Tira Combos

i have another version from this combo:

(GS) 44B 3kA 11_77K B+KB (damage 85-92)

the other version is a bit more damaging.

(GS) 44B 3kA 11_77K 2K 66B or 66666B (damage 87-94)

EDIT: sorry but i have seen that you already have it in another post.

i think that the most damaging Tira's combo is

GS 44B 4B:B:B 4A:A 44444K 44444K 66666B (112 damage i think)

but its a bit difficult during the battle.
so i prefer 44B 4B:B:B 22_88A 44444K 44444K 66666B because its so easy to execute.

what do you think about most damaging Tira's combo?
maybe i ll have some ideas from you. :)
 
i have another version from this combo:

(GS) 44B 3kA 11_77K B+KB (damage 85-92)

the other version is a bit more damaging.

(GS) 44B 3kA 11_77K 2K 66B or 66666B (damage 87-94)

Already noted in a previous post of mine. The 2nd one I defintely use off wall combos because BT B+KB would whiff if they're BT. Which do you prefer to use? The regular one saves HP for just a few points less damage so I was wondering.
 
it depends.
from the situation of the battle.Tira's health is the most serious thing.A Tira player must have all the time prepared and focus to battle as ofcourse on health bar.
both combos are really great and damaging.so the choices is not only from the player but from battle too.
if i have a very few health ill choose the first one.if i have a lot of health the other.
but generally if i want to be more badass and flashy ;) ill choose the second one.

but my question for the most damaging combos was generall.wasnt just for these 2 combos.
the question was going more for the last 2 combos i mention.
what do you think about that?
 
The one that saves health. Why do 66666B if it gets damage scaled like crazy and it has a high chance of taking away Gloom?
 
Out of the last 2 combos you edited in I prefer the 2nd. I hate 44K in combos with a passion but 4A:A is only good against specific characters in the air. I would rather end that combo with WR B after the 4B:B:B or 6Aaaaa after 22_88A.
 
You sure about that. I just tried it and I can't tech out of it at all!

Quite sure sir. Tested on Rock and Amy so far. Right tech escapes it. Anything else is mmmm mmmm damage.

EDIT: GS 88B also tech traps after GS 3B 22B combo. 33_99K traps as well.
 
4A:A is only good against specific characters in the air.

i know what you mean.especially on Amy.

I would rather end that combo with WR B after the 4B:B:B or 6Aaaaa after 22_88A.
i haven't tried the WS B after 4B:B:B.
they seem nice options since they dont have the chance to mood change.
 
Quite sure sir. Tested on Rock and Amy so far. Right tech escapes it. Anything else is mmmm mmmm damage.

EDIT: GS 88B also tech traps after GS 3B 22B combo. 33_99K traps as well.

I tested on Tira vs. Tira, and I couldn't tech it any direction... don't tell me Tira is still a fat baby like in SC3...
 
I tested on Tira vs. Tira, and I couldn't tech it any direction... don't tell me Tira is still a fat baby like in SC3...

OMG you're right Draco. It catches all tech on specific characters. I'll add them to the first post as I find them. Poor Tira can't escape her own trap. Weak.

EDIT: Ok it works on characters that have a "tucked-in" roll to the right. Compare Asta's roll to Raph's. You'll see the difference.
 
So are combos like GS 44444B, 4B:B:B, 4A:A, 44444K, 44444K, 66666B considered bad due to life takeaway? Oh, and after the 4B:B:B, you can still do a 88_22A 4A:A, and follow up with one 44444K.

Probably known, but pretty sure this works too. GS 44444B, 4B:B:B, 7_8_9KK, 22B, 66666K.

Sorry if some of this is basic knowledge but I just started trying to get down 4B:B:B the other day and noticed alot of combos.
 
Yea known but very unreliable. I've had it catch biggies' tech to the left the best.

Ah. I tried it on another Tira and it worked really well. Shame, would be a killer trap- spaces you perfectly for 3kB. How about GS wr B pause 3B?
Edit: GS Wr B 33B for RO
 
So I was messing around with Tira and tried figuring out some combos cause I was too lazy to look them up and found some things I think are note worthy. Well just 2 wall combos I don't know if they've been mentioned and/or are impractical for some reason or another.

First one (JS) 3B -> W! -> 44B(CH) BT B+K B
that last B might not be guaranteed I don't know Tira that well and have no one to test with ATM.

Second one wall must be to Tira's left
(JS) 22A -> W! -> 44B(CH) BT B+K B
Same thing about the last B. This one does more damage but a little hard to get the wall splat.

Now I just want to clarify I know the tech trap version of 44B doesn't guarantee the follow up but in these combos it's not a tech trap. I did it against Nightmare and when I hit him with the 44B he starts hoping on one foot so it guarantees the second hit. Also for it to work it has to be a wall spat they cant just hit the wall they really have to stick for a moment.
 
Outrageous Tira combo:

Alrighty, I've been trying to expand this as much is possible, and I've gotten this far.

JS 4A+B, 4A:A, 44K GS, 6Aaaaa (W!), 3kB, 11_77K, B+K(W!)B, 44444K, 44444K, 66666B

That's 28 hits. Apparently, that's just not enough for me.

This is what I'm TRYING to get off:

JS 4A+B, 4A:A, 44K GS, 4B:B:B, 4A(W!):A, 6Aaaaa (W!), 3kB, 11_77K, 2K, 66666B

That one would be 30. I don't even know if it will work though, I can't test it because Tira will not change stances after JS 44K for the love of CHRIST. And when she does I don't often get all the JF's or I get them and the camera angle moves too far over to the side and I miss the wall -.-

But anyone who can nail that 30 hit is like..... half deity or something.
 
krazy: Those combos aren't good because of all the work you do for a scaled result. The HP loss just makes it worse. GS 22B after that JUMP K is a tech trap ie. not guaranteed.

Nukleurfire: GS WS B 33_99B is a tech trap. Catches all but right. Not bad if you're confident.

The fact that Radar's combos start with 4A+B and have GS 6Aaaaa after 44K tells me the damage will be scaled horribly. If you like impractical, outrageous combos then have fun lol.

EDIT: Did a modified version of those combos and got 89 damage which is impressive given the scaling. Still highly situational but it's good to know there's even a chance of that kind damage off an impractical move.
 
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