Ivy BD Changes

CL 214~, SE A-236~A = Still shakeable (I apologize for being the bringer of this bad news)

SW WsB, BT A+B = Still works and depending on the timing it sends the opponent flying back in front of Ivy. (No extra damage it just does that).

SW 2A+K, CL 236BB = Catches all directions but left.

WP 3A [CH] = Guarantees Nothing (Damn I feel bad for Ivy players for this one as this move is the one move that annoys me the most against Woahhzz and Malek in SC4)

Can't test frames in this game that well since I don't know where to start since some frames may or may not be different. You may want to ask the Frame master Suirad.

If in stance shift ur referring to holding the stance shift button after any move from SE changes to another stance after the original one it changes to then no u cannot.

Extra Info:

The SE B JF series does 69-Damage on its own in this game. I think thats a +12-Damage boost. Not sure.
 
WP 3A [CH] = Guarantees Nothing (Damn I feel bad for Ivy players for this one as this move is the one move that annoys me the most against Woahhzz and Malek in SC4)

Have u tested i14 moves like CL A,A+K? They couldnt have taken that off....>_>

(I apologize for being the bringer of this bad news)

no...deep down u like Ivy being pressed into turd. :P jking, appreciate ur updates.

If in stance shift ur referring to holding the stance shift button after any move from SE changes to another stance after the original one it changes to then no u cannot.

Seems like they dislike flexiblity.

SW WsB, BT A+B = Still works and depending on the timing it sends the opponent flying back in front of Ivy

Sends them forward, but not over Ivy like 1.02? :/
 
S-U, thank you for the info.

By SE B series you mean SE BBB or 5hit JF? Because 5hit JF does 58 dmg in SC4 but, you can follow it up with CL 9gB for a total of 72dmg. So I guess it's both a nerf and a buff, because it will do less on standing opponent and slightly more in combos (hopefully)

With WS B, BT A+B I'm pretty sure you mean its just like WSB~BT A+B in SC4, it sends them flying in the front of Ivy (and can RO) but she doesn't get any damage out of it.
 
Exactly who does the balancing for this game? Are all the changes abitrary? I'm guessing they either just watched some American/European tournament vids and said "oh that looks overpowered." Either that or they just based the patch off Japanese opinion (too bad they don't even really play that game that much competitively).




I don't even care if Hilde is overpowered, I'm sticking with SC4. BD can DIAF. And no I'm not hoping they patch BD into SC4. That would be terrible for Ivy players.
 
yeah if this shit happens in a patch I'm maining Rock...I'm pissed.

If this hits a patch I am bombarding namco with emails. This is bullshit...
 
Davo:

Yes I tested A's since its the fasted after WP 3A and u seriously get nothing.

Yes the combo does send them back over Ivy.

Ring:

The JF SE B, 6B, 4B, 6B, 4B. It does 69-Damage on its own now.

Yes that's exactly what I mean with them flying over Ivy.
 
WP A is i17. CL A is i14. I guess the fastest would be K ;p

Wow, I have to say this sounds really terrible. If there is really no guaranteed followup after WP 3A on Counter Hit, then good job to "Project Soul" for destroying one of her best tools -.- Why take it back to SC3 NTSC-US with no guaranteed damage on CH?

Seriously, I hope this game doesn't come to PS3.

@Davo, are you 100% sure that CH WP 3A,CL A,A+K was a combo in that version you played? How did you check it?
 
I did the usual thing. Set counter to Attack. Set second action Standing guard all. Either SU did WP AA, or Namco removed it in the last min or I was simply wrong. O_O; Even SC3 NTSC-US atleast have the crumble stun. She only has one fast, long range horizontal mid that combos and every Ivy player loves it. Its not even broken damage, why fix it?
Id trade sw 6b to get back wp 3a. If she gets adv from nh wp 2a, aa its atleast a trade.
 
I figured out why they nerfed her ground stomp. Somebody from Bamco was probably at Evo watching the Cedric vs. Malek fight.


Probably nerfed WP 3A because of the KDZ vs. Malek fight come to think of it.



Just trying to rationalize this whole thing.
 
CL 236BB does almost the same damage in combos, so my guess is that they nerfed the stomp to either make CL 236BB more useful or the reason behind the nerf was Ivy's "powerful" ground game that needed to be weakened.

Davo87 said:
or Namco removed it in the last min
This is possible. Let's take a look at the SC3 release. There was only 2 week difference in the release of NTSC-US and PAL version of the game, but the changes were drastic (in Ivy at least)
 
I just played BD. Ivy… :(

So points were already stated

WP 3A counter guarantees nothing, after the spin stun the opponent can block right way.

JF-5hit does more damage. 69-74

Also SW 22K 214 does 39 damage. Where as SW 2A+K 214 does 44

CS/SS is a bit easier. I think it because the buffering window is bigger.

You can no longer do 9gB from WP/CL. Or WP/CL 8kB

She still has CH SE K, B+K6 RO

There was some weird stuff in WP. I was playing around with, with 1B+K, 3B+K while trying to remain in WP. So I was holding A and when I tried 3B+K all I got was 3B. I then tried holding A and doing 2B+K and I got 2B. When let go of A and then tried the said move it worked fine, but now I was in CL stance. So It seems that if you hold A you cant do 1B+K, 2B+K, 3B+K, and if you use you can remain in WP. I am hoping I am wrong on this, and that I just inputted them wrong, need someone to check this.


Ivy is not very flexible since she can’t change stance during block. But I have a solution (this can be done in SC4). If you wan to change stances without going into the “stance change animation”, use cancel moves and change stances. Easiest and most effective (imo) are,

1) SW-->CL-->WP: ag ak

2) WP--> CL-->SW: kg bk

It’s almost bypassing the system, because Ivy can change stance in-between moves, so a cancel is a move, so input the change there. Just make sure you do it quick and you can kinda mash the inputs.
 
There was some weird stuff in WP. I was playing around with, with 1B+K, 3B+K while trying to remain in WP. So I was holding A and when I tried 3B+K all I got was 3B. I then tried holding A and doing 2B+K and I got 2B. When let go of A and then tried the said move it worked fine, but now I was in CL stance. So It seems that if you hold A you cant do 1B+K, 2B+K, 3B+K, and if you use you can remain in WP. I am hoping I am wrong on this, and that I just inputted them wrong, need someone to check this.

Thats terrible! When I test played BD it was there, they really did last min changes. :( No one is happy.

Edit:

So It seems that if you hold A you cant do 1B+K, 2B+K, 3B+K, and if you use you can remain in WP

So are you saying WP 6B+K stays in WP by itself? but how is it possible without going into coil?
 
Well...now we open up the threads new topic. How do we prevent 1.04 from ever happening if this is it's face?
 
1.04 really should only have the following patched from 1.03:

-SW A+B UB nerfed and glitch taken out.
-CL 214 auto backturn glitch if opponent steps.
-WP 3B+K force down stun taken out.

Things they should fix or buff:

-CL 1A (give it B option or better GI window.)
-Allow SE exit to switch stances.

That is it, nothing more nothing less. Dont touch: 9gB, WP 3A and stance change hold.

The minimalist approach to patching is better than having them tweaking with anything like the Stance system, as it sabotages the new findings we as the Ivy community put the effort on. Its not even on the same level as Hilde or Algol, just dont see how they decided to kill her.



For them to force a lock on the stance system is telling us, no we dont want you to play turtle and abuse 6B+K from far range etc etc. We want you all embrace the aggressive play that our developers are aiming with the soul gauge system. So you have to go back to coil.

Does that make any sense?

Nerfing Whip: Namco just did a good job by nerfing one of Whips most versatile tools.

WP 6B+K pushback is designed for further whip combat and force the opponent to come into you. If 6B+K for Soul gauge damage was ever overpowered simply nerf it. So now they force her to go back into coil by removing [A], but whats in return?

CH WP 3A, so we get nothing bcos we spam it too much? Its one of her ways of regaining momentum and to transition her back into CL and SW range which her other anti-step WP tools dont offer. Okay you took that away, Well give us something else in return.

9gB, its weakness is unsafe on hit, gets step punished and its not fool proof. Only accessible from sword now? We loved SC4 bcos of the useful tools being accessible in all stances despite limitations, and just simply tossing it away is like telling us GTFO, we want you to play fucking rigid.

Stance transition. Implementing stance change cooldown is already a form of limitation. Just because namco and his bunch of designers have the flashy animated stance transition, does it have to be used only like that while idle? Players dont want to use it, its unsafe which makes it stupid. Players will just bypass it.

I shouldnt even go into damage. With CH WP 3A, CH SW 66A changed, the only non-breakable stun left is WP 66B. SW 6, SW 3A, CH CL 33A, CH CL 6AK are all monkey easy to shake. She doesnt have much combos at all aside from a poke into 236BB or 214K followup. 9gB was also used to be a followup. So what is there to nerf next?

/End rant

Im sorry to sound like a hound. Its frustrating that all this might not even get pass their office.
 
This is a great post, it pretty much sums how we all feel about the changes. It also reminds me, that someone should check WP 66B, because in SC4 this move in on the "too good" list.

With 9gB gone, I wonder what happens with these combos:

SE BBB, 9gB (51)
SE B:6B:4B:6B:4B, 9gB (72)

WP 6A+B, 9gB (35)
WP 6[A+B], 9gB (45)
WP WSB, 9gB (30)

CL 33B(mash) (36)
CL 66A, 9gB (44)

I bring this up, because the latest discoveries shown that 9gB was 1 frame faster than SW 9B. Haven't checked it, but what if this 1 frame allows opponent to escape the combo? If not, I guess the CL combos are still doable if we switch to SW for 9B. But the WP and SE combos are probably non existent now. It doesn't affect 5hit now, because it does more damage on its own but in the end, the result is the same so we get nothing.
 
I bring this up, because the latest discoveries shown that 9gB was 1 frame faster than SW 9B. Haven't checked it, but what if this 1 frame allows opponent to escape the combo?

I just hope not... :( Sigh... Ring, is it too early to make a 1.04 patch thread?

Not that I enjoy adding bad news:

With [A] gone, it also means no more WP 1B+K> WP 3B+K Ring out!
With stance hold gone, it also means no more SE 1B+K> WP 3B+K




Edit:


Eli, WP 6B+K really must go back into Coil?

It also reminds me, that someone should check WP 66B, because in SC4 this move in on the "too good" list.

With WP 3A gimped, the best followup after WP 66B> CL1BB+K > 236BB, Is it even guranteed?

updates to the first page.
 
WP 6B+K does go back to coil. I did not check if holding A and doing 6B+K would keep her in WP.
Also I forgot to say that SW [A+B] Unblockable does around 50 damage and I felt I had to hold it a bit longer, and SW A+B does around 30.

You can’t hid the flame with SW A+B or SW 3B+K
 
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