FetZ
[08] Mercenary
Heya all you SCV heads!
I'm not sure if this is known information, so ill post it up.
You can still 8WRB, but the input has changed. Before, you were able to double tap a direction during the recovery frames of a move to access a move out of 8wr without taking a step. This was helpful for all characters on a variety of levels. I'm not sure how it applies to this game, as my time with the game is shorter, but here it goes.
To illustrate, pick Astaroth and do a 4A. During the move hold 6 or 4 during the entire move animation. When the move recovers (still holding 6 or 4) roll the stick to the direction of the 8wr move you want to do. EG 4A [4] 32 AA OR 4A [6] 32 AA (comes out as 8wr 2_8 AA). You can trick the system into thinking you are running by holding forward or back to get the move during the recovery animation WITHOUT taking a step. If you do the timing wrong you will either get a normal 2A or still see the step animation before the move comes out.
I'm sure that players notice this already by being able to double tap forward or back to still get those versions of a move, but being able to apply this to all 8wr moves without the tell-tale step could be helpful.
I'm not sure if this is known information, so ill post it up.
You can still 8WRB, but the input has changed. Before, you were able to double tap a direction during the recovery frames of a move to access a move out of 8wr without taking a step. This was helpful for all characters on a variety of levels. I'm not sure how it applies to this game, as my time with the game is shorter, but here it goes.
To illustrate, pick Astaroth and do a 4A. During the move hold 6 or 4 during the entire move animation. When the move recovers (still holding 6 or 4) roll the stick to the direction of the 8wr move you want to do. EG 4A [4] 32 AA OR 4A [6] 32 AA (comes out as 8wr 2_8 AA). You can trick the system into thinking you are running by holding forward or back to get the move during the recovery animation WITHOUT taking a step. If you do the timing wrong you will either get a normal 2A or still see the step animation before the move comes out.
I'm sure that players notice this already by being able to double tap forward or back to still get those versions of a move, but being able to apply this to all 8wr moves without the tell-tale step could be helpful.