8 way run buffering still exists.

FetZ

[08] Mercenary
Heya all you SCV heads!

I'm not sure if this is known information, so ill post it up.

You can still 8WRB, but the input has changed. Before, you were able to double tap a direction during the recovery frames of a move to access a move out of 8wr without taking a step. This was helpful for all characters on a variety of levels. I'm not sure how it applies to this game, as my time with the game is shorter, but here it goes.

To illustrate, pick Astaroth and do a 4A. During the move hold 6 or 4 during the entire move animation. When the move recovers (still holding 6 or 4) roll the stick to the direction of the 8wr move you want to do. EG 4A [4] 32 AA OR 4A [6] 32 AA (comes out as 8wr 2_8 AA). You can trick the system into thinking you are running by holding forward or back to get the move during the recovery animation WITHOUT taking a step. If you do the timing wrong you will either get a normal 2A or still see the step animation before the move comes out.

I'm sure that players notice this already by being able to double tap forward or back to still get those versions of a move, but being able to apply this to all 8wr moves without the tell-tale step could be helpful.
 
Fetz i believe we tried in the beginning of sc5 to make 8wr moves faster without step, just by entering 8wrun first.

The same is here, you can try for yourself but from my testing you wont get moves faster by it. (and while you inputing [6] you also in run-counter state)

I tested it on NM wsK with is 0 on hit, second NM was almost always faster with his 22A after it, and sometimes there was a clash when i made [6]2A perfectly (i guess I've made it that way:P).
But maybe you will be better in this and somehow my testings are wrong.
 
It is not the same.

http://8wayrun.com/threads/buffering-8wr-attacks-in-scv.10385/

You can hide the 8WR in a forward/backward run, but this adds additional frames, or at the least like Cheese said, is not any faster than canceling quickstep into the attack like normal.



Memories of Amy 33B... Good times. Good times...

I know what you are saying, but it seemed faster to me. It's different than tapping a direction. Whether or not you are 'tricking' the system, holding forward or back to place yourself in run state is the fastest way to access moves from 8wr without the tell-tale step. If the frames are off and it doesn't make the move better or faster then chalk it up to my own ignorance. However, I noticed it when landing 66Kch with cervantes into 33_66B and using the hold method it seemed much faster ie, the combo would actually connect.
 
There seems to be a sweet spot in the timing where not only will you not step to either side, but there will be no forward or backward movement either. I don't see how that could be slower than waiting for the move to recover, taking the time to 'step' and then performing the move.
 
Fetz i believe we tried in the beginning of sc5 to make 8wr moves faster without step, just by entering 8wrun first.

The same is here, you can try for yourself but from my testing you wont get moves faster by it. (and while you inputing [6] you also in run-counter state)

I tested it on NM wsK with is 0 on hit, second NM was almost always faster with his 22A after it, and sometimes there was a clash when i made [6]2A perfectly (i guess I've made it that way:P).
But maybe you will be better in this and somehow my testings are wrong.

I actually haven't taken this to the lab b/c I do not own the game. If it's wrong, known, or just bad b/c of possible run counter so be it. I'm just an old man with a dream of 8wrb existing!
 
I've buffered 22 moves out of block stun or recovery time and there was no quick step white flash. I wasn't sure If it was actually faster or not, but it's good to know that it isn't.

Thanks for that find guys.. Adjusting game play....
 
The thing I am grasping here is that hes trying to say its a good way to HIDE the QUICK STEP animation of the white winds, where as when I do moves I just tap 22A or 22B and I dont do 2(2)A which is how you normally have to use the feature to get the quick step to actually take effect. Quick step and stepping aren't the same thing... You don't have to quick step in order to do an 8wr move. Felt like pointing this out. I also tried testing this, felt like a waste of time.
 
I guess people just wont rest easy w/o pondering on this subject.
I think we should make a sticky somewhere explaining test method for "magical 8wr hidden buffer atacks"
 
Back
Top Bottom