andur
[10] Knight
For a bit of added fun, you can 1B after a midscreen CE in a combo to land some extra damage if they don't tech to the side, stuff like 3B CE 1B works.
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I'm no expert, but if Sieg is abusing 3(B), 22K will beat all of his SCH options on block. SCH B and K get stepped and SCH A gets ducked. He's forced to switch to a different stance if he doesn't want to get hit. Keep in mind that a lot of his good stuff is free 236B:4 on block too, like WR AA and 1B. SRSH B and K are very, very bad on block as well, but you have to guess between mid/low. Just make sure you punish him hard whenever you block either one. In general, Sieg whiffing something is pretty terrible so you'll want to make him hurt whenever he does.
yep, this game was fucking rushed. i love it but god damn does it make it hard to forgive. namco has alot to do before i can tell people this game is good. this glitches are so frequent that i have a hard time taking this game serious competitively.Ouch, that sucks if 4B can whiff through someone like that, and Nightmare's big hit box no less.
I've noticed WR A+B sometimes has the same whiffing issues that Cass's WR A used to have, going right through people at times (course, now I can't get it to happen in training mode).
And if you want another BS glitch. I lost a match tonight when I whiff punished a throw with Pyrrha's CE and it just stopped after the first hit and didn't continue... would have been enough damage to KO.
Here's something really dumb that I haven't seen mentioned yet. If your 236B trades with a move and lands as a CH, you get a free 66B+KAB, 236B for 102 damage. Probably won't come up that often, but seeing as how 236B already seems to beat or trade with all of Raph's prep/SE options after a blocked 3(B) along with punishing 3B itself , it's something to think consider. There are probably other instances where it'll come up, but I haven't looked into it yet.
I occasionally see people use 4K in videos. Any reason why you'd use it over 6K? They're both i16, and give +6 on hit, but 6k has better range (4k seems to whiff a lot unless you're in their face), deals 2 more damage, and only slighly less safe (-6 vs -4) on block.
Not to mention 6K has a guaranteed 44B+K followup on CH. Best of all it breaks guard in 15, which is really good for a safe poke move.
Hey guys, just a quick question.
I've been playing and studying Alpha for a week now, and I can tell it's not going to work out for him and me.
I was thinking of switching over to Pyrrha.
I was just wondering what Pyrrha has going for her. Is it her damage? Her moves? Does she do well in dealing with various situations? I want to get a feel as to how Pyrrha fairs with the other characters.
Thanks in advance.
You sold me when you said she's like Ryu.IMO pyrrha is like the ryu of this game. a very versatile character that is easy to pick up , but hard to master((i say hard within only the sense that you need to be able to 236b anything -14 or more, and that will take some time). she has strong pokes, throws, mixups, and she has somehing the rest of the cast is very envious of , and thats 236b. 236b is the best punish in the game, and if you can start doing 236b:4 JF off of every -14 move then you gonna really make people scared. and thats VERY strong mind game wise .
...she has somehing the rest of the cast is very envious of , and thats 236b. 236b is the best punish in the game, and if you can start doing 236b:4 JF off of every -14 move then you gonna really make people scared. and thats VERY strong mind game wise .
Me vs Maxou - Ranked Match