MONEYMUFFINS
[13] Hero
Signia: I hope you know I once fried chicken...with rice.
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Signia - No offense, but you shouldn't be teaching anyone, anything about strategy in this game. I was just talking with NFK and when the subject came up he had one major criticism of your play. You choose good options, but you are predictable about what you do... Which is exactly what I said was going to happen if you overthink things.
I have been there before, but what you will come to realize through trail and error is that any option no matter how good it looks on paper can be exploited if it can be predicted. If you really want to research and learn how to improve you need to work on pattern analysis and identification.
This is good stuff, sounds like your own theory fightingThat is also my argument for using varied options outside of guaranteed damage situations. You want to run as many different gambits as you can to make your opponents have to use as many different ways to get out as possible. Not only does it stress them out, it makes it harder for them to keep track of your mixups and outguess you. If you have one "better" mixup on paper that you keep using you will have a low chance of getting "randomed out". But because it's so straightforward you have any kind of habits, they will be easier to identify simply because there are less variables to look at.
In short keep it simple and don't overthink things or figure out how to use as many moves as you can just for the sake of creating as many different situations as you can within the game. But if you keep it simple you better focus on being safe or you will get chewed up hard for predictability.
It is, I never said theory fighting is a bad thing. I just said doing it without getting your hands on the game is bad. It's going to draw many more bad conclusions then good ones. Why would you want to try and learn a bunch of stuff you will need to unlearn/relearn later? Do you really think that you might think of something that will otherwise go undiscovered in the first few months of play by doing all that nonsense? I would say it's doing way more harm than good, so just try and be patient.This is good stuff, sounds like your own theory fighting
The level of skill I've achieved despite having next to no offline experience, and the way my theories have been demonstrated to be successful as I learned the game, over and over again. I've hit a wall for lacking that experience, but I've gotten really far without it. It won't be the same in SCV, though.What makes you think you're doing it right?
Can't exactly speak for him, but I think I can feel where he's going with this. "The best option" isn't what works best against a character. "The best option" is what works best against a player. His choices are probably based in reason like your own, but are skewed towards what will work based on what has worked well before and what the opponent is likely to do.Allow me to call out your weakness, based on what you've said, just a guess: you don't make choices for any particular reason so you end up wasting opportunities.
Can't exactly speak for him, but I think I can feel where he's going with this. "The best option" isn't what works best against a character. "The best option" is what works best against a player. His choices are probably based in reason like your own, but are skewed towards what will work based on what has worked well before and what the opponent is likely to do.
LOL making choices for no particular reason is impossible. Everything that happens within the game is a choice, whether you choose to look at it that way or not is your own choice. If you really want to talk about applicable theory try this one on for size.Allow me to call out your weakness, based on what you've said, just a guess: you don't make choices for any particular reason so you end up wasting opportunities.
That is like saying that you don't want to erase a bad habit you got while you used training wheels on a bike. But leaning to the left was never hurting me before. I will probably learn something new after I get more experience, because I know how to move the pedals properly already and training wheels proved it.The level of skill I've achieved despite having next to no offline experience, and the way my theories have been demonstrated to be successful as I learned the game, over and over again. I've hit a wall for lacking that experience, but I've gotten really far without it. It won't be the same in SCV, though.
LOL making choices for no particular reason is impossible. Everything that happens within the game is a choice, whether you choose to look at it that way or not is your own choice.
If you really want to talk about applicable theory try this one on for size.
There is no random factor beyond unknown variables.
Nobody can do something totally at random, there are patterns and decisions taking place you may not see and/or understand. If you choose to ignore them you are choosing to ignore mindgames and someone who acknowledges them to make proper concessions will wield a significant advantage.
If you really think you can truly be random, you are deluding yourself. When looking at statistical trends of really random things you need to have an adequate sample size. Basically the more variables and results to the equation, the bigger the size of results must be before you really see the trend in motion. Poker for example will not normalize where you can expect proper gameplay to mirror results until you have seen millions of hands.
Now while this doesn't apply to 50/50 mixups like flipping a coin, this will help you see things a little better. It's a random number generator set to give 100 results either 1 or 2 at random. When I tried this the first time there were 8 more 1's than 2's. If that isn't an accurate sample size to reflect a semblance of 50/50 dispersion, you can conclude the average person can't keep track of the sample size involved to see random come to fruition. So what do you expect to do in order to be really random?
In reality the reasoning for your choices is what defines your play. It's the driver that takes the theory fighting engine you designed out on the race track to wage war against other drivers. The car is only so good as the driver and if someone in a pinto makes his decisions for all the right reasons he can beat the piss out of a race car.
That is like saying that you don't want to erase a bad habit you got while you used training wheels on a bike. But leaning to the left was never hurting me before. I will probably learn something new after I get more experience, because I know how to move the pedals properly already and training wheels proved it.
I did use them in gameplay, in casuals against NFK and sometimes some other players. Normally you'd expect I'd get my ass kicked by someone at NFK's level but that wasn't the case; using my main I maintained about a 40:60 win ratio. There's also my tournament placing and ability to take games off of the top 8 at DEV (at the very least). I have only attended a total of 13-14 offline sessions over 3 years. In between that time I picked up VF5, theoried it up, went to one offline session and beat down some players that had been playing much longer than I had. I picked up Melty Blood rather quickly, too. My "theory fighting" is very efficient when consider how often I play, this is why I feel I definitely should be the one to teach new players -- they'll improve very fast under my teachings.How do you quantify your level of skill? Where and/or what comprises the control group of your experiment? Also if you lack experience, how do you prove your theories outside of using them in gameplay?
That's interesting, when I tried my hand at poker (I read some books and was serious about it), I tried to think of analogous strategies from FGs that would help my poker game. In poker, I reasoned, instead of controlling space, you control possibility space in order to limit the options of you opponent. An example of this in poker would be if you raised 3x the blind before the flop in good position, you limit possible hands that are calling against you to only upper groups unless they want to take a big risk. Then I realized you can also do this in FGs.snip