Is AA still as fast as it was in SC4? I think it was i10.
Pretty sure it was i11. I think only like X and Taki had i10 As didn't they?
Top 10 for me in no order. Not counting the multitude of awesome throws.
-MCF speed, combo, interrupts and frame traps
-FC3K same old trusty long distant low with good damage if you take the follow up into account
-4K, B new best back spacking medium long whiff punisher
-6B good poke, good advantage, old 6A light
-3B good launcher, fairly safe, combo potential, ground hits
-SDGFB super fast unblockable that mixes well with SDFA and throws
-Parting Thrust (though I still say it's pointlessly nerfed. Shoulda left it like it was in BD...) short medium range fast poke with damage potential on CH
-6K punishment, combo ender
-3K mid range poke, advantage on hit
-Doorknocker combo potential, on CH great damage potential!
Lots of good individual moves. Really despite all the complaining, he still has a very large functional toolset!