It's Hammer Time! [Astaroth General Discussion]

Can't Stop the Funk? hopefully-

most reliable one is off 4b_. should grab tech in any direction
 
3[a+b] bugged?

test this guys:

set the dummy to just normal, do CH 3a+b_3[a+b], low grab. it will work

now set the dummy 2nd action to standing block. and do the same thing... and the low grab whiffs?!

now set the dummy 2nd action to anything other than standing block eg. AA, BB, command start, crouch block, etc. and do the same thing... the low grab hits.

so this doesnt work if the opponent is holding G but the animation doesnt change... so is this a bug? or working as intended o_O

i also tested this with astaroth doing the sequence on command start and got the same results, that if i held G and nuetral on the dpad it would make the low grab whiff. any other action would result in the grab working.
 
3[a+b] bugged?

It's some bullshit where opponents can tech the low grab followup by just holding G so he doesn't get that as a guaranteed option. I use 4[a+b].
 
3[a+b] bugged?

That move doesn't wall slam anymore and it rings yourself out before the opponent. I find the range too short for it to be useful in a situation. I don't use it at all anymore. Should I?
 
3[a+b] bugged?

it might have been useful if it gaurenteed the low grab follow up. i was thinking there would be some limited use since it tech ducks but as it is in its current state, its pretty crap. right now i use it only as a piss take RO move ._.
 
Need some insight on Astaroth's 28 B+G

well the damage is always scaled if you do it from that 66AB CH combo. the grab ends up being weaker, jf or not. The breaking of the armor might have something to do with the random amounts of damage thats added to the 66AB
 
3[a+b] bugged?

3[a+b] can be used for post GI i have caught many people with it post GI because they either expect a throw then they get hit because they are ducking or they try to GI and 3[a+B] is sort of delayed so they get hit with it. If you use it on a random basis it can be useful, but i would not count on this move for shit!
 
Need some insight on Astaroth's 28 B+G

The damage is not "random" if you go into training mode you can see the reduction of the damage. Every hit lowers the percent by a lot to the point where you are doing 1 damage. Once the A connects and stuns the B lowers the damage by a huge percent then the throw lowers the damage by another huge percent. In the case of Asty if you do the 66AB without broken armor it does less then with a broken opponents chest. If you JF the grab it does 5 extra damage regardless always 5 extra damage. If you miss the A but hit the B the throw does more damage because it is only 2 HITS not 3 Hits also there is no stun reduction. The stun reduction is really big for asty BECAUSE if it was not we would take 80 percent of someones health with 1 combo for instance 66AB does almost 50 percent of someones health and that is with stun reduction. Asty would be broken to shit without it. Go into training mode its probably your eye sight telling you its different when in reality it is a set damage.
 
Can't Stop the Funk? hopefully-

Imo, it's a shame that the P1 costume for Astaroth can't sport a wig underneat that cap of his. I want an afro for my bad boy, but I don't want to lose his monsterous body.
 
Stupid noob question...

I'm still pretty noobish at this game and I have one really dumb question. So here goes...

Can someone give me a proper scenario where I could execute critical finish with Astaroth? I know they have to be soul crushed, and I know how to do that. It seems like every time I try to CF them though, it doesn't work. The strategy guide doesn't really explain how exactly to get it done. Can someone help me out? I'm trying to get to 30 achievements and I still haven't done the CF finisher achievement.

Thanks in advance, guys.
 
Stupid noob question...

If you're talking specifically the CF achievement it has to end the actual match. As for execution smack all four face buttons at the same time. Or bind it.
 
Stupid noob question...

My problem with that achievement lied in realizing what an actual Soul Crush was the first time around. You have to wait until the precise moment (or a few seconds afterwards) when an opponent's guard is broken from receiving too many blocked hits (when they stun with red electricity around them), then after the guard breaking animation press all four face buttons as Brian said.

For Astaroth, his 1[A], B seems to eat away at Soul Gauges if fully blocked. If you want to get a Critical Finish really easy then pick Yun-Seong and perform his 6BB two times on a guarding opponent then the next few blocked hits (maybe next single blocked hit) will result in a guard crush.
 
Stupid noob question...

I'm still pretty noobish at this game and I have one really dumb question. So here goes...

Can someone give me a proper scenario where I could execute critical finish with Astaroth? I know they have to be soul crushed, and I know how to do that. It seems like every time I try to CF them though, it doesn't work. The strategy guide doesn't really explain how exactly to get it done. Can someone help me out? I'm trying to get to 30 achievements and I still haven't done the CF finisher achievement.

Thanks in advance, guys.

Here's my simple guide for CFs with Astaroth.

1. Smack them around as per usual and hope they are good at blocking. Blocking too many hits reduces their soul gauge. Astaroth is particularly good at destroying soul while still playing safe.

2. What your hoping for is to see their round soul indicator to begin flashing red at the end of their energy bar.

3. When this is flashing red, ANY break of an armour section will allow a CF. The flashing red indicator is the only requirement. You can also have already broken an armour section and you can 'break' it again! So don't worry about what section to break, just do your safest power moves. There is no requirement to break every armour piece. Just break one after the flashing starts.

4. You will know you've made a successful armour break when you see the armour smash, and you see the red electricity stun on the enemy. At this point you must hit all four buttons (G, A, B, K) at the same time WITHOUT executing another move in between. If you accidentally press any button before pressing all four, then you have lost your CF opportunity. So when trying to break armour it is best not to do multiple press sequences like 1A,[A] or 66A,B - or you will accidentally lose your CF chance. The easiest thing to do is have four buttons mapped to one of your shoulder buttons/triggers (by default this should be the case anyway).

BEST MOVES FOR SOUL DESTRUCTION (so long as they are blocked):
1[A],B
1[A],A
66A
214B,B,B,B,B (moving away at the end for safety)
22_88+B


BEST MOVES FOR SETTING UP CF (when red is flashing)
1[A]
66A
22_88+B
 
Is your back to the arena edge? Some ASTA options.

So you've been pushed back to the arena edge. You are in danger of being ringed out. Your opponent is pressuring you to make a mistake. I thought we could share options. I'm not saying these are the best, but here's some things I do, some of which I only do because I think they look cool.

1. If you're knocked down. ROLL OUT OF THERE! Safe.

2. HCB B+G, 66K. You have to be 100% sure you're gonna land the throw. The 66K should be a guranteed RO if the throw lands. High risk - maximum satisfaction.

3. 6B+K. Fairly fast. Will auto GI mids (and highs?). You may even jump over their heads if they are attempting a low attack. High risk - needs larger window than 6K.

4. 6K. The universal get-out-of-jail card for Astaroth. Fairly safe.

5. 33_99K, B+K, 2A+G. Bullrush at an angle followed, by back-facing axe-handle to their side/back, followed by a low-throw. High risk. Nothing is guaranteed after the 33_99K.

6. Parry low to the side, 22_88B. Good for getting space again and putting them near the edge. Possible RO if they duck after the parry. If you are good at parrying, low risk.
 
Is your back to the arena edge? Some ASTA options.

his low grab 2B+G rings out behind as well though its a shame that both his throws that RO from behind can be broken by B
 
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