Taki's

Astaroth123

[08] Mercenary
Alright so I started playing Taki yesterday I would like to know Tak's best moves it would be nice if u didn't use notations but u can if u want thanks in advance
 
I don't really know if there are any BEST moves. You'll have to deal with each opponent differently. Any of the AB moves are great (AB4A+B, AB214, etc). Her bombs can also be very useful (A+B, 4A+B,B, 6A+B). Also, try to learn which of her moves can go into possession afterwards and try to see if those are useful. Some of the good ones are AB214, 1BA214, 3bK214, etc. However like I said you'll just have to learn all her moves and find which ones work for you and work around your opponent.
 
Taki has good move i cant show or tell you bacause idk how so good luck.....................

IZZY:)
 
You should try and find someone who can show you. It is easier than trying to type instructions to you.
 
Her best moves are:
a6,B4,22A,22KA,44K~231B+K,66K,WRO A & WRO B+G.
:A::6:,:4::B:,:2::2::A:,:2::2::K::A:,:4::4::K:~:2::1::4: :B::+::K:,:6::6::K:,WRO :A: WRO:B::+::G:.
 
Concerning notation and stuff:

http://8wayrun.com/threads/basic-notations-and-terminology.58/

I'd really advise to get used to the 8WR terminology, it will help you to make the most out of all the useful information on this site.

Also: 22KA, 44K and 66K are quite unsafe when blocked (punishable by launcher*) keep that in mind.
Try to hitcheck 22KA (only do the A when 22K connects as counter hit, it's good for interrupts)
Use 44K and 66K for evasion and/or whiff punishment.

Moves i like to use: 22B launcher (as whiff punishment, rather safe) 33A series (33A PO, fastest transition into PO, 33ABBB mostly safe, first attack can be crouched though)

But i think Taki's movelist is balanced quite well, almost each attack has it's pros and cons.
66K for example is unsafe but has great range, and even on block it is less unsafe than another move that whiffed because of range.

*EDIT: Rechecked 22KA, 44K and 66k they are not that unsafe: Only 22KA is really 3B unsafe, and only on close range. Tested with Xianghua's 3B. I thought launchers were faster.

Excuse me ^^
 
I agree fleshmasher, minus the 22B whiff punish. I go with 33B for whiff punish because it brings taki closer to her opponent, plus when you land the hit, it gives taki mix-up capabilities. And its more damage.

When I play, SC4 Taki lacks damage, so I focus on Soul Crushing, meaning going for the critical finish. She does GREAT soul gauge damage. Best moves to use are A+B, 2A+B(note: Know her match ups b4 throwing this move out there, because its unsafe as hell), 33B(unsafe but when performed on a close opponent, its pushes them back. So its a little difficult to punish),POB,StalkerB,RWRB,4B(unsafe). Thos are so good options for u to start.
 
Sorry for the Double Post.

But A6=15 frames (unsafe on block), AA=10 frames (safe onblock and faster then A6)
Sorry,but i don't really know what "frames" are,or what they refer to.
But if you're saying that a6 gets easly guard impacted,then i agree.
 
Sorry,but i don't really know what "frames" are,or what they refer to.
But if you're saying that a6 gets easly guard impacted,then i agree.
A6 doesnt easily get guard impacted, because its to fast to GI it on reaction.

Also: the lower the number is, the faster the move, the bigger the number is the more unsafe the move is. Go practice reading frames in the Wiki part of 8wr at the very top. It really helps you play the game better. B)
 
A6 doesnt easily get guard impacted, because its to fast to GI it on reaction.

Also: the lower the number is, the faster the move, the bigger the number is the more unsafe the move is. Go practice reading frames in the Wiki part of 8wr at the very top. It really helps you play the game better. B)
I'm mean on Sophitia's A+B,or Setsuka's A+B,these kind of moves.
And thanks,i will.
 
I'm mean on Sophitia's A+B,or Setsuka's A+B,these kind of moves.
And thanks,i will.

Honestly, its all about the flow of the match, if you aggressively, attack none stop. Then you become more predictable as the rounds goes on. Meaning they can predict that you attack out of advantage/disadvantage thus leading your opponent to GI/AGI you. Play more patience and delay attacking sometimes... GAURANTEE* It won't get GI/AGI.. It"ll probably just get blocked then or land the hit. B)
 
Her best moves are:
a6,B4,22A,22KA,44K~231B+K,66K,WRO A & WRO B+G.
:A::6:,:4::B:,:2::2::A:,:2::2::K::A:,:4::4::K:~:2::1::4: :B::+::K:,:6::6::K:,WRO :A: WRO:B::+::G:.
They're nice, but most are fairly unsafe, simple moves like AA, ABK, 2K, BB, 3bK 9A are some of her best.
and Possession 2 _ 8
 
So today I did this kick were afterwards my bak was facing my opponent and then it went into 214/236 ability thing how do you do that kick?? I really want to know Ty in advance
 
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