Setsuka's Lounge

Setsuka Lounge

<3 1B:B...

Now if only I could get it better than 50%.

Yes, I'm a terrible player, I know... (I'm right around 0% for 1A:A:A)
 
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Psn setsukas i need some Sets training i kno cause of lag it wont be all that but me in Ny and i see a couple peeps in PA so dont think lag will be that bad.(Wishful Thinking)
 
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Tip on Just Frames:
Yeah I can do all of Sets JF pretty consistently I just hit the next button the moment the attack hits the opponent using the Sound can help, the moment you hear the sound of the first part of a JF connect, quickly press the next button. JF Umbrella is different though you need to have a very quick thumb I can't really explain how to do it but slide over to the B as soon as possible. ag:B is another hard attack to pull of, you need quick hands again the slide is not the important part it's the JF B so you can slide at your own pace but when that done jump to B quickly, I slide ag with my thumb then hit B with my index finger.
 
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Yeah I can do all of Sets JF pretty consistently I just hit the next button the moment the attack hits the opponent using the Sound can help, the moment you hear the sound of the first part of a JF connect, quickly press the next button.

That works for me when it's a JF that requires hit (i.e. Mitsu's :A: + :B: : :B:). If that's not the case, I find the best strategy is to learn the actual timing, because that doesn't change, and then you're not relying on outside factors and it just becomes a simple button input.

Speaking of which, I haven't yet been able to confirm if all of Setsuka's JFs are like this. I know :1: :B: :B: this way (I can pull it off about 50% of the time in empty air). EDIT: I was wrong. 1A:A:A requires on-hit for the 3rd hit. The rest don't though.

JF Umbrella is different though you need to have a very quick thumb I can't really explain how to do it but slide over to the B as soon as possible.

That may be true on the pad, but on stick it's not that easy (at least for me). I can't slide anything on stick. Wish I could. :(
 
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Hmmm. I just switched to a new Dual Shock controller from a worn out Sixaxis, and wow, I'm feeling a lot less strain now playing Sets
 
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Oh and, that Christmas DLC stuff actually looks great on Sets, unlike most of the clothing pieces in the game.

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Hi guys! I've been training on Setsuka recently and have some questions:

1) There's this move which is: While Crouching, 3 B B [Just]
Anyone found this to be hard to pull off?

2) Just how do you do 1AAA more successfully? Out of 10 times I do this, I get only 2 hits correctly.
The other 8 times, the 2nd hit doesn't even come out. When I say "correctly", I mean that Sets flash and do the 2nd hit. The incorrect version is when she does 2 hits and no flash.

3) 1BB isn't so bad, since I can at least do it 3 / 10 times. :-P

4) Regarding 11B, which smacks the opponent onto the ground and make him bounce high up, I tried to juggle him with the Sakura Fury Combo (B+K, 61B, 11A+B), but only the B+K part comes out (yes, B+K connects). Anyone has tried this?

5) Am I the only one having problems doing [While Crouching, 3 :aB:]?
5 / 10 times I do this, the move doesn't come out and Sets just does the normal 2A slash.
Tips?

6) Someone pls tell me how in God's name am I supposed to do AgB??!!!
It's that move where Sets hits the opponent SUPER-HIGH into the sky.
I tried sliding the thumb but it's impossible! Some tips and advice?
Btw, my thumb's skin is bruised and I'm in pain. Damn.

Thanks a lot! Oh, and the Santa DLC pics shown by Shenrei looks really awesome.
Just looking at the pics alone confirmed my decision to but Santa DLC.

If anyone has pics of those other DLC, pls post them here. :D
 
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For 1A : A : A, if the second hit did not flash, it's because you did it too soon.
If you do it too late, the second hit obviously won't come out.
To perform the JF, you have to input the second A at the very last moment before it's too late.
Same for the third A.

4) Regarding 11B, which smacks the opponent onto the ground and make him bounce high up, I tried to juggle him with the Sakura Fury Combo (B+K, 61B, 11A+B), but only the B+K part comes out (yes, B+K connects). Anyone has tried this?
The B+K combo only works if the opponent has their feet on the ground (crouching or standing or running in any direction) and if they are close enough to you. The combo does not work at B+K's tip range. If the requirements are not met, B+K will connect, but you won't be able to use the follow up.


5) Am I the only one having problems doing [While Crouching, 3 :aB:]?
5 / 10 times I do this, the move doesn't come out and Sets just does the normal 2A slash.
Tips?
It's not while crouching, it's "full crouch". So 2A might come out because you're not fully crouched yet, but it could be caused by someting else...

If you don't want to wait for the crouch animation to finish, to use the move sooner, you have to execute 2143aB instead. It's harder, but faster.
Also, if you find that you're doing While Rising A instead by accident, it probably means that you've started 214 too soon.


6) Someone pls tell me how in God's name am I supposed to do AgB??!!!
The easiest method on a pad is to map the B button somewhere on the triggers/buttons. B+K or B+G works. (Or B alone.)
So if you mapped B+G on left trigger for example, you slide from A to G, then press on the B+G trigger.
(buttons/triggers = L1 L2 R1 R2 buttons on PS3 pads)
 
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1. The timing is very similar to what it was in SC3, or even identical. I find this to be one of her easiest JFs. You time the second B as soon as the animation for the first B hits (or slightly before). There's a rhythm to it, and it's not that hard.

2. This is a double just frame. When you hit 1A, you want to pause for a bit before you hit the second A, which is on hit. The third press is slightly faster, as soon as the second part hits. The third part will only come out if the second part hits.

4. B+K series will not work on mid air opponents.

5. If 2A is coming out, then you're either buffering it to early, or doing the slide input aB too slow.

6. Assign B to one of the pad triggers. It'll make it easier to hit agB.
 
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Thanks a lot for the tips, Plume and Shenrei!
Damn, the more I use Sets, the more I like her. Unlike Mitsu, I don't get tired of her regardless of how much I use her (although I suck with her compared to others here).

I reached the Tower of Lost Souls (29th storey) with her today and have some more questions:

1) Sets' 11B, 33B and agB launches the guy up into the air. What are some good follow-ups?
Currently, after doing one of the above 3 moves, I follow-up with either 44A or 66A, since it's easy to do and has good damage (pls don't suggest any moves with JFs yet, since I haven't mastered that part). :)

2) Regarding Lizardman's crawling stance, what do you guys do to punish him? In one of the storeys where you fight 5 Lizardmans, sometimes, they start going into "Crawling mode" and it's raping me big time. I tried blocking with 2G but sometimes it doesn't work. Is using 2A and 2B a good way to force them to get up from their crawling mode? Their crawl is very agile and dangerous. It's like fighting a elite Yoda.

3) Any tips for doing the 214 B+G throw? It's that one where Sets stand still and slashes the guy 4 - 5 times. Everytime I do this, it ends up being the B+G throw, and not 214 B+G.

4) Any recommended moves to start or open a battle with? Currently, at the start of every battle, I do her A+K, A to leap in the air and hit the opponent, and now I'm switching to 66bA, since it does quite a bit of damage.

5) When is the best time to use 11B and 33B? And also 2A+B?
I tried pulling these off in battle but get punished for it.

6) Is B+K's Setsuka's best move for decreasing an opponent's Soul Guage? Or is there even a more powerful one?

Sorry for the many questions. Thanks!

Good day,
Xeon
 
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3 - I have trouble with this too. The thing I've found that helps is being patient on the B+G input. If it's too early you'll end up with B+G. Make sure you're hitting it on the 4.

4 - I open with :1::B::B:, but if you're not confident in your JF's yet then you might consider :3::3::B: (not sure if that's safe, don't have full knowledge of the frames yet), or if your opponent is being aggressive then :4::4::A:. :2::2::A: is also one I like to throw in, particularly if they're rushing a lot.

5 - :3::3::B: is good right after they've landed from one of your juggles. It hits from incredible range, and comes out fast enough that it's hard to tech (at least for me). :1::1::B: misses more often than not when I try it because it takes longer to come out, but it works if they don't tech. :2::A:+:B: I also sometimes use on wakeup, particularly if you want to condition them to block low (then throw in something else).
 
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A quick recommendation: Don't start every battle with the same opening. 66BA can be ducked if the first hit is blocked.
 
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1) Sets' 11B, 33B and agB launches the guy up into the air. What are some good follow-ups?
You might want to look at that : http://www.8wayrun.com/f38/sexy-umbrella-combos-t84/

2) I... don't know Lizardman enough to say anything.

3) 214 B+G throw. You have to wait until you're ready to attack again before starting the 214 input, at least from what I've seen. Generally, with 214 and 236 inputs, you can start with these directions before you can attack. But with 214B+G, it doesn't seem to be an option. I could be wrong, but I'm pretty sure.

4) Any recommended moves to start or open a battle with? Currently, at the start of every battle, I do her A+K, A to leap in the air and hit the opponent, and now I'm switching to 66bA, since it does quite a bit of damage.
A+K,A is very nice. You can follow it up with a throw easily.
If they start crouching before you manage to throw, you can start mixing it up with BT B+K:B instead.
If you're comfortable with turning around manually before starting an attack, the B+K combo might be a better option than BT B+K:B.

Another nice move is bA. It usually wins if the opponent tries to attack. It also usually beats sidestep.
But it leaves you open for punishment if they are stepping back.
And if they are immobile, there are times where it won't quite reach them.
Still, it's my second favourite opening move...

My number one favourite opening move is 66A.
It catches side steppers, catches back steppers, and will interrupt somewhat slow attacks.
But if the opponent frequently starts with an attack and 66A doesn't beat it, then I either use bA, or I don't open with an attack at all.

5) When is the best time to use 11B and 33B? And also 2A+B?
Personally, I find no use for 11B... 33B is pretty much the bread and butter of Setsuka. Use it when the opponent is somewhat distanced and not sidewalking, and be ready to chain up with the combo of your choice in case that it magically connects.
...Some people could probably give a better advice than that...


2A+B is okay as a pressure tool... When the opponent is scared and is trying to block whatever is coming because they're waiting for an opening. It's where I use it the most.
It can also work on wakeup, as Ahrezmendi said. But it's a bad idea if the opponent likes to roll before getting up. Unless you wait after they're done rolling, but then you might be interrupted if they rise with an attack. It still remains good if you're willing to take the risk.
Another use for it is when you're both very distanced, and then you run in their direction and they're waiting to block whatever you throw at them... If you do it rarely, you might be able to catch them with 2A+B.


6) Is B+K's Setsuka's best move for decreasing an opponent's Soul Guage? Or is there even a more powerful one?
http://www.8wayrun.com/f38/setsuka-soul-crush-info-t1160/
 
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Hi guys!

From Ahrezmendi:
3 - I have trouble with this too. The thing I've found that helps is being patient on the B+G input. If it's too early you'll end up with B+G. Make sure you're hitting it on the 4.
Yeah, I've managed to did this more successfully now, although I still fail sometimes in the heat of battle. :-D
Can't wait too long to input the B+G after 214, or else the guy will hit you. :-D

2 A+B I also sometimes use on wakeup, particularly if you want to condition them to block low (then throw in something else).
There's a move that goes "22 A+B" where Set can pick up the opponent from the ground and juggle them one time in the air with the umbrella. I think that's better than 2 A+B, though. Cool. :-)


From Plume:
If you're comfortable with turning around manually before starting an attack, the B+K combo might be a better option than BT B+K:B.
Just curious, but how do you guys pull off those moves that require Sets to back-face the opponent? That "BT B+K:B" is a good example.

When I do A+K to get into the BT stance, the opponent already hits me before I've any time to do B+K:B.

33B is pretty much the bread and butter of Setsuka.
LOL, true! I found this move to be SUPER-FAST and even againsy fast opponents, it comes out just in time.

Thanks for the links as well. I'll check them out.

I managed to do the "FC 3aB" easily now, after I've set the B to replace my Taunt button (RT). So, now, I've two Bs on my controller, and the RT version is for doing FC 3aB. X-D

Currently, I'm at the Tower of Lost Souls [Floor 32] and I find that all my battles since day one when using Sets, I tend to rely heavily on her BB as my bread and butter, since it's so fast and reliable. I hope this isn't bad.

Seriously, I hope someone can write a detailed Sets FAQ.
At Gamefaqs, there's detailed FAQs on Zasalamel, Talim, Cassandra etc.....but no Sets. There's a lot information here on Sets, but it's all scattered everywhere, though. :)

Thanks!
Nikar
 
Setsuka Lounge

1)

For 33B on NH, your options are, from easiest to most difficult are:

- 44B+K
- 2143aB, then wavedash forward to close the gap
- bA, 33B (will miss if they tech left) For the bA to land, you have to confirm that your 33B is not CH rather quickly as the window for bA landing is small.

On 33B CH, there are plenty of options. You can check the combo thread for starters.

For 11B/agB -

- aB
- bA, 33B (will miss if they tech left)
- A+KB, Umbrella
- ag:B, Umbrella (You can do this with regular agB but it's difficult)

2) Against Lizardman's crawl stance, 2A does the job, as does wrB, A+KB, and 66B+K.

3) The thing about the command throw is that B+G has much more strict timing than a regular throw in that the B and G buttons have to be pressed together more precisely.

6) 3B is good, and safe when blocked.

Just curious, but how do you guys pull off those moves that require Sets to back-face the opponent? That "BT B+K:B" is a good example.

When I do A+K to get into the BT stance, the opponent already hits me before I've any time to do B+K:B.

You don't want to just A+K just for the sake of making her go into BT just so you can attempt B+K:B, that'll be free hits for your opponent. You want to make sure you're at frame advantage, or do the A+K so that when you land, you're in a position of advantage.


In the future, when possible, please try to direct all future gameplay questions to the Q&A thread.
 
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I think all the ladies in the game would be a bit sexier if their breasts didn't act like water balloons.

That said, Setsuka has some of my favorite outfits. And anybody who fights with an umbrella moves up a notch in my book. :)
 
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I don't have too much trouble depending on the day with 1 a a a online. I find myself on a good day 60 - 75% with it. As far as AgB I can JF that 90% of the time and Umbrella 75-80% although the JF isn't required for any of the combo's just nice bonus damage. I am looking for some good players to play with when I get back into town sunday. I've been off for a week and looking for some good matchups against my Setsu.
 
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