Siegfried Q&A / General Discussion

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Back in SC4, SRSH had both A and A+B for Long Range attacks while in the stance. While the A option really sucked and was buffed in this version, removing the A+B option discourages SRSH at long range. I've used SRSH A at long range and people who know about it will simply duck/TC right to your face from far away.
 
4B, B6, B+K to Base Hold, or 66K (BE) seem to be the best choices of getting out of those situations for me. The BE option allows you hard punish them.
 
Anyone have any tips for learning the latest B4 input? I'm still trying to get that SCIV B:4 timing out of my head. Darn muscle memory. Lol
 
hey now, i really wouldnt say siegfried is that bad. hes definately one of the weaker characters, but that doesnt make him completely unusable.

Anyone have any tips for learning the latest B4 input? I'm still trying to get that SCIV B:4 timing out of my head. Darn muscle memory. Lol
you should almost see siegfried pulling back his sword as if he were to do BB before you press the "4" input
 
Name who is worse. Dampierre is even better, and he was meant to be the joke character. When an intended JOKE character outbeats an actual character, you know your character is fucked.
Viola, Aeon, Raphael, ZWEI, Ezio, Dampierre.

I don't agree that Dampierre is better than Seig.
 
Why do I keep getting a normal "A" when attempting agA? I can get agA with roughly the same timing. I watched Slayer's vid and everything else. Maybe my pad is just shit?
 
Why do I keep getting a normal "A" when attempting agA? I can get agA with roughly the same timing. I watched Slayer's vid and everything else. Maybe my pad is just shit?
My first thought would be that you're hitting the G too late, past the cancel window. I haven't tested SC5 extensively there, but the most versatile incarnation of agA, back in SC2, allowed you to cancel the first A nearly up to its impact frames. Subsequent games have reduced the cancel window on A and tightened the allowed window on the gA portion of the input.

*shrug* It's also possible that your second input is being read as A+G instead of just G and you get no effect from that at all. That'd be something to check.
 
Raph, Zwei, and Viola are much better... On a whole another level of better. You have to use a log scale to compare Sieg to them because its so different.
you know, im gonna strongly disagree with you here.

first of all, sieg still does have some decent tools. he has strong TC's, strong step kills, decent range, alright mixups (even grab/mid works pretty well due to his long grab range) his step is good enough to evade most attacks (better than voldos) and all things considered, even if the rest of the cast can outdamage him pretty quick (save for viola) he still does solid enough damage to compete provided he can land a few solid counter hits/mixups/BE combo's/punishes. all thats really wrong with his damage is that he has to work harder at killing the opponent than they do at him. now to say that viola, zwei, raph and aeon are on a whole different level of better, is IMO really stretching things. if you want to see a whole different level of better, take a look at something like Siegfried vs α Patroklos., where the differences are obvious by a landslide. however, i honestly feel that sieg still is able to fair ok vs most of the cast. i wont say its easy by any means, but definately doable, whether by luck or extreme determination.

he's not perfect, and he definately has issues that should be addressed (particularily the random whiffing, if anything else this is a game killer) but that doesnt mean he still isnt capable of winning, regardless of the odds. for example, something like say a 9-1 matchup in the opponents favor doesnt mean that you have no chance of victory. it means you have a chance to win. regardless of how minute, u still have a chance.
 
Gonna be reppin the Manfried in my first tourney on the 10th next month.
Anyone have tips?

EDIT: Apparently, the tournament will be streamed. If anyone would be watching, I'd greatly appreciate constructive criticism on my performance. I don't forsee myself getting too incredibly far, but I would LOVE some pointers on where I went wrong. :)
 
I don't get why people complain about his damage, I get the impression that he does more damage than at least half of the cast. Or maybe it's just because I main Ivy =P

How useful is 2_8B+K, SCH B whiff punishment? Is the step reliable? Seems a bit weaker than in SC4.
 
I don't get why people complain about his damage, I get the impression that he does more damage than at least half of the cast. Or maybe it's just because I main Ivy =P

How useful is 2_8B+K, SCH B whiff punishment? Is the step reliable? Seems a bit weaker than in SC4.
Personally from my experience I think he needs more damage because it is harder to capitalize on a good read with Siegfried. He needs also needs something to compensate for his risky style, if PyrrhaO and Natsu have the damage for their risk. Why can't Siegfried? Slow and unsafe while doing less damage than PO and Natsu. Just my opinion on the matter, would love to hear yours. :D
 
He does good damage but its still not enough for the risk he is taking when compared to other sc5 characters.

Ss into sch b works in certain situations but its in no way his bread and butter ss whiff punish.
 
Honestly I think buffing Siegfried would just add more evil to this game's poor balance. Instead of increasing his damage output I think they should nerf other characters that deal OP damage (aPat, Oprah, Natsu, Cervy etc). He is fine the way he is now imo, it's other characters that are imbalanced and should be toned down.
 
I don't get why people complain about his damage, I get the impression that he does more damage than at least half of the cast. Or maybe it's just because I main Ivy =P

How useful is 2_8B+K, SCH B whiff punishment? Is the step reliable? Seems a bit weaker than in SC4.

The 2*8B+K sidestep has an interesting property in evading strings, as I'm finding out, in that it seems to negate tracking entirely for some things. Take, for example, Devil Jin's 66KAK. Normally if you try and step the third hit, you get kicked in the stomach for your insolence. But if you use 8B+K instead, Siegfried sidesteps and Devil Jin whiffs entirely as if the move had no tracking at all. The only downside to this is that it only seems to work on things that only track as opposed to moves with giant fucking hitboxes the size of Jupiter (Ω's BB fuckingbullshitassbitchwhorecazzo), and that you have to press 6 before you attempt SCH B - otherwise your punish will also whiff.

Honestly I think buffing Siegfried would just add more evil to this game's poor balance. Instead of increasing his damage output I think they should nerf other characters that deal OP damage (aPat, Oprah, Natsu, Cervy etc). He is fine the way he is now imo, it's other characters that are imbalanced and should be toned down.

It feels like they decided to start doing balance nerfs to the entire cast and started with Siegfried. Then they realized they had a week until they had to ship, and they ended up only nerfing Siegfried and no one else. I know that isn't actually the case, but it feels like it could very well be. As you've said, aside from whiffing issues, he's a great character in a vacuum. Put him in SC4 and he'd be very solid. However, in SC5 he can't compete with a vast majority of shit, which speaks more to the stupid shit of other characters than his own failures.
 
Hey guys.
I'm having trouble with Good Ezios and Xibas.
I also played a VERY good player's Astaroth and got my butt kicked thoroughly. A huge part of this string of losses is the skill gap. This guy is the real deal.
I'm light years behind this player, I'd also like to know about the Asty match up as well...
Any suggestions on these particular match ups?
 
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