Sora
[11] Champion
Last couple in this post:
Jumping Attacks
While Jumping A - i29, -12, 4, TJ
While Jumping B - i18, -15, 4, TJ
While Jumping K, i26, -6, KND, RO, TJ
Self Notes: Too bad while jumping B lost its CH properties, but it -is- safer than 4 and actually has positive frames on hit. Not bad for an i18. Jumping 7B can make this safer as well.
Throws (I will just list the frames here and any special property they might have)
Normal throw - i17, 13 frames escape
CS - i18, Clean Hit C, 85 damage as a back throw (normal back throw does 70), 9 frames escape
iCS - i18, Clean Hit B, 94 damage as a back throw, 9 frames escape
Self Notes: So that's why iCS is worth it. Clean hit B would mean that this more easily hits over 100 damage as a throw.
CS does 75 base damage, iCS 84 base damage as an FYI. If both clean hit, CS would do 90~ damage, while iCS does 101~ damage.
Back Turned Attacks
BT A - i15, -6, 8
BT FC A - i15, -6, 8
BT B - i17, -6, 4
BT 2B - i18, -8, 2
BT K - i15, -8, 2
BT 2K - i17, -14, -4
BT B+K - i32, -18, 12, Guard Burst 13, aGI all, ends in BT
BT 2B+K - i27, -6, KND, Guard Burst 10
Self Notes: BT B+K is better and worse in a sense than its WR counterpart. It gives +12 on hit, but is far less safe on block. Granted, Ivy has very few moves that innately go BT, but still.
BT 2K... why did they murder you so? :( Looks like BT A and 2A are her best BT attacks.
Brave Edge
6b8 BE - i12, -22, -8, RO* no clue how this RO's if the opponent is just standing
6b8 BE (enemy airborne) - i12, RO, Clean Hit C
1B BE - i16, +12, STN (or 16 if blocked), BA, NC
99_66_33 B BE - i17, -3, 11, Guard Burst 9, NC, LNC on CH
22_88 B BE - i16, 12, KND, Guard Burst 7, BA, NC, ends in BT
SS - i17, 13 frames to break, Clean Hit C
Self notes: 1B BE at i16 is a decent punished and unless your opp has mastered JG-ing/aGI-ing/reacting properly to it, is a decent guaranteed damage setup as well.
I really want to see if there are any more 66 B BE setups to find.
I thought SS was harder to break, I guess the fact that you glow gold makes it even easier to break than a normal A+G. It does have clean hit C though.
I feel that 22_88 B BE has properties no one has really capitalized on yet.
CE
236236 A+B+K - i26, KND, opp cannot crouch by i22
Self Notes: Interesting, so un-reactable by i22? Meaning this should technically be guaranteed post GI and anything equal or above -22. For 90 damage, finding those moves is probably worth our while.
Jumping Attacks
While Jumping A - i29, -12, 4, TJ
While Jumping B - i18, -15, 4, TJ
While Jumping K, i26, -6, KND, RO, TJ
Self Notes: Too bad while jumping B lost its CH properties, but it -is- safer than 4 and actually has positive frames on hit. Not bad for an i18. Jumping 7B can make this safer as well.
Throws (I will just list the frames here and any special property they might have)
Normal throw - i17, 13 frames escape
CS - i18, Clean Hit C, 85 damage as a back throw (normal back throw does 70), 9 frames escape
iCS - i18, Clean Hit B, 94 damage as a back throw, 9 frames escape
Self Notes: So that's why iCS is worth it. Clean hit B would mean that this more easily hits over 100 damage as a throw.
CS does 75 base damage, iCS 84 base damage as an FYI. If both clean hit, CS would do 90~ damage, while iCS does 101~ damage.
Back Turned Attacks
BT A - i15, -6, 8
BT FC A - i15, -6, 8
BT B - i17, -6, 4
BT 2B - i18, -8, 2
BT K - i15, -8, 2
BT 2K - i17, -14, -4
BT B+K - i32, -18, 12, Guard Burst 13, aGI all, ends in BT
BT 2B+K - i27, -6, KND, Guard Burst 10
Self Notes: BT B+K is better and worse in a sense than its WR counterpart. It gives +12 on hit, but is far less safe on block. Granted, Ivy has very few moves that innately go BT, but still.
BT 2K... why did they murder you so? :( Looks like BT A and 2A are her best BT attacks.
Brave Edge
6b8 BE - i12, -22, -8, RO* no clue how this RO's if the opponent is just standing
6b8 BE (enemy airborne) - i12, RO, Clean Hit C
1B BE - i16, +12, STN (or 16 if blocked), BA, NC
99_66_33 B BE - i17, -3, 11, Guard Burst 9, NC, LNC on CH
22_88 B BE - i16, 12, KND, Guard Burst 7, BA, NC, ends in BT
SS - i17, 13 frames to break, Clean Hit C
Self notes: 1B BE at i16 is a decent punished and unless your opp has mastered JG-ing/aGI-ing/reacting properly to it, is a decent guaranteed damage setup as well.
I really want to see if there are any more 66 B BE setups to find.
I thought SS was harder to break, I guess the fact that you glow gold makes it even easier to break than a normal A+G. It does have clean hit C though.
I feel that 22_88 B BE has properties no one has really capitalized on yet.
CE
236236 A+B+K - i26, KND, opp cannot crouch by i22
Self Notes: Interesting, so un-reactable by i22? Meaning this should technically be guaranteed post GI and anything equal or above -22. For 90 damage, finding those moves is probably worth our while.