3B_33B, 6B9 (50-56) seems to be a better combo than 3B 236B.
Clean hit only occurs 20% of the time, and its 8 dmg increase, so the overall damage of 3B 236B juggle is
(63x8 + 71x2)/10 = 64,6 = ~65
its about 8-9 dmg more per juggle than 3B 6B9
But as some of you noticed if opponent AC after 3B 236B juggle they are very far away and can interrupt or step you next atacks = you get no wakeup at all.
Well with 3B 6B9 you do.
You have serious advantage after this juggle so you can run and mixup, if they get up there is no escape.
So they should roll right?
1A is guaranteed to hit all rolls for 38(!)
but even if you're too afraid to use 1A you can still run/dash and apply your basic stuff.
66B will hit right and back rolls , 1B will hit left rolls, 66A+B hit back rolls and I havent tested that yet, but Im pretty sure that you will be left at small disadvantage on wiff against side rolls.
Now the average damage from your sucessful 1A 2KB/3B mixup is something like this
38+52+56 / 4 = 36,5
I divide by four b/c I figured out you have to double guess - first to do 1A or not, then the initial mixup. I hope math nerds will correct me on this.
It is arguable about that all this is punishable but I think resets from 2KB and 3B 6b9 actually make up for that.
Overall damage avg from 3B 6B9 goes up to something like 56+36,5 = 92,5
I think that if you need mixup you should go for 3B 6B9
If you want to close the round 3B 236B
If you have at least 1 bar of meter 3B 236B*
Anyway, try this juggle out and tell me how it worked for you.