Algol Combos and Tech Traps

algol doesn't have a 3A+B so I presume he means 2A+B

and yeah there's no way a CH 1K can combo to 2B+K...
 
CH 1K is a crumple stun (CSTN), I don't believe anything connects except for ground hits...
I think he means, 3AA, 1K, 2A+B, 2B+K (which is lame)... After 2A+B~LNC you have only a couple options for max damage and great wakes so choose wisely... Either aB or 623A~variants are the way to go, 2B+K is only recommended for Yoda in midair... And I see 4AA, 3A etc... (that really doesn't work at all, 4AA on hit is only +6 ~lol, and 4AA is a NCC) Now something like 2B+K, 2A I can understand because 2A is a techtrap after 2B+K catching all directions...
 
Yeah, I get A and B confused
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:3::A::A:CH :1::K:CH :2::A:+:B:, that's what I meant.
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When should I use 4[K]?
 
4 is "back" which moves you away from the other character
using brackets [] around 6 for example means that you are holding it

[6] means "hold forward"
means "hold B button" etc
 
your question was answered but you asked the wrong question and edited it later

4[K] isn't a good move. I don't think it should be used at all. You could use it if you think they will re-GI I suppose, but there are more damaging options for that purpose.
 
yea please ask about specific moves in the general thread, keep this thread on topic so it's only about combos and tech traps
 
Can somebody please tell how to how to do combos that can end in Algol's F,n,D,DF A B K special?

And I saw somebody online did a combo that goes something like shoot the opponent to his back using bubble then end with BT B+K how do I do that?

Thank you!
 
Don't forget 623A, [G]~2A+B, 623ABK...
623ABK connecting depends on range in combos, other times you might need to
finish the combo with 623A, BT B+K...
And about 4[K], it's good for testing frame data d(^_^)b
 
Uh if you do 22B 4[A+B] 22B if they tech left or right after the first 22B the second 22B is a force block and the bubble will hit while there in gaurd stun which allows you to get a free 3B QI B and if they tech back 6A+B is a techtrap and will combo into 1B/3B. Kinda dum but i was bored.
 
Good find, but if 1B/ 3B combos at the end then either Dash~aB or 623A might combo as well (which are his main finishers)...
What if they stay down??? Well, I'll probably never get an answer so I'll test it later, "here's yur props fool !!!"
 
I checked OOFs combos with the bubbles and I would like to know if there is a boiled down version that can work as a punusher/ combo? Just saying
 
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