WARUI_NE
Prettier than you
how does kilik constitute everyone?
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blah....blah....only on paper...blah...blah. I'm still fighting with a person who can consistently RO me 60% of the screen with an i9 CH. The only saving grace is this is not easily fished for do to CH reliance and short range, but it's not in any way rare either. People land CH iMCFs all the time, just few really reap the full benefits of it and the one's that are are getting some pretty over the top reward for it.
Yes iMCF is steppable too...but you have to predict it, you can't react to an i9 with an i11 step...that will in fact get you CH'd.
You're also completely missing the point in us arguing that a small part of his game plan is OP, not the entire character. He can't rely on it like Hilde can and just fish the whole match. In fact a LOT of people often get angry when someone points out a balance aspect of a character and begin raging like we said we need a ban. I can agree Ivy has some OP things, but you don't see me stating she's OP, I isolate it to the respective situation and how easy it is to recreate that in a fight. NO character in the game besides Hilde and Algol have the ability to form a strategy purely based around their OP tactics (and once again Algol's is subjective to match up), this is why these two characters were of issue.
Blah .
I'm basing this from raft size stages. The combo goes 60% of the stage.
Yoshi can't fully run around and rely on iMCF for obvious reasons so the assumption that he would be winning tournaments off this one OP aspect is not a valid argument. That would be like saying Ivy wins because she has SW A+B (yes she wins...but that's not why). It's just one strong tool.
You haven't seen Rayikin play, he doesn't do tournaments due to his life, but he's got some interesting strategies and talents. So you can't really make any assumptions. This is my personal experience with a high level Yoshi and on several occasions it's seemed iMCF has often turned the tide of battle and coincidentally done many long range RO's with out the intention to RO givin how far away we were. It supports my opinion that RO's need to have heavier influence on staging than convenience. Many characters follow that rule, but a few can turn a lucky poke into a win without much regard to how the opportunity was created.
I'm not claiming Yoshi is cheap, Rayikin uses some really tricky shit on me to land these and the connect is completely fair, but even with that the reward is just too great in the spirit of good game balance. Thankfully this strategy is limited due to circumstance on hit, but not enough in circumstance of positioning. I'm fairly sure if Ivy's SW CH 1K lead into rocket launcher people would be bitching.
Make note the developers have acknowledged that slide RO's are too much and have removed them...only supporting my claim even further. Evidence +1
please if you have ever listened to me, listen to me nowWith Algol I personally have no issue with him. Ivy has a good match up and bubbles are easily punished. My Rock on the other hand....I mean yeah he's Rock (and my Rock is only average at best), but getting through bubbles is always an uphill battle. I've heard a lot of complaints that some characters have issue and having seen the limited options with Rock I can sympathize that they're on to something, but I can see plenty of characters with anti's. So I'm just voicing concerns I've heard.
Well... you make good points, but I see it in a different way. I dont think Raph has no pushback. I see his range an advantage in itself. A great step etc. Before we go on I want to know what is this about, does some Raph player need help or its another tier discussion? Lets talk about concrete examples, not general theory.Agree with him beeng a top CF character. But that's is not enough to a be good one.
CF alone is useless, cause you can only hope to win 1 round out of 3 because of CF. Except if you play Voldo.
Didn't know that Zas had trouble with Raph...
Belial & Warui_ne
But well Ok. Maybe Raph is better than Yun or Maxi.
But that's it. That's still very low tier.
No.. it does not RO 60% of raft size stage. Unless your talking about a combo involving 4AI'm basing this from raft size stages. The combo goes 60% of the stage.
That's not the yoshi combo im referring to, sadly i dont know the inputs to put the one that hoses me. And they land a lot! 50% of my Yoshi losses are to RO's against my friend.
what move is this??? 3B is i19 btw...In theory land Cervantes is op too. Take out limits on execution and he's got some of the best options in the game: I15 mid into 60-100+ damage and wake up, 8A+B:B+K is -2 crushes in 10 and give iGDR on hit, massive advantage on block I20 mid that deals 70 damage, etc. Anyways that's all I have to say because "OP or not OP, the endless question" is pointless.
I don't know what the inputs are beyond is starting as iMCF and ending at earslicer, but on the rafts sized stages they can use it as an opener and gain an RO. He might be using a less damaging farther ranged variant. Still, the slide RO is too much and it's gone now so apparently I wasn't alone in thinking they were too much.
its gone in BD all slide RO's are so no more maxi RC B ground hit ROsIts gone now? I can think of alot of moves that still slide you out for an RO... So no it isnt gone... They knew it slid out before the 1.03 update... Watch the combo movie namco made themselves! Half the combos they do push you across the whole stage. They knew we would figure out ones that carry further.