Maxi General Discussion

meh I'm much better then the last time we played back then I didn't know any psl shifts =/
but hey...hopefully in SC5 we can play again
 
I don't agree with a lot you said either, it sounds contradictory. Cuz u say u don't use 4B for putting u in a guessing game, but then u say u use 3B cuz it puts u in a guessing game :|
LO BK CH -> 2B+KB gives more damage than anything in RO except for teh K[K} combos. Which usually never hits, cuz noone uses a SL or low to counter RO options since i dunno. 4B is plainly way better.
anyway enough of that

I hardly use 1A either. I think 2K is my most used low. I hate 2KB, that's so shitty too. I usually use more highs vs my opponents if if i want them to duck or use TC moves though
 
I just don't like LO guessing games some people like MTfighter can react to shifting into LI. 3B RO A is a much better pressure tool then 4B imo plus RO A PSL 1~ LI works to
 
Ro A psl 1 goes to Rc u have psl 3 to reach Li after ro A psl 1 so thats 2 shifts and just à bad move imo.
4b psl 2 is way better cause u move backwards and atleast can evade some attacks also just the one shift.
 
yeah its a typo on my part sorry bout that, it works you guys should try it since the shift is pretty fast

another way to do it is RO A psl 2 then leave the pad neutral

3B RO A takes you out of 2A range anyway because of 3Bs knock back......seriously I hate that knock back =/ its a bigger hindrance then an aid

hotnikkelz: RO KK beats much more then 2A and lows. it jumps mids and even highs like raphs 4B not to mention it beats a lot of WR Bs ivys,algols,raphs, kiliks, and other ish like that

also as for a sub convo what do you guys not hate that isnt 4B?
 
Ro A psl 1 goes to Rc u have psl 3 to reach Li after ro A psl 1 so thats 2 shifts and just à bad move imo.
4b psl 2 is way better cause u move backwards and atleast can evade some attacks also just the one shift.

Now this is a guy that knows what he's talking about. That's why 4B is so good. You can do 4B [G] for the first few times to kind of test the opponent out to see if he'll try to interrupt, block, or just instinctively try to GI expecting 4BB. If you see that he is trying to attack quickly after 4B you can start doing the rest of the string to land CH LO BK, 2B+K,B on him. Also like wreckogniz said, you can start running your 4B PSL2 LI{B} tricks and sometimes evade the attack they try to use after blocking your 4B. For me personally, I use the 4B PSL2 LIB/LI{B}/LI{B}g shenanigans more if I see they're content with blocking. If you see that they block after 4B mostly you can even throw in some 4B PSL3 RO tricks on them. But the main thing that makes all this work is the fact that NOTHING can interrupt 4BB. Hell, even poor Yunseong's crane stance counter isn't fast enough to stop the second B in the 4BB string lol.

With 3B, the attack of choice afterwards is obviously RO A but like hotnikkelz said there are enough characters that have ways to deal with every option afterward, especially RO A. It still works on people of course, but it's not as solid a string starter as 4B is IMO. RO K is a great option because like bubbles said, it surprisingly beats out a lot of mids and even highs. But still, sometimes it's hard to train people to sit and block after 3B. Annoys me to no end when I hit them with a million 3B CH RO AKs and then I figure 'ok he shouldn't try to interrupt now' and then I go for RO K after 3B and get hit out of it.
 
Well not much tbh. atleast not when it comes to combo strings when the opponent is standing. The only good moves for me are 66k 33k 33a a+bg 1b 2a 3ak (:D) 1b (fav) and the other 8wayrun moves the other shit I use for wakeup. 3b rob is a solid go to string though. Or whetever 3b string that works vs the opponent u are facing doesnt take to many secs to figure out. RC and LI all day after the opponent hits the floor.
 
As sad as it may sound, 1B is my absolute favorite Maxi move in SC4. The properties haven't changed over the years but it seems that since his other moves have been nerfed or made worse, this one is his go to option now. The pushback on block, the TC, the speed, the safety....he needs this move now more than he ever did in other SC games.
 
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I feel RO is far less risky then LO but im gonna leave it at that its a stylistic choice .

for oki RC is great everyone agrees with that I also like 33B oki for the characters it works on

and yes 1B is great I just don't use it because with maxi I never hit G I do enough of that as algore =/
 
1B forces back enough to make cass's punishment stuff whiff. with the exception of her 6B, her 2A's, 1B's etc....whiff like babe ruth and shit. 1B has got to be ONE of my other favorite moves.

My absoulte favorite is 33bA RC A, on block RC A is uninteruptable, the animation for it seems to really fuck with people and they cant react to it fast enough. What are some of your guy's favorite places to put 33bA RC A. I prefer wake up games!!

HRD
 
1B forces back enough to make cass's punishment stuff whiff. with the exception of her 6B, her 2A's, 1B's etc....whiff like babe ruth and shit. 1B has got to be ONE of my other favorite moves.

My absoulte favorite is 33bA RC A, on block RC A is uninteruptable, the animation for it seems to really fuck with people and they cant react to it fast enough. What are some of your guy's favorite places to put 33bA RC A. I prefer wake up games!!

HRD

Actually on block RC A IS interruptable after 33bA. Online it SEEMS uninterruptable because it's hard to react fast enough to the 33bA animation, but it is. People with fast As like Sophie can AA him before he can do RC A. But of course you also have the option to simply do RC KK:K and punish her for trying AA or simply do 33bA[G] and block the As. Also, I think the fastest 2As will interrupt both RC A and RC K but of course RC B will beat 2As. Go to training mode and test it if you don't believe it. It's still a guessing game, RC A doesn't beat everything....I wish it did though.
 
1B forces back enough to make cass's punishment stuff whiff. with the exception of her 6B, her 2A's, 1B's etc....whiff like babe ruth and shit. 1B has got to be ONE of my other favorite moves.

My absoulte favorite is 33bA RC A, on block RC A is uninteruptable, the animation for it seems to really fuck with people and they cant react to it fast enough. What are some of your guy's favorite places to put 33bA RC A. I prefer wake up games!!

HRD
WAkeup surely and after 3b ro a cancels and shinanigans like that.
And also 33bA into wl is great or g GI,
 
Does everyone like 66K but me? It used to work for me in the earlies, then now it seems so telegraphed.
I actually do 33bA -> G -> GI a lot. Surprisingly that works.
I love 1B
I love RC A
I love RC B
I love RC aB
I love RC
I love RC psl3 -> LI
I love LI

11A is very good to do at tip range iI recommend ALL maxi players use it at the ideal range. It shares a decent resemblance to 8WR left A. Safe at tip vs most characters.
 
I share the same love.
66k is teh sex if they tc it or duck most of the time u go over them and can block safely.
Soul gauge dmg is mint just 1b the fuckers and 66k some more. Before u know it cf and see u later.
 
Does everyone like 66K but me? It used to work for me in the earlies, then now it seems so telegraphed.
I actually do 33bA -> G -> GI a lot. Surprisingly that works.
I love 1B
I love RC A
I love RC B
I love RC aB
I love RC
I love RC psl3 -> LI
I love LI

11A is very good to do at tip range iI recommend ALL maxi players use it at the ideal range. It shares a decent resemblance to 8WR left A. Safe at tip vs most characters.

I like 66K because of the 0/-1 frames on block. Gives you a lot of things to try afterwards. 2A, sidestep or backstep G, GI, or plain block. Plus the attack itself has so many active frames that it can hit people out of moves that don't TC for the full attack. I've even hit Kilik out of WS B with it on a couple occasions lol.

11A is a move I've never utilized, I've gotta try it out the next time I play offline. I would feel dirty using this move online.
 
Yeah 11a works as 22a and are both whiff punishers used after a whiff bait 1b. 22 a is the money shot but 11A is good vs more defensive opponents to keep em guessing and sweatin. if u use 11A like this im still 100% people would bitch and not see what a great move u just did.
 
I love 66K for the same reasons Krayzie does. 0/-1 on block...hell yeah Ill take that shit.

11A is a great move at tip range. 11A goes into my favorite stance RC, I like to throw out RC A afterwards on OCCASION, cause they never seem ready for that shit!!

HRD
 
I love 66K for the same reasons Krayzie does. 0/-1 on block...hell yeah Ill take that shit.

11A is a great move at tip range. 11A goes into my favorite stance RC, I like to throw out RC A afterwards on OCCASION, cause they never seem ready for that shit!!

HRD
Oh noes it sure doesnt it goes neutral you are thinking about 11b :D
 
My problem with 66K is vs step. Usually at the range i use, ppl have an inclination to be moving. and although it has some tracking, it gets stepped often. Not too worried about it being ducked.

11B is ugh. Such bad frame data and so linear, and yet has such nice properties. Good vs gauge, ridiculous reach, evasive etc.

11A at tip is a beautiful thang indeed
 
Oh noes it sure doesnt it goes neutral you are thinking about 11b :D

See? The man knows his shit!

My problem with 66K is vs step. Usually at the range i use, ppl have an inclination to be moving. and although it has some tracking, it gets stepped often. Not too worried about it being ducked.

11B is ugh. Such bad frame data and so linear, and yet has such nice properties. Good vs gauge, ridiculous reach, evasive etc.

11A at tip is a beautiful thang indeed

Well that is true, good players will be stepping a whole bunch to make 66K whiff. But you catch them with enough 33As and 22As at range and they'll sit still a little more for you to make contact with it. You just gotta pick your spots.
 
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