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WindupSkeleton
[14] Master
Genius!
Le Bello has taken it upon his dashingly good looking self to curate and collaborate all the neat little tips, tricks, tid-bits and trivia regardingpretty dolly dress-up CaS mode, in order to create creativity and increase imagination!
Le Bello has decided to undertake this grand task single-handedly by asking you to submit your top tricks and stylistic secrets!
LE BELLO DOES NOT KNOW WHY THE SPOILERS ARE ACTING AS THEY ARE. ANY HELP CORRECTING THIS ISSUE WOULD BE GREATLY APPRECIATED.
General Tips - From data management to better portraits.
Sticker Tips - Unique uses for stickers, including customising clothing and placement advice!
Extra Equipment - Ideas to make unique hairstyles, glowing eyes, and your own clothing!
Special Effects - From blood stains to re-texturing, make something look metallic or rusted.
Contributor Credits - A list of people who've made this thread what it is. Without them it wouldn't exist.
Le Bello would highly appreciate it if all tips were EMBOLDENEDBY THE POWER OF GREY SKULL so that it is easier for him to spot and edit into this glorious original catalogue.
"But Le Bello, you devilishly fine man, my secrets are my own, and I do not wish to share them!"
This is fine of course, but the way Le Bello sees it, if we share our secrets, more and more people will be able to create better and better CaS's. The more knowledge we accrue, the greater the general output of the community, no?
And of course, anyone who suggests a tip will have their name listed in the credits section!
As a community-focused project, Le Bello is happy to take on board suggestions on how to improve the functionality of the thread – But remember that Le Bello is just one (magnificent) person and can only do so much.
Troublemakers will be dealt with accordingly. And Le Bello doesn’t want to see “I thought of that first!” anywhere, because, if you're willing to share something, then it matters not how it gets out, so long as it does.
Le Bello has taken it upon his dashingly good looking self to curate and collaborate all the neat little tips, tricks, tid-bits and trivia regarding
Le Bello has decided to undertake this grand task single-handedly by asking you to submit your top tricks and stylistic secrets!
LE BELLO DOES NOT KNOW WHY THE SPOILERS ARE ACTING AS THEY ARE. ANY HELP CORRECTING THIS ISSUE WOULD BE GREATLY APPRECIATED.
General Tips - From data management to better portraits.
- Copying your save (and DLC) data to a memory card essentially doubles the amount of CaS slots you can use, without needing to make a new profile and grind for all those levels.
- Viola's orbs can be angled for CAS so that the different orbs create different effects over the characters when taking snapshots for their Character Card. (Note: Colouring the orbs can further enhance or deter these individual effects).
- The Ashigaru Flag can have patterns, symbols, and stickers on it. Placing your character's "symbol" on the flag and then playing with camera angles can give you a snapshot of your character's symbol to display as their character card during selection and battle.
- You can find good colours to borrow on regular characters' default outfits and then tweak them from there, especially for metallic items.
- Medusa's Head completely conceals the hair of a character until it is broken.
- Face equipment can be worn with the Dragon's Head.
- Certain waist-slot items (Leather Belt for example) will tighten up certain upper body items such as the Baihu Coat so they don't look as loose.
- Patterns can be applied to certain segments of certain weapons. Try a weapon to see if its parts can be used that way.
- The arms and lower portion of several upper body items can be changed by equipping items in the related slot, for example faulds cutting off the lower parts of some garments.
- Equipping more layers makes your character look bulkier, in a way most would find unattractive.
- When your armour gets broken, undergarments, pants, and socks will remain.
- Patterns will remain and NOT CHANGE when you use "colour all".
-Stickers and patterns can be applied to the Rubber Unitard to create a shockingly wide variety of things, from a sexy battlesuit to something that looks like it's out of Tron.
- Face Paint 50 can have all other areas edited as to only have the "droopy eyes" effect (I.E: Make the tired or insomniac look).
- Colour editing Hanya Mask and then overlaying it with patterns such as Motif 56 can be used to help change the apparent shape of the eyes to make them look more angry, evil or sad.
- Using Rubber Unitard and then Ethnic 12 creates a scaly hide for more alien CAS, works well in conjunction with Ethnic 12 and Rubber Mask as well. Additionally, Basic Pattern 14 put on its minimum size on rubber unitard creates a sci-fi styled body suit.
- Basic Pattern 1 creates a tri-colour separation, and adjusting the size and angle allows you to colour select parts of an item, as opposed to possibly all of it.
- PS3 USERS: You can take screenshots of your creations while in creation mode. Just press the PS button, scroll over to photos, and there will be an option to "take screenshot." Then you can copy them to a flash drive**, edit them on your computer (the default screens are a large .png file), and upload them online at places such as photobucket, tinypic, imageshack, imgur, etc.
**(Be sure to tell it to "rename and save" and check the "apply to all" option when it tells you "there are multiple files with the same name")
- Non-western names! Could someone on PS3 confirm how/if it's possible to do it on PS3 at all? That'd be nice so everyone knows :)
1: In System Settings > Language and Locale > Language, set your console's language to the preferred one(Chinese, Japanese, Korean, and Russian primarily).
2: Enter creation mode and enter a name in said language. The input methods will be different, you'll need some basic knowledge of your selected language(e.g. recognizing hiragana characters for Japanese) or to have yourself a cheat sheet handy.
Mini-tutorial just for all the weeaboos out there wanting correct Japanese names:
A: Enter the surname/family name/last name first in hiragana. If you don't know it in hiragana, just separate it into normal Japanese syllables(ta, to, te, ku, ri, et cetera).
B: While that set of hiragana is highlighted in gray, press Y to open up a page of kanji suggestions, press X and Y to change pages, A to select, and B to cancel.
C: Repeat for the given name.
- Viola's orbs can be angled for CAS so that the different orbs create different effects over the characters when taking snapshots for their Character Card. (Note: Colouring the orbs can further enhance or deter these individual effects).
- The Ashigaru Flag can have patterns, symbols, and stickers on it. Placing your character's "symbol" on the flag and then playing with camera angles can give you a snapshot of your character's symbol to display as their character card during selection and battle.
- You can find good colours to borrow on regular characters' default outfits and then tweak them from there, especially for metallic items.
- Medusa's Head completely conceals the hair of a character until it is broken.
- Face equipment can be worn with the Dragon's Head.
- Certain waist-slot items (Leather Belt for example) will tighten up certain upper body items such as the Baihu Coat so they don't look as loose.
- Patterns can be applied to certain segments of certain weapons. Try a weapon to see if its parts can be used that way.
- The arms and lower portion of several upper body items can be changed by equipping items in the related slot, for example faulds cutting off the lower parts of some garments.
- Equipping more layers makes your character look bulkier, in a way most would find unattractive.
- When your armour gets broken, undergarments, pants, and socks will remain.
- Patterns will remain and NOT CHANGE when you use "colour all".
-Stickers and patterns can be applied to the Rubber Unitard to create a shockingly wide variety of things, from a sexy battlesuit to something that looks like it's out of Tron.
- Face Paint 50 can have all other areas edited as to only have the "droopy eyes" effect (I.E: Make the tired or insomniac look).
- Colour editing Hanya Mask and then overlaying it with patterns such as Motif 56 can be used to help change the apparent shape of the eyes to make them look more angry, evil or sad.
- Using Rubber Unitard and then Ethnic 12 creates a scaly hide for more alien CAS, works well in conjunction with Ethnic 12 and Rubber Mask as well. Additionally, Basic Pattern 14 put on its minimum size on rubber unitard creates a sci-fi styled body suit.
- Basic Pattern 1 creates a tri-colour separation, and adjusting the size and angle allows you to colour select parts of an item, as opposed to possibly all of it.
- PS3 USERS: You can take screenshots of your creations while in creation mode. Just press the PS button, scroll over to photos, and there will be an option to "take screenshot." Then you can copy them to a flash drive**, edit them on your computer (the default screens are a large .png file), and upload them online at places such as photobucket, tinypic, imageshack, imgur, etc.
**(Be sure to tell it to "rename and save" and check the "apply to all" option when it tells you "there are multiple files with the same name")
- Non-western names! Could someone on PS3 confirm how/if it's possible to do it on PS3 at all? That'd be nice so everyone knows :)
1: In System Settings > Language and Locale > Language, set your console's language to the preferred one(Chinese, Japanese, Korean, and Russian primarily).
2: Enter creation mode and enter a name in said language. The input methods will be different, you'll need some basic knowledge of your selected language(e.g. recognizing hiragana characters for Japanese) or to have yourself a cheat sheet handy.
Mini-tutorial just for all the weeaboos out there wanting correct Japanese names:
A: Enter the surname/family name/last name first in hiragana. If you don't know it in hiragana, just separate it into normal Japanese syllables(ta, to, te, ku, ri, et cetera).
B: While that set of hiragana is highlighted in gray, press Y to open up a page of kanji suggestions, press X and Y to change pages, A to select, and B to cancel.
C: Repeat for the given name.
Sticker Tips - Unique uses for stickers, including customising clothing and placement advice!
- When setting a sticker by view, hold X (X360)/SQUARE (PS3) and use the
D-PAD to move it around manually.
- The zipper sticker placed by axis and stretched out can be used to create a sort of okay-looking fishnet pattern.
- Sticker Motif 104 (available only through DLC) can be resized and angled on faces to appear as a more recognizable and terrifying skull face pattern.
- When placing a zipper sticker "by axis," if you want it to remain looking like a normal zipper (long and skinny) rather than how this placement option looks by default (scrunched up), hit "Reset" THEN place it by axis. This is a good way to make straps and belts as well. **Keep in mind it will scrunch back up if you try to edit the sticker after exiting the edit screen.
- Maxing out the size of a sticker while placing by axis will enable it to "wrap around" whatever part you are placing it on, enabling you to then move it vertically until most of the sticker is out of the zone, if you are trying to colour one end of a part while keeping the rest of it untouched.
Not all stickers wrap around completely, some will still have a small gap no matter what. If you have enough free stickers to do so, you can always just place a second sticker to cover the gap (Max size, same vertical placement, and then move the horizontal ruler all the way to one end).
- Want to use part of a sticker for a certain effect but not the whole thing? Cover up parts of it with other stickers colored the same as the underlying part.
- When it comes to placing stickers, "Placing by Axis" will allow you to go to more extreme sizes; smaller than the smallest and larger than the largest "place by view" sizes.
- When placing stickers by axis, certain body parts will distort the sticker for better or worse. Stickers tend to funnel in towards the neck area when placing on upper body, and stickers placed on arms and legs become stretched to the length of the limb (example: place a square on an arm or leg, it will look like a rectangle, but will be stretched the same way no matter how you rotate it). This can sometimes be used to create interesting effects if you intentionally distort the stickers, particularly in cases such as the zipper.
- When creating certain splatter or smears (such as blood smeared hands), don't use "Place by View" but "Place by Angle" to create the right effect. Move and angle the screen so when you place it, the object will stretch across the surface to appear normal at that angle, and will be skewed at other angles (ie, a bloody hand print appears to have grabbed then smeared down a cloth and the fingers may eventually fade out).
D-PAD to move it around manually.
- The zipper sticker placed by axis and stretched out can be used to create a sort of okay-looking fishnet pattern.
- Sticker Motif 104 (available only through DLC) can be resized and angled on faces to appear as a more recognizable and terrifying skull face pattern.
- When placing a zipper sticker "by axis," if you want it to remain looking like a normal zipper (long and skinny) rather than how this placement option looks by default (scrunched up), hit "Reset" THEN place it by axis. This is a good way to make straps and belts as well. **Keep in mind it will scrunch back up if you try to edit the sticker after exiting the edit screen.
- Maxing out the size of a sticker while placing by axis will enable it to "wrap around" whatever part you are placing it on, enabling you to then move it vertically until most of the sticker is out of the zone, if you are trying to colour one end of a part while keeping the rest of it untouched.
Not all stickers wrap around completely, some will still have a small gap no matter what. If you have enough free stickers to do so, you can always just place a second sticker to cover the gap (Max size, same vertical placement, and then move the horizontal ruler all the way to one end).
- Want to use part of a sticker for a certain effect but not the whole thing? Cover up parts of it with other stickers colored the same as the underlying part.
- When it comes to placing stickers, "Placing by Axis" will allow you to go to more extreme sizes; smaller than the smallest and larger than the largest "place by view" sizes.
- When placing stickers by axis, certain body parts will distort the sticker for better or worse. Stickers tend to funnel in towards the neck area when placing on upper body, and stickers placed on arms and legs become stretched to the length of the limb (example: place a square on an arm or leg, it will look like a rectangle, but will be stretched the same way no matter how you rotate it). This can sometimes be used to create interesting effects if you intentionally distort the stickers, particularly in cases such as the zipper.
- When creating certain splatter or smears (such as blood smeared hands), don't use "Place by View" but "Place by Angle" to create the right effect. Move and angle the screen so when you place it, the object will stretch across the surface to appear normal at that angle, and will be skewed at other angles (ie, a bloody hand print appears to have grabbed then smeared down a cloth and the fingers may eventually fade out).
Extra Equipment - Ideas to make unique hairstyles, glowing eyes, and your own clothing!
- The turtle shell item can be used to simulate a shield.
- The bat wings moveable item can be stretch and thinned out to appear as long thin scythe blades for arms and legs.
- The racoon tail can be stretched out and played with to act as fur lining, especially for Amy CAS
- An upside down heart moveable part can be used as a walrus "mouth" when moved toward the face.
- Attaching the bat wings Moveable equipment to the shoulder (left or right) and adjusting them so they are "fused" together can create a unique, curved shoulder armour/cloth that "wraps" around the arm.
- The moon adjustable equipment can be twisted and morphed to create one half of a moustache not unlike that of Le Bello (may be mirrored to create the full moustache of his magnificence).
- If you need to change one eye, inserting an apple or crescent moon may be the key. If you are looking for bright glowing eyes, use Halos.
- Horns are extremely versatile, they can be used to create extra hair such as bangs or spikes, fangs/teeth, facial features, claws, moustaches, and much much more.
- Halos can also be used as bracelets, jewellery, etc. If you want them to glow, use normal colouring, but if you want them to be a more realistic/dull colour (not glowing, as if they are an actual piece of jewellery), choose the colour you want then darken it until you reach of good point.
- A (non-functional) crossbow can be created by combining the gun and bow accessories. Add an arrow on top for extra flair.
- You can extend the Elegant Bob hairstyle with the use of Helmet Ornament.
- The Sphere accessory can be used to create bug eyes.
- The heart special equipment can be edited and used as a revealed brain from the top of the head (Hair must be removed) when combined with pattern Ethnic 12.
- All horn special equipment can be twisted and curved around arms, legs and the body to create roots or twisted tentacles after adding the texture pattern (Ethnic 12) and recoloring it.
- The sphere special equipment can be morphed into a smooth, round mask for a sci-fi helmet when combined with Battle Mask, muzzle (DLC only), and other similar items. Make it a dark color (ex: black) to create a dark glass dome helmet.
- The bat wings moveable item can be stretch and thinned out to appear as long thin scythe blades for arms and legs.
- The racoon tail can be stretched out and played with to act as fur lining, especially for Amy CAS
- An upside down heart moveable part can be used as a walrus "mouth" when moved toward the face.
- Attaching the bat wings Moveable equipment to the shoulder (left or right) and adjusting them so they are "fused" together can create a unique, curved shoulder armour/cloth that "wraps" around the arm.
- The moon adjustable equipment can be twisted and morphed to create one half of a moustache not unlike that of Le Bello (may be mirrored to create the full moustache of his magnificence).
- If you need to change one eye, inserting an apple or crescent moon may be the key. If you are looking for bright glowing eyes, use Halos.
- Horns are extremely versatile, they can be used to create extra hair such as bangs or spikes, fangs/teeth, facial features, claws, moustaches, and much much more.
- Halos can also be used as bracelets, jewellery, etc. If you want them to glow, use normal colouring, but if you want them to be a more realistic/dull colour (not glowing, as if they are an actual piece of jewellery), choose the colour you want then darken it until you reach of good point.
- A (non-functional) crossbow can be created by combining the gun and bow accessories. Add an arrow on top for extra flair.
- You can extend the Elegant Bob hairstyle with the use of Helmet Ornament.
- The Sphere accessory can be used to create bug eyes.
- The heart special equipment can be edited and used as a revealed brain from the top of the head (Hair must be removed) when combined with pattern Ethnic 12.
- All horn special equipment can be twisted and curved around arms, legs and the body to create roots or twisted tentacles after adding the texture pattern (Ethnic 12) and recoloring it.
- The sphere special equipment can be morphed into a smooth, round mask for a sci-fi helmet when combined with Battle Mask, muzzle (DLC only), and other similar items. Make it a dark color (ex: black) to create a dark glass dome helmet.
Special Effects - From blood stains to re-texturing, make something look metallic or rusted.
Injuring your CaS:
- Sticker 88 makes a great looking blood smear.
- The cow print and cammo patterns can be used to create a blood-soaked effect.
- The Chinese characters, as well as the crescent moon symbol, and the Motif 61 sticker can also be used to create various cuts and scars.
- The Motif 61 sticker can also be used to create a 'hole' in your character, or even a burn mark.
- By combining the Mummified undergarments with Basic 15 under patterns, one can make the main colour match the white mummified cloth and then make the other colours a pinkish red, making the dark splattered appearance of bloody bandages and cloth. This can be both resized and re-angled to make these splotches small like particles ore larger like splatters. Even more impressively, this effect is not mirrored on both sides of the mummified cloth and remains completely random.
-Face Paint 62 can be recolored similarly to your character's skin to give the appearance of a severely disfigured face.
Creating a rusty or well-worn look:
- Modern Pattern 15 can be used to make a rusted effect. Works very well on weapons.
- The cow print pattern also achieves this, though to a lesser extent.
- Basic pattern 15 can be used to add a battered texture to items, and can be used to create a sandy or stony texture.
Changing textures:
- The stickers Motif 15, 42, 44, 58, 59, 60, 61, 69, 75-78, and 88 can be tinted the same colour as an item to significantly change its texture; useful as anything from severe scarring to making parts appear different than they are(makes boobs look bigger if you're into that and do it right). This is especially noticeable on more reflective items, such as the Glossy Leggings.
- Metallic equipment such as armour will have a sheen/glow of the colour you set it. However, if you place a pattern on the item, the sheen will revert to the default colour of that particular item. To fix this, use the "Colour ALL parts" option and the pattern colours will stay while forcing the metallic parts to shine whatever colour you chose with "colour all." Using this method, you can have your armour stay one colour and shine a different colour
- The pattern Modern 16 can be used to add a minor glossy or shiny appearance to items, adjust the size and angle to affect it greater.
- Pattern Ethnic 14 makes armour look more metallic and crystalline.
- Ethnic 12 combined with the Mummified undergarments creates a stony, golem-like texture, whereas Modern 11 gives you a molten rock or lava feel. Basic 15 can also be employed on the undergarment to create a sandy look.
- Basic pattern 1 can also be used to create glass reflections and shines that can be used to create the appearance of glass, leather or metal, and can even be used to simply enhance reflective equipment’s shine without bedazzling it in glitter.
- Ethnic Pattern 9 can also be used to create a molten rock look.
- If you use pattern Modern 11 on a full body suit (or anything really) and change the first color to dark red and the second to normal red, it gives the impression of magma.
- Pattern Basic 14 on minimum size can also simulate the pattern on Ivy and Cervantes's 1p costumes. To have the same sheen, make the circles a moderate to darker color (such as Cervantes's 1p red color) then make the space in between the circles a brighter color (such as a lighter pink or purple) and it will appear to have a reflective sheen from a distance.
- Sticker motif 104 can be resized and rotated to make an excellent splatter (dirt, blood, acid, etc) and particularly the top of the skull head above the eyes makes the strongest impression it is a splatter.
- Ethnic Pattern 15 (The Tiger Stripe one) Is great for wood and hair textures.
- Sticker 88 makes a great looking blood smear.
- The cow print and cammo patterns can be used to create a blood-soaked effect.
- The Chinese characters, as well as the crescent moon symbol, and the Motif 61 sticker can also be used to create various cuts and scars.
- The Motif 61 sticker can also be used to create a 'hole' in your character, or even a burn mark.
- By combining the Mummified undergarments with Basic 15 under patterns, one can make the main colour match the white mummified cloth and then make the other colours a pinkish red, making the dark splattered appearance of bloody bandages and cloth. This can be both resized and re-angled to make these splotches small like particles ore larger like splatters. Even more impressively, this effect is not mirrored on both sides of the mummified cloth and remains completely random.
-Face Paint 62 can be recolored similarly to your character's skin to give the appearance of a severely disfigured face.
Creating a rusty or well-worn look:
- Modern Pattern 15 can be used to make a rusted effect. Works very well on weapons.
- The cow print pattern also achieves this, though to a lesser extent.
- Basic pattern 15 can be used to add a battered texture to items, and can be used to create a sandy or stony texture.
Changing textures:
- The stickers Motif 15, 42, 44, 58, 59, 60, 61, 69, 75-78, and 88 can be tinted the same colour as an item to significantly change its texture; useful as anything from severe scarring to making parts appear different than they are(makes boobs look bigger if you're into that and do it right). This is especially noticeable on more reflective items, such as the Glossy Leggings.
- Metallic equipment such as armour will have a sheen/glow of the colour you set it. However, if you place a pattern on the item, the sheen will revert to the default colour of that particular item. To fix this, use the "Colour ALL parts" option and the pattern colours will stay while forcing the metallic parts to shine whatever colour you chose with "colour all." Using this method, you can have your armour stay one colour and shine a different colour
- The pattern Modern 16 can be used to add a minor glossy or shiny appearance to items, adjust the size and angle to affect it greater.
- Pattern Ethnic 14 makes armour look more metallic and crystalline.
- Ethnic 12 combined with the Mummified undergarments creates a stony, golem-like texture, whereas Modern 11 gives you a molten rock or lava feel. Basic 15 can also be employed on the undergarment to create a sandy look.
- Basic pattern 1 can also be used to create glass reflections and shines that can be used to create the appearance of glass, leather or metal, and can even be used to simply enhance reflective equipment’s shine without bedazzling it in glitter.
- Ethnic Pattern 9 can also be used to create a molten rock look.
- If you use pattern Modern 11 on a full body suit (or anything really) and change the first color to dark red and the second to normal red, it gives the impression of magma.
- Pattern Basic 14 on minimum size can also simulate the pattern on Ivy and Cervantes's 1p costumes. To have the same sheen, make the circles a moderate to darker color (such as Cervantes's 1p red color) then make the space in between the circles a brighter color (such as a lighter pink or purple) and it will appear to have a reflective sheen from a distance.
- Sticker motif 104 can be resized and rotated to make an excellent splatter (dirt, blood, acid, etc) and particularly the top of the skull head above the eyes makes the strongest impression it is a splatter.
- Ethnic Pattern 15 (The Tiger Stripe one) Is great for wood and hair textures.
Contributor Credits - A list of people who've made this thread what it is. Without them it wouldn't exist.
Le Bello ( =|;}D )
UnseenWombat
Ninjaguy446
norik434
Forgon
Wandrian
Threule
LordDraco3
Zevan
roxysmash
SpellcraftQuill
Raskall95
UnseenWombat
Ninjaguy446
norik434
Forgon
Wandrian
Threule
LordDraco3
Zevan
roxysmash
SpellcraftQuill
Raskall95
Le Bello would highly appreciate it if all tips were EMBOLDENED
"But Le Bello, you devilishly fine man, my secrets are my own, and I do not wish to share them!"
This is fine of course, but the way Le Bello sees it, if we share our secrets, more and more people will be able to create better and better CaS's. The more knowledge we accrue, the greater the general output of the community, no?
And of course, anyone who suggests a tip will have their name listed in the credits section!
As a community-focused project, Le Bello is happy to take on board suggestions on how to improve the functionality of the thread – But remember that Le Bello is just one (magnificent) person and can only do so much.
Troublemakers will be dealt with accordingly. And Le Bello doesn’t want to see “I thought of that first!” anywhere, because, if you're willing to share something, then it matters not how it gets out, so long as it does.