This X 1000. If it didn't, Alpha would be SSSSSSSSSSSSSSSSSSSSS tier, lol.Only because move A counters move B, move B can still be a pain in the ass. Especially of move A is slow/linear/unsafe.
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This X 1000. If it didn't, Alpha would be SSSSSSSSSSSSSSSSSSSSS tier, lol.Only because move A counters move B, move B can still be a pain in the ass. Especially of move A is slow/linear/unsafe.
well for those that dont know ill share the tech not many leixia players use this anyway they might want to start.The fact that 2B+K is +11 on block (close range) and guarantees AA has been known since the beginning. The move is easy to JG, and then it becomes very unsafe so I don't recommend to abuse this.
For your information, 2B+K can be just guarded and it becomes at least -20 on block. And it's an easy JG since she can't cancel the move or delay it. I think you misunderstood my post, I wasn't talking about just guarding AA.lol a JG wont get you anything so its a risk worth taking whos to say you always have to AA i would welcome any attempt to JG at least i can go for more damage
Ok, I will mention that to Daishi-san next time I'm having a dinner with him. I was also thinking of telling him to nerf Leixia's damage since it is clearly overpowered. What do you think?anyway while your nosing around in the leixia forums you might want to tell project soul to nerf her quake too like you did for the double CE it might be too good for leixia to have
What complaints?li find it rather odd that you go around different forums saying how they can punish leixia but you never say this for IVY pretty weird and you say leixia is an easy match for Ivy so why all the complaints ?
Ok, I will mention that to Daishi-san next time I'm having a dinner with him. I was also thinking of telling him to nerf Leixia's damage since it is clearly overpowered. What do you think?
hi i just thought i would share this new tech. i was watching the Japanese SCV tournament i notice that the Leixia player KBO who came 3rd. was using this new tech to guarantee damage what he did was he use the quake stun up close then AA straight after for 18 damage i thought he was getting that damage because his opponent was pressing buttons. but after a quake stun up close AA is always guaranteed for 18 damage so its basically an unblockable set up that guarantees 18 damage after any blocked quake stun.
i even had the AI in training block and they still got hit so the impact is form a quake stun is so great that a fast attack suck as her AA is not blockable.
Forcing players to block 3B+K to frame trap them. (Won't work for much longer, once players understand the match up)
This leaves 3A+B and WS K and 44K. Of these, 44k tends to be the weakest because of its speed and the fact that it can be stepped. 3A+B can work on slower characters, but characters like Natsu, Alpha, Pyrrha, Omega, Pat, and a few others have a few options that screw most attempts.
Eventually they'll realize they can't counter everything and then you're back at square one.
Wha...? I don't understand how knowing the matchup prevents the reverse mixup off of blocked 3B+K. Sure they can mash an attack to interrupt you, but she can still evade which will make people account for the evasion. If they like to JG, just WS A+B. Eventually they'll realize they can't counter everything and then you're back at square one.
Just a thought... I've noticed that even the best players with the fastest reaction time have trouble defending a lot of things that should be easy on paper. (Example, on paper, 2B+K and the feints should be easy to JG but I've never had it happen. I've never even been able to pull that off in an intense match myself.) I've seen more people block Mitsu's 2KB.
My point is, everything takes conditioning. If you abuse 44K against a lower level player they'll probably block about 4 or 5 of them before realizing they should probably step or do something. Against a higher level player, maybe once or twice. But using it sparingly and in different setups, (UB cancels, fakes, etc,) you'll have those same high level players still blocking it and thinking "Dammit, I KNOW I can react to/step/JG that!"
Leixia players will, of course, be able to do these things faster because they've been seeing these same move animations for months. It's engraved into their skulls to the point where they're reacting to things on memory not on sight.
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This was mentioned in the Guard Burst thread, but only specific moves give you enough time to do the full 44[A]. You have to guard burst with 44K, WS K, or 1B+K. Also the last hit of 4BB works too. You should be able to start buffering it on reaction to the green screen.Changing my guard burst combo to 44[A] AABE but i'm not getting the timing right. Am i supposed to be buffering 44[A]?