Violent Vodka
Pick Your Poison


Terms:
BT= Back Turned -- e.g. facing away from enemy.
WS = While Standing -- e.g. while rising from crouched position.
W! = Wall Hit -- Should be fairly self-explanatory.
JS = Jolly State.
GS = Gloomy State.
Jolly:
WS
WS
WS
WS
BT
---
- 36
- 68 / 1.0 meter - shortened animation.
- 40
- 42 ~ chance of persona change, see Gloomy
or
:
:
for possible combo extensions.
- 65 / 1.0 meter ~ persona change.
- 36
- 38 ~ chance of persona change, see Gloomy
or
:
:
for possible combo extensions.
- 60 / 1.0 meter ~ persona change.
- 39
:bA+B+K: BT
- 59 / 0.5 meter ~ chance of persona change.
:bA+B+K: GS BT
- 74 / 0.5 meter ~ chance of persona change.
:bA+B+K: GS BT
:bA+B+K: - 85 / 1.0 meter ~ chance of persona change.
:bA+B+K: GS BT
- 100 / 0.5 meter ~ chance of persona change.
:bA+B+K: GS BT
:bA+B+K: - 107 / 1.0 meter ~ chance of persona change.
:kA+B+K: - 55 / 0.5 meter ~ chance of persona change.
- 47
- 47 ~ chance of persona change, Gloomy 66B/666B can be done if changed. -- character specific, please see Note One at the bottom of this page.
:kA+B+K: - 45 / 0.5 meter ~ chance of persona change.
- 71 / 1.0 meter ~ persona change.
WS
- 30-32
- 35-37
- 35 ~ chance of persona change.
:bA+B+K: BT
- 40-42 / 0.5 meter ~ chance of persona change.
:bA+B+K: GS BT
- 48-50 / 0.5 meter ~ chance of personality change.
:bA+B+K: GS BT
:bA+B+K: - 54-56 / 1.0 meter ~ chance of persona change.
:bA+B+K: GS BT
- 61-63 / 0.5 meter ~ chance of persona change.
:bA+B+K: GS BT
:bA+B+K: - 65-67 / 1.0 meter ~ chance of persona change.
- (when WS
or
*
done at max range)
- 63-65 / 1.0 meter ~ persona change.
- 47
- 47 ~ chance of persona change.
:bA+B+K: BT
- 48 / 0.5 meter ~ chance of persona change.
:bA+B+K: GS BT
- 64 / 0.5 meter ~ chance of persona change.
:bA+B+K: GS BT
:bA+B+K: - 74 / 1.0 meter ~ chance of persona change.
:bA+B+K: GS BT
- 90 / 0.5 meter ~ chance of persona change.
:bA+B+K: GS BT
:bA+B+K: - 97 / 1.0 meter ~ chance of persona change.
:bA+B+K: BT
- 84 / 1.5 meter ~ chance of persona change.
:kA+B+K: - 45-87 / 0.5 meter ~ chance of persona change.
- 71-111 / 1.0 meter ~ persona change.
---
- BT
- 46 / 0.5 meter
- 36 / 0.5 meter ~ chance of persona change.
- GS BT
- 50 / 0.5 meter ~ chance of persona change.
- GS BT
:bA+B+K: - 60 / 1.0 meter ~ chance of persona change.
- GS BT
- 74 / 0.5 meter ~ chance of persona change.
- GS BT
:bA+B+K: - 80 / 1.0 meter ~ chance of persona change.
- GS
- 59 / 0.5 meter ~ chance of persona change.
- GS
:bA+B+K: - 70 / 1.0 meter ~ chance of persona change.
- GS
- 84 / 0.5 meter ~ chance of persona change.
- GS
:bA+B+K: - 93 / 1.0 meter ~ chance of persona change.
- BT
- 66-75 / 1.5 meter ~ chance of persona change.
- GS BT
- 66-99 / 1.5 meter
---
- delay
:kA+B+K: - 38 / 1.0 meter ~ chance of persona change.
- JS
- 32 / 0.5 meter
- JS
*
(ground hit, left step mainly)
- 70 / 1.5 meter ~ shortened animation.
- JS
*
(air hit, right step mainly)
- 70 / 1.5 meter ~ persona change. (escapable back-right and back-left)
- JS
- 39 / 0.5 meter
- GS
- 53 / 0.5 meter ~ chance of persona change.
- GS
:bA+B+K: - 63 / 1.0 meter ~ chance of persona change.
- GS
- 77 / 0.5 meter ~ chance of persona change.
- GS
:bA+B+K: - 84 / 1.0 meter ~ chance of persona change.
- GS
*
(right step only)
- 61 / 0.5 meter ~ chance of persona change.
- GS
*
(right step only)
:bA+B+K: - 71 / 1.0 meter ~ chance of persona change.
- GS
*
(right step only)
- 84 / 0.5 meter ~ chance of persona change.
- GS
*
(right step only)
:bA+B+K: - 90 / 1.0 meter ~ chance of persona change.
- 33 ~ chance of persona change.
- 63 / 1.0 meter - shortened animation.
:kA+B+K: - 67 / 0.5 meter ~ chance of persona change.
---
- 52 - Doesn't connect at
's max range.
- dash forward
- 59 ~ chance of persona change.
- dash forward
:bA+B+K: - 69 / 0.5 meter ~ chance of persona change.
- dash forward
- 83 ~ chance of persona change.
- dash forward
:bA+B+K: - 90 / 0.5 meter ~ chance of persona change.
:kA+B+K: - 63 / 0.5 meter ~ chance of persona change.
- 45
- 58
:aA+B+K: - 71 / 0.5 meter
- 52
- 59 ~ chance of persona change.
:bA+B+K: - 66 / 0.5 meter ~ chance of persona change.
- 76 ~ chance of persona change.
:bA+B+K: - 81 / 0.5 meter ~ chance of persona change.
- 80 / 1.0 meter
- 44 ~ chance of persona change.
:bA+B+K: - 55 / 0.5 meter ~ chance of persona change.
- 71 ~ chance of persona change.
:bA+B+K: - 77 / 0.5 meter ~ chance of persona change.
- 68 / 1.0 meter - shortened animation.
- 39
- 34
:kA+B+K: - 43 / 0.5 meter ~ chance of persona change.
- dash forward
- 39 ~ chance of persona change.
- dash forward
:bA+B+K: - 49 / 0.5 meter ~ chance of persona change.
- dash forward
- 63 ~ chance of persona change.
- dash forward
:bA+B+K: - 70 / 0.5 ~ chance of persona change.
- dash forward
- 50 ~ chance of persona change.
- dash forward
:bA+B+K: - 58 / 0.5 meter ~ chance of persona change.
- dash forward
- 69 ~ chance of persona change.
- dash forward
:bA+B+K: - 75 / 0.5 meter ~ chance of persona change.
- 43-45. (45 if they try to tech right, left tech escapes)
- 51-68. (68 if near wall/edge, back/left/right tech escapes, front techtraps: 90)
- 66-68 ~ chance of persona change.
:bA+B+K: - 76-78 / 0.5 meter ~ chance of persona change.
- 89/91 ~ chance of persona change.
:bA+B+K: - 95-97 / 0.5 meter ~ chance of persona change.
dash forward
- 77 ~ chance of persona change.
dash forward
:bA+B+K: - 86 / 0.5 meter ~ chance of persona change.
dash forward
- 97 ~ chance of persona change.
dash forward
:bA+B+K: - 102 / 0.5 meter ~ chance of persona change.
- 105-107 / 1.0 meter -
*
*
tip range.
- 117-119 / 1.0 meter - Escapable back, back-right, and back-left aerial control.
- 57 -- character specific, please see Note Two at the bottom of this page.
:kA+B+K: - 47-49 / 0.5 meter ~ chance of persona change.
- 94-96 / 1.0 meter
- 72 ~ chance of persona change.
:bA+B+K: - 78 / 0.5 meter ~ chance of persona change.
- 85 ~ chance of persona change.
:bA+B+K: - 89 / 0.5 meter ~ chance of persona change.
- 77-90 / 1.0 meter -- Full CE animation's timing is kinda strict here.
- 65
- 70
- 60
- 64 in the open, 74 near an edge or a wall.
- 69 ~ chance of persona change.
:bA+B+K: - 75 / 0.5 meter ~ chance of persona change.
- 83 ~ chance of persona change.
:bA+B+K: - 87 / 0.5 meter ~ chance of persona change.
- 72
- 76 in the open, 86 near an edge or a wall.
:
:
- 78 ~ chance of persona change. -- character specific, please see Note Four at the bottom of this page.
:
:
:bA+B+K: - 84 / 0.5 meter ~ chance of persona change. -- character specific, please see Note Four at the bottom of this page.
:
:
- 92 ~ chance of persona change. -- character specific, please see Note Four at the bottom of this page.
:
:
:bA+B+K: - 97 / 0.5 meter ~ chance of persona change. -- character specific, please see Note Four at the bottom of this page.
WS
- 51-53 ~ chance of persona change.
:bA+B+K: - 59-61 / 0.5 meter ~ chance of persona change.
- 69-71 ~ chance of persona change.
:bA+B+K: - 75-77 / 0.5 meter ~ chance of persona change.
- (when WS
or
*
done at max range)
- 77-79 / 1.0 meter
- 44
- 51 ~ chance of persona change.
:bA+B+K: - 61 / 0.5 meter ~ chance of persona change.
- 75 ~ chance of persona change.
:bA+B+K: - 82 / 0.5 meter ~ chance of persona change.
:kA+B+K: - 55 / 0.5 meter ~ chance of persona change. (they can tech left and you'll miss.)
- 57
:kA+B+K: - 67 / 0.5 meter ~ chance of persona change.
BT
- GS
- 56 ~ chance of persona change.
- GS
:bA+B+K: - 68 / 0.5 meter ~ chance of persona change.
- GS
- 84 ~ chance of persona change.
- GS
:bA+B+K: - 92 / 0.5 meter ~ chance of persona change.
- GS
- 83 ~ chance of persona change.
- GS
:bA+B+K: - 85 / 0.5 meter ~ chance of persona change.
- GS
- 92 ~ chance of persona change.
- GS
:bA+B+K: - 95 / 0.5 meter ~ chance of persona change.
- GS
- 91 / 1.0 meter
- GS
:
:
- 90 ~ chance of persona change.
- GS
:
:
:bA+B+K: - 96 / 0.5 meter ~ chance of persona GS change.
- GS
:
:
- 102 ~ chance of persona change.
- GS
:
:
:bA+B+K: - 107 / 0.5 meter ~ chance of persona change.
- GS
*
- 73 ~ chance of persona change.
- GS
*
:bA+B+K: - 81 / 0.5 meter ~ chance of persona change.
- GS
*
- 90 ~ chance of persona change.
- GS
*
:bA+B+K: - 97 / 0.5 meter ~ chance of persona change.
- GS
- 76
- GS
- 87 / 1.0 meter
- GS iWR
- 90 ~ chance of persona change.
- GS iWR
:bA+B+K: - 95 / 0.5 meter ~ chance of persona change.
- GS iWR
- 102 ~ chance of persona change.
- GS iWR
:bA+B+K: - 106 / 0.5 meter ~ chance of persona change.
- JS
- 70
- JS
- 81 / 1.0 meter ~ persona change.
- JS
BT
- 70
- JS
:bA+B+K: BT
- 63 ~ chance of persona change.
- JS
:bA+B+K: BT
- 66 / 0.5 meter ~ chance of persona change.
- JS
:bA+B+K: GS BT
- 75 ~ chance of persona change.
- JS
:bA+B+K: GS BT
- 81 / 0.5 meter ~ chance of persona change.
- JS
:bA+B+K: GS BT
- 89 ~ chance of persona change.
- JS
:bA+B+K: GS BT
:bA+B+K: - 94 / 0.5 meter ~ chance of persona change.
:kA+B+K: - 81 / 0.5 meter ~ chance of persona change.
- iWR
- 79 ~ chance of persona change.
- iWR
- 83
- iWR
- 78