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- #1,681
Heaton
A Soul in the Purgatory
How could you betray me Obi-wan!
Sorry, mai droog.
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How could you betray me Obi-wan!
edit: ninja'd by ruroPyrrha, Natsu, Leixia, and Patroklos' hitboxes are disturbances in the force.
Hey that's Kestrel off Splinter Cell conviction now if I remember right? He always says that damn line...Sorry, mai droog.
don't bother testing Aeon, 3B doesn't whiff on him.
I would do that if the JG frames were already in the characters' wikis
Plus why -10? To punish with 3(B) on GRD or JG the opponents' frames have to be -18 or unsafer. Anything below that will make your opponent block your 3(B). Unless they go for a high attack that can be TC-ed by 3(B), but that's a risk...
EG: If you JG Pyrrha's second attack of 66 B BE you have 17 frames before she blocks. 3(B) does not work. iagA works, but you have to be extremely good at timing and buffering it, or use something quicker.
I was thinking about 3 things at once when I posted that. I got it mixed up with my thoughts about JG'd stance entry moves (3B, 2A+B, 22kA, etc.). I add 10 frames of recovery to those because they can JG punish with a move that is i23 for a JG'd 3(B). I come to this by adding the -13 3B is when JG'd plus 10 frame for attempting to do SCH K, since that is quicker than trying to do a stance transition or block.I would do that if the JG frames were already in the characters' wikis
Plus why -10? To punish with 3(B) on GRD or JG the opponents' frames have to be -18 or unsafer. Anything below that will make your opponent block your 3(B). Unless they go for a high attack that can be TC-ed by 3(B), but that's a risk...
EG: If you JG Pyrrha's second attack of 66 B BE you have 17 frames before she blocks. 3(B) does not work. iagA works, but you have to be extremely good at timing and buffering it, or use something quicker.
i believe spacing is one of the most important aspects of siegfrieds gameplan, because it allows him to chip at the opponent with great pokes like b6. if step becomes an issue, he can always front step in, iagA, and then backstep out again(or frame trap the opponent and attempt to pressure from midrange) if you ever find yourself to the point where you have to rush the opponent to catch up in damage, the key is to get in there, get your damage, and space them out as fast as possible, through a combination of KND, pushback and backstep. do beware of an opponents backstep in those ranges. through using advantage at mid-tip range you can continually get a steady stream of chip damage at relatively low risk. but you have to be very agressive in controlling your opponents movement to stay there. always be mindful of the maximum range each move has.I've seen one Siegfried player use stepping and backstepping correctly. And that was scary, mastering spacing with Siegfried makes him extremely good. Like backstepping after 1K on hit, for example, is very possible and effective.
Also Siegfried does have some techtraps like after SCH B a lot of stuff works.
Sieg in a nutshell. I like it.As a former Siegfried player, here is what you learn from years of experience first hand:
They standing holding guard? Throw
They sidestepping? ag:A
They doing ANYTHING else? 3B
No, really.
Oh no how could I forget...You forgot the spamming of 1K. :P
In the bed with this faggotsnip