (i42, +22), "projectile" / Ground STN vs airborne Opp. / TC(39~72) / 79 frames total
Eternal Curse 67~68 40 - - LNC LNC -
:1::B+K: :M: :UA: / :G: cancelable / OTG / Can buffer BT :B+K: after cancelling the attack / 105 frames total
Dark Geo Da Ray 78~90 10,20,22,7 2,4,6 +4 LNC LNC 1,1,6% (8%)
:4::B+K: :M:x3 :BA: (3rd hit) / :GC:(3rd hit) / ~DS after initial teleport if :(B+K): held near wall (DS 6 ~i30, other moves after ~i58) / TJ[29~103], teleports on 29 / 128 frames total
Killer X Crawler 34 36 7 -14 KND KND 9.2%
:7:*:8:*:9::B+K: :M: :GC: / TJ[13~30], TC[35~50] / Opp. FrC (block) / OTG / 67 frames total
Pressure Astern 36 20 4 -4 STN STN 9.2%
:7:*:8:*:9::(B+K): :M: :GC: / TJ[13~30] / Attacks behind / 61 frames total
Pressure Astern 14 20 4 -4 STN STN 9.2%
BT :B+K: :M: :GC: / 39 frames total


8-Way Run Moves​

Attack IMP DMG CHIP GRD HIT CH GB
Lagging Wave 20 28 5 -10 KND KND 4.2%
:(9):*:(6):*:(3)::A: :H: 54 frames total
Lagging Wave ~ Dread Charge 20 28 5 -17 KND KND 4.2%
:(9):*:(6):*:(3)::(A): :H: :SS: / 61f(-17 grd) to enter stance for DC :A:, :B:, :K:, :A+B:; 68f(-24 grd) for DC :B+K:, :6:, :G: (88 total, -44 grd); Return to neutral & :6: are 98 total, -54 grd
Bloody Hoist 24 24 4 -8 6 6 9.2%
:(9):*:(6):*:(3)::aB: :M: :GC: / TS / TC[9~15] / Opp. FrC (hit) / OTG / 57 frames total
Gibbering Torpedo 24 14 2 -18 -6 -5 1.7%
:(2):*:(8)::A: :L: TC[20~39] / 59 frames total
Gibbering Torpedo 24,41 14, 28 2,5 -14 KND KND 1.7,1-2% (3~4%)
:(2):*:(8)::A::A: :L::L: NCC / TC[20~62] / 2nd hit LNC on counter / 74 frames total
Gibbering Torpedo ~ Dread Charge 24 14 2 -27 -15 -14 1.7%
:(2):*:(8)::(A): :L: :SS: / TC[20~37] / 68 frames to enter stance; -35 on hit with G cancel
Gibbering Pressure 24,71 14, 20 2,4 +14 STN STN 1.7,12~13% (13~14%)
:(2):*:(8)::A::B: :L::M: :BA: (2nd hit) / :GC:(2nd hit) / TC[20~46] / 96 frames total
Merciless Wave 24 30 6 -2 KND KND 4.2%
:(1):*:(4):*:(7)::A: :H: 58 frames total
Merciless Wave ~ Dread Charge 24 30 6 -5 KND KND 4.2%
:(1):*:(4):*:(7)::(A): :H: :SS: / 61f(-5 grd) to enter stance; DC :G: is 81 total, -25 grd; Return to neutral & :6: are 91 total, -35 grd
Merciless Needle 34 10 2 -16 STN STN 9.2%
:(1):*:(4):*:(7)::aB: :M: :GC: / 69 frames total
Merciless Needle 34, 48+ 10, 14 2,2 -16 2 2 9.2,2.9% (11~12%)
:(1):*:(4):*:(7)::aB::B: :M::M: :GC:(1st hit) / NC / 2nd hit can be delayed / 85 frames total [w/o delay]
Bile Lunges 18 24,30 4 -14 6 KND 9.2%
:(6)::B: :M: :GC: / Shifts to :AT: on close hit; W!,RO! / Different :AT: from behind, causes 66 damage / STN on trade / 53 frames total [w/o :AT:]
Riot Storm 26 38 7 -6 LNC LNC 15%
:(3):*:(9)::B: :M: :GC: / Opp. FrC (block) / OTG / 62 frames total
Dread Pressure 24 22 4 -4 STN STN 2.9%
:(2):*:(8)::B: :M: TS / 57 frames total
Dread Pressure 42 30 6 +6 STN STN 15%
:(2):*:(8)::(B): :M: :LH: (Hit opponent's side or back) / :BA: / :GC: / TS / 77 frames total
Dread Pressure (Lethal Hit) 42 37~39 - STN STN -
:LH: :(2):*:(8)::(B): :M: 77 frames total
Bow Breaker 26 34 6 -16 KND KND 9.2%
:(1):*:(4):*:(7)::B: :M: :GC: / TC[22~27] / 67 frames total
Head Scratch Kick 16 18 3 -4 2 10 2.9%
:(9):*:(6):*:(3)::K: :M: Opp. FrC (counter hit) / 41 frames total
Anchor Side Kick 24 20 4 -10 6 KND 1-2%
:(2):*:(8)::K: :M: :GI:[4~13](:H::M::SL: horizontals) / Causes KND after successful :GI: / 55 frames total
Anchor Side Kick 34 26 5 -10 KND KND 4.2%
:(2):*:(8)::(K): :M: :GI:[4~13](:H::M::SL: horizontals)] / :LH: (Hit after successful :GI:) / 65 frames total
Anchor Side Kick (Lethal Hit) 34 31 - LNC LNC -
:LH::(2):*:(8)::(K): :M:
Anchor Swirl Kick 22 16 3 -12 4 4 4.2%
:(1):*:(7)::K: :L: TC[16~] / RTC / RO! / OTG / 57 frames total
Galleon Sinker 24~ 32 6 -4 to +3 KND KND 9.2%
:(4)::K: :M: :GC: / TJ[18~31] / TC[30~] / RTC / Opp. FrC (block) / OTG / Advantage varies with distance / 68 frames total
Night Raid 26,?,35 16,16,16 3,3,3 -8 STN STN 7~8%
:(9):*:(6):*:(3)::A+B: :M:x3 :GC: / -1 if STN was already used (in a combo) / -6 if 3rd hit misses (after 2nd hits) / 1st hit 29 hitstun / 66 frames total
Tornado Slice 28,32 14,30 2,6 -6 KND KND 2.9%
:(2):*:(8)::A+B: :H::M: NC / 1st hit has 29 hitstun / 67 frames total
Cross Bone Divider 44 48 9 -12 LNC LNC 9.2%
:(1):*:(4):*:(7)::A+B: :M: :GC: / 81 frames total
Cross Bone Divider 64 68 - - LNC LNC -
:(1):*:(4):*:(7)::(A+B): :M: :UA: / 101 frames total
Dark Flame ~ Dread Charge - - - N/A N/A N/A -
8WR :B+K: - :SS:(~i76) / TJ[6~44] / Movement occurs after f33 / ~DS if :(B+K): held near wall
Dark Flame ~ Dread Storm - - - N/A N/A N/A -
8WR :(B+K): - :SS:(~i54); DS :6: can be done from f36; using DS :G:: 57+ frames total / TJ[6~34] / Movement occurs after f33
Sliding 20 26 5 -22 KND KND 9.2%
Run :K: :L: :GC: / TJ / TC / OTG / 59 frames total

Special Moves​

Dread Charge​

Attack IMP DMG CHIP GRD HIT CH GB
Dread Charge (Cancel) - - - N/A N/A N/A -
DC :G: - 20 frames recovery / Shortens DC recovery, timing difference differs between moves that enter DC
Damned Onslaught 28 12,20 2,4 +2 KND KND 2.9%
DC :A: :H::H: NC / TJ[14~24] / Jails / 1st hit has 29 hitstun
Geo Da Ray 11~ 30,10 (40) 8 -16 LNC LNC 9.2%
DC :B: :M: :GC: / TJ / ~DS if :(B): held near a wall / Stops motion when attack hits/is blocked, causing same situation at all distances / Guard dmg reduced to 6.67% if DC was entered through an attack (5.0% if it was :6::A::(A:)) / 65f total [without stopping]
Geo Da Ray 11~ 37,12 (50) 10 -16 LNC LNC 9.2%
DC :2:*:8::B: :M: :GC: / TJ / ~DS if :(B): held near a wall / Stops motion when attack hits/is blocked, but not on :GC: / Guard dmg reduced to 6.67% if DC was entered through an attack (5.0% if it was :6::A::(A:)) / 100 frames total [without stopping]
Rolling Slapper 30,40~ 20,20 4,4 +2 STN KND 3~4%
DC :K: :M::M: :GC: / NC / TJ[25~39] / ~BT / OTG(2nd hit) / 62 frames total
Tornado Swell 24 16,18,48 4 -44 LNC LNC 9.2%
DC :A+B: :M::M::M: :GC: / TC / NC / Guard dmg reduced to ??% if DC was entered through an attack (??% if it was :6::A::(A:)) / 106 frames total
Shadow Flare 61 55 11 +6 KND KND 15%
DC :B+K: :M: :BA: / :GC: / OTG / STN on grounded or airborne Opp. / Teleports in front / Teleports on f24 / Guard dmg reduced to 12.5% if DC was entered through an attack (10.0% if it was :6::A::(A:)) / 90 frames total
Shadow Flare 61 55 11 +6 KND KND 15%
DC :(B+K): :M: :BA: / :GC: / OTG / STN on grounded or airborne Opp. / Teleports behind / Teleports on f24 / Guard dmg reduced to 12.5% if DC was entered through an attack (10.0% if it was :6::A::(A:)) / 90 frames total
Dread Dash - - - N/A N/A - -
DC :6: - Dashes forward / 30 recovery frames

Dread Storm​

Attack IMP DMG CHIP GRD HIT CH GB
Dread Storm - - N/A N/A N/A -
During Dread Charge :(B): against the wall or other inputs - :SS:
Dread Storm (Cancel) - - N/A N/A N/A -
DS :G: - 1~3 frames total
Soaring Spider 14~ 38 7 -8 to +2 KND KND 4.2%
DS :A: :M: :LH:(Run Counter) / TJ / Advantage varies with distance
Soaring Spider (Lethal Hit) 14~ 22,22 (45) - STN STN -
:LH: DS :A: :M: TJ
Rolling Geo Da Ray 11~ 60 - -6 to +10 LNC LNC 50%
DS :B: :M: :GC: / TJ / Advantage varies with distance
Abduction 26~ 32 6 -10 to -8 KND KND 9.2%
DS :K: :L: :LH:(Hit downed opponent) / :GC: / OTG / TJ / Advantage varies with distance
Abduction (Lethal Hit) 26~ 31 - LNC LNC -
:LH: DS :K: :L: TJ
Dark Flame - - N/A N/A N/A -
DS :6: - Teleports behind the opponent; Invincible from frame 1/2? / Can be performed as soon as Cervantes touches the wall (Skips stance entry time) / ~34 frames total, vulnerable for the last 10


Throws​

Attack IMP DMG CHIP GRD HIT CH GB
Sadistic Cross 18 50 N/A KND N/A -
:A+G: :H: :6: :TH: / RO! / 10 chip when broken / 54 frames total [whiff]
Cannonball Split 18 35 N/A KND N/A -
:4::A+G: :H: :4: :TH: / 10 chip when broken / 54 frames total [whiff]
Figurehead Break 18 65 N/A KND N/A -
Left side throw :H: :4: or :6: :TH: / 10 chip when broken / 54 frames total [whiff]
Jolly Roger Hoist 18 55 N/A KND N/A -
Right side throw :H: :4: or :6: :TH: / 10 chip when broken / 54 frames total [whiff]
Flush Flood 18 65 N/A KND N/A -
Back throw :H: :4: or :6: :TH: / W! / RO! / 10 chip when broken / 54 frames total [whiff]
Dead Compass 18 0 N/A +5 N/A -
:(9):*:(6):*:(3)::A+G: :H: Unbreakable :TH: / W! / 54 frames total [whiff]
Curse of the Ancient Mariner 18 68 N/A KND N/A -
:SC: :2::3::6::A+G: :H: :6: :TH: / +8 on break / 10 chip when broken / 54 frames total [whiff]
Phantasm Fleet 18 70 N/A KND N/A -
:SC: :(1):*:(4):*:(7)::A+G: :H: :4: :TH: / +8 on break / 10 chip when broken / 54 frames total [whiff]

Reversal Edge Attacks​

Attack IMP DMG CHIP GRD HIT CH GB
Shipwrecker 46 40 8(16) -8 - - 16%
:B+G: :M: :RE:[6-30] / KND vs airborne / 35 recovery frames, 81 total [if not attacked]
Shipwrecker 66 50 12(22) +8 - - 20%
:(B+G): :M: :RE:[6-50] / :BA: / :GC: / KND vs airborne / 35 recovery frames, 101 total [if not attacked]
Accursed Corsair - 18 3 -16 -2 -2 33%
:RE: :A: :H: :LH:(2nd phase defender) / :GC:[2nd phase defender only] / -30 against enemy :RE: :6: option
Accursed Corsair (Lethal Hit) - 23 N/A STN STN -
:LH: :RE: :A: :H:
Accursed Corsair - 18, 9,14 3,3,4 -6 KND KND 33, 1%
:RE: :A::A: :H::H::H: :LH:(2nd phase defender) / :GC:(1st hit)[2nd phase defender only] / NC / 3rd hit jails
Accursed Corsair (Lethal Hit) - 23, 9,11 N/A KND KND -
:LH: :RE: :A::A: :H::H::H: NC
Accursed Corsair ~ Dread Charge - 18 3 -12 + + 33%
:RE: :(A): :H: :LH:(2nd phase defender) / :SS: / :GC:[2nd phase defender only]
Accursed Corsair ~ Dread Charge (Lethal Hit) - 23 N/A STN STN -
:LH: :RE: :(A): :H: :SS:
Damned Culverin - 18, 8,9,21 3,2,4,7 +11 KND KND 33, 1,1,4%
:RE: :A::B: :H::H::H::H: :LH:(2nd phase defender) / :BA: (4th hit) / :GC:(1st hit,4th hit)[1st hit 2nd phase defender only] / NC / 3rd, 4th hits jail / +3 shots / Projectiles (2~4)
Damned Culverin (Lethal Hit) - 23, 8,12,16 N/A STN STN -
:LH: :RE: :A::B: :H::H::H::H: :BA: / NC / +3 shots
Wildfire Culverin - 18,18 3 N/A LNC LNC 50%
:RE: :B: :M::H: :LH:(2nd phase defender) / :BA: / :GC: / NC / +1 shot / -25 against enemy :RE: :2: * :8: option
Wildfire Culverin (Lethal Hit) - 23,23 N/A LNC LNC -
:LH: :RE: :B: :M::H: :BA: / NC / +1 shot
Black Storm Ignition - 18,20,11,8 (59) 3 N/A LNC LNC 50%
:SC: :RE: :(B): :M::H::M::M: :LH:(2nd phase defender) / :BA: / :GC: / NC / +1 shot / Teleports behind / -25 against enemy :RE: :2: * :8: option
Black Storm Ignition (Lethal Hit) - 23,24,10,8 (67) N/A LNC LNC -
:LH: :SC: :RE: :(B): :M::H::M::M: :BA: / NC / +1 shot / Teleports behind / For :LH:, last hit whiffs against many characters
Anchor Dragger - 20 4 -6 KND KND 33%
:RE: :K: :M: :LH:(2nd phase defender) / :GC:[2nd phase defender only] / -14 against enemy :RE: :4: option
Anchor Dragger (Lethal Hit) - 26 N/A LNC LNC -
:LH: :RE: :K: :M:

Gauge Attacks​

Attack IMP DMG CHIP GRD HIT CH GB
Casa de Leviathan 16~20 80 3 -16~ CE CE 10.4%
:A+B+K: :M: :SG:, :CE: / :GC: / Invincible frame 15~16 / +2 shots / STN on trade / Advantage varies with distance / 60 frames total [w/o :AT:]
Soul Charge 6 0 - +0 +8 +8 -
:4::A+B+K: :SM: :SG:, Shifts to :SC: / :BA: / Invincible from frame 4 / 50 frames total
Cyclops Carnage 16,34 24,15 4,2 +10 KND KND ~12%
:2::3::6::A+B+K: :M::H: :SG:, Shifts to :SC: / :BA: (2nd hit) / +1 shot / Invincible frame 15~16 / 76 frames total
Cyclops Carnage (Cancel) 16 24 4 -7 -3 -3 4.2%
:2::3::6::A+B+K::G: :M: :SG:, Shifts to :SC: / Invincible frame 15~16 / 48 frames total
Storm Front Culverin 18,24,38,51 54 3,3,3,4 -10 KND KND ~12%
:SC: :a-small::6::B: :H::M::M::M: NC (even if 2nd hit misses) / +2 shots / 80 frames total
Deep Sea Storm Flare 18,37,64,115 13,11,26, 17 2,2,4,6 +6 KND, STN KND, STN 9%, 4%
:SC: :B::B::B::B: :M::M::M::M: :BA: (4th hit) / :GC:(3rd,4th hits) / NCC / Ground STN / OTG(3rd,4th hits) / 142 frames total
Head Snap Kick ~ Infernal Flare 26 30 5 -22~24 KND KND 9.2%
:SC: :b-small::(K): :M: :GC: / TJ[11~27, 48~67] / Teleports forward after attack / Can follow with a special BT :B+K: during the attack which causes a different stun (uses same stun as :(6)::B:) / 76 frames total
Head Snap Kick ~ Infernal Flare ~ Pressure Astern 26, 80 30,16 5,3 -3 STN STN 9.2,9.2%
:SC: :b-small::(K)::B+K: :M::M: :GC:(all hits) / TJ[11~27, 48~65] / 2nd attack hits behind / 2nd hit causes a different stun than regular BT :B+K: (uses same stun as :(6)::B:) / 104 frames total
Deep Sea Cannon Flare 19, 78 30(24), 39 5,7 +6 LNC, STN LNC, STN 9.2,12% (20~21%)
:SC: :3::B::B: :M::M: :BA: (2nd hit) / :GC:(all hits) / NC / OTG(all hits) / Ground STN / If 2nd hit is input, 1st hit is i19 and will LNC even on tip hit (tip hit still does less damage) / 111 frames total
Flash Geo Da Ray 30~36 29,9 7 +6 LNC LNC 9.2%
:SC: :2::3::6::B: :M: :BA: / :GC: / ~BT / OTG / Lands on hit/grd s.t. advantage is always the same / 80 frames total [whiff]
Vile Slide 28 27 5 -20~-12 STN STN 2%
:SC: :1::K: :L: OTG / Advantage varies with distance / Causes bounce vs grounded opponent / 68f total
Vile Tornado 28,55 27, 11 5,2 -16 +12 +12 5%
:SC: :1::K::B: :L::H: OTG / 1st hit STN, or bounce vs grounded opponent / 91f total
Vile Tornado 28,55,? 27, 11,26 5,2 -16 KND KND 5%
:SC: :1::K::B::B: :L::H::H: :UA:(3rd hit) / OTG / 1st hit STN, or bounce vs grounded opponent / 3rd hit only if 2nd hits / +1 shot
Treacherous Double Lunge 42 26, 30 4 -12 2 KND 9.2%
:SC: :(6)::(B): :M: :GC: / Teleports forward, invincible from ~i14 / Shifts to :AT: on close hit / Different :AT: from behind, causes 69 damage / STN on trade / W! / RO!
Raging Geo Da Ray 26 41, 31 7,8 +7 LNC LNC 15, 12%
:SC: :(3):*:(9)::B::B: :M::M: :BA: (2nd hit) / :GC:(all hits) / NC / OTG(all hits)
Infernal Flare ~ Dread Charge - - - N/A N/A N/A -
:SC: 8WR :B+K: - :SS:(~i56) / TJ[6~24] / Movement occurs after f13 / ~DS if :(B+K): held near wall
Infernal Flare ~ Dread Storm - - - N/A N/A N/A -
:SC: 8WR :(B+K): - :SS:(~i34); DS :6: can be done from f16; using DS :G:: 35+ frames total / TJ[6~14] / Movement occurs after f13
Phantasm Fleet 18 70 N/A KND N/A -
:SC: :(1):*:(4):*:(7)::A+G: :H: :4: :TH: / +8 on break / 10 chip when broken / 54 frames total [whiff]
Shrieking Sixties 43 7 -32 to -18 KND KND 1.7%
:SC: DC :2:*:8::B::A: :M: :LH: (Run Counter) / Advantage varies with distance
Shrieking Geo Da Ray 66 12 +0 to +14 LNC LNC 50%
:SC: DC :2:*:8::B::B: :M: :BA: / :GC: / Advantage varies with distance
Shrieking Ash 35 6 -10 to -8 KND KND 6~7%
:SC: DC :2:*:8::B::K: :L: :LH: (Hit downed opponent) / :GC: / OTG / Advantage varies with distance
Dark Flame - - - - - - -
:SC: DC :2:*:8::B::6: - Teleports behind the opponent
Furious Geo Da Ray 11~ 66 12 +0 to +16 LNC LNC 50%
:SC: DS :B: :M: :BA: / :GC: / Advantage varies with distance
Night Storm Ignition 16 34,19,14 4 -30 9.2%
:SC: :8::(A+B): :H::M::M: :UA:(1st hit) / :GC:(2nd hit) / OTG(2nd hit) / +1 shot / 1st hit only hits airborne opponents, followup on hit only / Teleports behind, followup can be blocked in certain situations
Black Storm Ignition N/A 24,24,10,8 3 N/A LNC LNC 50%
:SC: :RE: :(B): :M::H::M::M: :LH:(2nd phase defender) / :BA: / :GC: / NC / +1 shot / Teleports behind
Curse of the Ancient Mariner 18 68 N/A KND N/A -
:SC: :2::3::6::A+G: :H: :6: :TH: / +8 on break / 10 chip when broken / 54 frames total [whiff]
 
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