Ryder
[09] Warrior
Some of it is in this thread's OP.
Full frames for SET A+BAB would be nice.
Full frames for SET A+BAB would be nice.
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It probably depends on character hitboxes. Was +7 on Leixia but I should've checked with others. For example, in the setup above, Alpha Patroklos doesn't even get hit by 3A, though like I said it's not useful for oki so it doesn't really matter.6B+K 1K is at least +5 on block.
I tested every answer in the video after a combo with an 8A+B ender ie. practical oki it comes from. They all still work the exact same way. And I would argue the evasion is a matchup thing, use Alpha or Leixia against her if you think they beat Viola's mixups. =/And what about when 6B+K is used as a wakeup?
Actually it works here - if they do 6B+K into whatever poke and it is blocked, it is impossible to cancel the orb before connecting with the GI that gets thrown out.Same with GI, since 6B+K can be canceled into something else. This doesn't really solve the problem of this mixup.
thanksblocked recalls are between +6 and +9. If you give me a sec i can test it and update my fd spreadsheet for you.
edit: spreadsheet updated with some data. SET A+BAB is the worst recall giving only +4 on block
thanksblocked recalls are between +6 and +9. If you give me a sec i can test it and update my fd spreadsheet for you.
edit: spreadsheet updated with some data. SET A+BAB is the worst recall giving only +4 on block
I tested wakeup after 8A+B. So, it seems you have two options:
- get up and immediately GI
- get up, guess (low/mid) and if you guess right GI
8A+B in air combos is an untechable knockdown, I think.Can't you just tech backwards?
1B: -24 or worse
AAB: -8~11
6AA: -21~23
6AB: -8~11
6A: -8~11
2A: -8~11
Set 4A: -24 or worse
A+BA: -28 or worse
Orb 6A+B: -24~27
Orb 2A+B: -24~27
Orb 8A+B: -24~27
33K: -24~27
Orb 44A+B: -8~11
Set 44A+B: -31~32