Official Natsu 1.02 Patch Changes Discussion

Are the cancels really +4 on hit?
Doesn't ever seem like it.

Hm..
I think I need to take a look at the bible again :S

if the info in the bible is correct. 2Ba and 2BA are both +4, 6KA is -4 on hit so thats kind of garbage, PO A is only + 2 and it doesnt have the info on bomb cancel A but from my playing it definitely is some kind of + between the 2 and 4 range.

on a side note my my theory of ending a combo near a wall with 3KKK, WS B4A+B is working out really well, you can usually catch somebody with it the first couple times you use it, if they stay on the ground and eat the bomb tack on a FC K or FC A+B into 2A+B. once they see they can commit to a low block to block the bomb you can really hit them hard with a mid up against the wall.
 
oh oh and i did something awesome this weekend that showed me FC A+B still has some use, although its super situational.

against NM or xiba if they are fishing for reverse RO with B+G/FC B+G and 1A+B respectively you can punish on block with FC A+B into A:6 for a RO. i did this twice in match this weekend and you should have seen the look on the other guys face.
 
FC 2A+B, A:6 RO
Awesome stuff, this should also work on anyone who tries a throw or any high attack with the back to the edge.
You crouch, they whiff their grab/high, you punish with FC 2A+B and bam.
Mix it up with 8KA/A+B and 66B BE/3B and they don't want to attack at all in fear of whiffing and getting ROed.
Or they do a move that tracks all but is unsafe to plain A:6.
 
After some time playing this version of Natsu the thing I miss most is the damage from A+B into 1A.

Losing the caltrops ended up not really changing how I play Natsu too much since there is still 4A+B. They should put this back in though since it made Natsu more fun to play.

6A+B4 is still very strong since on hit they have to commit to Sidestepping or have to block/JG/GI a PO B.

WS K being easier to step didn’t really matter to me since the placement was to get CH from interrupting my opponent’s move rather than punishing Sidestep. As long as WS A is still safe on block and provides a mix-up on hit I am good.

With all of that I am finding myself being pretty much bored with Natsu. I have since switch to Asta and finding him to be a lot more rewarding for guessing correctly.
 
Oprah stab>66B =(
It's not a whole lot >. They're both tech crouching mids. Natsu's normally does like 50% more damage, but O Pyrrha has the option to get the attack throw afterwards for extreme damage, especially on the just frame. And 66B is like 3 frames slower. Nemesis step can tech crouch longer, but our 66B has some weird sidestep in there that sometimes evades verticals.

I'd say they're pretty close to even. Stab may be slightly better, but not much.
 
It's not a whole lot >. They're both tech crouching mids. Natsu's normally does like 50% more damage, but O Pyrrha has the option to get the attack throw afterwards for extreme damage, especially on the just frame. And 66B is like 3 frames slower. Nemesis step can tech crouch longer, but our 66B has some weird sidestep in there that sometimes evades verticals.

I'd say they're pretty close to even. Stab may be slightly better, but not much.
Dunno, -14, mega pushback, ROing, Wallsplatting, TCing, virtually safe mid is a bit better than 66B. Not that 66B is a bad move, it's great, but DNS B is just simply retarded.
 
66B BE does all of that too, (giving advantage on block) but granted, it burns meter.

Yeah, DNS B is kinda broke IMO.

But NS B is -18 on block now.

Speaking of that, how does it make sense that NS B is -18, but NS B4 is -16. How could you not get the attack throw to connect (because the NS B was guarded), and still get the better frames?
 
just went into training mode and didnt notice if anything was changed with the patch.

everything we have now is intact at least and i dont think they took anything away. looked at stuff like CH 22A/22K into A:6, FC A+B into A:6, airthrow damage.

sadly it also looks like they didnt fix the 6A+B4 PO A:6 whiffing issue, it still sails right over the head of a few characters.

in unrelated news. 9A is high, 8A is mid, hope that clears up the confusion on that move
 
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