Tira Combos

Whoa whoa guys, I think you guys are missing the point, this combo isn't intended on being used in battle, it's just to see how many hits I can get with Tira altogether.

you're putting too much work into this game, just lay back for a second and wow yourselves with a cool looking 30 hit, shakeable, non-damaging combo.
 
tis probably already been said but i havent read through every post just the main stuff on the first page as i decided to have some fun with tira.

but JS 66b, 11k, BT B+K, b is a decent combo that i havent seen people mention. unless im mistaken.. i did it the other day , its not something ive practiced so it might need to be ch or something.

can i ask out of all her combo's what would be considered her best ones, that you would actually use on a regular basis in say a tourney setting?
 
tis probably already been said but i havent read through every post just the main stuff on the first page as i decided to have some fun with tira.

but JS 66b, 11k, BT B+K, b is a decent combo that i havent seen people mention. unless im mistaken.. i did it the other day , its not something ive practiced so it might need to be ch or something.

can i ask out of all her combo's what would be considered her best ones, that you would actually use on a regular basis in say a tourney setting?

That one's come up a good bit. AC > it.

Since this is Tira you should go for the easy exection stuff until you're confident in taking risks. I don't worry about combos too much in JS. I usually fish for 3B combos. JS 3B 1B (most damaging consistent combo sadly) and GS 3B 22B 1B. I'll throw in the hard-hittin' HP loss stuff usually with a life lead or if they're about dead. 44K's risk is definitely worth it.
 
so its not recommended to go for the 3b, 44k combo and hope to get GS 66666b ender and its better to do 3b, 1b?. rather than use all attempts to get out of jolly? how punishable is 11b? going for the 11b, BT B+K, b combo?
 
so its not recommended to go for the 3b, 44k combo and hope to get GS 66666b ender and its better to do 3b, 1b?. rather than use all attempts to get out of jolly? how punishable is 11b? going for the 11b, BT B+K, b combo?

Well....I won't say it's better. It's just consistent. Though with 44K u'd get the same damage with the chance to switch. It's up to personal preference I guess.

11B is -13 so it's pretty safe for a low. I don't recommend going for the combo unless it's off a wall hit. -19 GB will be your doom.
 
are there many good setups for GS 44b, so i can do the 88b, 88a, 66666k follow up, im sure there is a better combo off that for more damage but im not good at doing a million jf's in the one combo, unless there is a better combo off 44b? or should i really not go for that combo much in a game?
 
are there many good setups for GS 44b, so i can do the 88b, 88a, 66666k follow up, im sure there is a better combo off that for more damage but im not good at doing a million jf's in the one combo, unless there is a better combo off 44b? or should i really not go for that combo much in a game?

Getting GS 44B to land is not realistic. There are setups for it but don't expect it to happen unless you're lucky. I'd stick with 3kA combos off it bcuz it's great damage, easy to execute, and has mixup potential.
 
im not quite following on the 3ka combo mixup thingy? its not a combo starter from what i can tell so im not entirely following
 
im not quite following on the 3ka combo mixup thingy? its not a combo starter from what i can tell so im not entirely following

3kA is a combo starter after 44B's non recoverable double overstun.
The A part of 3kA produces a fainting sorta stun that allows even 11K followup etc etc

just try the combo mon :p
 
The combo is as Johnny mon says. GS 44B 3kA 11K BT B+KB. By mixup potential I mean cutting the combo short and doing something else. Here's what I did to Bifordus-Maximus last time I played Lag Calibur: CH 33K W! 3kA 11K BT B throw. The BT B gives advantage and catches the opp off-guard. BT 2A would give you 1 more frame and mixups from FC. Both do the same damage in that combo.
 
I haven't seen anyone mention

3B 6B+A

It's rollable I think, but I hit a lot of people with it cause they don't expect it.
 
The combo is as Johnny mon says. GS 44B 3kA 11K BT B+KB. By mixup potential I mean cutting the combo short and doing something else. Here's what I did to Bifordus-Maximus last time I played Lag Calibur: CH 33K W! 3kA 11K BT B throw. The BT B gives advantage and catches the opp off-guard. BT 2A would give you 1 more frame and mixups from FC. Both do the same damage in that combo.

You can do 2B as well. I keep trying to get GS 22B after the 11K. Sadly, no working that well.
 
hotnikkelz: Old combo is old. Try harder to impress me old man.

You can do 2B as well. I keep trying to get GS 22B after the 11K. Sadly, no working that well.

After 11K (STN) do BT 2K. Then try GS 22B. It's interesting because if they try to roll it'll hit. Getting straight up is the only definite way to avoid it. Mindgames!

I wasn't gonna post up on this but since Draco brought it up: GS 22B forces good oki after 88K, 1A, 88B, and ground stuns. They havta stand and block it. Try it out and you'll see the creative potential.
 
hotnikkelz: Old combo is old. Try harder to impress me old man.



After 11K (STN) do BT 2K. Then try GS 22B. It's interesting because if they try to roll it'll hit. Getting straight up is the only definite way to avoid it. Mindgames!

I wasn't gonna post up on this but since Draco brought it up: GS 22B forces good oki after 88K, 1A, 88B, and ground stuns. They havta stand and block it. Try it out and you'll see the creative potential.

I see you're holding out on stuff as much as I do/did for Rock.
 
I see you're holding out on stuff as much as I do/did for Rock.

Lol <3. I was hoping to get to a tourney and get it caught on cam to impress you guys but no such luck. So guess it doesn't matter now.

In theory you could mix 88K with this and have quasi-eternal oki. 1K for a ground-hitting low. Someone see how far you can take this. Specifically I wanna know how consistently 88K can be read since it's so risky.
 
IT can be read quite constantly if it's abused. Use sparingly it works almost all the time. I do like it's TC frames though.
1K on ground hit is nice setup to go to GS and for UPD B
 
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