A move that's -6 gives me plenty time to block or perform a 2bA right?
Interesting question, in SC IV the mid part of A:6 was i16 while A6 was i15, but i haven't tested it in SCV..
if something is -6 on block and I use a +4 that's an i8 alright...
almost always = 95+%Also take note that even though you might have advancement a move that TC(crouches) will almost always win over a high move no matter the + u get from before
It's just that the way you word it sounds awkward. When determining frame advantage, you should only have one number that's + or - and the other two in question would be one "impact in x frames" for one character and one for the other.So Natsu's fastest move is i8 thus against people who have no move faster than i13 the strategy I thought of, works. Who are these characters?
So Natsu's fastest move is i8 thus against people who have no move faster than i13 the strategy I thought of, works. Who are these characters?
Before the patch some opponents could tech the last hit of CE when it was performed after moves like 4B or 3KKK.
Not anymore, thanks to the patch.
Edit: This makes 4B a viable throw whiff punisher again... if you have meter.
He's talking about after ducking a close high or throw. Like if someone is predictable enough that you duck his throw, then do 4B to knock them down for the combo. 4B as a move to throw out there not knowing if they're going to attack or if the move itself is even going to reach, is pretty bad.