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BrewtusBibulus
Get your eSports on!
Getting my feet wet and thinking about maining her instead of the all too popular Leixia... I noticed there is no thread about breaks. So I pose a few questions.
What are her primary tools to apply guard pressure?
Can you apply good guard damage in a battle of pokes? Anything that applies good guard damage and pushes opponents away? How about safe moves that are 12 or better?
How does she safely apply guard pressure into her offense? What setups lend themselves to big guard damage afterwards?
My first though was thinking 44B+K in wakeup, hits them if they play dead and applies guard damage if they stand. Seems like a great tool to apply and force someone to stand up into grabs, I would just say that using it more often than not would be advisable if someone shows any inclination to staying on the ground, the throw mixup is super unsafe to playing dead.
What does she do for max damage from breaks? Are there slower more damaging options that only connect if you break with moves that have smaller recovery?
For example with Leixia if you break with a handful of moves you get 44[A] to start a combo and it will up your damage to 100+ instead of 75ish. So I would say start with the biggest damage CH combos you have and see if your better moves on block will give it up free, then work your way backwards to see what are your best options for specific setups and then the best options for everywhere.
How do breaks incorporate into wall damage/RO's and how does she control the match WITHOUT breaking guard?
This was one place Leixia seemed to shine, her tools for control are amazing for when she can't break at all. So it lets you pick and choose where you want to break until it will get a wall combo, RO or max damage.
What are her primary tools to apply guard pressure?
Can you apply good guard damage in a battle of pokes? Anything that applies good guard damage and pushes opponents away? How about safe moves that are 12 or better?
How does she safely apply guard pressure into her offense? What setups lend themselves to big guard damage afterwards?
My first though was thinking 44B+K in wakeup, hits them if they play dead and applies guard damage if they stand. Seems like a great tool to apply and force someone to stand up into grabs, I would just say that using it more often than not would be advisable if someone shows any inclination to staying on the ground, the throw mixup is super unsafe to playing dead.
What does she do for max damage from breaks? Are there slower more damaging options that only connect if you break with moves that have smaller recovery?
For example with Leixia if you break with a handful of moves you get 44[A] to start a combo and it will up your damage to 100+ instead of 75ish. So I would say start with the biggest damage CH combos you have and see if your better moves on block will give it up free, then work your way backwards to see what are your best options for specific setups and then the best options for everywhere.
How do breaks incorporate into wall damage/RO's and how does she control the match WITHOUT breaking guard?
This was one place Leixia seemed to shine, her tools for control are amazing for when she can't break at all. So it lets you pick and choose where you want to break until it will get a wall combo, RO or max damage.