Tira Combos

Here are some new glamorous (shakable) combos.

(CH)

JS 4A:A, 44K, GS 9B (81 dmg)

I like to throw in a WS K in GS to add to the glamor, so it would be:

JS 4A:A, 44K, GS WS K, 9B (87dmg)


While messing around with those combos, I thought to myself, since Tira can shake out of her headache, what if...
and I did this:

NEW: (CH)
JS 4A:A, 44K, (shake) 3B, A+B (70 Dmg)
JS 4A:A, 44K, (shake) 2ABA+K, GS 66666B (70 Dmg)
JS 4A:A, 44K, (shake) 6AB, B+KB (77 Dmg)


and it worked! Christ knows Tira absolutely loves to stay in Jolly after 44K, so after shaking, throw in that 6AB or 2AB fast enough before your opponent's stun ends.

So now what I am TRYINg to pull off is this:
JS 4A:A, 44K, (shake) 22_88B, 11_77K, B+KB
JS 4A:A, 44K, (shake) 1aB, (combo)


so thats that.
 
Im sorry to destroy your illusions.
Your opponent can shake 44K stun aswell. Use it as high advantage setup and you're fine.
 
No need to say so arnie. Radar likes posting these "combos" cuz they're flashy. Shakeablity of 44K was mentioned.

Everyone been practicing the JF timing combos I mentioned a bit back?

CH GS 2A+B
-22A :BF 66B
-22A 6Aaaaa

They're worth it.
 
Im sorry to destroy your illusions.
Your opponent can shake 44K stun aswell. Use it as high advantage setup and you're fine.

Here are some new glamorous (SHAKEABLE) combos.

I figured that, but 44K in jolly is a useful tool, since Tira doesn't often go into gloomy afterwards, it's better to shake it yourself and start a new combo than pray that your transform to gloomy which never happens.
 
Hai guys highly situational stuff you will never use (and isn't worth using):

JS 44K GS 66B (only 66B, no BF) tech 3B techtrap! 3B techtraps after 66B on stun! probably not to the sides, and likely not back tech! Yaaayyy!!
 
That particular stun isn't very useful unless you like forgoing damage for limited oki shenanigans. But I'd throw it out for variety. The 3B tech trap is the same there as in any spot: covers all but right tech.
 
That particular stun isn't very useful unless you like forgoing damage for limited oki shenanigans. But I'd throw it out for variety. The 3B tech trap is the same there as in any spot: covers all but right tech.

I believe its only after stun or maybe if you whiff the first couple hits. But hey, Tira needs all the extra damage she can get, eh?
 
this is probably my favorite JS Tira combo, but the amount of AC-ability is questionable

CH 44B, A, 11_77K, BT B+KB

im not sure about the damage done to the opponent, but it doesnt harm herself which is always a plus :)

also, how exactly do u shake Tira's self stun, im sure this would help me out a lot for comboes like 88_22B, 44K when she doesnt change moods.
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this is probably my favorite JS Tira combo, but the amount of AC-ability is questionable

CH 44B, A, 11_77K, BT B+KB

im not sure about the damage done to the opponent, but it doesnt harm herself which is always a plus :)

also, how exactly do u shake Tira's self stun, im sure this would help me out a lot for comboes like 88_22B, 44K when she doesnt change moods.
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and sorry about the double post
 
Been a really long time so allow me to contribute. JS WS B+KK 22A tech trap. JS WS B delayed 66AA tech trap. Yummy.
 
to be honest the only real combo i do is JS 88_22K 88B. I think we need to talk about Tira match-ups more than combos and silly questions about how can I start in gloomy. We can learn combos thats easy but learning match-ups is hella hard. Unless you have friends who play those characters. I suck vs Mi-na i get raped all the time.

We need to look at match-ups to help all Tira's become better players.
 
We need to look at match-ups to help all Tira's become better players.

good call on the match ups there chaos, and the thread is going nicely lately... but the possiblity of this combo bein legit is just too juicy, even though it has its limitations as a wall combo :(

And my apologies if this has already been discovered and posted, i dnt think it has since ive done most or all of my Tira HW

Anyway the comboes listed are all based around Tira's One and only unblockable, which happens to be my favorite in the game. Keep in mind that a wall is needed, an angling the hit of the UB can be a bit of a pain

Ill start with the JS version, which is probably the one that you'll succeed with the least, and may only connect on noobs with, AND is the least self damaging and opponent damaging

JS 6A+B (wall hit) 1B
-a simple three hit combo, but hittin with the UB would need a decent chunk of luck

the next 2 are for Gloomy

GS 6A+B (wall hit) BF 66B
this takes away a really decent amount of health from the opponent, but obviously the enemy has to hit the wall at a certain angle, and theres the problem of just throwing an unblockable out at random, while this may work on a newbie, most pros will get around it.

To combat my fears of just throwing out her UB at random, i came up with this:

GS 6Aaaaa (wall hit) WS K -> UB (wall hit) -> BF 66B

the WS K acts as a stun which doesnt cause the opponent to hit the ground (no ukemi), and even though it might be shakeble, my opponents (who are skilled, and can sidestep the UB under any other circumstance) have still eatin the UB, though the wall hit -> 66B is situational. The point is that this is a very powerful tool if used properly. The latter half causes bewteen 113-120 damage, add that with the 6Aaa, wall hit, and WS K which can go as high as 56 damage and your lookin at 176 damage...

I AM NOT however claiming that this is a combo, connecting with a UB mid combo is near impossible for any chracter, but your chances of landin the UB after the WS K are really good, especially if the opponent is backwards when u stun them. The UB will always be just within range of hitting the opponent, and even if they dont hit the wall, you've still just delivered a mighty blow. I know it looks sketchy when typed out, but so did my Updraft combo, and that turned out to be pretty legit :)

Sorry again if this has already been posted, if it has.. Who here as uses this, and how successful is it for you?

Now either way i feel that this will serve some purpose :)
 
Redid the first post a bit. Took out some unnecessary combos, added a few. More to come when I'm not lazy.
 
Oh oh. Here I am again with some ballin' techtraps.
JS Wallsplat 66K > 3B or 22B or 9K.
If anyone ever uses this I will lol.

Probably known: 3B 44K delay 2A+B. I use it sometimes (Usually fail at it).
 
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