Leixia Combo Discussion

On the ground, 33BB will always combo if the first hit connects. If they are on the ground, 33BB will combo if the first hit connects as well. If you use 33BB after a launcher, it is NOT guaranteed, as they may block before the first hit strikes. In other circumstances, they may roll or tech to the left or right, which will also avoid this move.

W! means "Wall Hit". If I use 3B on you three times and you hit the wall two times, the notation would look like this:

3B, W!, 3B, W!, 3B
 
When is AA BE (6KK) guaranteed? I used to think it always was on quakestun after 2B+K, but sometimes they can block it. Is my timing off? Or is it simply not guaranteed?

Only guaranteed after a combo starter such as 1A (counter hit), 44[A], 2B+K, 4BbK, and AA BE K. All cases of attack or run counters will not allow the final hit to connect. And for the most part, most of these are fairly gimmicky.
 
I think this one works:
3B W! 4A+B W! 4A+B CE (103)
FC3B W! 4A+B W! 4A+B CE (114)

Not the best of combos, but very easy to time. If you're on the last round and know that it will kill, why not?
 
They work, but there's much better combos for the meter. Read through this whole thread. There's several wall combos mentioned throughout that are much better. The Combo Sticky has a few good ones too.

Here's my personal favorite again, just for kicks:

1B, GB!, CH44[A], AA BE, 3B, W!, 4A+B, W!, 4A+B, 3A+B ~ 146 Damage.
 
Yeah, sorry. I don't know what the notation is for Guard Burst, so I just abbreviated it and assumed people would get it. :-\

Actually I don't know what the proper abbreviation for guard burst is either, heh. I was just confused at first since i didn't think it was possible to combo off 1B at all. I should've figured that was what you were saying.
 
So I have been messing around with super combos and I found a couple that are rather awesome. Namely

6B[A] 2nd hit CH into CE - 110
6B[A] 2nd hit CH CE CE - 187-189 THATS RIGHT 189 damage for trying to step out of the 6BaB own your shit on block move
1A CH, 6B[A] CE 102 (great for many guard bursts that leave you close enough to get the AT)
Double CE only does 141 there... Seems like a waste of bar

Holy shit that is a lot of damage
 
Great find.

And btw, for those of you who did 3B 3K CE (or any combo that involves a 3K before a CE): Don't do it anymore, you can AC after 3K.
 
1A CH, 6B[A] CE 102 (great for many guard bursts that leave you close enough to get the AT)

This is a great find. It's even more damage than CH 66BB~CE which was my original go-to CE combo. Have to remember this one when I guard crush with 3B in open space.

EDIT: Just did CH 66BB~CE... it does 101 dmg now (1pt less, lol. pre patch it did 95 or so). Still, 1A combo is more damage if you can land the AT.
 
Someone told me that it only combos after you land a CE without comboing from a launcher or a stun. I have only one controller and I have no clue how to set the CPU to guard after eating the 1st CE, so I can't test which combos actually work.

I hear 66BB on CH combos into double CE. 3B and FC3B should do it as well, as should 4K. Problem is that I swear the opponent has managed to block my 2nd CE sometimes even when timed the same as when they work. So do I just botch the timing sometimes (what is the timing, anyway? Immediately upon exiting the cinematic?)? Does double CE always work once the first CE hits?
 
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