Rocktopus
[10] Knight
@Rocktopus you need to see this. It might help you against my Pat
Yes, Voldo is one of my favorite secret mains. This tech will most certainly help against your Pat.
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@Rocktopus you need to see this. It might help you against my Pat
Didn't the claws use to glow for a moment after doing the move in previous games? I swear I remember this being in SC4, and it didn't do anything except look pretty.So, I just noticed voldo glows red when you land the first fully charged hit of 6(a+b). I hope this means there's some kind of hidden property of the move rather than just a fancy hit spark.
Didn't the claws use to glow for a moment after doing the move in previous games? I swear I remember this being in SC4, and it didn't do anything except look pretty.
Thanks, I'll take your word for it and update the wiki.Some random frame data corrections :
CE is i18, not i19 (1K pat can be CE punished)
3A is -17 not -16 (4K Night punishes 3A)
WS K] is +2 hit (easy test with 2A battles).
So, it seems if voldo gets hit during a self-wallsplat from a CR grab, he'll take damage from every self wall splat for at least the rest of the round. dunno if it continues though the match or not.
kinda kek-worthy
I don't understand what you mean.
Do you mean if the damage voldo takes with the 1st wall splat = self wall splat + wall combo, then you will always take that same damage (wall combo damage included) if you self wall splat again ?