Raphael General Discussion / Q&A

I apologize for my part in encouraging it.

Do people mostly use 33B as a poke or as a whiff punish? I assumed it was primarily a poke but I feel I'm getting stepped often, even when mixing with 22A.

Also, on 22B. Is there a better option than simply "grounded hitting quick move" on NH? On CH I get A+B, A pretty consistently, but on NH it always seems to miss except on very kind angles, like if I've just QSed a lunging vertical move. Not in love with the idea of giving up damage, since every little bit counts.
 
Since you probably don't have any game play videos, maybe replicate and describe the situations where you are being locked down and maybe someone can help you find some holes in it. Being vague about being "entirely helpless" doesn't exactly help others help you.
There is supposed to be a replay function in game, I have no idea why it doesn't work properly given that you can upload files.
 
I've had enough. Next post of this dumb argument is getting deleted. This is going on 4 pages right now, it's taking up space that can be filled with actual information.

ghost, you'll be getting infractions from here on out if you continue arguing this way. Unless you're gonna back your posts up with facts (move X is too slow isn't good enough, come with actual hard evidence) then you're just repeating yourself.

EDIT: those of you that messaged me about it, don't reply to him any further unless it's with concrete evidence, so at least OTHER people that read it can get some use from it.
Firstly, this is exactly what i mean by sneery attitude: no one has stopped you or anyone else from posting at all. Moaning at me that you can't post is poor.

And the evidence is clear: if you look at the w/l ratios for players online you can see that certain characters confer a distinct advantage. Most players have a similar ratio, some more wins others, the majority, more losses. Then there are people that have a relatively disproportionate number of wins and very very few losses. I can guarantee they will either play Mitsurugi or Nightmare.

Then there is the pace of the game: there are a lot of characters that have very very fast moves that are quick to spam, which is what they do. This is how you get locked down. Some of these moves, like Lexia's double kick (not especially quick but quick enough) track. I played one idiot that did nothing but do that over and over. In the end i quit out, i've got better things to do with my time than pander to idiots. You cannot get out of these situations. If you block you simply reset the situation and they carry on. If you block and attack they block and the situation again resets. If you back/sidestep you get caught, same with a counter hit.
 
I apologize for my part in encouraging it.
Do people mostly use 33B as a poke or as a whiff punish? I assumed it was primarily a poke but I feel I'm getting stepped often, even when mixing with 22A.
33B is probably not a move you through out when you and your opponent are feeling each other out with spacing, stepping and pokes. I've had it score the most hits when I've either backed them into a corner or they throw out a -11ish move and just hold guard and try to react to me. The weird side-step animation may through some people off.
Also, on 22B. Is there a better option than simply "grounded hitting quick move" on NH? On CH I get A+B, A pretty consistently, but on NH it always seems to miss except on very kind angles, like if I've just QSed a lunging vertical move. Not in love with the idea of giving up damage, since every little bit counts.
Some of that is discussed in the raph bugs and issues thread. I think we know what causes it, but I don't think it was intentional.
Some of these moves, like Lexia's double kick (not especially quick but quick enough) track. I played one idiot that did nothing but do that over and over.
1) Hit training mode. The move is VERY difficult to step at close range, and at far range you really have to be anticipating and avoid it.
2)Luckily it appears to be punishable for 38 far away or 48 up close with 3(B)~prepAB.
3)Those moves (if you continue into prep) give pretty good advantage. If your opponent really sounds as stupid as you make him out to be, just continue prepA(B)~prepA(B)~prepA(B) or prepB(B)~prepB(B)~prepB(B) until he learns that his behaviour is unacceptable.
4)You're doing the guy a favour to learn that mashing won't get him anywhere, while just rage quitting will fuel this process. Even if you think you won't "spam back" then you'll just simply block, punish, block and wait for his inevitable 6KK five to six times and call it a round. Keep in mind your guard gauge though because you don't want to be burst.
5) You can even step this further, and just counterhit him if he appears to be a no-block spammer with A+BA for a knockdown of your own.


There is supposed to be a replay function in game, I have no idea why it doesn't work properly given that you can upload files.
You have to download the replay file first, they're just floating around on the project soul namco server iirc.
 
Hello there, newbie player. I don't play much 3D and only played the previous SC games casually, but I like Raphael.

I'm wondering what the basics should be for a beginner Raph player - what I should work on, what I should keep in mind. I already went through training mode and saw what most of his basic combos were, and I have a pretty alright handle on them. Still have some trouble seeing whether a move is CH or not though, heh.

Question, when is it better to not use Preparation? Going into Preparation obviously gives better combos and options but I'm wondering if I'm not overdoing it.

Another question, I've noticed that some moves whiff after a successful 22B, meaning that combos after it are inconsistent. What should I do then?

Last question, I often see people mentioning SE on this forum. Forgive my lack of knowledge, but what is SE?
 
Hello there, newbie player. I don't play much 3D and only played the previous SC games casually, but I like Raphael.

I'm wondering what the basics should be for a beginner Raph player - what I should work on, what I should keep in mind. I already went through training mode and saw what most of his basic combos were, and I have a pretty alright handle on them. Still have some trouble seeing whether a move is CH or not though, heh.

Question, when is it better to not use Preparation? Going into Preparation obviously gives better combos and options but I'm wondering if I'm not overdoing it.

Another question, I've noticed that some moves whiff after a successful 22B, meaning that combos after it are inconsistent. What should I do then?

Last question, I often see people mentioning SE on this forum. Forgive my lack of knowledge, but what is SE?
With Raph, you MUST remember that there are no set of primary moves that you base your game around. He has very powerful tools but many of them are linear and can't be forced on an opponent. The good thing is he doesn't need to go for big plays all the time, there are plenty of safe things he can do while fishing for bigger opportunities. If you have a hard time seeing counter-hits, just turn it on in training mode and watch for the red sparks. 6BB should be the only counter-hit that takes getting used to due to its speed, and you should also be getting used to not throwing that move out unless you were ready to visually confirm the counter-hit.

Prep can be a tricky situation because depending on what your opponent does, different uses can be good vs bad. But if you really want to be safe with it against most people, then use Prep when you whiff punish with 3(B)/6B(B)/66(B). That way you not only avoid missing with a linear entry move, but you also get the frame advantage you need to transition into the superior SE options. SE is just his Shadow Evade when you press down during Prep.

With 22B you just have to get good at watching for the hit every time and know when to not 3(B).
 
Don't know if this has been mentioned here yet but the command throw? Don't bother vs meter dependant characters:
It heals negligable amounts, deals 10 more damage than regular A throw and gives the opponent almost 1/3 of a CE by itself. ~_~
 
I think Ive asked this somewhere else but it seems A+BA has different properties whether its all three hits, NH, or NCC. If you land the first strike on CH you get the next two which adds to good damage but no stun and KND. But if you miss the first hit and land the next two on CH, you stun and KND the opponent. If you combo it off of 22B for example with stun counter then you get all three hits guaranteed with KND with last sweep.

Good to know. Thanks.
____________

Any tips vs Voldo Blind Stance attack in which he arcs back with both hands (a MID), into that crab thing and may follow up with a fast low or a fast mid? That's the most annoying mix up I've faced so far.

I haven't tested, yet, but I think there isn't enough time to step the second hit, specially if it's the low one. There seems to be a JF version of it that's super fast.

So, is tehre a solution I'm not seeing, or does it really come down to do your best to not block the first move at all, like moving sideways a lot while he is in Blind Stance, since the freaking move is vertical.

I had some trouble against Asta's mix ups, but I could solve the problem by trying to enforce a long range fight. And Asta's problem is not with a 'guess what string'.
 
If you mean the mixup following Voldo BS 2B+K, there is no perfect answer for Raphael. You can step MC K, but not 66, even if you JG BS 2B+K. Its a good mixup because 2B+K is slow and linear as fuck.
Guess basically. =)
 
If you mean the mixup following Voldo BS 2B+K, there is no perfect answer for Raphael. You can step MC K, but not 66. Its a good mixup because 2B+K is slow and linear as fuck.
Guess basically. =)

Thanks. That's what I feared -_-

I think it's fair, considering voldo risks eating extra damage from having his back turned at you. I think I just gotta move around a lot when he is in BS.
 
Firstly, this is exactly what i mean by sneery attitude: no one has stopped you or anyone else from posting at all. Moaning at me that you can't post is poor.

And the evidence is clear: if you look at the w/l ratios for players online you can see that certain characters confer a distinct advantage. Most players have a similar ratio, some more wins others, the majority, more losses. Then there are people that have a relatively disproportionate number of wins and very very few losses. I can guarantee they will either play Mitsurugi or Nightmare.

Then there is the pace of the game: there are a lot of characters that have very very fast moves that are quick to spam, which is what they do. This is how you get locked down. Some of these moves, like Lexia's double kick (not especially quick but quick enough) track. I played one idiot that did nothing but do that over and over. In the end i quit out, i've got better things to do with my time than pander to idiots. You cannot get out of these situations. If you block you simply reset the situation and they carry on. If you block and attack they block and the situation again resets. If you back/sidestep you get caught, same with a counter hit.


1) You're the one sneering at us in the end, when we try to help and you continue to just say NO ITS IMPOSSIBLE GUYS GAME IS BROKEN! So knock it off. Warning has been issued, and the only reason this post isn't deleted is because there's points I want to touch on for our other new players.

2) Online win/loss record reflects the full spectrum of skill levels, and you know what? A LOT of new, inexperienced or just plain stupid players have trouble dealing with characters like Mitsu/Nightmare. You can't take online rankings and gleam any sort of concrete, legitimate info from them concerning fighting game balance, because the majority of those players will never take the time to learn their way around certain beginner tactics. Players like you, for instance, who would rather just whine and point fingers to deflect blame away from themselves.

In order to get good at fighting games, you have to dig beneath the surface and overcome moves/strategies that AT FIRST GLANCE seem really overpowered or unbeatable. Learning for yourself that they're not is necessary to make the step to the next level. Most players never get that far, hence the skewed online rankings.

3) Leixia's "double kick" (6k,k for those of you who are curious) is not an inescapable situation. This is where you've ignored our advice repeatedly. We told you specifically to go into practice and plug these moves into the record feature, and try all your options to beat them. We have extensive frame data lists that will show you what the move is on hit/block and you can use your own Raph frame data to come up with a reasonable solution. You are doing NONE OF THIS. So don't blame us, and don't blame the game. We gave you direction, and the game gives you the tools to work your way around these things. You are making a choice to ignore all that and complain instead. You losing to this move over and over again is just laughable given that we've all tried to help you out, and you're too stubborn/retarded to get it.

Either go into practice mode and fix your issues (we've told you how so stop saying it's impossible) or just get out of here. This forum is for people who want to improve their game, not people who just come in to vent/troll and annoy everyone.
 
33B is probably not a move you through out when you and your opponent are feeling each other out with spacing, stepping and pokes. I've had it score the most hits when I've either backed them into a corner or they throw out a -11ish move and just hold guard and try to react to me. The weird side-step animation may through some people off.
Some of that is discussed in the raph bugs and issues thread. I think we know what causes it, but I don't think it was intentional.

1) Hit training mode. The move is VERY difficult to step at close range, and at far range you really have to be anticipating and avoid it.
2)Luckily it appears to be punishable for 38 far away or 48 up close with 3(B)~prepAB.
3)Those moves (if you continue into prep) give pretty good advantage. If your opponent really sounds as stupid as you make him out to be, just continue prepA(B)~prepA(B)~prepA(B) or prepB(B)~prepB(B)~prepB(B) until he learns that his behaviour is unacceptable.
4)You're doing the guy a favour to learn that mashing won't get him anywhere, while just rage quitting will fuel this process. Even if you think you won't "spam back" then you'll just simply block, punish, block and wait for his inevitable 6KK five to six times and call it a round. Keep in mind your guard gauge though because you don't want to be burst.
5) You can even step this further, and just counterhit him if he appears to be a no-block spammer with A+BA for a knockdown of your own.



You have to download the replay file first, they're just floating around on the project soul namco server iirc.
Thanks for the reply. I found anothe rplayer doing this nonsense. I hope it's not going to become popular. There's a reason people don't like spammers.
download from where? I can't see any where to do this?
 
Thanks for the reply. I found anothe rplayer doing this nonsense. I hope it's not going to become popular. There's a reason people don't like spammers.
download from where? I can't see any where to do this?

err assuming you opted to save the replay after the game battle, you choose online and replay is on the bottom. From there I think you just follow the instructions to download (takes a couple of minutes) then you can proceed to view.

I kind of remember a last 5 matches to download too.

I havent done this in a while so hopefully thats at least a step in the right direction
 
HOW TO UPLOAD A VIDEO REPLAY:

After playing an online match, check the Battlelog tab of your replays section. This keeps track of your last 8 online matches. Select the one you wish to share and select "Permanently Save", this will download the replay to your HDD. Afterwards, go to your local replays tab and press start instead of X. Let the game play the entire replay from start to finish.
Once the replay has concluded, exit the game and go to the Videos tab of the PS3 XMB interface. You will notice that you now have an .mp4 of your replay located in a new SoulCalibur folder. Using the new Video Upload tool provided in the latest 4.x PS3 firmware update, you can select your new SC5 video, enter your YouTube account info and the video will directly upload to your YouTube account.
Note that you cannot convert replay files that you did not create yourself. If you downloaded a replay from another SC5 player the game will not let you convert it to .mp4, the option simply isn't there.


Any tips vs Voldo Blind Stance attack in which he arcs back with both hands (a MID), into that crab thing and may follow up with a fast low or a fast mid? That's the most annoying mix up I've faced so far.

I've found that A+B A tends to hit Voldos a lot. Maybe this is just cause they are bad (haven't done real testing, this is only through online games), but maybe something to try.
 
Damn this character always tears me apart :( What moves mostly interrupt Rapheal's prep when y'all play him? If y'all want to be characters specific my mains are in the sig. I mostly fight him with Maxi it seems if y'all need a narrower focus.
 
Damn this character always tears me apart :( What moves mostly interrupt Rapheal's prep when y'all play him? If y'all want to be characters specific my mains are in the sig. I mostly fight him with Maxi it seems if y'all need a narrower focus.
You step his Prep entry moves which are largely linear. If you have a quick TC, you can use that when you block his Prep entry moves. If you get hit by his Prep entries that give advantage, you better just block and see what he does.
 
Back
Top Bottom