Final Fantasy XIII

No FFX-2 hides itself in that mode, just because you can go places not important doesn't mean it isn't forcing you follow a line. Otherwise every game with a world map would still fall into it linearity.

Using that logic, every Final Fantasy game is linear.

Especially Final Fantasy 4, 5, 6, 7, 8 and 9. They force you to follow a line and the story.
 
The reviewers are just picking at things looking for faults which is a shame cuz im sure the game will be just fine once you get going.

=]
 
Wouldn't you say, though, that allowing you to pick what mission to take in the order you choose is non-linear? You are still driven to a point, but how you proceed to that point is not forced upon you.

This would mean that segments in FF4 and FF6 are non-linear, as you can choose to pick up Leviathan, take on the Sylph Cavern, pick up Bahamut, choose not to get the ultimate weapons in the final dungeon, decide the order in which characters you pick up in the World of Ruin and which optional dungeons to take on.
 
If you have both systems, the PS3 version is better, but it's not a huge difference. Both games still look gorgeous.
 
I think Square Enix is just Pro-Sony

if they were pro-sony. The game wouldn't have a multi console release. period.

Quite a few of the games I have for my 360 are games that at one time were PS3 exclusive. To be honest, I wished they'd stayed PS3 exclusive. It would have added pressure on Microsoft here in the states a hell of a lot earlier. Unfortunately, money talks. very loudly.

but anyway, looking forward to playing this game. Originally I just kinda bought it cause Im a sheep, and I follow the herd. As time gets closer, that "new game" syndrome hits. Hits harder when your kinda bored with what you currently got. lol.
 
Wouldn't you say, though, that allowing you to pick what mission to take in the order you choose is non-linear? You are still driven to a point, but how you proceed to that point is not forced upon you.

This would mean that segments in FF4 and FF6 are non-linear, as you can choose to pick up Leviathan, take on the Sylph Cavern, pick up Bahamut, choose not to get the ultimate weapons in the final dungeon, decide the order in which characters you pick up in the World of Ruin and which optional dungeons to take on.

Well sure, but it's still an illusion. I mean FF7 does the same thing, spreading out many possibilites with only a few musts. FF9 too and X but it don't matter much. I don't care either way, it's all about how they do what they do....do for any and all games.
 
Wow they droped the ball wit this one all you do is run from area too area fighting you don't do anything else. Just got my first summon Lighting is by far the best character the others have no personality.
 
Wow a lot of RPG nerds are really hatin on this game hardbody, guess that means it's time for me to consider giving it a try lol. Remember that old saying about one man's trash?
 
Hows the Battle System for FF13?
I hope its smooth enough that you can link combos seemlessly.
or just smooth.

anyways. what about Resonace of Fate? Anyone getting that? O_O
 
FF13 has the best battle system out the series it uses some of the FF12 system (gambit) but 10x better. You also have too think fast when switching your roles each different role has different abilities.

The level up system is the best also similar too the spear grid (FFX)
In japan this game got all perfect 10's i expect the NA reviews too avg around a 9.0

I'm lucky i got a copy early they wouldn't give me an strategy guide though but from i hear it's only 1 side quest (battle arena) hunting.
 
Wow they droped the ball wit this one all you do is run from area too area fighting you don't do anything else. Just got my first summon Lighting is by far the best character the others have no personality.

Your at the BEGINING of the game give it a chance not everything is going to open up within the first hour or so.
 
Your at the BEGINING of the game give it a chance not everything is going to open up within the first hour or so.

Haha this reminds me of the crybaby critics of Xenosaga one. The people complained about how everything was so complicated, and that there were too many different types of points to distribute. Those losers are the reason Xenosaga 2 came out as a steaming pile of crap.
 
I believe they're also the reason the series was cut short in general.

But isn't FFXIII the result of THOSE PEOPLE complaining about FFXII?
 
Everything about FF12 was good battle system was a little above avg though. And fran was amazing (bunny chick)
FF12>FF13.... FF13 has all style and no substance.

Xenosaga 2 was awful because they departed from what worked in the 1st one i was more than pleased wit Xenosaga 3 though.

FF13 just doesn't feel like a FF game no shops,towns,dead char,sidequest, They got greedy for money and cut half the game.
 
Everything about FF12 was good battle system was a little above avg though. And fran was amazing (bunny chick)
FF12>FF13.... FF13 has all style and no substance.

Xenosaga 2 was awful because they departed from what worked in the 1st one i was more than pleased wit Xenosaga 3 though.

FF13 just doesn't feel like a FF game no shops,towns,dead char,sidequest, They got greedy for money and cut half the game.

I don't think they got greedy when FF13 spent 6 years in development and was originally slated to release on the PS2.

As for Xenosaga being cut short, that was due to sales. The game wasn't selling very well in Japan or the US.
 
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