Setsuka's Lounge

Setsuka Lounge

b+k series isn't that hard to do really and the a+b ending one is very easy to mash out on a pad if you do it like this:

b+k, 61a+b, 1a+b, 1a+b, 1a+b etc.

hardest stuff for me is a:g:b and JF umbrella. JF umbrella comes out randomly when i buffer it from something and as for a:g:b... i don't even use agb enough to really care about learning that.
 
Setsuka Lounge

hardest stuff for me is a:g:b and JF umbrella. JF umbrella comes out randomly when i buffer it from something and as for a:g:b... i don't even use agb enough to really care about learning that.

Took the words right out of my mouth.
 
Setsuka Lounge

1aaa is nearly impossible to pull off online. You have to change the timing completely. Offline however i get about 95% of da time
 
Setsuka Lounge

Her fury combos were'nt that difficult to pull off once you get the timing of the second and last hit. you just imput 61b as fast as possible after b+k.if anyone wants to play my setsuka my psn is anbumee
 
Setsuka Lounge

JFs have exactly the same timings online as they do offline. The only difference is you can't use visual cues to tell when to press the buttons. It all has to be muscle memory.
 
Setsuka Lounge

Well if online has showed me anything with setsuka it is how to mix up better with her than just 2A,1A.U got to be extra creative online to play her cause im not the sisters and cant 236B all day and use predictable ass lows that stay hitting me due to lag and pure scrubbiness on my part.lol
 
Setsuka Lounge

JFs have exactly the same timings online as they do offline. The only difference is you can't use visual cues to tell when to press the buttons. It all has to be muscle memory.


Very true, but it can still be hard to get used to.
 
Setsuka Lounge

Is it me or does the CH 6k not connect anymore in the CH combo 4A,33B,6k and whatever you follow up with afterwards? Cause i was in training and it wouldn't connect at all for some reason....?
 
Setsuka Lounge

It has some weird properties against some characters, causing it to whiff, like against Cass, depending on your angle. I suggest doing CH4A into B+K series, or 33B, 2143B:B, A+KB, Umbrella, though sometimes after A+KB the camera will be weird or sometimes you'll end up in BT, but there's plenty of setups after that happens with BT2K or 66A+B traps.
 
Setsuka Lounge

Come to think of it I was training against cassie. I guess it wiffs against certain characters like you said.
 
Setsuka Lounge

After CH 4A, it should almost always be better to B+K 61B 44B+K, it will yield the most damage aside from 2143B:B A+K B techtraps.
 
Setsuka Lounge

Cool it's always good to learn new mixups. I guess it depends on how creative you can get. That's what i like about her
 
Setsuka Lounge

Joy : I won my first SC4 tournament in SC4 with Sestsuka ! YAY !!!

The finals were against BlackCat (one of the best France Sophi player) and the one who placed third played Yoshi (the player is named Thiry, one of the best France Yoshi player too... I hoped he'd miss some combos ... but no he didn't at all :/ Yoshi is clearly dangerous RO wise).

There weren't any vids, it's too bad because the Grand Final was epic : best out of 5, I won 3-2 and every match was 3 round for the winner and 2 round for the loser, and every round the winner had only a pixel of life left for him.

For those who intend to play Setsuka competitively :
- learn not to miss your combo against pressure (I really need to work that, I missed SO MUCH combos in the grand finals...)
- Throw ... throw ... and throw again. Learn her max throw range, it's completly insane the way she grabs your opponent from FAAAR away.
- 4A is completly a broken move, learn when to use it since it can lead to a half life combo. Most importantly, learn the max range of the move, it is deceiptive, it's like it has 3B max range from your starting point (she backdashes so it can be confusing).
- JF umbrella is completely broken too. Learn when to use it, when you know your opponent won't block (it's often better to get CHed when you do your Jf umbrella than getting it blocked). My stats in the grand final for JF umbrella : HIT = 5 Ched = 3 (once by BB and twice by 2A) blocked = 1. My opponent was so surprised when he blocked that (because I nearly always play safe) he didn't punish me correctly he just threw me.
- your opponent abuse step? 2A/AA/3A (deceiptive range)/11A (insane damage)/throw/... and delay ... vertical move. I caught BlackCat a lot with delay 33B or delay BB.
- 3K is still a very good move. Good range, the damage isn't that bad, and very fast.
 
Setsuka Lounge

I really do need to use 1A > B+K combo more. I don't have confidence in it yet. I've gotta work on that.

Oh, and congrats, man.
 
Setsuka Lounge

See?

After Tiamat's hoax, this news cheered me up again.

Congrats Maxou!!! Pimping it out with my baby as always. :sc3set1:

On the strats, I use 4A but I don't abuse it like you propose. I abuse 1K for defensive purposes as is one of the best anti-throws in the whole game. But yeah, 4A CH is pain but it puts me outside range and whenever there is a chance to use it, I just GI for 50/50.

Guess I'll have to check more into it.

As for step, yeah, I love 3A. Too much in fact.

And 3K is awesome as well. A great throw setup and when trained, another 50/50 setup as well.
 
Setsuka Lounge

Grats Maxou! He's keepin' it real! Those are definitely the moves to abuse, though I probably use 4A more than I should. 1B:B is probably my favorite move. I'd say more, but short on time!
 
Setsuka Lounge

Yes, I've been conisdering throwing in a lot more 4A into my game as of late. It's good to see some people that agree with that at least somewhat.

What are you're opinions on 1B:B? Great move, or greatest move? ;)
 
Setsuka Lounge

Well Setsuka definitively has some broken moves and 1B:B is certainly in that "broken moves" category :

- My opponents tried to Gi the second when I told them they could. But they stopped really fast. If they miss they get stunned, if I only do 1 (1B) it allows me to do various setup for garanteed/nearly garanteed damage (1B:B again / throw / 1A:A:A or other things). It's safer not to GI the second.
- It's i17 so it can be used as a punition tool (Sophi's 236B is punished by that IIRC). RCC into 1B:B can also punish some heavily unsafe low moves (Yoshi's FC 3K as an exemple). And the damage is huge for a punition tool : 70 dmg (or more if you get the skilled combo 1B:B 214~3B:B JF umbrella) and it can lead to wall combos !
- It touches grounded and it tracks a little bit.
- it has good range too.
- It helps you to get spacing (A+K B into JF umbrella is not always wanted you can get to lead them to the RO or to escape/maintain distance for yourself from the RO, you can also do 1B:B into umbrella or 1B:B 214B JF umbrella / 1B:B 214~3B:B Jf umbrella). AND it pushes back a little on block.

I abuse it, and it's especially good from the B+G throw, mixing it up with 2K.

The other broken moves she has are JF umbrella, 4A and 33B. A+K A is really good too.
 
Setsuka Lounge

Thanks for the reply.

1B:B is one of my favorite moves and my friends hate it just as much as I love it.
 
Setsuka Lounge

yeah I hate getting hit by 1B:B.

On another note, I find the 2143B:B A+K B JF Umb while damaging, it may fail to cross up on certain techs, making it not as reliable for me.

Rico, are we playing tomorrow?
 
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