CheeseOfTheDay
[10] Knight
no, too slow, even faster AA will work only on few charactershmn CH 2A+B ,4B 3KKK, ??
i can't test right now :/ ,damn.
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no, too slow, even faster AA will work only on few charactershmn CH 2A+B ,4B 3KKK, ??
i can't test right now :/ ,damn.
In training mode, I did bomb > CE > air grab and it did about 100 damage. I remember this doing about 130+ before though, but I thought none of these moves changed. Am I seeing things?
- you can avoid 44K after 3KKK in the CH combo by teching forward.
its always been there.
so will someone with a human test this.... so as was noted in the patch notes, to remove fuzzy guard they had make neutral jump slower, i set the training dummy to take the first hit and then set its second action to jump, i would assume this would occur on the first possible frame. this might be our use for FC A+B. near a ring edge/wall if they eat the ground hit and then tech they will eat 2A+B, the computer couldnt jump it in training, so i want to see if this is for real.
about ch fc a+b combos, I posted on previous page some details about with characters it connects and why.