That's not exactly true. You need to have a voice to be heard.
If you ask nicely, people brush you aside. You need to get some heads steaming so that people start to answer your questions, even if in an unruly fashion, but you get the info you wanted.
Helpful people are rare and few and far inbetween unfortunately.
If I walked up to you, asking what Natsu's setups are and what's her general attack plan and pressure tools, you'd probably dismiss me with some generic crap. If I piss you off saying Natsu can't pressure for shit you'll more likely blow up in my face saying HOV mixup a/b (div if they back out) is the best pressure tool there is etc.
Let me clear sth for you.People will always respond to questions as long they are not repeated in the same way and as long they are not a asked in an agressive way.
complaining will also get u nowhere...i was about to troll the shit out of you.
I mean why is there a forum then?So people can just post agressive text to each other?
NO it is to compare and share thoughts, not all people agree and thats fine, thats why people try new things and find new strategys.
Anyway if u need sth ask away!! I doubt if u ask properly and without extra rant and polite people will not respond.
now on your questions:
1. What are Natsu's best setups for pressure?
PO B on block should be the top move, also any move on hit that leaves Natsu on PO.
because you are + on frames and the fear of PO B makes them either hasty or to make mistakes.
That's why u will find people to freeze and take an EX on the face.
Also the caltrops used to be feared as a combo ender because they guranteed an 2A+B , now it has been replaced with k2 on most combos.
Whenever u score a hit, normal skillfull people will stop attacking and try to anticipate your next move to either: block corectly or high/low/Sidestep crush your next attack, that's also the reason to duck after a throw, it is not to avoid the throw, but to punish the attempt while the enemy's throw hasnt finish yet,becuase he can't block during that time, but don't expect it a lot!!So lets go now to
Throws: Natsu is a close combat char , and u will find yourself a lot of time in throw range,it is never a bad option to use one ,but remember that most people will use the B option to escape.
I have find out that the A+G throw during the tech of enemy usually works.
2bA is a great jab that gives big frame advantage on hit and it is only i8 very great for interupts.
Also u will be suprised that moving around in sidesteps and slowly aproaching your enemy creates fear ,mainly for 2 reasons ,1) natsu has a lot of fast attacks that can interupt or CH catch them and 2) because people know that she has dangerous moves that can reach farther that what they seem A+B , 22_B and 66B and 44_A /11_A are great for those moments.
66K is both a TJ and TC , it is unsafe but can close quite the distance through a lot of moves.
2. Is WRK the only CH option for a combo?Technically a combo is even CH 6A+B PO A:6 or CH WR AAA the damage is less but that doesn't mean it is not a CH combo.I am not trying to be smartass or anything, but i have a big fighting games history and this is a common mistake, most new players have only one thing in their mind the big killer combo!!
DON'T!!! forget that combo please and try to focus on what actually is happening on the match,I see a lot of people lossing other guranteed strings becuase they cant react fast enough, the reason ? they are only thinking that amazing X combo.
u will be suprised if u actually nail down all that small moves, even two 66B+G or A+G BE throws deal more damage than the combo!! so just forget it!! learn all ger combos including that one , but do not never focus your gameplay around that one move, u will get raped in every fight.
3. What are her optimal whiff punishes?People already posted them but the main one when in doubt should be AA or the even better A:6 if u can.
Ofc this is personal thoughts u can keep whatever fits for you or just throw them all in the garbage.What u will notice is that i didn't give u specific answers like use X then Y but general gameplay strategy tips, the reason been that this can help u in more situations than just X then Y or C.
@Unseenwombat: lol i thought that post was from you too!!
new Avatar u say??? good let's all steal your new avatar and make this place a mind maze!!
That would be funny.
Can i request one with her default ninja costume during her win pose of raising the one leg into a kick?
EDIT: forgot sth about the pressure:
remember that most strings create presure on the enemy because they have to be on edge to react /guess corectly to block or counterattack you.
for example look at 3KK series a great move where the power comes at the last hit.
here some tips:
a) 3KKK
b) 3KK~ WR ~ B/throw mixup (enemy can 3B u out of WR so just use a or c ending)
c) 3KK ~ DB A/B/K/throw/random move u like
d)3KK ~ throw
e)3KK ~ crushing move like 8K or 4A or even sth else.
as u can see this move has different ending that creates a lot of presure in an oponent because it has a lot of different properties, so what will the enemy use?and what should u use? well that's why it is called a mind game u have to go there on your own.