Strategy/Playstyle Discussion.
yea can't air control for 66B and 33B
33B6 GSKK only combo at furthest distance in which case wouldn't GS A+B be better? It can ring out, gets your charged, probably does more damage (not sure on this)
oh forgot to mention, 66A -> GSKK works too
i think if any character gets knocked to the ground with the sliding animation can be picked up by GS KK as long as the range is close enough.
on topic with playstyle/strategy.
now we know A+K catches people on normal hit and A+K catching someone out of the air is friggin bad ass, so are there any character's flying moves can be caught mid air? post move? or beginning of the move? Raph, Taki, Amy, Maxi comes to mind.