Tha_Rhynoman
[09] Warrior
From the patch notes:
- During Angel Step (Angel's Strike): lengthened freeze for performing the move. Same change to During Angel Step (fastest input) (Angel's Strike).
- (Trinity Strike): shortened opponent's block freeze
Lengthened freeze for performing the move = You have more freeze time afterwards for doing the move. Your opponent recovers just as fast as they used to. This has a net effect of being less safe, as you recover later. This also could mean it recovers slower on whiff too, if the freeze time applies there too.
Shortened opponent's block freeze = You recover at the same time as you currently do, but your opponent recovers faster. Again, this is a net effect resulting in being less safe.
They are essentially the same thing. But, if your opponent has more freeze time, then they have more time to buffer in their punish against you.
Ah ok, that makes sense. Thanks for clearing that up.