Mitsurugi General Discussion and Q&A

So I have a question myself. I've been playing with Rugi for a bit now and I wanted to know what should I do against aPat and Cervantes? Since I'm still new I'm not quite sure what to do against them
 
In my scrubby opinion, the issue is with your fundamentals and aiming only at the top. Play against people of all skill levels. I've got the same issue myself, it's blatantly obvious but I play with people of all skill levels because I enjoy having the option of going back and forth between insanely hardcore and mind-numbingly casual. I love it, I can see the progress I'm making and I'm enjoying every single match I play regardless of my opponent's skill level compared to mine.

Taking only a stress-free or high-stress approach will likely leave gaps in what you learn. What good is being able to JG every single attack in the game if your offense is so predictable they just JG right back and annihilate you with chip damage from throws?


Also: although there are clearly (much-disagreed upon) tiers in the game it's pretty balanced so just keep cracking with a character you enjoy playing instead of caring about that. There's just such a wide variety of playstyles available that chances are one of them will appeal to you enough to stick with them and start giving all these tourney-level players hell :3
 
So I have a question myself. I've been playing with Rugi for a bit now and I wanted to know what should I do against aPat and Cervantes? Since I'm still new I'm not quite sure what to do against them

Do check the Mitsurugi punishment thread, it's very comprehensive and it tells you how to beat most of the opponent's popular moves with Mitsu's own.
 
Thanks I just didn't know where to post so I thought this would be the best place to be and I was a little uncertain still being a scrub where to go XP
 
Hmm i dont think it will get any easier as with mitsurugi. Trying all chars is still a good idea though. There are these ingame titles that can be a nice motivation "Soul of Mitsurugi" aso. You get them when you have around 30-50 victories with a char. Collect them all.
 
Mitsurugi can definitely compete with any of the other characters. If you're getting hit out of your moves, and not getting your opponent to freeze up so you can do your mixups, you probably need to start poking more. I'm no Mitsu expert, but 2A will serve you well to stop rushdown characters.

Natsu is good, but she's totally different from Mitsurugi. Like Solo said, she has no real mixups except maybe PO B and PO B+K, and even those can be reacted to by good players. And her CH fishing has pretty much been nerfed down to WS K and 22A.
 
The OP won't read this thread anymore but I would still like to say that if you have troubles against Maxi, it's not because your character has problems. It's because you don't understand how to fight Maxi. The best way to learn how to fight Maxi is by playing him yourself for a while, understand his strings and develop a sense for where his holes are. You can also more easily recognize the typical flow of strings that most people use, which is helpful against most Maxi players.

With alpha Patroklos you definitely have an uphill battle. While you are learning how to play the game, how to fight other characters specifically, and how to execute Patboy's combos and just frames, you will pile up loss after loss against other players who are actually weaker than you, which you would have beaten easily with anyone else.
 
What's with Mitsurugi's 8[B+K]?
If you hold it long enough, his sword eventually becomes more firey, but that doesn't actually seem to do anything to Full Moon Slash
And it's not like that's an indicator of when it's ready to go either, because he can let loose a bit sooner.
Is it just some kind of mind game tool?
 
When you don't use the slash he's body remains fiery for about a second or two, don't know its purpose though.
 
Mitsurugi can definitely compete with any of the other characters. If you're getting hit out of your moves, and not getting your opponent to freeze up so you can do your mixups, you probably need to start poking more. I'm no Mitsu expert, but 2A will serve you well to stop rushdown characters.

Natsu is good, but she's totally different from Mitsurugi. Like Solo said, she has no real mixups except maybe PO B and PO B+K, and even those can be reacted to by good players. And her CH fishing has pretty much been nerfed down to WS K and 22A.
my main aggrivation with rush downers is that there never particularly good, i know its purely my fault, but i hate getting knocked down, then constantly hit over and over by simple strings because im over thinking my enemies attack strings, but the moment i stop over thinking is always wen the mix up starts. i also hate getting my few attacks in once i finaly stop the rush down and then being put back in to defense again, only for them to keep attacking.


to put frankly, i just have little to no idea how to deal with people who just attack wen there character is faster than mitsu. its annoying to me and i just want to be able to counter it properly.
 
The OP won't read this thread anymore but I would still like to say that if you have troubles against Maxi, it's not because your character has problems. It's because you don't understand how to fight Maxi. The best way to learn how to fight Maxi is by playing him yourself for a while, understand his strings and develop a sense for where his holes are. You can also more easily recognize the typical flow of strings that most people use, which is helpful against most Maxi players.

With alpha Patroklos you definitely have an uphill battle. While you are learning how to play the game, how to fight other characters specifically, and how to execute Patboy's combos and just frames, you will pile up loss after loss against other players who are actually weaker than you, which you would have beaten easily with anyone else.
maxi has some strings were hes easly countered and stopped, i hate how ever, my lack of ability to deal with rush down and maxi's insane damage wen he finally gets in. i also still cant block some of his lows on reflex...infact i have alot of problems with lows that are fast even with 600+ games on my belt now, i can often only block em wen i guess em ahead of time (which i think is the point of mixup)

im just a really sucky anti rusher to be blunt....
 
In my scrubby opinion, the issue is with your fundamentals and aiming only at the top. Play against people of all skill levels. I've got the same issue myself, it's blatantly obvious but I play with people of all skill levels because I enjoy having the option of going back and forth between insanely hardcore and mind-numbingly casual. I love it, I can see the progress I'm making and I'm enjoying every single match I play regardless of my opponent's skill level compared to mine.

Taking only a stress-free or high-stress approach will likely leave gaps in what you learn. What good is being able to JG every single attack in the game if your offense is so predictable they just JG right back and annihilate you with chip damage from throws?


Also: although there are clearly (much-disagreed upon) tiers in the game it's pretty balanced so just keep cracking with a character you enjoy playing instead of caring about that. There's just such a wide variety of playstyles available that chances are one of them will appeal to you enough to stick with them and start giving all these tourney-level players hell :3
i actualy like fighting higher ranked people now because most of them over estimate me so theres no having to deal with rush down. also skilled players fight with a more understandable mindset and its much easier to guess there mix up apposed to just random attacks from a mid level player who then just changes it up on a whim.

also rush down gets me like hell, its aggrivating, there are much fewer rush down A rankers than any other thank ~_~
 
Almost any time you block a move, you have frame advantage, so a quick attack should beat almost any attack that the opponent uses. AA, BB, 2A are simple quick attacks and they should interrupt your opponents if they don't respect the frames. It doesn't deal much damage, but if they just keep on attacking, you can keep interrupting them with those quick pokes and win that way. Then if you get hit for some reason, block something and resume poking with AA/BB/2A and spam that shit until they finally start blocking and respecting your frames.

If that doesn't work, your opponents might not be as bad as they appear to you.

If you really believe you are out-thinking them, then work on that! The first round alone gives plenty of time to judge an opponent's level and show them yours. Prove that you won't fall for the simple crap. (And have them prove the same to you.)
 
using 2a actualy works like a charm, its able to get most people to mentaly shut down on the idea of pure rush down (except for this crazy ass pyra i just fought, omg shes crazy insane on rush game, never knew)
thanks for all the help guys. i didnt think the implementing of one move would effect my game so much ._.
 
what moves from mitsurugi shouldn't be used at all except combos? I feel my list of moves is way too short and need to expand, but some of those are unsafe even on hit.
 
You can punish NM CE w FMD B and some other stuff. There are other applications but Im not telling :p
 
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